The Fighting Game Noob Thread: From Scrub to Master

Manbig

Member
Watching through some of those Aris videos kinda has me itching to mess around in Tekken again. If any newer players wanna learn some stuff, feel free to hit me up on PSN: MannyBiggz


EDIT: I'm in NYC btw.
 

Kinsei

Banned
This is an amazing idea for a thread. I hope it's still active when SFV comes out. I plan on finally getting decent at fighting games.
 

vg260

Member
Is street fighter 4 better than the 360 version now (after like 4 patches?)
I saw the ps4 version at the last SF4 tournament so it might be better now?

USFIV ps4 is now tournament standard. So it's fixed.

That and the Steam version are the best versions. Steam version is better because of higher frame rate and better netcode but they're about the same.

No significant difference in netcode between PS4 and PC, it's P2P connection-dependent in either case. You may run into more WiFi connections on PS4 though.
PS4 has no framerate issues. It's solid 60 and equivalent to max PC settings now. It took a while, but it got there.

I don't think you can say one is clearly better. It really just depends on your setup and preferences. PS4 does have almost all the costumes bundled in, and the PC is a bit more tweakable and more flexible in terms of controllers.
 
360 best version IMO

PS4 version still feels a bit off, but I've gotten used to it. I think it's slightly better than the PS3 version with the input delay issues.
 
I feel 3s play translates well to SFV. Haven't played 3s in awhile I'm returning back tonight gotta get use to the speed of the game again and all those killers on XBL.

Nah even though Parries are in SFV in a way, its not a universal mechanic so it kinda takes the learning how to fireball portion of fundamentals in a different direction.


@Manny we should play sometime bro.
 

Manbig

Member
@Manny we should play sometime bro.

Believe me, I will be hitting all of you guys up a lot when T7 is out. I'm just not sure that I'm down to bang my head against Tag 2 by really playing it hardcore right now. Just offering to help newer people at the moment.
 

Devil

Member
I have been semi advanced into Smash Melee, 4 and Tekken, but I was never able to advance in any way at Street Fighter. I already struggle with getting the inputs correctly consistently. I'll take a closer look at this thread soon, thanks!
 

spookypicknmix

Neo Member
Subbed.

I've been trying to get into SFIV for years, must have bought it 4 times and I always gave up due to getting run over by better players.

I'm finally seeing a bit of progress, I think actually switching characters helped me appreciate what the strengths and weaknesses are and improved my game a little bit.
 

pixelish

Member
Watching through some of those Aris videos kinda has me itching to mess around in Tekken again. If any newer players wanna learn some stuff, feel free to hit me up on PSN: MannyBiggz

oh you're one of the mods for aris' stream. nice to meet you.
 
Nah even though Parries are in SFV in a way, its not a universal mechanic so it kinda takes the learning how to fireball portion of fundamentals in a different direction.

I meant Footsie based idk it works for me, i play in your grill style and i feel my 3s gameplay translates well to V for me at least. Granted the fireball/zoning game in V isn't as strong like in IV. But nevermind me I'm biased towards Alpha 2 and 3s XD ( 4 is great and Alpha 3 fun despite being broken )
 
This is definitely the best one, it's fucking hilarious. Fucking 90's. Shit is like Wild n Crazy Kids on speed.

That's the Tomo tape! Tomo was widely regarded as the #1 SF2 player by a mile, totally the Daigo of his day. In fact, there's some videos by Jeff Schaeffer that are worth a watch if you're interested in SF2 history and general playstyle tips. Jeff was also a top player back in the SF2 days.

Jeff Schaeffer - Origins of competitive Street Fighter II. Pt 1/5(the last 5 mins of this first part is gold)

And here's some of his general tips that can help improve your game:

LAAkuma "How to be the Best Player"
LAAkuma "Your Human Potential"
LAAkuma "Pressure Wins Games"
 

LegendX48

Member
Anyone have any general tips for using Mila in DoA5LR? I always have a hard time with characters that have/focus on low attacks (ie all of them) and straight up get butchered by characters like Marie Rose and the ninjas. It's damn hard to do much when she's literally nothing but insanely predictable high attacks while the rest of the cast has mids and lows for days that I can never see coming.
 

oneida

Cock Strain, Lifetime Warranty
anyone looking into picking up soul calibur should snag this guide. some of the frame data is no longer accurate but it's still a great resource. plus it's cheap online & looks nice.

