The Fighting Game Noob Thread: From Scrub to Master

MrDoctor

Member
Ordering a stick for my PS4 tonight so I can play skullgirls until SFV comes out. Honestly my main problem is I go into a panic autopilot and just start mashing when it comes to actually fighting someone the only game I've really managed to break that habit was smash.

Is there any good way to help work against that panic mode or do I just need to quit being a spazz?
Also is GG Xrd too mechanic heavy for a beginner? I've never played the series but I really like how it looks.
play arcade or survival modes to build confidence in whatever you're practicing against a moving opponent. then you do the same thing online, but focus on "when" instead of "how". your problem is being caught up in your own head when you should be in the opponent's.

xrd might be the easiest fighter to play right now.
 

Rean

Member
I have:

PS4: Ultra SF4 (Main game), Guilty Gear Xrd, Mortal Kombat X

PS3: Persona 4 Arena Ultimax, Under Night in Birth, Street Fighter Third Strike Online Edition

Steam: Ultra SF4

PSN ID: PR0DGY1

Region: US East Coast

Skill Level: Intermediate
 
Edited the op so that each game has its own dedicated section for unique learning resources.

Could use resources for the following games:

Mortal Kombat X
BlazBlue CPE
DOA5 Last Round
Skullgirls
Killer Instinct
Tekken Tag Tournament 2
Ultimate Marvel vs Capcom 3
Street Fighter x Tekken
Soul Calibur V

And more resources for the non-SF games in general.
 
I like this series, you should increase the volume for the game and your voice though imo

Thanks. Yeah I'm honestly not too concerned about the game audio but I will try to focus on the commentary audio.

Finally got to watch your vids, brother Mike! Sorry for being late! I really like them. Can you make a playlist for the series so it makes it easier to link to in the OP? :)

Yeah here it is

Edited the op so that each game has its own dedicated section for unique learning resources.

Could use resources for the following games:

Mortal Kombat X-Test Your Might
Tekken Tag Tournament 2- Aris' Avoiding the Puddle, Tekken Zaibatsu , and Level Up Your Game
Soul Calibur V-8WayRun

Just some basic jump off point for those games.
 
Here's two replays from today. Both losses but rewarding all the same in terms of experience. The Ken match was a lot more fun than playing against Juri.

Match 1 vs Juri https://www.youtube.com/watch?v=q8qkXlGr4DA

Match 2 vs Ken is still uploading but I'll edit it in.

I need a lot of work I know :O Any critiques or tips more than welcome.

Try not to backdash too much. Dash seems tempting, but walking is usually better because it's not a commitment most of the time. Backdash is a commitment, and one they can sweep you with. USFIV has back dash invincibility, but Ryu's backdash isn't that great and isn't that helpful in spacing. Rather than back dash, throw out a hadouken.

Speaking of which, your hadouken use is preditable and not well spaced. You could have tagged him with a couple of fb's because he focus attack dash cancel's and you could set him up. Rules for throwing out fireball's: 1. a character can shoot out one fireball on the screen at once. 2. You can buffer a fireball motion so you can shoot out a fireball as soon as the other one lands.

Watch my Ryu video earlier. I mix it up. Some times I throw a regular fb, but then I'll throw out a second fb afterwards that tags him. With someone like Juri, this is even more important.

Watch these two videos to get a good idea on how fireball zone.

Jay Rego's Fireball and Zoning basics I suggest watching his entire Newcomer Lessons videos.

Kaizen Master's Hadouken Magic Watch how he zones himself with hadouken. Watching this should be required for any fireball based SF character user.
 

KRaZyAmmo

Member
I've been trying to get into fighting games lately and Guilty Gear Xrd is the one that got me into them. if there's anyone on PS4/PS3 willing to play some Xrd. I would also like some tips and advice on how I play. PSN is my username.

edit: I'll mostly be available Friday-Sunday since school is coming up soon.

edit: I'm also here because I actually wanna get better at fighting games and I'm fine with losing a lot.

edit 3: I need a mentor on Xrd because most of the time I've been mashing buttons. also from US Washington state.
 

ptown

Member
Been playing fighting games for years learning by intuition mainly and some research. There are many basic and fundamental things that have eluded me and many technical things I lack knowledge or skill about.

