Street Fighter V Beta IV Thread: Jan 30-31

My problem isn't that being knocked down puts me at a disadvantage.

It's that as Mika I'm put at a disadvantage where I have zero option other than turn into a punching bag.

Dunno what character you play, but I'm guessing you dont litterally block 100% of the time? Probably do the occassional dp or ex move when the opponent is getting a bit to predictable with stuff a dp could easily punish, no?

I haven't settled on a main yet. When I have an invincible reversal? Sure I'll occasionally use it. Knowing that's not a universal option and that it can get me bodied if blocked as it should. When I don't? Yes, it's tech or block. Those are your options. Both carry risk, which is normal. Hell you can jump if you're expecting a command grab, but meaties will hit you. This isn't a problem, this is how it works. This isn't a Mika thing. Invincible reversals are the exception rather than the rule in this game especially if we're talking meterless.

You're literally complaining about having to resort to universal options for defense. Just because they don't lead to immediate damage doesn't mean they don't exist.
 
Ok, last match. I need to practice a lot more against Zangief. I don't get as much damage as I should when I have the opportunity.
 
I finally got to play the beta today for the first time and I'm trash. Granted not being able to go into training mode along it being the first time I've actually played SF5, it was to be expected.

Ken and Cammy are fun as fuck but Laura and Mika absolutely kick my shit in, and laggy Bisons are fucking unreal. Hopefully when the game drops, I could get a few games in with FGC GAF, SF5 was hella fun for the 3 hours I've played.
 
You know, the best and the worst thing about being a newbie is the adrenaline rush. I can't remember the last time a game really got my heartrate up, but this does it. Pretty cool, even if it donks my execution. :D
 
Yeah that's who he was playing. Got too cocky after blowing him up in the first round. Tsk on me.

Exactly what happened to me. Easy first round, lost the next two. He was just seeing what we were capable of first, so he can exploit our habits later
Guys, I seriously doubt that was Mike Ross lol. I've never seen him use that name when I saw his past screennames (one of which was Vermilion).
 
I can do Dhalsim's BnB combo from SF4 just fine, but for some reason I cannot consistently do j.fierce db.fierce mp.flame combo 100%. I wonder if my muscle memory is fucking me up.

maybe you should be pressing df.fierce instead there

it's a lot more easier to roll into a yoga flame motion that way

OH lmao, that's right, I completely forgot that db.fierce is only necessary in SF4 hahaha. Will try that in a few minutes.

Yep that helped.

:P

Thanks friend :)
 
I dunno, even though there aren't Ultras in V I've still gotten bopped because someone landed a huge combo into Critical Art and my health was around half health. That seems pretty comeback mechanic like to me. The damage in this game makes comebacks pretty likely even if you could argue if it takes skill or not. Hard to say at the moment, it's just not as obvious as it was in SF IV.

Attacks do damage when they hit is not a "comeback" mechanic.
 
I just fought a Gief that only attempted 1 normal throw... and whiffed it. Huh.

Well, extension or not, I think I've had my fill of SFV for now. I've been playing pretty sloppy today so I'm just gonna go out on a high note, with 1001 LP, low sodium levels, feeling good overall about the game and about Nash. I didn't expect to fall in love with him the way I did, but his moveset ended up fitting my playstyle almost perfectly. For the most part I felt like I was winning with competence, as opposed to pulling out bullshit from familiarity (Ryu/Ken) or relying on the lack thereof (Birdie/Rashid). Repeatedly stuffing opponents then getting a Crush Counter is one of the greatest joys this game has given me.

Only two more weeks until release... I can already feel the hunger returning.
 
I finally got to play the beta today for the first time and I'm trash. Granted not being able to go into training mode along it being the first time I've actually played SF5, it was to be expected.

Ken and Cammy are fun as fuck but Laura and Mika absolutely kick my shit in, and laggy Bisons are fucking unreal. Hopefully when the game drops, I could get a few games in with FGC GAF, SF5 was hella fun for the 3 hours I've played.

