Great thread, Cindi! Glad to see people are still finding the ebook useful. I don't know if it's rude to plug my own stuff here, but teaching people FGs is something I'm super passionate about. So:
Selfishly, I'd like to recommend Rising Thunder -- it's an online-only PC 2D fighting game that aims to simplify the execution barrier while keeping the depth we love in SF. I say "selfishly" because I liked the game so much that I joined the dev team (including SRK/EVO founders Tom and Tony Cannon and OG FGC legends Seth Killian and Art "Maj" Mkhikian as their community manager a few months ago. It's a free-to-play PC game currently in open technical alpha (meaning no tutorial, single player, or anything fancy yet) but you can check it out at risingthunder.com and see if it's a thing you'd be interested in following as it grows. And it's built for online play (GGPO 3 baby, best netcode in the business) on a keyboard, so no excuses
I've started experimenting with
streams and
videos to teach FG concepts and thinking, so if that's a thing you're into, definitely check 'em out. And if anyone ever wants a one-on-one intro to fighting games using Rising Thunder, I'm down to do those if you don't mind being on stream. I check NeoGAF a few times a week but you can always hit me up on
Twitter if you want to give it a shot!
I made a (long) video where I talk about why learning to play fighting games has been really important to me, and some basic philosophical approaches to learning fighting games, over here:
https://www.youtube.com/watch?v=v-RyaicGhuo