If folks are willing to take a dive in, this is all the commercials/promotions that happen ingame that revolve around the substories:
https://www.youtube.com/watch?v=5g44pzx9rHw
Very entertainment industry centric![]()
I like the idea of them building something completely separately which takes a few elements here and there. The ball was just dropped by being announced as SMTxFE instead of Atlus X Nintendo.
These are great, but boy does this plummet the chances of a localization. Those are the most Japanese thing ever.
I've been thinking the same thing over and over as I'm playing it. The game is seriously entrenched in Japanese, from all aspects. I dread the songs, the references not making it over intact if at all. But as of recent, Atlus's youtube channel confirms it's still coming in 2016.
But anyway, those CMs give you an idea of just how much care and attention to detail this production was given,
Persona happened and it's now corrupting everything.
No one is here to say the game didn't received care. In fact, it's clearly what I would consider an AAA title, maybe with as much production values as the upcoming Persona 5. But that's also where I'm really doubtful. How could they throw that much money and production values into something like this, with such low chances to find recognition when they were cheaping out on so many first party releases, such as the upcoming Star Fox Zero.
This game is a mystery to me.
You obviously have a very shallow understanding of what persona is. and just to be clear, I'm a persona fan and I don't even the slightest interest in this game.
Star Fox Zero is another similar controversy in itself. Who knows if it's necessarily cheap or not. What I will say is I enjoyed the demo I played of it @ PAX last year.
For what i've read, the game seems to be very good, and the connections between both sagas are there, but are not as deep as someone would imagine.
Although it has a shitload of details and references that need to be caught.
Can't wait to play it.
Oh, and Nintendo only distributed like 50K copies of the game or so, they weren't expecting big sales, and it sold around 25K.
Dang, now I really want to hear that dubbed just because lolStraight up, the Hee-ho mart is more than you'd think. There's an additional Anna clerk in there that wears a Black Frost mask and ends everything she says with Hee-ho. Voiced.XD
I've been thinking the same thing over and over as I'm playing it. The game is seriously entrenched in Japanese culture, from all aspects. I dread the songs, the references not making it over intact if at all. But as of recent, Atlus's youtube channel confirms it's still coming in 2016.
Is the game's actual name #FE?
Some of the posts here smh
I'm not surprised especially after some of the posts in the sales thread
Dang, now I really want to hear that dubbed just because lol
After finish this game last night
I assume sharp FE is someone passion project, making it with cares and not just throwing fan service to player
It's really megaten, man.
They announced it as SMT x FE, people were excited. Then they showed something that was far from SMT and FE, some people were disappointed.
The problem is that it barely resembles the source material anymore, they went crazy on the whole idol angle and only a niche audience cares about that. It's nice that they had an original idea of their version of Fire Emblem but once you get down to it, it's no longer a Fire Emblem save from a few characters and elements.
Had it stripped the Fire Emblem, became a new IP and then was available on PS4, PSVita and PC it would of sold much more everywhere. I know a few people who'd lap this type of game up, and those people are owners of PCs and/or PS4s... not Wii Us.
Who are you to determine what developers want and don't want to make? EDIT: If anything, just cramming together the characters of both franchises would have been more soulless and guaranteed sales."They made the game they wanted to make" while seemingly making something that looks soulessly focus tested to appeal to a very specific audience.
It does seem sort of oddly timed anyway. It's leaning much more on the Persona style stuff (even if it has more Fire Emblem characters) with an actual Persona game not that far off.
"They made the game they wanted to make" while seemingly making something that looks soulessly focus tested to appeal to a very specific audience.
I'd love to meet the "focus test group" you've imagined was asking for this.
:OThe full Japanese title is: Genei Ibun Roku ♯FE
I would love to see this game dubbed because it would be absolutely hilarious with how Japanese this game is due to the entertainment aspect. More so than Persona was.
I really think Johnny Yong Bosch could pull off the singing for Tsurugi. Here's the live scene in the game: https://youtu.be/E_B-tyREkK4?t=5m11s
I doubt Atlus went "let's try to pander to Otaku and Wota" when they made this game. I think they genuinely thought that idols and the music industry would have been a cool idea to try and tie the spirit of these two franchises together.
This is one thing that's also been bugging me with the current assumptions, having actually played it. It's pretty entrenched in both SMT and FE in their own ways that's not apparent enough from the material out there currently.
The devil survivor team.It looks like they gave the game to someone who was more interested in making their own game than actually crossing over FE and SMT. Persona 5, SMTIV-2, and FE Fates were all in development while this was being made, so who is making this anyway?
Game would have sold 100x better if it was an actual SMTxFE game. Devil Survivor gameplay with some FE elements would have been great. Not sure what the hell they were thinking. Why would SMT or FE fans be interested in a fucking idol master themed persona clone?
Game would have sold 100x better if it was an actual SMTxFE game. Devil Survivor gameplay with some FE elements would have been great. Not sure what the hell they were thinking. Why would SMT or FE fans be interested in a fucking idol master themed persona clone?
The devil survivor team.
I'd love to meet the "focus test group" you've imagined was asking for this.
100x better? Really? There are already two FE and two DS games on 3DS, along with a handful of other SRPGs, that's where the fanbase is.Game would have sold 100x better if it was an actual SMTxFE game. Devil Survivor gameplay with some FE elements would have been great. Not sure what the hell they were thinking. Why would SMT or FE fans be interested in a fucking idol master themed persona clone?
