Star Citizen surpasses $100 million dollars in funding

How is that hogwash? Up until very recently before the campaign, that was and is the prevailing attitude regrading PC gaming. On GAF as well as elsewhere. Crysis 2? Do yourself a favour and google "pc gaming is dead" and look at when articles are being written about the subject: pro and contra. This stuff was still going on up until late 2012. So it is the start of the modern "come back" of modern PC gaming. Exactly how does that refute what I am saying?

Just earlier in that same year, of all people, John Carmack was openly stating how PC versions of games will not get priority in modern dev cycles.


It is one of the main selling points of the game. It makes it niche, and a million people so far find that niche to be a good thing.

I did not say that it was the start of the comeback of PC gaming that was the middle and PC gaming is dying has always been a thing

http://www.skepticink.com/incredulous/2015/09/07/a-brief-history-of-the-death-of-pc-gaming/

Notice where PC master race comes in the timeline though,
 
I thought you could buy characters, ships, skill levelling implants, etc. Those things offer no advantages?

Implants speed up learning ranks in skills, but skills give You up to 25% bonus to turrets, speed, power grid etc.
First 4 levels train quite fast, its the last 5% (lvl 5) that takes sometimes a month.
That 5 or 10% make a difference in 1vs1, but when multiple ships are shooting at You it just doesnt matter. Player flying skills and group composition matter more than this.
 
I do not think recouping costs with similar profit notions as publishers is something the game is about at all. All of 100 million is going to game development, not toward a profit margin.

Pretty sure whatever corporation that owns the game is for-profit, not a charity. And it is weird, I feel like a party pooping troll for even pointing this out.
 
I mean Elite is very cool and all, but in the end is just another spaceship game which has been done before (not trying to discredit it at all). Star Citizen on the otherhand is everything anyone ever wanted but deemed impossible, and somehow they're getting it to work. It's not just a spaceship game, in a first person game that seamlessly let's you do anything in a sci-fi universe from walking around cities to walling around large spaceships in flight to just flossing around in space. It's crazy that I can be flying my ship doing a bunch of twists and turns while my friend can be casually walking around the interiors and not really notice.

Yeah I don't know if people understand in the alpha you can download right now you can wake up in a space station, walk around, get in a spaceship, warp a few million kilometers to a waypoint, fight a few pirates, get out of your ship and float in zero g through an abandoned derelict. All the while other people are doing random things on the same server with or without you. That's already pretty awesome to me.
 
I did not say that it was the start of the comeback of PC gaming that was the middle and PC gaming is dying has always been a thing

http://www.skepticink.com/incredulous/2015/09/07/a-brief-history-of-the-death-of-pc-gaming/

Notice where PC master race comes in the timeline though,
So the rise of a subreddit titled in a similar time span is the connection as to why that pitch video somehow directly references the memetic silliniess of "pc master race"? Even though video does not even use those words nor does it imply "peasants" or "master race, etlites, whatever".

Even if what your saying is true (which I will vehemently contest), it is a surprisingly nit picky argument considering the only time this has ever come up, is about a 10 second scroll at the beginning of a pitch video, in the span of a 3 year development of game with nausea-inducing levels of public communications.
Pretty sure whatever corporation that owns the game is for-profit, not a charity. And it is weird, I feel like a party pooping troll for even pointing this out.

I never said they are doing it for free. They are actively paying all their employees quite obviously. It is just the games current profit model is "all revenue go into game dev". They say that... pretty much every chance they get to.
 
I mean Elite is very cool and all, but in the end is just another spaceship game which has been done before (not trying to discredit it at all). Star Citizen on the otherhand is everything anyone ever wanted but deemed impossible, and somehow they're getting it to work. It's not just a spaceship game, in a first person game that seamlessly let's you do anything in a sci-fi universe from walking around cities to walling around large spaceships in flight to just flossing around in space. It's crazy that I can be flying my ship doing a bunch of twists and turns while my friend can be casually walking around the interiors and not really notice.

That has me excited for this game i played a bit of v2.0 walked around the city and it felt incredible.
 
