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The Division Beta Thread: Make Manhattan Great Again

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Does ps4 has the same horrendus screen tearing the xbone version has?

Do you need to watch video replay from a capture card in slow motion to see screen-tearing? I'm being serious here.

I've spent many hours in The Division alpha & beta, and I've yet to notice any glaring issues. I've seen still capture examples of screen-tear from other games, but I've never actually noticed it while I've been playing any game I've ever played.

Can someone tell me what to look for? How can I actually catch it with my own eyes? I would genuinely like to be able to spot it for myself.
 

Klyka

Banned
This is really neat. I didn't know it went to that level.

How persistent is it? Does it fade out while you look at it? Can you walk away from it, come back, and it's still there?

I think if you leave a certain distance and basically enter a different "zone" it disappears and goes back to normal state.
 

Theorry

Member
If you are Darkzone level 12. Buy the yellow shotgun or assault rifle from the saferoom vendor in the darkzone. Those are beast.
 
Darn im still on level 9 dz,i feel like i could be going alot faster if i team up but i tried once and got insta fucked the moment i got loot.

Hunt down and kill any rogue agents you see. Get a good chunk for that.

On console, how do you bring up your consumables menu to pick explosive bullets etc?
 
How do you cancel a grenade toss? Whenever I equip one to throw and decided not to, I'm forced the throw it. Nothing seems to work unless I'm missing something obvious.

Great game so far though, love the weather system. The blizzard like snow at times is amazing.
 

BioHazard

Member
Still dont understand what you are supposed to extract in the DZ? Are there supposed to be things to pick up in the contamination zones? They are always empty...
 

JambiBum

Member
So one thing I couldn't really find when I was playing, but where do you get/find dark zone keys? Do you just find them in the DZ like other loot or do you purchase them from a vendor?
 
For example, I saw a group of 3 Rogues down the street. My group decides to pursue the Rogues. While OTW, we see a non-Rogue walking around, and someone in my group calls out to not attack this neutral player. We pass him, and he shoots the member of my group who is further behind and kills him before the rest of us can turn and help. An indication that this player goes Rogue frequently would be nice.

Approved.
 
Hoping for some kind of rep system separate from Rogue status for DZ. I should be able to look at a guy and see if he has a high rate of going Rogue or not, so I know whether to watch him cautiously, help him if others attack him, etc.

For example, I saw a group of 3 Rogues down the street. My group decides to pursue the Rogues. While OTW, we see a non-Rogue walking around, and someone in my group calls out to not attack this neutral player. We pass him, and he shoots the member of my group who is further behind and kills him before the rest of us can turn and help. An indication that this player goes Rogue frequently would be nice.

Another example: Two players are battling just inside of the DZ entry point. One is Rogue because he attacked first, but maybe he just got ganked a minute ago and is going for the retaliation kill. In this case the original offender no longer has Rogue status, and the retaliating player does. Helping the non-Rogue seems right, but you're actually punishing the innocent bystander who was ganked and now wants revenge. What if you attack the Rogue, and the original offender turns on you?

Some sort of rep system which gives an indication of how often a player goes Rogue would be helpful. Keep the window to the last 7 days (for example), and you give someone the chance to turn over a new leaf and drop their rep if they so choose.

Nah, the tension would be all but drained with such tracking info so readily available. That's what DZ is, a risk/reward zone that leans heavily upon that uncertainty of having to be in close proximity to potential foes and friendlies. Your suggestions would basically change that completely. Let players have reputation by name and remembered deed.
 

Ryuuga

Banned
Quick Impressions:

- Aim-assist is incredibly generous, hard snap when aiming
- Cover system can feel a bit clumsy at times
- DZ is great and will likely be where most players spend their time
- PVE is a snoozefest (Main missions et al) It is however nice for getting you used to the game. (Personally, I feel you'll have a miserable time with Division if you plan to play solo exclusively)
- Some nice options available for team-oriented play (timed marks, fast travel to friends)
- Well-detailed and visually good for what it sets to accomplish.
- I feel like too many different icons are represented on the map and clutter up your Mini/Full map as a result. An issue I feel permeates through most Ubisoft titles. (Yes, I know Massive developed it.)

Bugs encountered:


- Mission paramaters/ Player Icon positions not updating
- Squadmates shown on the mini map but not physically in the game world
 
That's what I want to know too, because the PS4 version looks like an PS3 game. I'm not even joking.

YQk4LD7.gif


Please tell us more.
 

Ethelwulf

Member
Some thoughts after 3 hrs. There is a lot of things going on at the same time in this game. Pve is fun but is confusing to follow the storyline sometimes. Dark zone is fantastic but I can already see people exploiting already. They wait for you in the extraction zone and kill you. Repeat. That's my only concern. Otherwise feels tremendously smooth and I like the leveling up system. Graphics are really good (ps4), but not ridiculously good.
 
The game is pretty fun to play, especially when you think of it as an RPG with guns instead of a shooter with a leveling system.

I'm super impressed by how satisfying the gun sounds are and there are always little things here and there that just add so much to the game. I was replaying the hospital mission and pitched a grenade which then made a secondary explosion happen and a chair just flew at me spinning. It was awesome!

oymIDVp.gif

Surprised that no one responded to this. Because it's AMAZING.
 

Yibby

Member
Anyone else having problems with 144hz gsync monitors ? In fullscreen the refresh rate is jumping between 90 and 144hz while i have 40 fps. In borderless window mode i can only select 60hz.
 

Listonosh

Member
You've seen all three, any noticeable differences between PS4/Xbone?

Ah sorry I saw this so late. I honestly can't remember because I only had access to the XBO version yesterday and only the ps4 version for the rest of the weekend. I remember being really impressed with the XBO version, but also impressed today when I booted up the PS4 version. To clarify, I'm not the biggest graphics snob, so honestly how the game looks wasn't a selling point to me.

I will say that 60fps though on PC is rather glorious. But, again, not a selling point for me.

Gunplay is severely mediocre.Take cover,aim,R2.This plus not recoil and bad AI...not good sensations for PVE.Lets see PVP.

Are we playing the same game? All the guns I've used thus far have recoil. In fact, that's one of the things that makes getting those consecutive shots a lot more challenging.
 

Macrotus

Member
So I suddenly see people with red skulls and also IDs on top of their heads.
I guess this is the PvP feature?

But they were friendlies a few seconds ago and I didn't attack them.
Just observing from distance.
 
What are we seeing? Why is this special?

Usually at those angles where the camera is pointed perpendicular at a parallel wall, you cannot have real-time reflections that are cheap. SO you would get a watch dogs situation where it is just a static cubemap in most modern engines.

This is an interesting trick is all, and I have not seen it before.
 
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