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Great thread, Cindi! Glad to see people are still finding the ebook useful. I don't know if it's rude to plug my own stuff here, but teaching people FGs is something I'm super passionate about. So:

Selfishly, I'd like to recommend Rising Thunder -- it's an online-only PC 2D fighting game that aims to simplify the execution barrier while keeping the depth we love in SF. I say "selfishly" because I liked the game so much that I joined the dev team (including SRK/EVO founders Tom and Tony Cannon and OG FGC legends Seth Killian and Art "Maj" Mkhikian as their community manager a few months ago. It's a free-to-play PC game currently in open technical alpha (meaning no tutorial, single player, or anything fancy yet) but you can check it out at risingthunder.com and see if it's a thing you'd be interested in following as it grows. And it's built for online play (GGPO 3 baby, best netcode in the business) on a keyboard, so no excuses :p

I've started experimenting with streams and videos to teach FG concepts and thinking, so if that's a thing you're into, definitely check 'em out. And if anyone ever wants a one-on-one intro to fighting games using Rising Thunder, I'm down to do those if you don't mind being on stream. I check NeoGAF a few times a week but you can always hit me up on Twitter if you want to give it a shot!

I made a (long) video where I talk about why learning to play fighting games has been really important to me, and some basic philosophical approaches to learning fighting games, over here: https://www.youtube.com/watch?v=v-RyaicGhuo

Patrick, can you please make a video playlist of your Rising Thunder videos? :)
 
Some Tekken resources that I wanted to share with relatively new players, or 2D players that are trying to get the hang of playing Tekken for the first time. Note that this stuff all applies to Tekken 7 also.

Aris made some great beginner videos:

Tying Moves Together With Movement
Aris' note about every character having the same template in this video is especially important, because one of the most intimidating things about Tekken is the giant movelists. It is very important to realize that once you learn one character, grasping what's going on when looking at the rest of the cast's movelist becomes a much easier task than you would think.

The Application of Frame Data
Basic knowledge of how frame data works is not a requirement to understand this video, but it is recommended.

Familiarity With Situations Makes A Player
This one covers a universal concept. It pretty much applies to all competitive games/activities.

His youtube channel has several other great Tekken and Soul Calibur 2 videos that are pulled from his stream. Just search for the games in his channel.

https://www.youtube.com/user/AvoidingthePuddle/videos

Great resources!

I'm highly considering making a Tekken 7 and SFV section.
 
Great job Cindi! I think there's a way to make each section expand/contract to make it look a little cleaner. CODE tags perhaps?
 

Sinatar

Official GAF Bottom Feeder
Any tips for sticking really strict timing in combos?

For example I picked up XRD yesterday and was running some of the challenges and keep getting stuck on combos involving jump cancelling. I just can't seem to make my hands move fast enough to stick the timings.
 

ShinMaruku

Member
I love how my stream is a DOA learning place. But I do have pros there so perfect place. I shall also put some more guides for you to add. :E
 

GrayFoxPL

Member
In my opinion beginners shouldn't even worry about things like framedata. Hell anybody who isn't a competitive player shouldn't worry about it. Even a good handful of competitive players do not worry about it. Nothing beats playing the game yourself and experiencing things. Besides, numbers don't explain everything.

Beginners shouldn't worry about it but they should know about start up, active, and recovery IMO. Especially recovery and start up.

It's true that frame data doesn't explain everything like block pushback or whiff recovery but like Cindi says even beginners should know the basics like safe/unsafe, pressure, punish etc.

I'm of the opinion beginning players should learn as early as possible instead of wasting time getting destroyed and being frustrated because they don't know what happened.

I didn't learn proper Tekken until TTT2 where online buddies thought me well.

Btw. If you like to play Tag 2 hit me up on PSN - GrayFoxPL

I'm in Euro region.

Check out our official thread.
 

FACE

Banned
Any tips for sticking really strict timing in combos?

