Street Fighter V Roster Discussion |Thread 2| Deal with it & place your hope for DLC

But it's not taking anything away to add it. MK9/X still had the traditional endings for each character. At least we get a fleshed out, cohesive plot with, cut scenes, voice acting and personality following the way MK did it.

But, time and budget being an issue, I understand. It just would have been nice.

I like how Blazblue's story is structured (though whether you consider it fleshed out and cohesive is simply up to you). Had good voice acting and personality. I wouldn't mind if SF made like that with some variations.
 
pls have pre-fight animations.

You'll get the canned animations every time, I'm sure of it. Any dreams of 3s-esque unique intros (or SFA-esque selectable win poses) should die this instant. I actually thought such things would be easier with the switch to 3D. :-\
 
But it's not taking anything away to add it. MK9/X still had the traditional endings for each character. At least we get a fleshed out, cohesive plot with, cut scenes, voice acting and personality following the way MK did it.

But, time and budget being an issue, I understand. It just would have been nice.

01_sfresurrection.jpg

I put lots of consolation in the fact that Capcom cares enough to allow the Assassin's Fist team to create Street Fighter Resurrection. Hopefully this will be a nice placeholder for story related content too. I hope in the future we can get stronger cross promotion between these two medias. If the content is a success maybe we can get a yearly hour update episode of content over the lifespan of SFV. The sky really is the limit and I too would prefer Capcom continue to innovate/lead instead of following.
 
It's weird to me that people put so much emphasis on the story in games. That always takes a backseat to gameplay, the controls, and how well it runs. If I want the best story in the world, I'll pick up a book.
 
There was a King of Fighters movie too some years back.
Just because it is made does not mean it will be good.
The new KoF anime, though I really REALLY hope that it will be good is far from guaranteed to be good.
Everything I see seems like it is a farmed out to China.
I would rather them wait until they have a concept and are ready to do it correctly instead of doing it to placate people who will most likely honestly not buy it and wait for Netflix or just stream it one way or another.
Some would buy it, I would love to have more Street Fighter on blu ray.
The anime market is really shakey in the US, that is just reality.
Street Fighter Resurrection will be a good start.
 
Street Fighter Resurrection will be a good start.

the first live action SF movie from that crew was already a great start. hopefully resurrection & world warriors continue that work.

it would be sweet if you could buy the movies in-game with zenny/fight money.

It's weird to me that people put so much emphasis on the story in games. That always takes a backseat to gameplay, the controls, and how well it runs. If I want the best story in the world, I'll pick up a book.

believe it or not, different people enjoy different things
 
It's weird to me that people put so much emphasis on the story in games. That always takes a backseat to gameplay, the controls, and how well it runs. If I want the best story in the world, I'll pick up a book.



This is a roster discussion that has talked about all the nuanced issues we have with these characters. Characters happen in stories. I'm not saying you're wrong Neonep, but don't assume people just don't give a shit.
 
SF has a great set of characters and I've enjoyed the couple of SF animes I've seen. It would be cool to see Capcom go all out with a full featured story mode like MK but it isn't a priority for Capcom (not saying it should or shouldn't be). I'm glad we're at least getting something a little more cohesive compared to just arcade endings. I'm really not a fan of the art that was in the tutorial though.
 
It's weird to me that people put so much emphasis on the story in games. That always takes a backseat to gameplay, the controls, and how well it runs. If I want the best story in the world, I'll pick up a book.
but nobody's asking for that? Yeah, stories in video games, lol whatever, but sometimes it is nice to have an interesting context for the world and gameplay and characters.

As far as SFV goes, I think many, myself included, were clinging onto the one tidbit in the old Ken Bogard leak (man, that feels like ancient history). But now we can see clearly that the dream been dead; hindsight and all that. Personally, I'm getting over it and am open to whatever the story mode actually ends up being.
 
It's weird to me that people put so much emphasis on the story in games. That always takes a backseat to gameplay, the controls, and how well it runs. If I want the best story in the world, I'll pick up a book.

