blastprocessor
The Amiga Brotherhood
No trade in deal for my Dk2? 

He just received a vast amount of preorders.... I think it's a tad too early to say whether he fucked up or not. It would've been nice it was cheaper, but it's better that they launch a product with confidence than one that is cutting corners all over the place to hit $350.
FIVE HUNDRED AND NINETY NINE U.S DOLLARS
$599 at a minimum on launch = Dead on arrival.
This platform is going nowhere.
If you think everyone wanted an iPhone when it first came out you'd be wrong. Apple had to drop the price like a month after it came out because sales were not where they expected and there were a lot of skeptics. It'd be revisionist to suggest otherwise. It took a few years before smartphones had the kind of mainstream acceptance we are seeing now.
Did they say when the backers get theirs?
These things might have a wider appeal and market now, but not when they were first introduced. You are telling me that when the VCR came out people all thought it was a revolution and that everyone wanted one?? You do remember that people said the PC was a niche product and they would never be smaller than a room right?
What show is this from?
I can listen Kaz's laughing so hard. And I live in Spain.
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ONE THOUSAND FOUR HUNDRED AND NINETY NINE DOLLARS! (*)
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(*) the new five hundred and ninty nine dollars!
ONE THOUSAND FOUR HUNDRED AND NINETY NINE DOLLARS! (*)
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(*) the new five hundred and ninty nine dollars!
600$ is the cost of a nice gaming, 4k, or 21:9 1440p monitor. It's not that absurd for the enthusiast market. I'll definitely be sitting on the sidelines until Valve makes a move though.
He's channeling his best pal, Adam Orth.US price seemed high enough, EU price is laughable. Wow.
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Normal people? Im sure "most people" would be a better fit there.
My point is that the cost of adding rift support to a suitable game is low. Support will be just fine.
Plus, VR support in suitable games will only drive sales. Dirt Rally isn't going to lose a single sale because they added VR support. They've certainly gained sales because of it though. I mean, hello! I'd have never have bought it otherwise. I'm not the only one.
Yeah, PSVR will be $399.
What a win.
LEL
If the European cost already includes the tax they will need to reflect that on the invoice so extra duty isn't charged on top of that.
For all those here whom are diving in. What's the killer application? The one experience on Occulus that can't be missed. $599 is doable for me, but I want something worthwhile on the software side. That's always key.
I'm curious, what's the estimate of how many compatible PC's are out there for this? There's approximately 35 million PS4's out there so that's the install base for PSVR.
Thanks for the explanation. So what about the Xbox One and Wii U launching at similar prices to the U.S? Where they eating the extra costs too?
I don't know about the rest of you, but I really expected them to eat more of a loss to get more units into more consumers. At $600 with nothing to show for, no "killer app", as much as I want to get my hands on one I can't justify this.
Not yet......
And still, the first wave sold out that quick.
£529.99 (£30 shipping)
most of GAF buys overpriced graphics cards and gaming PCs and that's expensive?
smh.
He said affordable around $350 before, to target mainstream by getting a product out to many many people. A fancy case, headset, Mic, controller, and remote with a $600 price tag raises many suspicions. I almost ordered it as hyped as I am for VR as its the next level of immersion I've been waiting for for decades. But even I won't with unproven hardware and support packed in with suspect items.
Will wait for Sony now, I'll get my Pascal card, then see how rift is doing in a few months.
That AMA tonight is going to be glorious.
HAHAHAHA oh Notch.
$300
I agree with this for the most part. That said, I hesitate at this point to unequivocally say VR is going to succeed and eventually become mainstream simply because in its current form-factor it doesn't have nearly the universal appeal as literally any of the other products people are comparing it to.
I mean, on the one hand, I remember my dad paid ~$1000 for a Pioneer LaserDisc/DVD hybrid player (inflation adjusted that's probably $1800 today). He spent $600-$800 on an early reference Sony BluRay player. On the flip side, he didn't care about 3D when I bought a new 3D TV. And getting anyone in my family to put on 3D glasses to watch a movie was sort of cool but ultimately kind of "meh" experience.
Yes, VR is infinitely cooler. And yes, some of the enthusiasm gap for VR is partly a generational thing (consider most consumers with money to burn are over 50). Younger generations are going to inherently care more about VR because we were raised on videogames, and the two go hand in hand.
Still, I just can't help but think the - even more so than price - the physical obtrusiveness of VR gear is going to be the primary obstacle to it going mainstream, regardless of the target demographic. Smart phones are portable and useful for a million different reasons. Movie players that don't require head gear are easy and relaxing and allow, easy passive entertainment. Putting head gear on that causes fatigue/discomfort relatively quickly...and isolates you from your family...is a relatively tall order.
Don't get me wrong, I want VR to succeed badly. But I can't help but think it's got several hurdles that are going to be awfully tough to overcome if it's ever going to reach mainstream status, regardles of price (which may be why Oculus decided to launch at $600... Because they know this is nowhere close to a mainstream device yet).
If/when form factor can be miniaturized to the point that it's much less bulky or possibly doesn't even require head gear at all...well, then we're talkin. That sounds like Star Trek holodeck kinda shit. But I do believe that's the obvious direction to take things, even if it's probably a decade or more away.
Until then...I dunno. I can imagine almost no one in my fam would care past the first few "Wow!" minutes. Then it'd be, "Ok lets put a movie on the TV so we can all watch." Lol That doesn't mean VR can't be successful. I believe it will be, but I think it's intended application and form-factor prevent it from being the kind of universal device that people always compare it to.
I guess it all boils down to how we - and the companies making these things - want to define "success"....
I don't know about the rest of you, but I really expected them to eat more of a loss to get more units into more consumers.
Man, this is almost word for word the same post as posts about CDs, DVDs, HDTV, etc when first announced. (except my examples where actually much more expensive at launch)
This is clearly a SOFT LAUNCH to measure market demand mixed with the typical early adopter price mark up.
A large part of the $599 cost is likely due to low production numbers along with the fact they know they can sell maybe a few million to the enthusiast crowd. This also allows them to put it on the market sooner than later to start re-couping expenses.
The biggest problem with all of this is software support. For the install base to be large enough to support software sales the price will have to come down pretty quickly. I can also imagine the low install base of the individual VR players will lead to cross platform software development between all the VR players (makes sense).
I'm sure the platform holders are aware of this and much more, and hopefully we'll see significant price reductions within the first year or two, along with some quality PORN, to help VR penetrate the market, to get it on more peoples faces if you will, lol.
That monitor won't be considered ancient tech within a year or two.