For example I picked up XRD yesterday and was running some of the challenges and keep getting stuck on combos involving jump cancelling. I just can't seem to make my hands move fast enough to stick the timings.

I think you can input the jump during hitstop.
 

GuardianE

Santa May Claus
BlazBlue gaf needs to come in and support their game! BB Gaf is pretty sizable too, so it's pretty surprising. Any BB resources?

I posted earlier that the Dustloop forums were a resource. There's also the Dustloop wiki that has character breakdowns, though I don't think it's complete. I'm not sure if we're not linking wikis or other forums.

http://www.dustloop.com/wiki/index.php?title=BlazBlue:_Chrono_Phantasma_Extend

Skullgirls has Skullheart and DOA has FreeStepDodge. I'm currently on mobile, but I'll try to point to a more specific site or thread later.
 

Tornix

Member
Any tips for sticking really strict timing in combos?

For example I picked up XRD yesterday and was running some of the challenges and keep getting stuck on combos involving jump cancelling. I just can't seem to make my hands move fast enough to stick the timings.

I think you can input the jump during hitstop.

Exactly this. You can even input earilier before the hitstop during the startup of the normal. Especially needed for I-no/Millia combos involving air dashes.
 
Any tips for sticking really strict timing in combos?

For example I picked up XRD yesterday and was running some of the challenges and keep getting stuck on combos involving jump cancelling. I just can't seem to make my hands move fast enough to stick the timings.
Find a way to JUST practice the part you struggle with. Set the dummy to jump and just practice the juggle. Then go back and reincorporate it.
 
Yeah, the trick to combos is not learning the entire combo at once but in sections.

Do the part you're having trouble with over and over. And then combine the combo one bit at a time until you can do the entire thing.

Work on that combo for an hour tops, or else you'll get frustrated beyond that.
 

pattheflip

Neo Member
This means a lot with you coming here. Do you realize that you helped me grow so much and helped give me hope with your book? The fact you came here and gave the thread your seal of approval feels full circle. I've been re-reading your book to reapply why I know and don't know now that I'm more experienced and it's still a fantastic guide.

Thank you so much.

Yo, that's awesome. Keep it up!
 

ShinMaruku

Member
Also keep in mind if you go on tilt take a break. Never go straight back in a game if you are pissed. Hell I found progress by not playing something for a month and coming back. Or just returning to a character after a break.
 

GrayFoxPL

Member
Also keep in mind if you go on tilt take a break. Never go straight back in a game if you are pissed. Hell I found progress by not playing something for a month and coming back. Or just returning to a character after a break.

And just to add - never play if you are sick. Even a cold. You'll lose over and over and over.
 

DunpealD

Member
In my opinion beginners shouldn't even worry about things like framedata. Hell anybody who isn't a competitive player shouldn't worry about it. Even a good handful of competitive players do not worry about it. Nothing beats playing the game yourself and experiencing things. Besides, numbers don't explain everything.

Beginners shouldn't worry about it but they should know about start up, active, and recovery IMO. Especially recovery and start up.

Commentators talk about frame data, patchlogs mention frame data changes and some games even offer frame data(DoA5, VF5FS, MKX, Injustice). Leaving it out is very inefficient.
There is no downside to learning it and helps one to demystify fighting games, since frame data practically represents the time.

On top of that, the knowledge how to utilize frame data opens up further gameplay strategies such as frame traps, which in turn leads to new offensive strategy tick throw.

It's true that frame data doesn't explain everything like block pushback or whiff recovery but like Cindi says even beginners should know the basics like safe/unsafe, pressure, punish etc.

I'm of the opinion beginning players should learn as early as possible instead of wasting time getting destroyed and being frustrated because they don't know what happened.

Actually the total animation represents "whiff recovery", if you want to be more specific about the time after the active frames then you have to look at "Recovery".

Also yes, beginners should learn it as soon as possible because it is an universal explanation of how the games partially work.
 

GrayFoxPL

Member
Actually the total animation represents "whiff recovery", if you want to be more specific about the time after the active frames then you have to look at "Recovery".

Also yes, beginners should learn it as soon as possible because it is an universal explanation of how the games partially work.

Should've noted I meant Tag2. It just gives startup/block/hit frames.
 
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