I have the most background in playing Street Fighter/Capcom fighters and Smash Bros. Melee. My current plan is to learn how to play Smash 4 now and SFV in the near future. I may want to attempt to learn Tekken in the future if Tekken vs SF eventually becomes a thing.

I'd definitely would appreciate any Smash 4 and SF mentoring.
 

kewlmyc

Member
Just the thread I needed, thanks OP.

Games I plan on getting into:
Street Fighter V

Games I might get into:
Smash Bros 4
Guilty Gear Xrd
Blazblue Central Fiction

Sadly my new work schedule means I will be on the road a lot, so I'll only really have time to focus on SFV.
 
Is street fighter 4 better than the 360 version now (after like 4 patches?)
I saw the ps4 version at the last SF4 tournament so it might be better now?
 
Is street fighter 4 better than the 360 version now (after like 4 patches?)
I saw the ps4 version at the last SF4 tournament so it might be better now?

USFIV ps4 is now tournament standard. So it's fixed.

That and the Steam version are the best versions. Steam version is better because of higher frame rate and better netcode but they're about the same.
 

DunpealD

Member
I have:

PS4: Ultra SF4 (Main game), Guilty Gear Xrd, Mortal Kombat X

PS3: Persona 4 Arena Ultimax, Under Night in Birth, Street Fighter Third Strike Online Edition

Steam: Ultra SF4

PSN ID: PR0DGY1

Don't forget to add where you are from(US/EU/Asia?). Especially when if you want a mentor, due to lag.
 

petran79

Banned
Nice thread that a lot of fg players will need as a gateway to more advanced stuff later on.
Simplicity is the most important thing.

First fighters for me were on 80s computers, finding pleasure in decapitating the opponent in Barbarian.

Played also on keyboard games like Mortal Kombat and Primal Rage but not in an advanced way. Arcade fighters the same. Just for fun and to see the quality and funny animations. Mainly Midway, Tekken and SNK arcade boards. Emulators as well. But no strategy info at all, this all arrived for me only in 2011. After you're spoiled for 20 years, it is difficult to change....


Now fighters are a different beast to handle. I remember it was impossible for me to play fighters on gamepad and arcade stick. Other genres required you just to press a direction and a button. Fighters required dash, charge, shoryuken, half circle, 360 motion etc
I was excited and picked Third Strike and Jojo on Dreamcast but could not understand what was going on or how to move or do the motions. Tekken, Virtua Fighter and Soul Calibour were much easier to move and play. Probably why they were more popular back then, while 2D fighters became even more complex.

It was only for 2D fighters that I was a keyboard warrior and even then I could not perform all the moves. Using arrows and ASDZXC made it even more difficult to switch to left hand when using gamepad and stick. Process took many months. For a while I played the arcade stick crosshanded.

Now that I've mastered the basic movement, it is time to play the game! Then when I thought I knew the basics, I have now to learn the even more difficult jump cancelling!

Anime fighters are quickly becoming my favorite sub-genre, and I don't even watch any anime.

Mainstream fighters are turning even more anime than anime fighters nowadays....
 

maouvin

Member
Great work, OP! Revelator getting a release window pushed me back to Xrd, but these holidays thingies are getting in the way.

Have SFV preordered too, after not playing SF since STHD (got it for cheap, and I assume it'd be nice to have a non-airdasher), and I might try to get more into DoA5LR if time allows.
Tried to get into Skullgirls and liked it, but I don't really like tag fighters, so yeah.
 
Match 2 vs Ken https://www.youtube.com/watch?v=TjEYS06ys9M

I need a lot of work I know :O Any critiques or tips more than welcome.