You must miss out on some pretty great gameplay experiences.
Story should be a huge part, games are entertainment as much as any book or movie.
The best games balance story and gameplay.
I definitely understand people wanting the best of both worlds, but in this case Street Fighter V is definitely being focused on the vs aspect and not the single player experience.
Some might say that this has been happening to many games lately.
Hopefully we will see comics and other media to flesh out the story and more in characters endings and intros as well as DLC character intros and endings, and each season can chance character segments.
 
I'm not expecting miracles for the story. I'm not expecting MK storytelling and I'm not expecting a deep narrative to this game. The only thing I want is for SF to never have a story done in the same way as SF4's, if you could even call it a story. As long as Capcom never sink that low again, I could care less what they make.
 
but nobody's asking for that? Yeah, stories in video games, lol whatever, but sometimes it is nice to have an interesting context for the world and gameplay and characters.

As far as SFV goes, I think many, myself included, were clinging onto the one tidbit in the old Ken Bogard leak (man, that feels like ancient history). But now we can see clearly that the dream been dead; hindsight and all that. Personally, I'm getting over it and am open to whatever the story mode actually ends up being.

To be fair, they probably will take an increased focus on their story compared to previous efforts. Considering that previous efforts were lackluster as best, however, SFV could have a better story focused agenda just by simply existing.
 
It's weird to me that people put so much emphasis on the story in games. That always takes a backseat to gameplay, the controls, and how well it runs. If I want the best story in the world, I'll pick up a book.

The world its characters, how it functions, how it looks, its all important its all telling it story. Story , setting is way more important to games than people give it credit for.
 
If only

Problem is that they like the different camera angles so the fighters never enter in the same manner as they did in older fighters.
They can do character specific intros with camera angles too, if only the effort put into SFIV's rival battle was put into better use. Every character could have got at least two character specific intros.
 
You must miss out on some pretty great gameplay experiences.
Story should be a huge part, games are entertainment as much as any book or movie.
The best games balance story and gameplay.
I definitely understand people wanting the best of both worlds, but in this case Street Fighter V is definitely being focused on the vs aspect and not the single player experience.
Some might say that this has been happening to many games lately.
Hopefully we will see comics and other media to flesh out the story and more in characters endings and intros as well as DLC character intros and endings, and each season can chance character segments.

well this is undoubtedly the right call. for any other genre, or even for other fighting games (anime....) the story might matter but SF is all about mp.
 
It's weird to me that people put so much emphasis on the story in games.

You wouldn't have a game without story. Even if you don't think it, something about SF's story entices you to keep on coming back. If you didn't give a single shit about the story or the characters, then you'd find little reason to even be posting in this thread. Yeah sure gameplay can, in some rare cases, be more important than story, but I tend to think that one can't live without the other.
 
It's weird to me that people put so much emphasis on the story in games. That always takes a backseat to gameplay, the controls, and how well it runs. If I want the best story in the world, I'll pick up a book.

I mean, story driven interactive experiences have been one of the standout features of games for the last 30 years or so. Games can offer an abundance of experiences that people can all find value in collectively or individually, and narratives have often been cited as one of those compelling examples.

There are plenty of games, especially in the last decade, where story stands at the forefront of a gaming experience, ahead of the actual 'gameplay' mechanics. And storytellers in games have gotten progressively better at creating stories that take advantage of the unique interactive nature of the medium. There is literally a studio, TellTale Games, that has built its foundation on telling compelling stories on the back of 'shoddy' gameplay mechanics.

If anything, a solid narrative component has served MK really well in getting people invested in its world & characters, while they continue to refine their gameplay. Theres no reason giving a more casual audience a reason to become invested in the characters & gameplay of Street Fighter wouldn't be a net positive for Capcom; i'm sure the only reason they have gone to such (seeming) lengths for the narrative this time around is because they know they won't lose anything in doing so.
 
The story could be used in so many ways but I doubt they take it anywhere interesting. For example, a lot of people like Necro, and a lot of people think his look is off putting. Since this is pre-SF3, he could be in the game as Ilya, before the experiments fully progressed, and a lot more human looking.
 
