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Oculus Rift available for preorder for $599.99, shipping in March

Well I was limiting myself to a maximum of £500 and that's what we've got but I'm going to be watching what HTC do with interest. Oculus will have the Touch controllers releasing a few months later but that's going to cost you another $100 or so on top. If they have the Vive retailing for the same price as the Rift and Touch controllers but include the controllers I think A LOT of people are going to be swayed.
 
I knew it would be expensive, but it's close to $900 here in Canada. I think I'd rather invest that in a G-Sync monitor or something that applies to everything I do on my PC.

if the first generation flops really hard because of the price, why would there be a second generation? that's the thing
There will be eventually. With pricing this high they must expect sales to be reasonably low. And like all technology, prices will come down over time. Give it a few years and VR will be very affordable.
 
Did you actually get this confirmation e-mail? I didn't.

I'm hoping enough people that were lucky enough to have their order go through without error to back out so I get in the first shipping wave.

That wasn't an email, it was the browser confirmation page after the order went through. I got a confirmation email and an "address correction" email, but no date via email.
 
I don't know why everyone is shitting on it.

This was always going to be expensive and out of reach for most gamers. It's a 1st run product at the cutting edge of gaming technology.

Because they made a point early on of stressing that they were aiming for the price to be in the ballpark of the dev kit prices. I think they did themselves a disservice here by not being more up front about the realities of that situation earlier.
 
Look at what happened with Blu-ray, flat screen TVs, and other flashy 'new' consumer tech: it pandered to enthusiasts for years with pricey premium models before mainstream adoption become a real possibility.

VR is that same sort of new technology with expensive manufacturing and real R&D challenges. I don't see mainstream VR becoming a reality until costs go down - and as much as we want cheap & quality VR, that isn't going to happen overnight.

On the subsidy - no company in their right mind would eat that big of a loss per unit. They probably aren't making much profit (if any) on the hardware at $600! It isn't sound business practice to be such a gigantic loss leader with competitors snapping at your heels and no guarantee that you'll be the product left standing after the melee.

Give it 3-4 years and VR will be ready for mass-market adoption. Until then, expect to be charged plenty for this new stuff.

But it's easier just to say "DOOOOOOOOOOOMED" instead.
 
i-know-kung-fu-o.gif


Neo: How much?

Morpheus: $600


Make it happen GAF.
 
I placed an order using the guest checkout, how do I create an account ? Just want to make sure I'm still getting mine in march.
 
You want to put a bet on that?

Would stake money on it not costing that much, will launch at a price similar to the PS4.

399.

They already gave that clue, that it would cost around the same as a system.

I've learned from Chobel not to make any bets. But at the very least I'm not expecting anything under 499.
 
Dammit. Reserved one but its for April. Well, at least I can cancel if March buzz turns to shit.

Also gotta be wary of when they'll actually charge my account -_-
 
People are rationally expecting sony to not repeat history. Sony has been shown recently to make almost immediate adjustment given market expectation. They did it when Microsoft revealed the cost of the xbox one.

I mean maybe you are right. Maybe people are being overly optimistic but all that means is that Sony screwed if they release it at a cost more than $400.00

The market for consoles is significantly larger than VR headsets. Also, the PS4 was launch ed at a small profit not a loss. MS screwed themselves with the pack-in of the Kinect pricing-wise.

I expect that Sony has already run the numbers and expects to sell X amount at $500 and Y amount at $400. Does the difference between X and Y make up for the revenue shortfall? If you price at $400 and you lose money on every sale you are in trouble because the licensing fees will not be large enough to make up for the loss however small it may be. The number of units sold will be too small to make up for it. A lot of people that will buy at $400 will also buy at $500 because that's what early adopters do.

This isn't like a console where you expect to sell 80 million and make licensing fees on game sales. The market is exponentially smaller. You price the base product at a level where you aren't already in the hole.
 
That wasn't an email, it was the browser confirmation page after the order went through. I got a confirmation email and an "address correction" email, but no date via email.

I know, I did get to that screen with an order number, but not the confirmation e-mail. If you go back to the cart page and then go to "Order History" up in the top right under your login, do you see an order number or price in the order listing it shows there?
 
Well psvr isn't for pc so... If the vive on the other hand has that price...

the vive most definitely will. its being produced by a company that is losing money hand over fist and has completely failed at its money producing market of making phones... it will have no appetite for lower margins than facebook
 
I'm getting VR at some point, but 699€ can fuck off for now since I have other priorities. I'll wait for PSVR and Vive to shake up the market and see what happens.
 