0:42: the Ken player is conditioning you into wanting to exchange fireballs around that range so he can read one and jump-in, notice how he throws one or two fireballs then feints with jab about a minute in, just varying his timing and walking forward to get the jump-in. To deal with this you can just wait for the jump-in and DP, or crouch as if you are buffering the fireball motion to see if he reacts with a jump-in, then punish with DP. Use MP DP to anti air, as it has the most invincibility.

1:45: His DP whiffed, so you should have gone with a more optimal punish than cr.LP LP DP, in situations where you know you can punish go for a higher damage starter than jab, you're not trying to hitconfirm if it's a guaranteed punish. Just do stand fierce into fierce DP for something basic to start with.

1:55: you might be wondering why you got thrown out, Ken's HK tatsu is punishable on block, but you just kinda mistimed the low forward and got thrown out as it's startup isn't throw invincible. If you're put in the same situation go for a different punish, like just DP or something.

2:08: Those are supposed to be fierce fireballs, right? Just try to stay patient and do the input slowly and precisely. You have alot of other options to deal with Ken's fireball in that situation. Like, you could just super/ultra through one if your opponent keeps throwing them out like that.

2:13: You had the right idea to anti air with DP. Use medium and practice doing the motion while crouching.

2:19: His ultra whiffed, so i'd opt for a more optimal punish than jab DP. Try doing your own ultra.

I also notice that after a successful jump-in or sweep you kinda back off and corner yourself a few times. It's understandable since you probably want to stay back and zone him out, but keep in mind that you are giving up positioning alot of the time and getting cornered. Try to get within that optimal range where you can throw a fireball and punish a jump-in attempt with DP, or even approach him on his wakeup to bait his DP and block it then punish, just keep your other options in mind and see what he does.
 
I hope I can get good in SF5 and Tekkan. The hardest is fighting the urge NOT to mash.
The hardest fighting game urge I have to fight is to just go in, because then I become predictable and easily disposed of by a higher level player. I need to consciously tell myself to mix it up (and not just in terms of mixups, but my approach).
 

Rentahamster

Rodent Whores
Reminds me of when 4 came out and it was one dollar to play at the arcade. Waiting around for twenty minutes to finally get a chance to play, watching everything everyone did and finally getting a turn only to barely get a hit in. Then put down another dollar and wait for a chance to maybe get a round at best.

If there's one thing I regret, it's not jumping into the arcade scene in the beginning while it was still around during the early days of SF4. I didn't get to experience that kind of financial pressure until I tried to play in the Japanese arcades a few years later.
 

Messiah

Member
First of all, great OP. It was really helpful to go through these ressources.

I thought I just drop my info to find some people to play with and maybe evaluate our performances in this thread together. I put a lot of time into fighting games recently but would still consider myself on a below average skill level.

Name: Messiah
Region: Central Europe
Platforms: PC, PS3(currently not set up)
Current main games: Guilty Gear Xrd, Arcana Heart 3: Love Max!!!!!
Games/Series I would like to put more time into: Yatagarasu, Blazblue, KoF
 

Exr

Member
Great thread. I urge everyone new at fighters to understand the properties of normal moves and pokes first before getting into specials and special cancels and shit. Once you understand basic theories about footsies and zoning it really applies to most other fighters and helps you learn new systems that much faster.
 

Perro

Member
trying to upload a video, says it's gonna take 500+ minutes ayyy
Steam ID: Perro (Ultra and KOFXIII)
Fightcade: Wumbo (sf, kof, lb, vs ,etc)
 

JayEH

Junior Member
I think my biggest problem right now is I let people just get all over me. I can't tell you how many times I've played players that I know I'm better than but they're constantly jumping in on me and I feel like I get caught in a vortex in which I can't anti air.
 
Here's two replays from today. Both losses but rewarding all the same in terms of experience. The Ken match was a lot more fun than playing against Juri.

Match 2 vs Ken https://www.youtube.com/watch?v=TjEYS06ys9M

I need a lot of work I know :O Any critiques or tips more than welcome.

