Steam Holiday Seal 2015 |OT| This isn't the account you're looking for

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I like Uematsu as the next guy.
I just don't think VGM world starts and ends with the guy.

I like Uematsu too, but I also enjoyed Theatrhythm Dragon Quest more than Theatrhythm Final Fantasy. Take from that what you will.

Then there's this.
 

1.4 kg m800
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Might need to buy a shitty kb to make it work
 
Went through my discovery feed again today for cards, and FaceRig appeared in all three queues. Only appeared once yesterday, and I already clicked the "Not interested" option. Volvo pls

Am I crazy or did SE drop the prices of some of their games since yesterday? I think Tomb Raider GOTY was 75% off yesterday and is 85% off today.

Thanks for mentioning this, the Tomb Raider collection is finally back down to its all time low price.
 
I like Uematsu too, but I also enjoyed Theatrhythm Dragon Quest more than Theatrhythm Final Fantasy. Take from that what you will.

Then there's this.

what do you mean by this
if this is beyond amazing, then I'm with you

I was singing it in full voice in every boss battle, this alone makes Blue dragon worth playing and playing and playing.
It's also a great game, so it helps
 
what do you mean by this
if this is beyond amazing, then I'm with you

I was singing it in full voice in every boss battle, this alone makes Blue dragon worth playing and playing and playing.
It's also a great game, so it helps

Yeah this was the counterpoint to me liking Dragon Quest music more. That song is amazing. Hopefully we see Blue Dragon on PC some day.
 
nghhh Flywrench is fucking incredible

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I loved the original and this is crack

I can't believe it aint more popular. barely any reviews on the store page.
Yeah, just posted a review of it on my blog. It's so so good
You might not reach the finish on your first attempt, nor your second or third or perhaps even your thirtieth. But Flywrench throws you right back to the start a split-second after each failure and like with the best in the genre, soon your losses start to feel less like losses and more like learning. With each reckless collision with a wall, you learn to slow down a second earlier to gracefully reverse direction and keep moving. Each crash into a spinning barrier trains you to flap earlier or later to better maintain control, or to flip now to ricochet at just the right angle to careen through a narrow passage a hair's-breadth from danger. Each loss improves your mastery over the controls, until perhaps you can enter a level for the first time, study the hectic arrangement of lines and color, and pull it off in a single flowing maneuver.
 
I really want SOMA (especially after recently playing through BioShock 2 and having underwater utopia withdrawals), but I feel like $22 is hard to bite for a digital game. Will it be any cheaper or is that more than likely the final price for the sale?

For people who have played/beaten the game, can you give me your elevator pitch to sell me on it?
 
I really want SOMA (especially after recently playing through BioShock 2 and having underwater utopia withdrawals), but I feel like $22 is hard to bite for a digital game. Will it be any cheaper or is that more than likely the final price for the sale?

For people who have played/beaten the game, can you give me your elevator pitch to sell me on it?
Final price of the sale, and I would recommend it.

Saying why is a bit hard, but I'll try a small swing at it. SOMA's two strongest elements are its narrative and atmopshere. The story has a lot of layers to it but ultimately deals with a very interesting yet simple question that it sort of runs with through the whole game; it doesn't really have a lot of plot twist, it delves deeper and deeper into its themes as you descend deeper into the ocean.

Being a Frictional game, there's a lot of things to interact with in the environment and fiddle around with. And deep in the sea, there are strange monstrosities you have to evade and survive. You spend little time getting chased but there's some stand-out encounters and a surprising variety among the game's monsters, in both what they are and how they behave, wven though the encounters are infrequent.

Game will make you think a lot, put you on edge at times, and there's some moments unlike anything else you'll experience in a game in this day and age. Without spoiling too much, one of the moments closer to the end of the game where you go to deep sea during an ocean storm and the following segments will last with me for a long time.
 
Should I get Pillars of Eternity or Divinity Original Sin? Are they the same kind of game? They kind of look like isometric KOTOR or Dragon Age.

They're both similar and similar to your examples, altho pillars is real time where as Divinitys combat is turn based.
Outside of that the only difference is that Pillars got the bigger story focus where's divinitys strength is the combat.
 
Should I get Pillars of Eternity or Divinity Original Sin? Are they the same kind of game? They kind of look like isometric KOTOR or Dragon Age.

The combat in Divinity OS is excellent, really top notch. The story is, at its best, workmanlike. Apart from not being great it also has a tone which one feels is meant to be self deprecating but comes across more as outright mockery. Apparently it was improved in the Enhanced edition but I havent played it yet so cant say. Pillars of Eternity has solid combat, but doesnt do anything particularly amazing with it. It's writing is better in general but goes to shit in the last act where the writers seeming inability to divorce their own personal viewpoint from the work largely removes the ambiguity the story had been building towards/relying on. The party members can also feel like theyre written in different but related genres. Havent played the expansion so cant comment on it. I'd say Divinity is probably the safer bet because the combat is really top notch and I feel it has a slightly broader appeal
 
Instructions for participants:
I am giving away a Steam key. To enter this giveaway, send a PM to ModBot with any subject line. In the body, copy and paste the entire line from the message below containing the game you want to enter for. Confused? Watch this GIF tutorial or ask for help.