Laura was surprisingly strong, but by the end of the night i got my brain around how to fight her. Kicked gief's teeth in every time i fought him. Friggin... Vega was kicking my ass every single time though.
 
Huh, laggy teleport-fests look perfectly fine in the replay. I guess that makes sense, but still...

Got a, "Server maintenance in 30 minutes" message too. Is that going to be it or will it come back up?
 
I've probably played more characters in this beta than the entire life of SF4. I pretty much avoided all the charge and mashing special characters in 4, so it's awesome to not have to cross off 50% of the cast from the get go. Even Bison is much more approachable since he has a nice combo ender that isn't a charge move.


That's to your advantage probably. Almost every Dhalsim I've played either whooped my ass, or the match was really close. It's hard to learn how to play against a character if you are facing them once every 40 or 50 games.

Opposite of me. I want more charge characters... if they change Guile and Boxer then imma be mad salty
 
Impressions after 8 hours playing Cammy on pad: once my stick arrives (hopefully not too long after launch, preferably before, Amazon!), she seems like she'll be pretty tough. Pretty honest and not much super tough mixup, but the way wake-up works in this game as well as having some strong (if not stubby) normals should make her a really solid threat.

I imagine she slides as more people learn to block her but she can still be a force.
 
I've probably played more characters in this beta than the entire life of SF4. I pretty much avoided all the charge and mashing special characters in 4, so it's awesome to not have to cross off 50% of the cast from the get go. Even Bison is much more approachable since he has a nice combo ender that isn't a charge move.


That's to your advantage probably. Almost every Dhalsim I've played either whooped my ass, or the match was really close. It's hard to learn how to play against a character if you are facing them once every 40 or 50 games.

I played one Dhalsim, ranked 15k or so (i got to 25k briefly, got my ass kicked a ton, and wound up settling in the low 30s) and he was amaaaaazing

Ken's still my go-to after all of these years, but I'll probably spend a lot of time with Karin, at least until Sakura is announced.
 
Man, I really think Mika isn't going get any love in tournament play. She seems to have a few good matches up but lack a good wakeup and crazy mix up options. Cammy seems to super easy to learn compared to something like Alpha 3 or hell even SFIV (mostly vanilla). She's a very beginner friendly character.
 
You know, the best and the worst thing about being a newbie is the adrenaline rush. I can't remember the last time a game really got my heartrate up, but this does it. Pretty cool, even if it donks my execution. :D

This game is bad for my heart.
 
I'm done with the Beta. I've played all 4 Betas briefly and I just gotta say I love this game. When I lost I feel I deserved to lose and know why I lost. When I win I feel I pushed through and took control of my enemy. The damage is this game is perfect, fights don't last too long and you feel that you can easily make a comeback but at the same time it's not overkill like SF2. The emphasis on guessing your enemy, footsie, spacing and mixups is great. It's not a combo fighter which I like, it's doesn't have any crazy technical stuff that you can't easily learn. I live the character specific V Skills and V Trigger where every character I try is like a breath of fresh air and has its own style. I think Capcom has done a superb job with the game. Although the game will be barebones in terms of content, the gameplay itself is the real meat of the game and in that it excels. I have the game pre ordered digitally as well as the Season pass. Bring the the full game u can't wait.
 
I dunno, even though there aren't Ultras in V I've still gotten bopped because someone landed a huge combo into Critical Art and my health was around half health. That seems pretty comeback mechanic like to me. The damage in this game makes comebacks pretty likely even if you could argue if it takes skill or not. Hard to say at the moment, it's just not as obvious as it was in SF IV.

Yeah I understand what you mean about it feeling similar to a comeback but I feel the difference is that if a player has critical art that means they did not use EX abilities. It also means they stayed active enough to earn the meter. It comes down to decision making. So either you also have a lot of meter saved up or you have spent it in the rounds. Using EX moves for most chars are a way to take a frame advantage to counter an opponent where you wouldn't normally have or increase damage. They are game changers and can switch the momentum of the game.

