Street Fighter V Beta IV Thread: Jan 30-31

I'm awful at fighting games, I'm awful at Street Fighter.

I had a match that was really laggy, moves I didn't even input flying out and multiple moves countering each other.

Then towards the end of said round I somehow dodged Ryu super into my ultra (Cammy) and won the round. I got so hyped I'm ready to be all in on SF5.
 
Boggles my mind people will rage quit in a beta :(
Fought a Ryu earlier that had an 18 win streak, expected the worst to happen to me, turns out he was distinctively below-average. Right as I'm about to beat him, he quits.

It's plenty sad to deliberately disconnect during a closed beta, but it's another thing entirely to stoop that low to boost a pointless number.
 
NetKode when it was good was really good but when it was bad it was teleport city

And sometimes it would switch between the two states randomly
 
I've been playing all weekend and out of maybe 200 or so matches I've only MAYBE gotten around 7-9 laggy matches, and I'm in Australia.

I've been following the thread as much as anyone, and it seems like there are more people having good matches than their are people having bad matches. At the very least, the bad matches don't seem to be consistent for most.

The netcode still clearly needs some work, but at least on my end things were smooth 80-90% of the time.

The netcode has been just fine for me personally, can't complain.
I'm not saying every match is a teleporting mess, but I see jitter here and there that makes it impossible to enjoy. Just tiny blips of rollback. This isn't even half as good as Skullgirls.
 
I remember trying Super Street Fighter IV a couple years ago and feeling very overwhelmed. I love Street Fighter II on the other hand. Just wondering if this is by any chance more accessible?
 
I'm not sure how people are getting so high, but maybe I'm just inconsistent

I remember trying Super Street Fighter IV a couple years ago and feeling very overwhelmed. I love Street Fighter II on the other hand. Just wondering if this is by any chance more accessible?

What did you find inaccessible about SSFIV?
 
I'm not saying every match is a teleporting mess, but I see jitter here and there that makes it impossible to enjoy. Just tiny blips of rollback. This isn't even half as good as Skullgirls.

Yeah there's a nervous twitch to the movement sometimes. It happens much more frequently than I'm comfortable with.
 
Man all this talk about you guys in the 1000's made it my goal to reach the 1000's tomorrow.

I'm doomed to be always around 1000 at this point. Every time I get to like 1400 I lose that 400 somehow. I should really just quit when I'm on top but winning only makes you want more.
 
I'm doomed to be always around 1000 at this point. Every time I get to like 1400 I lose that 400 somehow. I should really just quit when I'm on top but winning only makes you want more.

I'm probably going to hover around that range as well

I always run into a 2-3K player after getting 1000 and then go down
 
Not such a good player myself but some tips I guess

St. mk da god button

St. Hp da god button with armor when people start counterpoking

Know his anti-airs: St jab, Cr. HP, Lariat. You can get away with St. HP sometimes but it's not recommended. Also Lariat has no invincibility in this version so use it for it's hitbox, not invincible properties.His other normals reach far, so you can potentially anti-air with other things like cr; mp but those are the best.

EX Running Bear Grab (360 Kicks) when you know they'll hit a button or throw a fireball. Don't really use it outside of that and reversal on wakeup if they pressure with a HP or HK for crush counters.

Block a lot more bc his SPD has 5 frame startup and he has no invincible moves now lol

Yeah I did notice that pretty much the only invincibility he has is to projectiles lol.

RN I'm mostly just poking with his good normals and landing SPDs and supers whenever possible, either as a punish or after sLK. I assume pretty much all damage I do is gonna be from that and poking, almost no combos?

Also I have no idea what to do with his V-Trigger outside of catching people off guard with it and then landing a sHK after it >.>
 
I'm not saying every match is a teleporting mess, but I see jitter here and there that makes it impossible to enjoy. Just tiny blips of rollback. This isn't even half as good as Skullgirls.

Ah, that's what you're talking about. Yeah, I've noticed that too and it can get really annoying.
 
I remember trying Super Street Fighter IV a couple years ago and feeling very overwhelmed. I love Street Fighter II on the other hand. Just wondering if this is by any chance more accessible?
Yes.

Overall design is more focused / condensed than IV + lower barrier of entry with the tightest combos 'only' being 3 frames (big difference) among other things.
 
Yeah I did notice that pretty much the only invincibility he has is to projectiles lol.

RN I'm mostly just poking with his good normals and landing SPDs and supers whenever possible, either as a punish or after sLK. I assume pretty much all damage I do is gonna be from that and poking, almost no combos?

Also I have no idea what to do with his V-Trigger outside of catching people off guard with it and then landing a sHK after it >.>

Things I forgot:

Crush Counter St. Hp >> Dash up HP SPD. Learn and have it on deck in all potential oki/pressure situations. DP? Bait and CC into 300+ damage. Buttons on wakeup? CC into 300+ damage. Backdash? The same. This is Gief's shit right here.