The devil survivor team.
Seeing as I'm already a fan of FE, SMT and Persona, and have a WiiU, I was looking forward to this. Maybe I'm the other way around to some people who were put off by the initial marketing, but the more I see of it, and the more I understand from reading the import thread, the more my enthusiasm dies, despite me usually being happy to give experimental stuff a fair shake.
Sure, it might have a classic SMT battle system with FE weapon triangles, summons and shopkeepers, and if that had been all I knew about it as a JRPG, I'd be all over it, just like I was with Devil Survivor. I understand entirely that there's no point in it being an SRPG when FE and DS have that covered. But the whole jpop/idol/teen exploitation/ 'isn't the entertainment industry vapid' /saving the world through opening your heart stuff just really isn't for me. I'm a 36 year old bloke who likes RPGs and strategy games and their mechanics, but if it's coated in a sugary-sweet skin of dressing up teenagers in swimsuits and singing pop songs I rapidly lose interest, just like I did with FFX-2 many years ago.
I'm looking forward to a few reviews out of interest in RPGs and the WiiU in general though, but I suspect it's problem with a western release is the older audience, and whether the relatively small amount of SRPG/JRPG nuts who also happen to own a WiiU like me are going to somehow be more likely to buy the game than teenaged SRPG/JRPG nuts in Japan.
None of that is me saying its a bad game- the combat sounds great and might well be its saving grace (for me) if it is released here. It does seem unlike Nintendo to fund something that clearly only has cultural relevance at home and sod-all chance outside of Japan, when if they wanted to do something surely the template could have something a little bit closer to P4- everyone can relate to moving home and being at school, not everyone can relate to being at magical teenage j-pop star academy.
Dunno what everyone was expecting here.
Atlus made a game they wanted to make. Nintendo said sure go for it.
Apparently the game plays more like SMT than SMT4 even did. Sure the idol thing's weird, but there's nothing wrong with weird ass games coming out of the woodwork. It's better than the usual super serious war trope we get with every Fire Emblem (which is fine, but this isn't a Fire Emblem game.).
Seeing as I'm already a fan of FE, SMT and Persona, and have a WiiU, I was looking forward to this. Maybe I'm the other way around to some people who were put off by the initial marketing, but the more I see of it, and the more I understand from reading the import thread, the more my enthusiasm dies, despite me usually being happy to give experimental stuff a fair shake.
Sure, it might have a classic SMT battle system with FE weapon triangles, summons and shopkeepers, and if that had been all I knew about it as a JRPG, I'd be all over it, just like I was with Devil Survivor. I understand entirely that there's no point in it being an SRPG when FE and DS have that covered. But the whole jpop/idol/teen exploitation/ 'isn't the entertainment industry vapid' /saving the world through opening your heart stuff just really isn't for me. I'm a 36 year old bloke who likes RPGs and strategy games and their mechanics, but if it's coated in a sugary-sweet skin of dressing up teenagers in swimsuits and singing pop songs I rapidly lose interest, just like I did with FFX-2 many years ago.
I'm looking forward to a few reviews out of interest in RPGs and the WiiU in general though, but I suspect it's problem with a western release is the older audience, and whether the relatively small amount of SRPG/JRPG nuts who also happen to own a WiiU like me are going to somehow be more likely to buy the game than teenaged SRPG/JRPG nuts in Japan.
None of that is me saying its a bad game- the combat sounds great and might well be its saving grace (for me) if it is released here. It does seem unlike Nintendo to fund something that clearly only has cultural relevance at home and sod-all chance outside of Japan, when if they wanted to do something surely the template could have something a little bit closer to P4- everyone can relate to moving home and being at school, not everyone can relate to being at magical teenage j-pop star academy.
... ... ... I need this gameStraight up, the Hee-ho mart is more than you'd think. There's an additional Anna clerk in there that wears a Black Frost mask and ends everything she says with Hee-ho. Voiced.XD
Is it really though? I thought SMT/FE was pretty well explored through Devil Survivor's grid-based tactical battles, but maybe that's just me.It's a shame because the concept of the crossover is so much stronger than anything new idea they could think of. Think they were trying to hard which made them forget the obvious path which was naturally a strong mix.
They only sell because of previous success from the series, it's nothing but otaku pandering now.This thought makes me happy - that FE isn't successful only because of the new focus.
"As pre-production wrapped up and concepts were starting to take shape, both developers [Nintendo & Atlus] realized it was the wrong approach for their collaborative project. "
"From Nintendo's point of view, because it's Fire Emblem, we thought, let's make this a turn-based strategy game," Yamagami said. "In the beginning, even Atlus wanted to make it a turn-based strategy, but after finishing the concept for it, I said, no, don't do this, if you do something like this, it's something [Fire Emblem developer] Intelligent Systems could just make with the main series."
"Do something we can't do. That's when we decided to make it a JRPG set in modern Japan."After this, initial designs were scrapped and Atlus started over making a JRPG in their own company style. It--like the Persona games--would be set in present day Japan and incorporate the more fantastical Fire Emblem elements as foreign presences from an alternate world, much like Shin Megami Tensei's demons."If you're going to be very strict about it, it is a Shin Megami Tensei game, but it's only similar to it, it's not exactly like Shin Megami Tensei," Takada explained. "But we put Fire Emblem elements into that kind of framework."