Sonic the Hedgehog social media posts 25th anniversary clip - hidden numbers inside

I'm sick of this classic shit. I have the classics if I want to play them again. Any recreation will never live up to the old games. Enough.

Sonic Adventure 3, playable Sonic, Tails, Knuckles on an epic journey with wide open 3D stages and momentum physics. There. Done. Why is that so hard??

I agree, Sonic, Tails, & Knuckles are all we need to be playable if there's going to be Sonic Adventure 3. The rest of Sonic's friends can act as NPC's.
 
people who think the Adventure titles (1, 2, Heroes, Shadow, Sonic 06) are anyhthing but awful shouldn't really comment on Sonic games.

They are poorly designed experiences that mostly got away with it's bullshit game design because they were the first genuine sonic games since Sonic CD released. The fatigue/nostalgia for the IP can make people at that time think stupid things.

They are bad games.

I can understand people thinking the Knuckles and Tails stages were bad, but the Sonic stages? They weren't bad. Could they have been better? Sure, but to call them outright bad is overdoing it IMO. They could be a bit wonky but they were still fun.
 
I just want a good Sonic game that's comparable in quality to the classics (not necessarily like the classics, just quality titles) . The Adventure games didn't nearly come close in that regard IMO, especially SA2 which has not aged well at all. As much as I loved Generations though, I don't really want a sequel to that, I feel it's better left as its own thing.
 
The best thing SA2 did was get rid of the overworld. The overworld in SA1 was oddly unsettling.

Overworlds don't work in Sonic games. He's too fast, it makes wide open areas a chore.

Anyways, Sonic Adventure 1 & 2 aren't bad games. They're very flawed games, but what works about them works great.
Aside from Generations, Colors, and Unleashed, there hasn't been a Sonic game since Sonic CD that hits the kind of highs Sonic Adventure 1 & 2 hit. Unfortunately, they also have a lot of lows.

I also have a soft spot for just how bad the story is. It's incredibly funny. Like, they've hired comic writers since then, but even they can't write something as funny as Sonic Adventure 2.
 
I agree, Sonic, Tails, & Knuckles are all we need to be playable if there's going to be Sonic Adventure 3. The rest of Sonic's friends can act as NPC's.

I'd be totally down with this. I did love the Light & Dark approach in SA2, but I say focus on making Sonic, Tails, and Knuckles all playable in a solid 3D adventure. Different gameplay styles even, but no tedious styles like SA2 had for Tails & Knuckles.

Also, random thought, but I think people underestimate the exploration value Sonic could have. You wouldn't need fast travel to get across a fast hub world because Sonic is fast. I don't think Sonic Team is a good fit for that anyway, however.
 
people who think the Adventure titles (1, 2, Heroes, Shadow, Sonic 06) are anyhthing but awful shouldn't really comment on Sonic games.

They are poorly designed experiences that mostly got away with it's bullshit game design because they were the first genuine sonic games since Sonic CD released. The fatigue/nostalgia for the IP can make people at that time think stupid things.

They are bad games.

Wow, pretty harsh. I've been a Sonic fan since I was a kid, and I like most of those games, the ones I could pass on being Shadow and 06. But Sonic Adventure DX may be my favorite Sonic game ever. But I shouldn't comment on Sonic games? My opinion is somehow diminished now?

For what it's worth, most of the people I talk to all had great fun and have good memories with Adventure DX, Adventure 2 Battle, and Heroes. They are not gamers on Internet forums. Just people who grew up with those games and loved them. I hardly think they're "thinking stupid things."
 
I can understand people thinking the Knuckles and Tails stages were bad, but the Sonic stages? They weren't bad. Could they have been better? Sure, but to call them outright bad is overdoing it IMO. They could be a bit wonky but they were still fun.
This is true. But at the end of the day those stages were a very small part of those games. Less than a third of the game not sucking didn't stop the rest of the game from sucking. They were bad games. With the occasional decent level.
 