Pretty sure whatever corporation that owns the game is for-profit, not a charity. And it is weird, I feel like a party pooping troll for even pointing this out.

Since CIG is technically independent, it's not beholden to a publisher or shareholders. Their end goal could, conceivably, be to run out of money right as the game is finished. The employees would have been paid to do work that they (presumably) love for a few years, and know that they put out something that they'd be proud of.

More realistically, there are likely a ton of interested consumers who won't purchase the game until it's truly "out," and therefore will be a revenue stream past this extended crowdfunding stage.
 
Implants speed up learning ranks in skills, but skills give You up to 25% bonus to turrets, speed, power grid etc.
First 4 levels train quite fast, its the last 5% (lvl 5) that takes sometimes a month.
That 5 or 10% make a difference in 1vs1, but when multiple ships are shooting at You it just doesnt matter.

I guess we'll have to agree to disagree about wjether eve's p2w systems confer advantages. I'm not saying they are egregious or game breaking or necessary if you want to be competitive, just that they are p2w systems.
 
I guess we'll have to agree to disagree about wjether eve's p2w systems confer advantages. I'm not saying they are egregious or game breaking or necessary if you want to be competitive, just that they are p2w systems.

You know that You can buy stuff with real money in every MMO right?
In EVE, as well in Star Citizen, it wont affect gameplay however.
 
So the rise of a subreddit titled in a similar time span is the connection as to why that pitch video somehow directly references the memetic silliniess of "pc master race"? Even though video does not even use those words nor does it imply "peasants" or "master race, etlites, whatever".

You said it was at the height of PC gaming is dead, it was also at the height of PC gaming master race that was my point.
 
You know that You can buy stuff with real money in every MMO right?

Hats /= ^skill progression, ships, etc. Although you can still exploit your player base quite effectively with hats, especially via random casino crates.

In EVE, as well in Star Citizen, it wont affect gameplay however.

But it does in eve, you said so yourself:

Implants speed up learning ranks in skills, but skills give You up to 25% bonus to turrets, speed, power grid etc.
First 4 levels train quite fast, its the last 5% (lvl 5) that takes sometimes a month.
That 5 or 10% make a difference in 1vs1, but when multiple ships are shooting at You it just doesnt matter. Player flying skills and group composition matter more than this.
 
You know that You can buy stuff with real money in every MMO right?
In EVE, as well in Star Citizen, it wont affect gameplay however.
As far as EVE goes and the popular "ISK won't win you a fight" argument against P2W, while true, having an endless supply of ISK through selling plex will win you the attrition war.
 
Hats /= ^skill progression, ships, etc. Although you can still exploit your player base quite effectively with hats, especially via random casino crates.



But it does in eve, you said so yourself:
1vs1 is rare occurrence in EVE, like 0.0001% chance of happening. Also as i said, the player skill is much more important than stats.
Look at this: https://www.youtube.com/watch?v=JpyPit9zXcg
I've managed to avoid damage for like 5-6 minutes (not all was recorded) with a shuttle, because i know how tracking works. No stats are involved here, just pure understanding of mechanics by me and non-understanding mechanics by opponents.
---

As far as EVE goes and the popular "ISK won't win you a fight" argument against P2W, while true, having an endless supply of ISK through selling plex will win you the attrition war.

No it wont. People win wars, not money.

---
I suspect this is from a wing commander shoot.

Also if anyone has 1:40 to kill here is a 1997 CGDC group interview with Nolan Bushnell, John Romero and Chris Roberts. It is really interesting:

https://www.youtube.com/watch?v=8fqY...ature=youtu.be

Just watching this. The Romero's story is fucking hilarious :)
 
I really feel like if people were trolling this hard and obviously in any other thread they'd be long banned.

Well, there has been a fair amount of console hardware shit posting by PC fans in console dedicated threads or similar one liners showing the superiority of PC when people were discussing Xbox One vs PS4 in console dedicated threads again that seeing shit posting in PC gamers's current big sensation is just as stupid yet understandable. Being surprised at this feels a bit disingenuous.
 