One of the reasons I mained Akuma was because of his story. I loved the fact that he limited himself I'm battle hence the low health and stun. I know they technically did that for balance reasons but the fact they wrote it into his back story really really made him resonate with me ..
 
The story could be used in so many ways but I doubt they take it anywhere interesting. For example, a lot of people like Necro, and a lot of people think his look is off putting. Since this is pre-SF3, he could be in the game as Ilya, before the experiments fully progressed, and a lot more human looking.

Little ideas like this can make the experience even more memorable. Like others have said you don't lose something by making a compelling story. Many people love these small evolutions of characters. I know many people love Sagat's spiritual growth throughout the series. Sagat has a very strong story character arc. That story should be celebrated.
 
Little ideas like this can make the experience even more memorable. Like others have said you don't lose something by making a compelling story. Many people love these small evolution of characters. I know many people love Sagat's spiritual growth throughout the series. Sagat has a very strong story character arc. That story could be celebrated.

after reading SFU #1, and seeing Sagat out of the 4 Kings of Shadaloo I agree.

i hope we see him in 2017 as DLC and has a real aesthetic change to match his new demeanor.
 
It's weird to me that people put so much emphasis on the story in games. That always takes a backseat to gameplay, the controls, and how well it runs. If I want the best story in the world, I'll pick up a book.

I will never ever understand this kind of thinking. Story is important to me in games, even small little details about a character I appreciate.
 
The story could be used in so many ways but I doubt they take it anywhere interesting. For example, a lot of people like Necro, and a lot of people think his look is off putting. Since this is pre-SF3, he could be in the game as Ilya, before the experiments fully progressed, and a lot more human looking.

An Ilya cameo in story mode or something like that would be great.
 
I lurk this thread a lot. I know you guys are even more hardcore than me about these characters. I don't think you dumb a thousand hours into learning a fighting game character and don't care about his story just a little bit. I could be wrong.
 
I will never ever understand this kind of thinking. Story is important to me in games, even small little details about a character I appreciate.

Right. I don't particularly care to see a fleshed out story in Street Fighter V (in part due to cynicism), but when I was a kid I would read the heck out of the manuals for SF. I couldn't get enough. And there are a lot of people who are still that way, albeit with in-game stuff as opposed to a printed manual. Sucks we have to rely on Wiki info for obscure yet fascinating details that weren't conveyed in the best manner in-game.

My money as an 8 year old was just as valuable to Capcom as it is today, and the money from someone who wants story mode is just as valuable as the money from someone who only wants versus mode. So to say pick up a book for a story is kind of missing the point. A decent story should not cost Capcom much money to get done in the grand scheme of things (you can hire any aspiring writer and they will do a better job than has been done with the franchise historically, hell I would do it for a discounted fee).

So if it doesn't cost much to do, where's the confusion or opposition? Make the characters and the series interesting again. SF2 was more than just the gameplay, and even more than just the gameplay + sound/visual design. The characters were interesting. Nobody is going to get attached to newer characters if all they get is "El Fuerte likes to cook" or "Viper is a mom." Ultimately, if it doesn't affect the gameplay (and it shouldn't), then I don't see the problem with people wanting more story. Helps them relate to the characters and the world of SF.
 
I really don't care if SFV's story is fully 3D animated or not. I just want to learn more about the characters and see them interact. If its 2D animated with hand drawn stills, then its fine. Its all about priorities with the budget and if Capcom decided that an actually functioning online was a bigger priority than story mode, then I agree.

And even though it was fully cinematic, MKX's story was incredibly boring and forgettable.
 
I lurk this thread a lot. I know you guys are even more hardcore than me about these characters. I don't think you dumb a thousand hours into learning a fighting game character and don't care about his story just a little bit. I could be wrong.

Hardcore? Pfft.

In the 20+ years I've been playing fighting games, I'm barely a novice. I would like to change that, but I hold no illusions to my skill level.

As for your other point, some people just like different aspects of games. Some are motivated by the story/lore of fighters, others simply focus on gameplay aspects.