Please explain or qualify this comment.

Yeah. I can if the dk2 can besold with 33% less pixels almost two years ago for $350 this can too. Quit with the custom made horseshit. Anything mass produced specifically should be cheaper if outsourced correctly. Once other headsets come expect the price to drop greatly. Your move.
 
Heh, already Ebay prices are crazy.. here's some of the worst :D

Maybe I will get it after all. Looks like Oculus Rift DK2s are going for $350-400 on average, which might inflate after this announced price. I wouldn't mind paying $599 with that kind of subsidy.
 
every time something has a US price and then the EU/UK price comes out we have the same old complaints!

This is not even the same.
Consoles prices are usually $399 399€. And people screams because $399 are under 399€.

Here we are seeing a price from $599 to 699€,,,
 
Well considering orders are already pushed back to May, I would say that people are buying this

How many?

And how long will it last ? You can milk early-adopters with pre-orders (lol at this btw knowing how core gamers like to bitch about how bad are pre-orders of games), you need long-term sales to grow up your base.

except gaming was already a thing, VR is brand new... for devs to make stuff for it, you need an audience/you need to make money. A percentage of people won't buy it because VR makes them sick, and out of the remaining percentage of people, only a small percentage will actually be willing to buy a $600 headset. Horrible pricing.

They mostly need to understand how to make games with it. It's a big shift in game design they need to take and we're not ready to see the first bunch of games that'll fully bring it to 40% of its potential. So it means money and a viable economic environment. We don't have this yet.
 
The difference is the fact that VR is going to live and die by its software, and software developers aren't going to support a peripheral out of the bottom of their heart. There's going to have to be a viable install base to make it worth their while. A closer comparison would be 3D within the home market.

And even then, most 3D content was made for theaters first, meaning the industry didn't need a huge install base to justify making 3D content since they were already making money on it elsewhere.
 
It amazes me that this has to be explained every single time for the past 10+ years.

People need to pay attention more in economics class.

Do you honestly think he would publicly say if the European price was higher, even taking these things into account?
The pricing is different from what we are used to when it comes to consoles and software, but about what you might expect if you just looked at the exchange rate.
 
You want to put a bet on that?

Would stake money on it not costing that much, will launch at a price similar to the PS4.

399.

They already gave that clue, that it would cost around the same as a system.
When Sony announces a price lower than Oculus .. the tune will change too.

It's not a premium experience, blah blah blah
 
Taxes? So americans pay 750$ with taxes? Because that's 699€ converted to $. 25% sales tax. Poor america, thought sales were lower over there.

That's the reason? Really? Okay, wow...

No, lol. Taxes vary per state. It can range from 6% to almost 10%. Some states have no sales tax as well.

More than likely some people will not be paying taxes on this if bought directly from Oculus, since online can only be taxed in states that have a distribution center.
 
The price is steep but it will absolutely be worth it. Oculus is still subsidizing the pricer here guys. An HMD of this quality could easily go for $800-1000 otherwise.

Everyone is going to be upset by the price of PSVR and Vive as well I think. But this is the first gen of a new medium and the sets are all much more elaborate and high quality than originally expected.
 
Look at what happened with Blu-ray, flat screen TVs, and other flashy 'new' consumer tech: it pandered to enthusiasts for years with pricey premium models before mainstream adoption become a real possibility. Hell, 4K is just reaching that threshold and it still isn't very popular yet.

VR is that same sort of new technology with expensive manufacturing and real R&D challenges. I don't see mainstream VR becoming a reality until costs go down - and as much as we want cheap & quality VR, that isn't going to happen overnight.

On the subsidy - no company in their right mind would eat that big of a loss per unit. They probably aren't making much profit (if any) on the hardware at $600! It isn't sound business practice to be such a gigantic loss leader with competitors snapping at your heels and no guarantee that you'll be the product left standing after the melee.

Give it 3-4 years and VR will be ready for mass-market adoption. Until then, expect to be charged plenty for this new stuff.

I actually agree. 2020 Year of VR. Hopefully they have good linux support by then, as I don't want this conflicting with the Year of Linux which I hear is also 2020.
 
Because they made a point early on of stressing that they were aiming for the price to be in the ballpark of the dev kit prices. I think they did themselves a disservice here by not being more up front about the realities of that situation earlier.

Everything Palmer Luckey has been saying over the last few months has been "this shit is going to be expensive".

Early on was years ago.
 
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