You should walk forward and get on his ass instead of jumping back throwing fireballs. Apply some pressure to the opponent, just walking forward will build momentum since the following will happen:

A) you'll back him to the corner throwing good fireballs.
B) he will jump and you will Dp him
C) he will walk forward and engage.

I think my biggest problem right now is I let people just get all over me. I can't tell you how many times I've played players that I know I'm better than but they're constantly jumping in on me and I feel like I get caught in a vortex in which I can't anti air.

Depending on the character you playing certain buttons are good anti-airs in case you miss a DP. For instance Chp for some. Always be DP length check your spacing just in case.
 

Question: what was your game plan? Are you familiar with Juri?

Match start - you start back dashing immediately. Not a good idea against Juri because she has ways to get in, as well as a low fb that could tag you while you back dash. Use back dash sparingly.

0:05 - Looks like you're whiff punching because you think Juri will get in your space? In that case, go for something with reach. Try crouching MK or a sweep.

0:10 - They baited your fb's to get in with a dive kick. Be aware or wary any time a Juri jumps up like that. Practice doing DP's on that in the lab room. Go to training mode and and program the dummy - anyone, but in this case, let's say Juri because you struggled against that dive kick - to jump in on you. To program, go to training options and then dummy options and set to record. Then unpause and jump in with Juri's dick kick. Go back to the menu and set it to playback. Practicing punishing those jump in's with medium punch DP's - they have the most invincibility - for 20 minutes. We want to get to a point where it's pure muscle memory.

0:13 - Juri does another dive kick, cornering you. They do so for free, and it looks like you hesitated.

0:16 - Good turning of the tables and cornering the Juri, who isn't respecting you in the least bit. However, despite the corner advantage, you back off. You should use this as an opportunity to hold the Juri in the corner as much as you can to get off a round win. Well placed hadoukens and some normals - standing HK, crouching MK canceled into Hadouken, standing HP, standing MP would have done wonders, and the Juri didn't have meter yet, so their options were slim.

0: 21 - Lots of repeated jumping on the Juri's part. Tell that fucker to respect you and dragon punch them in the gut.

0: 28 - Good job getting them out of your face. This could have been a good opportunity to get out of the corner.

0: 39 - Well timed fb. Could have done big damage if you followed it up immediately with an ex fb.

0:57 - You used an ex, but kind of wasted a bar. Juri was expecting that. Ex fb's are best used as follow up fb's to increase damage. Still, it's not see you take the offensive after round 1.

1:23 - They've got you in the corner and your options are limited, but Ryu has a lot of great options in that situation and you've got three bars. An ex DP would have shut him up.

1: 26 - Good fb pressure.

I highly suggest reading SRK's free E-book on Street Fighter. Gooteck's E-Book is great too.
 

Nakazato

Member
I'll get scrub gaf back up for Steam and Start a scrub gaf for PSN

OP if you wouldn't mind adding scrubgaf (steam) to the OP
 

TacosNSalsa

Member
Here's two replays from today. Both losses but rewarding all the same in terms of experience. The Ken match was a lot more fun than playing against Juri.

Match 1 vs Juri https://www.youtube.com/watch?v=q8qkXlGr4DA

Match 2 vs Ken https://www.youtube.com/watch?v=TjEYS06ys9M

I need a lot of work I know :O Any critiques or tips more than welcome.

First thing is first...you have to get into the lab and work on your move inputs. I'm assuming those crouch fierces were missed fireballs..if you can't do a tatsu, fireball and Dragon punch 99.9 % of the time ,especially under pressure, things are going to be extremely difficult. I know fundamentals are boring as shit but it's like learning to drive. Before you can drive they'll teach you how to set your mirrors and how to set your seat and where to place your hands yada yada yada..but it has to be learned .
 

mr_chun

Member
Such a great thread idea, and so well done. Just finished reading the OP. Really awesome job.

I've always wanted to achieve more than just a casual level of competence in fighting games. This is a great place to start.
 