No it wont. People win wars, not money.
Player 1 doesn't sell plex. Whenever he loses a ship, he'll have to expense another with ISK that he or his corporation earned in game time. He has to be weary he doesn't constantly use high budget ships and fittings.

Player 2 sells plex for ISK. Whenever he loses a ship he can essentially expense another with his wallet with next to no game time required to get that ISK and can always use the best fittings without concern of cost.

Say what you want but that isn't something that should exist ideally. I'm not saying is horrible either, it's minimally invasive. And of course ultimately all ISK is originally earned by some player some where, so in the extreme situation you can't just sell plex for infinite ISK and would end up devaluing the value of plex.
 
Maybe he is one of those people that wants the game to be boats in space?

I for one would definitely want combat to slow down quite a bit and be much less twitchy in SC. The latest patch was a step in the right direction IMO but still I would like more heft.

As it is now, the Benny Hill song wouldn't feel out of place when watching battles from the outside in SC.
 
Well, there has been a fair amount of console hardware shit posting by PC fans in console dedicated threads or similar one liners showing the superiority of PC when people were discussing Xbox One vs PS4 in console dedicated threads
Show me links to this "fair amount" in "console dedicated threads". Otherwise I call bullshit.

Even if that is actually true, this is a thread about a game, not some inherently shitty comparison thread. The standards for the level of shitposting tolerated in game threads are usually quite different from others. At least for console exclusives - I can't be the only one remembering the ban waves for much more ambivalent stuff than "Hopefully this is enough money so they can start work on the game".
 
As far as EVE goes and the popular "ISK won't win you a fight" argument against P2W, while true, having an endless supply of ISK through selling plex will win you the attrition war.

And this.

Anyway, its been fun debating. I hope everyone enjoys SC in the end.

I have control issues so I stay well away from games that can suck thousands of dollars from my bank account. I do hate when people pretend that certain games aren't designed to be able to do just that when clearly they are, regardless of whatever else they bring to the table.
 
I really feel like if people were trolling this hard and obviously in any other thread they'd be long banned.

I'm just glad the alpha 2.0 thread flew under the radar (or people were kind enough to let it be). It's gone surprisingly well.

I guess we'll have to agree to disagree about wjether eve's p2w systems confer advantages. I'm not saying they are egregious or game breaking or necessary if you want to be competitive, just that they are p2w systems.

I think there's certainly a "pay for a head start" aspect of it for the initial launch, and larger organizations are competing on that basis for the best shot at an early foothold in the persistent universe (expecting potential for Eve-style territory control). Long term, I think MMO-style power creep will wind up rendering those initial advantages relatively insignificant. I don't think we'll wind up with a "premium currency ammo" situation like in some F2P games where avoiding microtransactions is a hard disadvantage.

I have control issues so I stay well away from games that can suck thousands of dollars from my bank account. I do hate when people pretend that certain games aren't designed to be able to do just that when clearly they are, regardless of whatever else they bring to the table.

Best bet is to just get the cheapest package that includes the game when they go on sale and leave it at that (or just stay away altogether and wait to pick it up at release if it's appealing to you at that point). It'll be easy enough for orgs to gear up new players.
 
Player 1 doesn't sell plex. Whenever he loses a ship, he'll have to expense another with ISK that he or his corporation earned in game time. He has to be weary he doesn't constantly use high budget ships and fittings.

Player 2 sells plex for ISK. Whenever he loses a ship he can essentially expense another with his wallet with next to no game time required to get that ISK and can always use the best fittings without concern of cost.

Say what you want but that isn't something that should exist ideally. I'm not saying is horrible either, it's minimally invasive. And of course ultimately all ISK is originally earned by some player some where, so in the extreme situation you can't just sell plex for infinite ISK and would end up devaluing the value of plex.

First rule of EVE is 'do not fly ship You cannot afford to replace'. T1 ships have really good insurance pay offs and many corporations pay back some isk for losses in wars.
There are other constrains in EVE's wars. time > people > information >> ISK
 
First rule of EVE is 'do not fly ship You cannot afford to replace'. T1 ships have really good insurance pay offs and many corporations pay back some isk for losses in wars.
There are other constrains in EVE's wars. time > people > information >> ISK
But that's my point, selling plex means there's nothing you can't afford outside of the size of your real life wallet. And getting isk that way saves you tons of time.