But aside from that and cancelling his normals into Super, yeah, Gief isn't a combo monster. I've been trying to figure out what goes into what and have come up with some cool reset type things but no real combos yet even with counterhit.

Headbutt knocks down airborne enemies. If you think they'll jump on wakeup to avoid just getting CC'd to death use headbutt. I suppose you can AA with it for a quick oki situation but I've only seen that work once, by accident. It also cancels fireballs. so you can use it to avoid taking tons of grey damage against projectile characters while getting in if you don't want to jump/block/lariat. Make sure you have the timing down though.

Parry is good. It has two timings I think. If you just tap it he parries one hit and there's some recovery so it's not 3s like; you will get counterhit if you only parried a light or some medium attacks and then tried to follow up with something. But I don't think he's usually unsafe enough to be hit. Or you can flex on em by holding it down and he does this flex after a certain period of time (not really sure how much). All I know is that the flex will come out sooner than parry > normals sometimes so it can be good to keep in mind as it will counterhit/stop things in situations where tapped parry wouldn't. Also the flex cancels into super for tasty damage for some reason so there's that.

Air SPDs are awesome. You have to know they're going to jump and pre-emptively 360 to react to them, but it is v good for people who like to jump or air-to-air if you can do it consistently. EX has invincibility too so you can grab a lot of things. Normal Air spd's have a height limitation, but EX SPD doesn't. You can hit them with EX just as they're starting to rise off the ground, if you make the right read. All SPDs are like normal ones, in that they leave you with a ton of recovery both in the air and when you hit the ground.

Also, if you have meter, you can EX Air SPD after V-trigger.

Normal Running Bear Grab (light kick version) can be used if you condition them to block, but only in certain scenarios.

Aside from that, generally Gief in this game seems to just want to walk people down to the corner with his good normals and keep them their with oki pressure and anti-airing attempts to jump out.
 
Can someone give me a quick rundown on Nash his bnb?
Now I'm just using cr mp xx SS after a jump in or ex TA after a hp crush counter.
 
Good lord.
I'm so bad.
Started again with Dhalsim and couldn't do anything, lost everything against the simplest tactics.

Switched to Birdie and I'm having a much better time, I feel like I can actually control space much more and I'm winning more than half of my matches.

I'm playing so lame, however.
All I do is block block block and then either punish or just poke with Hp, Mk and Mp with cr.Mp locking jump-ins down and the occasional Bull Revenger to catch people that try and flee or a lp Bull Head for people that spam rushing moves.
The Hanging Chain is basically never really seen (although I should try and implement it for people that wiff random DPs from half a screen away instead of doing nothing), the Killing Head is a pipe dream.
Once in a while (actually quite a bit more than once in a while) I just tilt and lose rounds that I was having an easy time with by just pressing too many buttons.

I mean, I don't have anything against this style in general and I'm learning the stuff I can and can't get away with, but at the same time I feel like I really need to try and implement some stronger punish than just throwing people when they get impatient and rush at me and I'm not even attempting to. To be fair, I'm not even sure what said stronger punishes could be, and I can't land a link to save my life.
Birdie is definitely a smoother introduction to Street Fighter V to help learn the ropes with for a Dhalsim-esque style. Significantly higher health pool allows for more mistakes, higher-than-average reach helps teach you how to zone and they both share the trait of needing little in the way of combos to be 'viable' with. A few similar weaknesses too. I used him as well to acquaint myself playing against several characters as well as V's general flow, and now I'm usually doing quite alright for myself on Dhalsim because of the lessons I learned through him.

Wouldn't worry too much about playing passively and reacting to screw-ups though. A lot of players in the lower rankings have no real train of thought and often destroy themselves.

I initially thought v reversal would be really useful, but I'm just not really seeing it now. Most combos are too short to really consider using one.
I'm guessing it depends on the character. V-Reversal has been bailing me out so much as a Dhalsim player when I consciously forego V-Trigger usage (when facing heavy aggression) in favour of a relatively frequent 'get off me' tool, with how often he gets to refresh a single bar. Struggled to barely reach 1100 LP on day 1, but I topped off at 2100+ LP on day 2. Whilst learning an arcade stick for the first time.

Not that the ranking system is wholly indicative of skill all things considering, but I'm treating it as a sign of progress nonetheless during the beta.
 
I'm not saying every match is a teleporting mess, but I see jitter here and there that makes it impossible to enjoy. Just tiny blips of rollback. This isn't even half as good as Skullgirls.

Yeah there's a nervous twitch to the movement sometimes. It happens much more frequently than I'm comfortable with.

Yup, I'll back this up. Well, maybe not the "impossible to enjoy" part.

Still better than SF4, but GGPO this is not.
 