『Inaba Resident』;192589088 said:
I really don't care if SFV's story is fully 3D animated or not. I just want to learn more about the characters and see them interact. If its 2D animated with hand drawn stills, then its fine. Its all about priorities with the budget and if Capcom decided that an actually functioning online was a bigger priority than story mode, then I agree.

This. As long as they put some effort into the story, I'm golden.
 
It's weird to me that people put so much emphasis on the story in games. That always takes a backseat to gameplay, the controls, and how well it runs. If I want the best story in the world, I'll pick up a book.
jZ2inkj.gif


I don't think anyone is asking for the best story in the world out of Street Fighter. I feel like most people simply want one to go along with the game, in the game.

And some great games are driven by their story as the main game play mechanic. Some great games have a story that is better than the game play. How is caring about a story in a game weird?
 
I would absolutely love a full blown story mode in Street Fighter, but, like most, I understand that games aren't made with an unlimited amount of time and budget, and that the developers need to focus more on the things that are most important in a fighting game. This is why story mode often takes a backseat in fighting games.

As long as some effort is put it, then I'm happy. SFV is doing enough in that area to make me happy.
 
All I wanna know is if there's another beta. It's been a few days since that update. Could anyone enlighten me?

That last beta test was to short and riddled with maintenance downtime.
 
『Inaba Resident』;192589088 said:
I really don't care if SFV's story is fully 3D animated or not. I just want to learn more about the characters and see them interact. If its 2D animated with hand drawn stills, then its fine. Its all about priorities with the budget and if Capcom decided that an actually functioning online was a bigger priority than story mode, then I agree.

This.
 
Personally I think a story mode would be terrible on Street Fighter. Street Fighter doesn't have the cool environments, lore and cheesiness like MK does with Netherrealm enemies, Earthrealm defenders and erc. It would likely be boring and ruin characters. I prefer endings and stills as well as Rival fights and fill out the rest in my imagination by piecing the ending, rival scenes and biographies together.

I would prefer something like World Tour mode with a bit of story, or that mode in Soul Blade with unique challenges and trials that make you learn the characters and game system as you progress.
 
I lurk this thread a lot. I know you guys are even more hardcore than me about these characters. I don't think you dumb a thousand hours into learning a fighting game character and don't care about his story just a little bit. I could be wrong.

Put in enough time and all you see is rectangles and numbers
 
The LPN video has been taken down...

So did he really have the game or was it the pc hacked beta? And is no one else irritated that this might, and again I say MIGHT, show some sort of "we'll give you the game early" white list in the fgc?

I'm bored of LoL and ready to pick up a pitch fork if so. Also, I just realized since I don't live in LA anymore I cant go to a certain store to pick it up early.
 
So just like MvC3, Capcom is backpedaling from a robust story mode? Can't say Im surprised. At least they left the door open to patching it in over the year(s) but it sure is weird how little Capcom is willing to spend on their premier franchise.

Looking back at the negativity from the past few pages, I can't help but scoff at the notion that F.A.N.G is one of the absolute worst characters the Street Fighter series as a whole has known. Yet somehow:


  • Charlie, R. Mika and Birdie (now even more repulsive thanks to their V redesigns!)
  • schoolgirls (one being a bum-worshipping underaged groupie and the other having macaroni hair)
  • an American japanophile in tacky samurai armor
  • the IV newcomers
  • SFEX designs like Skullomania, Area or Blair Dame
  • Oro / Twelve / Necro
  • Bison's female split personality with a magical scarf
  • the holy trinity of Capcom USA's awesome creative input for SF II (DeeJay, T. Hawk and Cammy)
and so forth don't come to mind? That's a load of malarkey right there.

I mean its fine if you like those characters less than F.A.N.G but lets not pretend you didn't just list off a whole lot of super popular characters here (and some not popular characters too of course). There's no objective measure by which all of those characters are worse than F.A.N.G so there is no hypocrisy or malarkey going on. all you can hope is that the tide of opinion for F.A.N.G shifts once people can get their hands on him. If not, ah well. Not every character can be popular.
 
Top Bottom