Hagi

Member
Wow this thread really is great, thanks for all the input folks. I'm going to dive into all the resources that have been posted and really try and get my fundamentals on point.
 

IntelliHeath

As in "Heathcliff"
You did a great job with thread, Cindi.

Only one feedback, you should include the links to Official Threads in your games section if people want to have more feedbacks from good players or need to ask more questions so we could answer them better.
 
Subbing for when I get back home from vacation. I have been playing fighting games for a while now but I absolutely terrible at them, I'd love to learn how to play them.
 
Wow this thread really is great, thanks for all the input folks. I'm going to dive into all the resources that have been posted and really try and get my fundamentals on point.

Street Fighter Fundamental resources:

1. David Sirlin's ST video guide - gives good explanations of space (the core fundamental approach to any fighting game), terminology like meaty. Basic of the basics.

2. SRK's free fighting game primer e-book - Covers everything. Required reading for any new budding competitive fg player and even vets.

3. Juicebox explains footsies - literal requirement for the neutral game and very important in SFV. This is what opens up the game to a higher level of play. Note that most people online aren't using footsies.
 

pattheflip

Neo Member
Great thread, Cindi! Glad to see people are still finding the ebook useful. I don't know if it's rude to plug my own stuff here, but teaching people FGs is something I'm super passionate about. So:

Selfishly, I'd like to recommend Rising Thunder -- it's an online-only PC 2D fighting game that aims to simplify the execution barrier while keeping the depth we love in SF. I say "selfishly" because I liked the game so much that I joined the dev team (including SRK/EVO founders Tom and Tony Cannon and OG FGC legends Seth Killian and Art "Maj" Mkhikian as their community manager a few months ago. It's a free-to-play PC game currently in open technical alpha (meaning no tutorial, single player, or anything fancy yet) but you can check it out at risingthunder.com and see if it's a thing you'd be interested in following as it grows. And it's built for online play (GGPO 3 baby, best netcode in the business) on a keyboard, so no excuses :p

I've started experimenting with streams and videos to teach FG concepts and thinking, so if that's a thing you're into, definitely check 'em out. And if anyone ever wants a one-on-one intro to fighting games using Rising Thunder, I'm down to do those if you don't mind being on stream. I check NeoGAF a few times a week but you can always hit me up on Twitter if you want to give it a shot!

I made a (long) video where I talk about why learning to play fighting games has been really important to me, and some basic philosophical approaches to learning fighting games, over here: https://www.youtube.com/watch?v=v-RyaicGhuo
 

DunpealD

Member
Here's two replays from today. Both losses but rewarding all the same in terms of experience. The Ken match was a lot more fun than playing against Juri.

Match 1 vs Juri https://www.youtube.com/watch?v=q8qkXlGr4DA

Match 2 vs Ken https://www.youtube.com/watch?v=TjEYS06ys9M

I need a lot of work I know :O Any critiques or tips more than welcome.

As others have said work on your inputs. That's one thing you have to be able to do in your sleep.

Another suggestion on top of the others would be utilizing neutral jumps to dodge projectiles and maintaining position.

While combos should not be prime interest, you should still learn BnBs to do respectable damage. But before that I suggest to learn about Frame data linked in the OP and after that the SSF4 Combo System explanation by VesperArcade from the well known Vesper Arcade SSFIV tutorial series.

After finishing those videos and if you haven't understood hit confirming yet. I suggest C-Royd teaches Third Strike - Hit Confirms for noobs. Yes, it is a different game but the basic principle applies.

As a bonus I'll list some Ryu combos.
Glossary: xx means link, sc means cancelling, / means possible alternate move, () means chain. SFV note: chains are cancellable in SFV unlike SFIV.
Advanced 1-frame link combos are marked as Spoilers.
Advanced SFIV combos utilizing FADC are omitted due to focus on universal basics.