So any Laura's have any good followups to a vskill crush counter? Like there doesn't seem to be anything really you can get, at least at the ranges you should be doing it at.

Overall I'm seeing the light on her wheel kick. Do a back v-skill then wheel kick to punish if they stuck out a limb.
 
I initially thought v reversal would be really useful, but I'm just not really seeing it now. Most combos are too short to really consider using one.

It's all about getting out of that pressure. Having it lower the stun bar is also insanely useful.
 
I remember trying Super Street Fighter IV a couple years ago and feeling very overwhelmed. I love Street Fighter II on the other hand. Just wondering if this is by any chance more accessible?

No such thing as an easy or difficult fighting game. Only strong and weak competition.

Execution is pretty easy this time around, but that also means it's one less thing for the opponent to worry about as well.
 
Can someone give me a quick rundown on Nash his bnb?
Now I'm just using cr mp xx SS after a jump in or ex TA after a hp crush counter.

The two combos I'm getting the most mileage out of are standing LP -> st MP -> Sonic Scythe, and cr. MP -> cr. MP -> SS. For bigger damage, you can do cr. HP -> back MK -> SS.
 
This is the first time I'll ever go into a Street Fighter choosing Sim as my main. Man, he's incredibly fun.

Anyone with tips on how to reliably teleport behind for a combo? I have seen Arturo do the teleport behind, j.FP, cr.FP, MP yoga flame combo with perfect consistency, but I don't think I've pulled it off more than once.
 
This is the first time I'll ever go into a Street Fighter choosing Sim as my main. Man, he's incredibly fun.

Anyone with tips on how to reliably teleport behind for a combo? I have seen Arturo do the teleport behind, j.FP, cr.FP, MP yoga flame combo with perfect consistency, but I don't think I've pulled it off more than once.

If it's like SF4 he's probably tiger knee'ing it. Not sure how that is done precisely though
 
If it's like SF4 he's probably tiger knee'ing it. Not sure how that is done precisely though

I've had minor success tiger knee'ing it. Maybe 1/4 attempts works. I suppose it's just an odd execution issue that practice will solve in time.

Still, really love Sim here. Shocked by that, I usually can't stand playing him.
 
most my matches have been smooth especially when playing against people from America. Had a few match with people from England and France was allright for most part. Surprisingly i had more lag when playing against people from Canada. Some of them teleporting all over the screen. I am in NYC so Canada should not lag this bad.
 
Overall some jitteriness, some solid matches, a handful random DCs. A couple of terrible matches. Definitely doesn't feel as overall solid as some games, but when it's on it's on.
 
What if a game only allowed you to play once a month like this? It kinda makes it pretty exciting, as if it's a significant event.
 
Overall some jitteriness, some solid matches, a handful random DCs. A couple of terrible matches. Definitely doesn't feel as overall solid as some games, but when it's on it's on.

I've had matches spanning from Atlanta to LA that were perfect, so I figure most matches that take place on the same continent ought to be good.

Hopefully there are more options to tweak this stuff on the user end in the release version, but considering that they've never put something like that in the betas for testing, I'm kind of doubtful. =/
 
What did you find inaccessible about SSFIV?

For serious?

Completely impenetrable, more like.

I'm someone who's pretty good at games generally (eg top 1% Destiny kd), but after several concerted efforts to get into SF in 4 I failed miserably.

With most games, the more you play the better you get, but I never found this in 4. I plateaued early and from there it was just like slamming my head against a brick wall.

By the sounds of it, 5 is much more geared towards the likes of me so I'm hopeful this'll be the in ive been looking for.

As God is my witness I'm going to get good this time.
 
For serious?

Completely impenetrable, more like.

I'm someone who's pretty good at games generally (eg top 1% Destiny kd), after a concerted effort to get into SF in 4 I failed miserably.

With most games, the more you play the better you get, but I never found this in 4. I plateaued early and from there it was just like slamming my head against a brick wall.

By the sounds of it, 5 is much more geared towards the likes of me so I'm hopeful this'll be the in ive been looking for.

As God is my witness I'm going to get good this time.

You can break plateaus with help from others. If you have trouble here, don't be afraid to ask for advice here (or rather the thread for SFV that will be up whenever)

Fighting games are definitely among the hardest games right now, so it is tough, yeah.
 
You can break plateaus with help from others. If you have trouble here, don't be afraid to ask for advice.

Thanks man.

I've subscribed to the n00b thread and have embraced the Youtube tutorials, so I'm more hopeful this time.

If there's anything in particular Ill def ask.
 
Oh man, my friend fought Tool Assisted and as I'm going to watch the replay even that's all fucked up. Shows him as a level 0 karin, then the saved replay showed it as ryu vs. ryu with no names displayed.

His inputs are hilarious to see. Lights up the screen at rapidfire pace for every move.
 
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