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Oculus Rift available for preorder for $599.99, shipping in March

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So I am guessing you are interpreting this to mean it has to be under $200? LOWER cost, not LOW cost, and even then, it's all relative.
 
To be fair, if that's their cost price, then there's not much they can do about that. They should have announced the price earlier though to avoid the disappointment after all that hype.

Sony actually sold PS3 well below average market value of Blu-ray players, and it was one of the most fully-featured Blu-ray players
 
Could anyone who has successfully preordered and gotten a confirmation e-mail tell me if their order status screen tells them an estimated delivery month?

I got a confirmation email (and an address correction email...Okay...) and it doesn't have the estimated delivery month in it.
 
The Rift is sensibly priced for what its, but whether it's sensible to sell a VR headset that you have to charge $600 is certainly yet to be see.

Sony sold an HMD for $900 in 2011. It's on my desk right next to me. In almost every single way it is massively inferior to the Rift. It was bundled with nothing. Make of that what you will.

The HMD was priced as a high end luxury item. No doubt the mark up on it was high. If the manufacturing costs are so high for OR, it may just be the specific manufacturering arrangements they have are less than ideal. But I guess we'll know more when the other VR units are priced. In any case, will be interesting to see how it compares cost wise to the competition.
 
You didn't answer the question. What do you expect of them?

I just said what I expect of them.

1) Stop being defensive and prove to people its worth the price.
2) CEO, start acting like a damn CEO
3) I'll add this one, if there's a price discrepancy that people are complaining about, tell people you will either work on it or you won't to fix it.
 
I think that price is quite prohibitive to adoptance rates.

Moreover, I think that the PSVR's [almost certainly] lower price and established PS4 owning customer base, will mean many developers will need to aim their projects at the PSVR's specs. So I think there will be less PC exclusive experiences [other than porn, of course, which will be huge]. But in gaming? I think this is a potentially big win for Sony, since it means less 'feeling left out' with lower end equipment.

[disclosure - this is coming from someone who has a ps4 and might buy psvr, but wouldn't spend money on a new PC. My thinking is there are many others in my boat, especially at this price for just the VR equipment. And we know devs sometimes need to aim for the 'lowest common denominator' in order to raise odds of recouping investment and profiting].

Aside from paid for exclusives, I think you can count on most PSVR titles also coming out on PC... and just as with PC ports of 2D games, I'm sure developers will leverage the extra horse power available. Most third party developers making VR exclusive games are targeting PSVR + Rift + Vive. I don't see why that would change. If they're using UE4 or Unity, it's almost push button to get it working on all of the above.
 
With 35Million users vs the select few who can use Oculus on a gaming rig, I expect PSVR to outsell oculus. If price is cheaper on PSVR, almost guarenteed.

A device that requires $700-800 worth of hardware to use outselling a device that requires twice that? You don't say.
 
So I am guessing you are interpreting this to mean it has to be under $200? LOWER cost, not LOW cost, and even then, it's all relative.

They said time and again 350'ish was the target consumer launch price.

They backed off starting around this past October.
 
But why put a controller into the box in the first place? I bet most people with descent gaming pcs already got one. It seems unnecessary.

Microsoft are giving them a great deal on the controllers in order to associate VR (and Oculus) with the XBox brand, despite them not actually having VR for Xbox.
 
The Rift is sensibly priced for what its, but whether it's sensible to sell a VR headset that you have to charge $600 is certainly yet to be seen.

Sony sold an HMD for $900 in 2011. It's on my desk right next to me. In almost every single way it is massively inferior to the Rift. It was bundled with nothing. Make of that what you will.

The HMD is for a different market.

It's not trying to be a mass market product.
 
With each page I am still shocked that people are surprised the first consumer level VR device to ship isn't cheap.

I am even more amazed people assume the price will never drop on the tech. I expect the technology standard to settle to around $199-$299 in a few years at the mid to low end. Higher end units will still be around the $499 to $599 mark.

It's not that shocking that people are surprised, if you consider that the company themselves said not even a year a go I think, that it would be in the ballpark of $350.

Most of the dissatisfaction comes from being fed expectations of low price, and then given a very high price.
 