I'm sorry? I just don't know how to react to this, since it sounds hyperbolic to the greatest degree. If I aim my control stick in a direction, and my character follows in a manageable, predicted path with the appropriate momentum, I consider that competent movement in a 3D space, which SA1 managed to do. Sure Mario 64 is still the king of 3D movement, but it doesn't hurt to get it 60%-70% right, which most 3D games at the time barely managed to do.

But I just don't think we're gonna agree though, because I consider controlling Unleashed-era Sonic in slower 3D spaces about as easy as sliding an anchor around on wheels.
Does it matter if the camera doesn't follow the movements?

Sorry, but if the camera is iffy, the whole movement is shit, no matter how responsive the controls are.

They are playable. But good? No fucking way.
 
Alright SEGA... blow my mind.

It's either gotta be something as awesome as Sonic 3 & Knuckles the Taxman vision™. Or something as stupid and ridiculous as Sonic Labyrinth 2 for the VITA exclusive.

Anything in between I won't accept. *cross arms*
 
Does it matter if the camera doesn't follow the movements?

Sorry, but if the camera is iffy, the whole movement is shit, no matter how responsive the controls are.

They are playable. But good? No fucking way.

The camera glitches up on occassion, but it's not that bad.

Again, Sonic Adventure 1 & 2 do hit higher highs than most Sonic games, but they also hit lower lows. People like the games because those highs are so good. They're willing to ignore the massive amount of lows because of them. Nostalgia does play a factor, because its easy to forget those lows. But the highs are real. You can replay them and still enjoy them. Those aren't just nostalgia. When people say they want Sonic Adventure 3, they usually mean they want the fun levels and gameplay of Sonic and Shadow's levels plus the Chao Garden, minus the occassionally bad camera and roughly everything else.
 
I absolutely loved SA1 (especially the chao gardens and exploring the overworlds) but I was also 9 when it came out. I liked SA2 as well but not as much. I know they probably wouldn't hold up without my rose tinted glasses but an SA3 with a decent story and good gameplay wouldn't be bad.

It absolutely NEEDS a Chao garden though.
 
This is true. But at the end of the day those stages were a very small part of those games. Less than a third of the game not sucking didn't stop the rest of the game from sucking. They were bad games. With the occasional decent level.

Added onto that is the fact that not every Sonic stage is a winner. The pyramid one and that space one (not the grind rails one, that's fun) are crap as well.

Adventure 4*. Sonic Adventure 3 was released in 2006.

Jokes aside, you're probably right. It had a hub world, levels, a story, and worked a heck of a lot better than Sonic '06.

Would people accept Unleashed as SA3 if it was named as such, even though it plays absolutely nothing like 1 and 2? If so, what's even the point in demanding SA3 if it's just the title people are after?
 
The camera glitches up on occassion, but it's not that bad.

Again, Sonic Adventure 1 & 2 do hit higher highs than most Sonic games, but they also hit lower lows. People like the games because those highs are so good. They're willing to ignore the massive amount of lows because of them. Nostalgia does play a factor, because its easy to forget those lows. But the highs are real. You can replay them and still enjoy them. Those aren't just nostalgia. When people say they want Sonic Adventure 3, they usually mean they want the fun levels and gameplay of Sonic and Shadow's levels plus the Chao Garden, minus the occassionally bad camera and roughly everything else.

Please... list* the higher highs for me.

Because I actually finished them and don't really remember these higher highs. In fact, anything from Generations was better than whatever Adventure series put out, even it's own stages.
 
Please... listen the higher highs for me.

Because I actually finished them and don't really remember these higher highs. In fact, anything from Generations was better than whatever Adventure series put out, even it's own stages.

Sonic and Shadow's stages, whenever they worked, were a blast. And the Chao Garden was fun. Also, the cutscenes are entertaining, though not intentionally. I agree that Generations was better too, but Sonic and Shadows' stages in Adventure 1 & 2 were really fun when they worked.
 
Please... list* the higher highs for me.

The butt rock, City Escape, the Chao gardens, the Perfect Chaos cutscene, E102, this face:

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I'd put myself in the "like the first Adventure, but don't want them to go back" camp.

Throw in the Archie cast
impossible I know
and I'm 100% in.

