RPCS3 Is A New PS3 Emulator, Still In Early Stage, Boots Commercial Game

Good, now show me a rig using current PC parts that can run even demanding games on this reliably up to 60fps (which everyone obsesses about these days) while maintaining a reasonable cost.

You're talking a good few years to match the console's original performance on exclusives and several years to boost performance above standard reliably due to the cell's architecture.

In short, you're better off sticking with the real PS3 for now for exclusives. Obviously for multiplatform games get them on PC cheaply if you can, but beware of shoddy optimisation and DRM. There are a few well known shockingly bad PC ports.

Yeah lets just abandon emulation while we're at it.
 
Good, now show me a rig using current PC parts that can run even demanding games on this reliably up to 60fps (which everyone obsesses about these days) while maintaining a reasonable cost.

You're talking a good few years to match the console's original performance on exclusives and several years to boost performance above standard reliably due to the cell's architecture.

In short, you're better off sticking with the real PS3 for now for exclusives. Obviously for multiplatform games get them on PC cheaply if you can, but beware of shoddy optimisation and DRM. There are a few well known shockingly bad PC ports.
This is one of the most aggressively off-topic console warrior posts in a PC thread I've seen in a while. And that says a lot.
 
This feels like a really far off realization. Even current state Saturn or DC emulation still doesn't match hardware performance. I know they're not necessarily related, but it shows just how tricky and complex emulation can be.
 
This is one of the most aggressively off-topic console warrior posts in a PC thread I've seen in a while. And that says a lot.

I'm not a console warrior, I own a gaming PC in fact in some cases I totally abandoned console versions in favour of PC.

Examples

Fallout 3
Fallout NV
Oblivion
Deadly Premonition (took many tweaks and some mods to get it to run right and optimise the graphics but well worth it.)
Alan Wake
Bioshock trilogy.

I owned all of these of console first, but since then I only play them on PC due to my rig running them much better. This is only a small fraction of games which have fitted this pattern for me.
 
This feels like a really far off realization. Even current state Saturn or DC emulation still doesn't match hardware performance. I know they're not necessarily related, but it shows just how tricky and complex emulation can be.

This.

All I can say is that I hope they can round up as many talented postgrads as possible and crack into it.

That said, the fact it's 60fps is pretty promising I think. The biggest hurdle in my mind was making an emulation that's not bottlenecked by the sheer fact that 14nm/10nm CPUs just aren't powerful enuff to emulate the Cell's twisted and arcane architecture, especially since Intel's hitting the wall and not providing us with much in the way of real CPU speed increases for full scale systems because zero consumer demand.

This screen proves that it's a technically possible feat, hardware wise it's POSSIBLE, it's just a question of confronting the infinite technical software challenges in highly inventive ways.
 
So is that one on android! Well its a nice start. Not sure how compatible it is with the games.

Not that I know of, it's Windows only and it's highly compatible and accurate if you get the latest build. I would say it's surpassed N64 emulation at this point. Saturn emulation has really matured a lot, in that it doesn't really make sense complaining about a lack of it anymore.
 
I will just hold on to my PS3, thanks.

When was the last time console emulation was stress free? SNES and Genesis? PSone?

Dolphin is okay, but still (especially early on) had some issues.
 
I will just hold on to my PS3, thanks.

When was the last time console emulation was stress free? SNES and Genesis? PSone?

Dolphin is okay, but still (especially early on) had some issues.

That's the nature of emulation, early on everything has 'issues' even those 'stress free' emulators, but the fact progress is being made this early for stuff like Wii U, PS3, 3DS and 360 emulation bodes well for the future.
 
Projects like this are hugely important. I firmly believe emulation is what will ultimately preserve games as historical and cultural items. If we left things up to corporations, we'd be doomed by greed and legal bullshit.
 
I will just hold on to my PS3, thanks.

When was the last time console emulation was stress free? SNES and Genesis? PSone?

Dolphin is okay, but still (especially early on) had some issues.

I have 100 bison bucks on your PS3 dying in the next decade versus having a competent emulator in the same timeframe.
 
I'm not a console warrior, I own a gaming PC in fact in some cases I totally abandoned console versions in favour of PC.

Examples

Fallout 3
Fallout NV
Oblivion
Deadly Premonition (took many tweaks and some mods to get it to run right and optimise the graphics but well worth it.)
Alan Wake
Bioshock trilogy.

I owned all of these of console first, but since then I only play them on PC due to my rig running them much better. This is only a small fraction of games which have fitted this pattern for me.
So? Your post was non-sense. No shit it's going to take quite a bit of time have games completely playable. Do you think we don't know that already? LOL. You trying to keep "the hype in check" makes no damn sense because exactly zero people think this thing is going to be perfect tomorrow.
And then the "DRM" and "shoddy optimization"... come the hell on.
 
I will just hold on to my PS3, thanks.

When was the last time console emulation was stress free? SNES and Genesis? PSone?

Dolphin is okay, but still (especially early on) had some issues.

You definitely should. Emulation isn't flawless this early, hell, even the PS2 still has problems with some games.

But we'll get there one year, and the games will finally be able to be preserved.
 
Lots of good progress, I see. The future will be awesome with the ability to disable the crappy AA smear filter on PS3 games and enable real AA.
 
Not that I know of, it's Windows only and it's highly compatible and accurate if you get the latest build. I would say it's surpassed N64 emulation at this point. Saturn emulation has really matured a lot, in that it doesn't really make sense complaining about a lack of it anymore.

My apologies SparkTR for my poor phrasing. I meant uoYabause (port of Yabause).
 
Any progress with Demon's Souls? It's not exactly an amazing game when it comes to the graphics or lighting so I'm hoping that it will be a little easier to get running.
 