Again, I still think it's minimally invasive.
 
Man the amount of shitposing (and not-banned shitposting at that) is staggering here. If we were in a Bloodborn Thread, there would be a dozen greyed out names already.
 
I AM A PC GAME

Fuck that gross PC warrior shit they did during the campaign tbh

It's the only reason why they became so successful. They catered to the PC master race and the elitist feeling. They said some stupid things, but it worked.

I was interested in the game and funding it, until I saw a youtube video explaining how consoles and mobile gaming are shit. Childish.
 
Man the amount of shitposing (and not-banned shitposting at that) is staggering here. If we were in a Bloodborn Thread, there would be a dozen greyed out names already.

In all seriousness, id the posts & contact a mod if you genuinely feel that way.
 
This is the game that is going to kill Crowd funded games. This is coming from someone who backed years ago and was super excited to play it.

Downloaded the 30GB 'game' and tried to join the 'Universe', waited 5 mins looking at loading screen and got kicked with a code 9 error. Did this 5 more times and decided to uninstall and reinstall.

Two hours later when it had finally reinstalled I tried again and all I got was a black screen and instant crash to desktop without even seeing main menu.

Verified the files which took over an hour and tried for a final time, Code 9, Code 9, Code 9... wouldn't be so bad if there wasn't a 5 minute load.

Deleted my user folder and tried one final time and I managed to get in the game. Walked around a bit and went up to a console to call my ship and the game just crashed to desktop then I uninstalled it.

If Squadron 42 even launches in 2016 and isn't a buggy mess I'll eat a pair of dirty sweaty socks and you can quote me on that.
 
Star Citizen is the best proof why publishers hide their games from the public and only release small polished and fully controlled footage to general audience.
Most people just cant stand the junk of alpha code ;/
 
They will get money from me when release of Squadron 42 gets close.

Star Citizen is the best proof why publishers hide their games from the public and only release small polished and fully controlled footage to general audience.
Most people just cant stand the junk of alpha code ;/

This. Game of this size and complexity will be shown off to the public only after ~2 years of development [with ~2 years development left to be done until shipping].
 
Show me links to this "fair amount" in "console dedicated threads". Otherwise I call bullshit.

Even if that is actually true, this is a thread about a game, not some inherently shitty comparison thread. The standards for the level of shitposting tolerated in game threads are usually quite different from others. At least for console exclusives - I can't be the only one remembering the ban waves for much more ambivalent stuff than "Hopefully this is enough money so they can start work on the game".

I guess I am the only one remembering comments about shit tablet CPU's, Xbox One vs PS4 differences being minimised because if you care about them you might as well go for real hardware... you could buy a super cheap PC which craps all over them, etc... We can spend hours searching links for ban waves or PC enthusiasts shot posting or just agree that there has been quite a lot of elitism both sides that has kept the PC vs consoles flame war alive and well defending the honour of their favourite system, which was my only point. Seeing other people too happy with something you think it is not a as good as what you have does make people unhappy.

I agree that it is annoying to have this thread with a non trivial amount of such posts though.
 
In all seriousness, id the posts & contact a mod if you genuinely feel that way.

If thats what it takes (manually Pm a Mod), maybe we don't care enough in PC threads. And there are a dozen (or just one) people in Console threads that contact a Mod just by spotting a PC guy. That would be telling ;)

But I joke.
 
It's the only reason why they became so successful. They catered to the PC master race and the elitist feeling. They said some stupid things, but it worked.

I was interested in the game and funding it, until I saw a youtube video explaining how consoles and mobile gaming are shit. Childish.

What? They've never done that.
The only thing they've always said is that the current console generation is too weak to handle SC performance-wise.
Can you post a link to that video?

Chris Roberts himself is for example a pretty big Demon Souls fan and the game even inspired some of the perma-death mechanics in Star Citizen.
 