Important foreword and points:
  • Always think about how to get to the situation utilizing the combos and always think about what do to after the combo, i.e. how to continue your offense.
  • Combos are influenced by your confidence. The moment you hit confirm, you will have to do the full combo without second guessing or trying to see if the second hit has connected. I repeat you do NOT watch out for every single hit in the combo to connect. Instead you go through the motions and muscle memory the moment your first hit connects.
  • Move specific: 99% of the times you use hadoken as an ender is going to be safe and leads to position reset even if blocked.

Ryu base gameplay combo:
cr.mk sc hadoken

Hit confirm combos:
cr.lp xx cr.lp sc hp.dp
(cr.lp/lk, cr.lp) xx cr.mp/
mk
sc hadoken/tatsu when opponent is standing.

Not real blockstring but frametrap:
cr.mp xx cr.mp/cr.mk sc hadoken/tatsu when opponent is standing
cr.mp xx cr.mp xx cr.hk

How to train hit confirming:
Put CPU in training to random block and react to the random blocks by not finishing the combo. With Ryu you can finish the combos with hadoken for safe position reset, but for the sake of training omit that part.

Punish Combos, these are used in situations where the opponent is very open like a missed dp:
st.HP sc dp/tatsu
f.hp into dp on second hit.
Advanced 1- frame link version for good measure is f.hp xx cr.hp sc HP.DP for damage and HK.Tatsu for corner push.
Skill Level: Intermediate

What would you consider intermediate?

Do you know how to Frame data, special cancelling and hitconfirm? If not see above.

EC isn't too bad, depending on how well the connection is and how much you know I can coach you about the basics, if you are interested.

Street Fighter Fundamental resources:

1. David Sirlin's ST video guide - gives good explanations of space (the core fundamental approach to any fighting game), terminology like meaty. Basic of the basics.

2. SRK's free fighting game primer e-book - Covers everything. Required reading for any new budding competitive fg player and even vets.

3. Juicebox explains footsies - literal requirement for the neutral game and very important in SFV. This is what opens up the game to a higher level of play. Note that most people online aren't using footsies.

Could you also add the Vesper Arcade SSFIV tutorial series to the OP in USFIV? Thanks.
 

Rean

Member
What would you consider intermediate?

Do you know how to Frame data, special cancelling and hitconfirm? If not see above.
I know how to special cancel and hitconform, and I have a general understanding of frame data (I've looked at the frame data of my main but I didn't bother going through everyone elses since SFV is about to come out)
 
I think my biggest problem right now is I let people just get all over me. I can't tell you how many times I've played players that I know I'm better than but they're constantly jumping in on me and I feel like I get caught in a vortex in which I can't anti air.


well a lot of anti-air is based on reads and not just reacting. You have to be ready and looking to see the jump to anti-air in time. So you should try to anticipate and even better, force the jump. That way you'll be ready for it.

One of the most important part in the neutral game is figure out which of your options cover their options the most efficiently. For example, let's say the opponent has 5 key moves they use in the neutral. Maybe you have a normal that has the reach and speed to beat out 3 of their best options. Then you can focus on dealing with the other two they're likely to use. If you're regulating the neutral and limiting their options you'll probably force them to take risks such as jumping since jumping is almost always one of the easiest ways to beat getting out footsied. Knowing this it's easy to be ready to anti-air since you've forced them into it rather than them just doing whatever they want.
 
You guys say if you wanna get prepared for SFV the best way to do so is to play some USF4 right? I have a copy collecting dust, I might bring it out to get ready for Spring. :)

Sure, Cody isn't looking like he's coming back but I'm sure to develop some good neutral stuff if I at least have some background knowledge.
 

Rentahamster

Rodent Whores
You guys say if you wanna get prepared for SFV the best way to do so is to play some USF4 right? I have a copy collecting dust, I might bring it out to get ready for Spring. :)

Sure, Cody isn't looking like he's coming back but I'm sure to develop some good neutral stuff if I at least have some background knowledge.

Just mess around wit Ryu or Kenneth. Don't focus on the SFIV specifics and focus(lol focus) on just pure SF.


Either that or play OG SF on Fightcade.
 
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