A bit OT but is it easy to port an emulator to another architecture or does the whole thing need to be scraped?
Many originally PC emulators have ports to Android, if that answers your question. The hardest part of developing an emulator is clearly reverse engineering the emulated platform.
 
Many originally PC emulators have ports to Android, if that answers your question. The hardest part of developing an emulator is clearly reverse engineering the emulated platform.
This is what amazes me about this whole project. One truly exotic console architecture reverse engineered and emulated so many more people can play on PC.
 
A bit OT but is it easy to port an emulator to another architecture or does the whole thing need to be scraped?
I'm not a developer so I don't know if it's easy or not, but with things like RetroArch all being based on the same codebase and being ported to everything including ARM based devices (Wii, GC, 360) Cell (PS3) X86 (Xbox) and MIPS (PSP) they certainly don't need to be dumped for another emulator.

EDT: PowerPC, not ARM. Was thinking of 3DS.
 
A bit OT but is it easy to port an emulator to another architecture or does the whole thing need to be scraped?

It largely depends on how it is developed. An emulator can be designed around a specific platform and would be a major pain to port or it can be designed to be multi-platform from the get go.
 
It largely depends on how it is developed. An emulator can be designed around a specific platform and would be a major pain to port or it can be designed to be multi-platform from the get go.

I'm not a developer so I don't know if it's easy or not, but with things like RetroArch all being based on the same codebase and being ported to everything including ARM based devices (Wii, GC, 360) Cell (PS3) X86 (Xbox) and MIPS (PSP) they certainly don't need to be dumped for another emulator.

EDT: PowerPC, not ARM. Was thinking of 3DS.

Many originally PC emulators have ports to Android, if that answers your question. The hardest part of developing an emulator is clearly reverse engineering the emulated platform.

Do you think that's what happened with the PS2 emulator on ps3, where it was so specialized they needed to start again per-se?
 
Do you think that's what happened with the PS2 emulator on ps3, where it was so specialized they needed to start again per-se?
Maybe I'm wrong, but from what I gather, they originally had a hardware level emulation of the PS2. The newer versions of the PS3 didn't have those parts anymore, so that was out the window. Writing a software emulator is completely different matter, really. Would take more time, clearly, if the hardware of the PS3 even allowed for it. (performance wise, I mean)
 
I must say they're making some really good progress. I am a bit concerned about the specs one will need to run this at full speed. I just hope you dont need a lga2011 i7 and a gtx titan or some ridiculous requirements like that.
 
I must say they're making some really good progress. I am a bit concerned about the specs one will need to run this at full speed. I just hope you dont need a lga2011 i7 and a gtx titan or some ridiculous requirements like that.

You need an i5 and a decent GPU to emulate Wii games at 1080p and that is with Dolphin being pretty much the best emulator (at least of 3D capable consoles) on the market right now.

You'll need a much better rig to emulate PS3 games.
 
Maybe I'm wrong, but from what I gather, they originally had a hardware level emulation of the PS2. The newer versions of the PS3 didn't have those parts anymore, so that was out the window. Writing a software emulator is completely different matter, really. Would take more time, clearly, if the hardware of the PS3 even allowed for it. (performance wise, I mean)

Thx
 
You need an i5 and a decent GPU to emulate Wii games at 1080p and that is with Dolphin being pretty much the best emulator (at least of 3D capable consoles) on the market right now.

You'll need a much better rig to emulate PS3 games.

Dolphin is a good example of a “professionally“ made emulator and it became so good after all these years but it was only in “recent“ time they improved performance in a serious way.
Now if you look at Cemu, its current state and that wiiu is way more powerful than the Wii, it seems there are faster ways to emulate.
Dolphin might not be a perfect example or representative of console emulator performance.
Either way, devs should focus on making a good and compatible emulator, performance issues will solve over time.
 
Maybe I'm wrong, but from what I gather, they originally had a hardware level emulation of the PS2. The newer versions of the PS3 didn't have those parts anymore, so that was out the window. Writing a software emulator is completely different matter, really. Would take more time, clearly, if the hardware of the PS3 even allowed for it. (performance wise, I mean)

I know hacked PS3s aren't really popular, but custom PS3 firmware allows for ps2 game BC, although granted some games (Like roughly 5-10%) had some issues aside speed related issues. CFW PS3s had BC with any version PS3 (As well as Remote Play enabled for all PS2 and PS3 titles)

You need an i5 and a decent GPU to emulate Wii games at 1080p and that is with Dolphin being pretty much the best emulator (at least of 3D capable consoles) on the market right now.

You'll need a much better rig to emulate PS3 games.

That might have been true a few years ago, but Haswell, as well as other iterations of Intel's CPU architecture, has really lowered that bar. Even the Pentium G4400 (stock) demonstratively runs Dolphin fullspeed, turned up, with no sweat. This spreadsheet gives a pretty good indicator of what is needed, even if it is outdated (last updated 3/2014 it looks like, G4400 would top this list)
https://docs.google.com/spreadsheets/d/1UNPnVo-EN72vAuEgOMTZzMUnslgkL1ic5p-tAL8idYs/edit#gid=0

Even Atom x7 is hitting between 50% and 70% speed in-game, depending on the game.

edit: just looked and realized most of these are mobile processors. Of course desktop cpus are gonna be much, much faster. whoops.
 
I know hacked PS3s aren't really popular, but open PS3 firmware allows for ps2 game BC, although granted some games (Like roughly 5-10%) had some issues aside speed related issues. OFW PS3s had BC with any version PS3 (As well as Remote Play enabled for all PS2 and PS3 titles)

You mean CFW?
 
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