If thats what it takes (manually Pm a Mod), maybe we don't care enough in PC threads. And there are a dozen (or just one) people in Console threads that contact a Mod just by spotting a PC guy. That would be telling ;)

But I joke.

Detective-GAF where you at.

In all seriousness, yeah, it's pretty tiring to read half of the page per thread whining about Star Citizen getting all the moneys. I just want to know the digested updates here from GAF users because it is overwhelming over the official site/forum.
 
It's the only reason why they became so successful. They catered to the PC master race and the elitist feeling. They said some stupid things, but it worked.

I was interested in the game and funding it, until I saw a youtube video explaining how consoles and mobile gaming are shit. Childish.
lol, no. I am one of the bazillion funders and I'm there just to be part of the biggest failure in gaming since ET. No, joking aside, I want a game that is not held back by consoles, what's wrong with that? Why is it so hard to asume that consoles are closed enviroments that prevent gaming from expanding in so many different ways?
 
I hope it lives up to it's potential. The assets they're making for the game are certainly gorgeous. But making everything they're trying to, and making it work well just seems like it will be near impossible. I mean there's just a thick layer of jank on everything they've shown so far, even that new SQ42 footage looked super rough. Characters clipping into each other, laughable lip sync, characters talking to you as if you're standing/sitting somewhere else.

What game engine does this use? I've avoided learning much of anything about this game on purpose at least until it hits beta. It looks like the Crytek engine, which would explain some things.

Edit: That said, it still looks good and I'm drooling at the potential I can see from a quick glance. If its good enough its the kind of game that might actually make me upgrade my PC or build a new one.
 
With the amount of developers involved and looking at the incredible ambition for the game at display, that $100 million in funding probably amounts to not even half of the complete budget.


edit: ^^ it's CryEngine
 
I love Star Citizen threads.They give me hope and despair all in one go.More seriously though,let's hope they fully deliver there very lofty ambitions.
 
What game engine does this use? I've avoided learning anything about this game on purpose at least until it hits beta. It looks like the Crytek engine, which would explain some things.

Cryengine with lots of modifications.

With the amount of developers involved and looking at the incredible ambition for the game at display, that $100 million in funding probably amounts to not even half of the complete budget.

Yeah, I think they're expecting the Squadron 42 sales to help cover the more ambitious parts of the MMO-side stretch goals after its initial launch.
 
Cryengine with lots of modifications.

Yeah thats what it looks like. Making those modifications is most likely where a lot of the budget has gone. Cryengine has its positives but getting it to do what they want it to do is pretty far outside the engines basic scope. They've likely almost built an all new engine in the process. Edit: I'd love to see the dev diary on this....
 
Yeah thats what it looks like. Making those modifications is most likely where a lot of the budget has gone. Cryengine has its positives but getting it to do what they want it to do is pretty far outside the engines basic scope. They've likely almost built an all new engine in the process. Edit: I'd love to see the dev diary on this....

There's some more info on that part here: http://www.gamersnexus.net/gg/2019-star-citizen-multi-crew-interview-with-chris-roberts

The transition from 32 bit spaces to 64-bit global coordinates with 32 bit camera-relative rendering must have been crazy.
 
Show me links to this "fair amount" in "console dedicated threads". Otherwise I call bullshit.

Even if that is actually true, this is a thread about a game, not some inherently shitty comparison thread. The standards for the level of shitposting tolerated in game threads are usually quite different from others. At least for console exclusives - I can't be the only one remembering the ban waves for much more ambivalent stuff than "Hopefully this is enough money so they can start work on the game".

If this is something that consistently bothers people in Star Citizen threads they can always PM one of us. Personally I haven't been following the game much so I haven't been actively looking at these threads, but if I get a heads up...
 
What free (trial) options are there? Is this still "buy a ship = entrance to game"?

If I remember correctly:

$35-40 for entry spaceship + full Squadron 42 [even early releases] + full Star Citizen access when full game comes out [possible to pay $5 to gain SC alpha access]
$40-45 all above + SC alpha access
 
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