ggs kurtsune! leaving feedback here
whenever you escape a throw you are +6 and that means your opponent can't fuzzy guard (get out of jail free), this means they are forced to guess whether you will do a mid or a throw
so your options are:
mid (beats attacking and ducking and loses to guarding)
throw (beats guarding and sidestep, loses to attack)
low (beats guarding, loses to low guard or usually attacking)
circular (beats side step, loses to guard and usually ducking)
3K (beats backdash and attacking, loses to sidestep)
pretty much anytime you block something you have advantage and it's your turn to rock. don't let people cheese you out with 2P when you have advantage, thats why 6P is so important. if you block an attack make the same choices above and make a mental note of how things work out.
remember that yellow flash is counter hit. try throwing when you CH your opponent! i freeze in my tracks when i get hit CH and im sure many other players do too.
for jacky stuff check this out:
http://virtuafighter.com/threads/starting-out-with-jacky.19241/
for akira:
http://virtuafighter.com/threads/starting-out-with-akira.18330/
lemme know if you have any questions, gg bud!