I hope you like Knuckles, because that roster would have more clones than the Star Wars prequels
 
This is true. But at the end of the day those stages were a very small part of those games. Less than a third of the game not sucking didn't stop the rest of the game from sucking. They were bad games. With the occasional decent level.

Yeah, that's true. While I didn't think the Knuckles/Tails stages sucked myself, they were just...kinda of ok. I like the idea behind them but the execution wasn't great. The parts I actually did like about SA2 I enjoyed so much they drowned out the, admittedly more plentiful, negatives.

I dunno, I guess what I'm mostly asking for when I mentioned SA3 is the tone, story and basic structure. 3 characters, 3 different gameplay styles, the Chao Garden and the incredibly cheesy story/OST. Generations style Sonic levels, (better) warehog style beat 'em up Knucles like someone else suggested, and uh...Tails. They could improve the mech, but I say take him out of it. Maybe make him a slower, more platform-y Sonic?

The fact SA2 is bad in a lot of places makes me want SA3 even more. I really think that 15 years later they could make a great take on the Adventure formula. Then again, my hope is fueled by how self aware the Twitter account is. I'm not really sure what I can expect from Sonic Team. Generations was really good, though, so I have some faith.
 
Sonic Adventure 3 would be a pretty surefire way to erase any interest I had in the franchise's anniversary.

Sonic Adventure 2's highest high is the first level and it's basically nothing but downhill afterwards
Said first level being literally downhill is the icing on the irony cake.

Edit: Actually glad someone beat me to that, heh.
 
Please... list* the higher highs for me.

Because I actually finished them and don't really remember these higher highs. In fact, anything from Generations was better than whatever Adventure series put out, even it's own stages.

There was a lot of good with the Adventure games despite the issues both games have:
-Level designs for the Sonic and Tails levels in SA1 (most of them, Sky Deck sucks X()
-Music in both games are amazing
-Classic games physics systems return for Sonic/Shadow in both SA1 and SA2, leading to them being a natrual evolution from the original Genesis games gameplay wise
-Amy and Gama's stages were better then expected (the former had okay level design while the latter was Sonic with a Gun....no wrong there if done well, which it was to me personally :D)
-SA2's Speed Levels are all amazing and hold up very well.
-SA2 has one of the strongest soundtracks in the franchise (though I really like the variety that SA1 has with its score)
-The Story in SA2 was decent for what it was and when it did things right (making Robotnik and major threat, Shadow's introduction and role in the game being strong, some great scenes between Sonic and Shadow) it had some great moments
-Final series of boss fights in SA2 were great

But the Adventure games had a lot of problems holding them back :(.
-Big the Cat was NOT needed in a Sonic game X(.
-Camera in both games had a lot of issues
-Lip-synicing was horrid in SA1
-Graphics/animations in SA1 do not age well
-SA1's extra characters were clear padding once Sonic's story was done (though Tails, Knuckles, and Gama were fun to play as despite issues)
-SA2's Treasure hunting stages can die in a hole X(.
-Broken Radar in the SA2 Treasure hunting stages
-Tails/Eggman stages in SA2 felt forced (mainly for Tails) and was a downgrade from Gama's gameplay in SA1
-Hated Canon's Core (Final stage in the game) in SA2
-Crazy Gadget and Mad Space have a lot of issues with the camera and gravity (the later was really bad with this)

As someone who grew up with the Adventure games as the games that pushed me back into gaming.....I love them, but I can clearly see the issues they have :(. They have bright spots but the bad elements are very flawed.

Still better then Shadow and Sonic 06 by long mile though :).
 
Sonic and Shadow's stages, whenever they worked, were a blast. And the Chao Garden was fun. Also, the cutscenes are entertaining, though not intentionally. I agree that Generations was better too, but Sonic and Shadows' stages in Adventure 1 & 2 were really fun when they worked.

Unleashed Day-time stages, Colors and Generations were the only times I actually had fun with Sonic in 3D.

Music never was a problem on the series... except some exceptions, IMO.
 
Added onto that is the fact that not every Sonic stage is a winner. The pyramid one and that space one (not the grind rails one, that's fun) are crap as well.