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- If the key is already taken you will not receive a reply. Replies may take a minute or two.

Rules for this Giveaway:
- Only GAF members who are NOT junior members are eligible for this giveaway.
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- This giveaway is a LIGHTNING raffle. The winners will be selected by random draw 15 minutes after the draw was created. Any games not claimed after that point will be given away first come first serve.


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Mystery Game -- MB-05E86417584FA67B - Taken by Sgt.Pepper. 18 entrants total.


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holy shit get this amazing surely AAA title guys~~~~~

(it's not bad rats or any other cheap cheap cheap game, it's not even on sale)
 
I really want SOMA (especially after recently playing through BioShock 2 and having underwater utopia withdrawals), but I feel like $22 is hard to bite for a digital game. Will it be any cheaper or is that more than likely the final price for the sale?

For people who have played/beaten the game, can you give me your elevator pitch to sell me on it?

So, it's a game about exploring and understanding an environment, which provides the foundation to support a narrative about exploring and understanding a philosophy of sentience. It's a horror video game much less than it is a horror science fiction story.
 
Should I get Pillars of Eternity or Divinity Original Sin? Are they the same kind of game? They kind of look like isometric KOTOR or Dragon Age.
Pillars has more story and lore, Divinity has very tight turn-based gameplay with a heavy focus on mechanics and using the environment.
 
I tried D:OS twice and couldn't get into it. Original, and Enhanced Edition. The story is so thin that at times I literally have no idea what I'm supposed to do or where to go. I also don't like enemy encounters where the baddies just pop out of the ground forcing me into combat when I don't expect it, I don't like when I pressed "flee" on one character, that character fled and the others stayed on the battlefield -I guess I learned that lesson- but the complete lack of scaling, surprise enemies, and there being no barriers to going wherever you want often results in your party walking down the wrong path and being stomped by enemies which can one shot you with no way of fleeing.

Lots of jankiness too. Clicking on portraits sometimes makes the camera stop following you, forcing you to click back on to the portrait. Sometimes when in an inventory, you can hit the arrows to switch between party members, sometimes you can't, and this seems totally random to me -I have no idea when the arrows are active or not.

When linking party members via the chain it's hard to chain together two groups, you end up needing to chain them individually.

Got forbid you try and talk to someone by pressing their portrait as they are moving, you can never hit them. Rats especially are impossible to talk to, just 20 seconds of frantic clicking as the screen moves around, better click a portrait on the side to lock the camera...

And I'm trying to talk to someone, they moved, so now I'm walking toward them, great, try and click them as I'm moving, oh I looked in their dresser drawer accidentally now they've got -10 attitude toward me.

Companion walked over a trap, ungh, separate all companions, walk them through one at a time.

Other niggling things bothered me way too much about the game too, but I can't recall them right now. I tried to like this game, but it did nothing for me.

I put about 6 hours into Pillars, but I'm backlogging it for the White March 2, and it's good so far. Loved Wasteland 2, Shadowrun, old CRPGs, but D:OS was never able to engage me unfortunately.
 
NO

it's unfinished and tripwire's already loaded it with tf2 esque crates for microtransactions

second early access game i ever bought, first being besiege. regret kf2.

God forbid they give you skins and crates you can sell on the market for steam dosh for playing their game... and how DARE they!!

I honestly do not get the outrage over KF2 drops, it is the same system as CS:GO and only cosmetic, if people want to open cases let them, I will happily sell mine for gaben dollars.

Not to mention KF1 had a ton of cosmetic DLC you had to pay for, in the new system skins drop so you might get a cosmetic item just for playing the game (again, which you can keep or sell on the market)

Please explain to me the outrage.. IT's not like payday 2 where the drops give stat bonuses or other perks, they are all literally cosmetic only
 
The reason I haven't yet bought Crypt of the NecroDancer, I'm tempted more than ever this sale, seeing its price, the game scares me a little, I always imagine that it is very hard and you die a lot and have to start over, and as I'm old and frail I prefer not to die a lot in games, sours the mood, brings unpleasant thoughts.
but it still is very tempting, as a game looks and sounds great
There is a character that makes the game much easier, but if you play with the default character, you're definitely going to die a lot. It is really satisfying though when you understand the enemy patterns and get better at the game. It's super fun too!
 
God forbid they give you skins and crates you can sell on the market for steam dosh for playing their game... and how DARE they!!

I honestly do not get the outrage over KF2 drops, it is the same system as CS:GO and only cosmetic, if people want to open cases let them, I will happily sell mine for gaben dollars.

Not to mention KF1 had a ton of cosmetic DLC you had to pay for, in the new system skins drop so you might get a cosmetic item just for playing the game (again, which you can keep or sell on the market)

Please explain to me the outrage.. IT's not like payday 2 where the drops give stat bonuses or other perks, they are all literally cosmetic only

early access. save it for full release. it's a scummy practice
 
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