I think Sony will surprise a lot of people and come in much cheaper than people are now expecting, would they really be stupid enough to attempt to go down the PS3 route again? Oculus will do just fine for preorders but the question is how long it can be sustained, at $599 either orders will plummet fairly quickly or the price will.
 
So I am guessing you are interpreting this to mean it has to be under $200? LOWER cost, not LOW cost, and even then, it's all relative.

No I'm trying to jab at the Europe situation...he should have added to the quote "for people in the USA". He's talking about a mainstream VR launch there.
 
So...wait...I'm confused. Oculus is covering import duty in the 699 store price?

Sorry if this has been cleared up already. Is it possible for them to be covering VAT and not custom duties? I thought that wasn't possible, because some countries apply VAT when applying custom duties too.

Very messy if custom duties aren't also included here.
Well... this clearly states they are covered and included in the price.

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Some members have been worrying over country of origin in terms of shipping, so I was just pointing out how things can be shipped with duty paid by the seller, not the recipient at the door so they don't have to ship to you from within the EU for you not to get charged.
 
Phew that's expensive.

Makes me fear the PSVR price, the one I care about. Expecting 399$ for the lowest SKU now which I think is too expensive :-/
 
Mine showed the price and shipping costs on the confirmation screen, but on the order history it looks like Venfayth's screenshot. I know three other people with the same.

Yeah, my order history screen shows everything correctly. Could just be due to the mass of orders processing.
 
So if there's an "Oculus Rift Store" that you access content on for the Rift, but Luckey has said it's an open platform, I'm assuming that means you're not locked into the OR Store for the content you want to use on the headset? Or is it going to be a situation like the PSVR where you can only run content Sony sells/allows?

If the headset is locked to their own ecosystem, I'm 100% less interested in the pre-order I have in. I want the Wild West of VR to be wild, not some watered down iOS store where only content approved by The Man is available.
 
correct me if I am wrong but you still need a good enough PC to run games, right? if so then the cost will be more than $600 for new comers that are not into gaming PC. I am really doubting that next gen will be the start of VR machines, maybe the one that follows

Why would someone who is not into PC gaming be in the market for a $600 device that is for now geared towards PC gaming?
 
Microsoft are giving them a great deal on the controllers in order to associate VR (and Oculus) with the XBox brand, despite them not actually having VR for Xbox.

I was thinking this as well. I was wondering if it was possible MS might even be subsidizing the OR somewhat in exchange for OR allowing them to pack in the controller.
 
smartphones took a while to take off, samething with tablets, HDTV's, Bluray, DVD, VHS, etc

VR is going to like the early days of 3D accelerator/sound cards all over again. Alots of API lots of devices and lots of fast moving tech.


Also Oculus rift is cheaper then tack I use for my horse.
 
And to think that price is without the touch controllers lol.

This should help people put Vive's price into perspective. Vive ships with its controllers and two mounted cameras. Damn Vive is going to be like $899 at minimum.


Wow! Didn't think about this. The Touch controllers will probably be $150 or more.
 
The HMD was priced as a high end luxury item. No doubt the mark up on it was high. If the manufacturing costs are so high for OR, it may just be the specific manufacturering arrangements they have are less than ideal. But I guess we'll know more when the other VR units are priced.

Sony *should* be able to make a custom display (if they even need to) for cheaper than Oculus. And PSVR is only going to contain one display. I'm sure PSVR will be a good deal 'cheaper' than the Rift, but I'm also sure it'll be *cheaper*. If you get what I mean.

Also, as someone with a PS4 camera and move controllers, I really hope they have a SKU without all that stuff. I can see a SKU for around $300 with just the headset and breakout box. But then I was $100 off the Rift price too.
 
GearVR is their low cost platform (which costs even more than a Rift if you don't own the handset) which appeals more to the masses the Rift is aimed at enthusiasts and companies.

I'm too disappointed for the price but its well in what I would expect for this type of hardware. I don't know how it could be cheaper without them cutting a lot of the tech, apart for maybe use much cheaper materials/fixed design and excluding controllers, games and remote. Even then I would guess that could only knock it down to $400.
 
Surprisingly expensive considering the pricing of the DK1 and DK2. Especially weird because people are generally used to the fact that the devkits are far more expensive than consumer products, and here's a consumer product 2x more expensive than its devkits used to be.
 
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