Would people accept Unleashed as SA3 if it was named as such, even though it plays absolutely nothing like 1 and 2? If so, what's even the point in demanding SA3 if it's just the title people are after?

I think probably. Consider how different SA1 and SA2 were. SA2 dropped the hub world completely. I don't think anyone missed the Tails/Eggman and Knuckles/Rouge levels, so I'd say yeah it'd have been fine. I still maintain that replacing the Werehog with Knuckles would've been a bit better received (a Werehog just made people laugh at the same).

I'm also one who doesn't believe Unleashed was really a bad game, just that it was weird for Sonic to suddenly be slowed down as this weird creature. Again, replace that with Knuckles, it'd have made some more sense (Knuckles is stronger than he is fast).
 
I want Sega to pay for some top tier sonic music.

Generations was nice, but it served as a greatest hit compilation. Get the people that wrote Sonic Boom, all of Sonic R, etc.... and knock it out.
 
I said decent, not good or great :l. For a 'serious' story, it was done a hell of a lot more better here then say, Shadow the Edgehog and Sonic 06.

It wasn't even decent. If the best you can say is "This shit doesn't stink as much as these bigger shits" that's not much. It was junk that I'd expect from a 13 year old writing fan-fiction. It has ZERO good points. And makes even less sense. (Why did Gun attack the Ark? Was Gerald already planning to destroy the world? I thought he did that because of the Gun attack. why did he need an "ultimate" life form? and so on and so forth.)
 
I think probably. Consider how different SA1 and SA2 were. SA2 dropped the hub world completely. I don't think anyone missed the Tails/Eggman and Knuckles/Rouge levels, so I'd say yeah it'd have been fine. I still maintain that replacing the Werehog with Knuckles would've been a bit better received (a Werehog just made people laugh at the same).

I'm also one who doesn't believe Unleashed was really a bad game, just that it was weird for Sonic to suddenly be slowed down as this weird creature. Again, replace that with Knuckles, it'd have made some more sense (Knuckles is stronger than he is fast).

See, people keep saying this and I don't think it'd be true at all. I mean sure, you'd lose the ridiculousness of a Man-Hog, but I highly doubt people would have been any more impressed with the gameplay. I think the ridiculousness of the concept is only the tip of the iceberg with why people think the werehog is bad. It's how slow and generally bland he is, especially in direct contrast to the fast day levels. All you'd be doing is changing "ugh another slow werehog level?" into "ugh another slow Knuckles level?" Maybe if the gameplay was good, the character wouldn't even be *as much of a joke. Nobody's laughing at Link turning into a wolf, after all.

Agreed. As bad as it is, it's the only one that actually 'feels' like it's properly told.

The fact that we all thought Shadow and the moon blowing up were super badass when we were 12 has to give the story some credit.
 
I'd like to think that Sonic Team has developed enough self awareness to recognize that SA2 and the three games immediately following it are all godawful variations on the same basic formula and they shouldn't venture down that road again no matter how much some of the fanbase keeps begging them to.
 
Maybe if the gameplay was good, the character wouldn't even be a joke. Nobody's laughing at Link turning into a wolf, after all.

Werehog was a joke literally the instant everyone saw him, especially since it was just after Shadow and 06 so people assumed it would be played all edgy and grimdark instead of as basically a joke
 
I think probably. Consider how different SA1 and SA2 were. SA2 dropped the hub world completely. I don't think anyone missed the Tails/Eggman and Knuckles/Rouge levels, so I'd say yeah it'd have been fine. I still maintain that replacing the Werehog with Knuckles would've been a bit better received (a Werehog just made people laugh at the same).

I'm also one who doesn't believe Unleashed was really a bad game, just that it was weird for Sonic to suddenly be slowed down as this weird creature. Again, replace that with Knuckles, it'd have made some more sense (Knuckles is stronger than he is fast).

No, then we would get more complains by the fans who keep saying remove Sonics "friends".
 
Werehog was a joke literally the instant everyone saw him, especially since it was just after Shadow and 06 so people assumed it would be played all edgy and grimdark instead of as basically a joke

Yeah, that was probably a stretch. I can certainly said those were my thoughts when I was keeping half an eye on Sonic around that time.
 
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