If someone feels its that simple that they are losing because the opponent is using a 'comeback' mechanic of combo'ing into CA when they are at half health then why don't they do the same? Just get your opponent to half health and save your meter for CA. But wait it's not that simple. Suddenly they will find the need to use their EX abilities and v-reversals instead of saving up for a CA.

The Ultra meter in SF4 just sat there for 2 purposes (1 waiting to be used and 2 sitting there to intimidate the opponent knowing that an ultra is available). That is why it's more of a comeback mechanic in 4.
 
Man, I really think Mika isn't going get any love in tournament play. She seems to have a few good matches up but lack a good wakeup and crazy mix up options. Cammy seems to super easy to learn compared to something like Alpha 3 or hell even SFIV (mostly vanilla). She's a very beginner friendly character.

Dude she has a reversal, alpha counter & command grabs, what more do you want? Do you understand characters like Nash, Dhalsim, & Vega have no reversals?
 
So most of all I'm seeing that I need to work on my confirms. Especially when I land a crush counter. So many rounds lost cause I left so much damage on the table.

Man, I really think Mika isn't going get any love in tournament play. She seems to have a few good matches up but lack a good wakeup and crazy mix up options. Cammy seems to super easy to learn compared to something like Alpha 3 or hell even SFIV (mostly vanilla). She's a very beginner friendly character.

Even characters with referrals aren't really using them, cause you don't really have to and it's a big risk. You have multiple ways to get up, you have v-reverals, and you're never put in a spot where you're going to take damage unless you do a reversal.
 
Throughout my entire time of playing the beta I didnt see any Giefs, Sims, FANGs, Birdies and Vegas. Rarely saw Rashid or Necalli but everyone and there mother picked Cammy, Ryu and Nash. I have no clue how the tier list is in SF5 (or if there is even one) but all character seem to be somewhat viable, consider how damage is done and scaled in this game.

Impressions after 8 hours playing Cammy on pad: once my stick arrives (hopefully not too long after launch, preferably before, Amazon!), she seems like she'll be pretty tough. Pretty honest and not much super tough mixup, but the way wake-up works in this game as well as having some strong (if not stubby) normals should make her a really solid threat.

I imagine she slides as more people learn to block her but she can still be a force.

Cammy seems hella solid, her mixups, pressure and damage are A1. Ken on the other hand...

So most of all I'm seeing that I need to work on my confirms. Especially when I land a crush counter. So many rounds lost cause I left so much damage on the table.

Agreed, I was thrown straight into the fire with the beta. Can't even use training mode to practice lol
 
Does Nash have any wake up options at all aside from block and hope it's not a grab? I've just lost like 5 matches in a row (granted they were to really high level players) because after I got knocked down once, I could do nothing against the pressure.
 
Impressions after 8 hours playing Cammy on pad: once my stick arrives (hopefully not too long after launch, preferably before, Amazon!), she seems like she'll be pretty tough. Pretty honest and not much super tough mixup, but the way wake-up works in this game as well as having some strong (if not stubby) normals should make her a really solid threat.

I imagine she slides as more people learn to block her but she can still be a force.

What pad are you using? The hori FC4?
 
Yeah I understand what you mean about it feeling similar to a comeback but I feel the difference is that if a player has critical art that means they did not use EX abilities. It also means they stayed active enough to earn the meter. It comes down to decision making. So either you also have a lot of meter saved up or you have spent it in the rounds. Using EX moves for most chars are a way to take a frame advantage to counter an opponent where you wouldn't normally have or increase damage. They are game changers and can switch the momentum of the game.

If someone feels its that simple that they are losing because the opponent is using a 'comeback' mechanic of combo'ing into CA when they are at half health then why don't they do the same? Just get your opponent to half health and save your meter for CA. But wait it's not that simple. Suddenly they will find the need to use their EX abilities and v-reversals instead of saving up for a CA.

The Ultra meter in SF4 just sat there for 2 purposes (1 waiting to be used and 2 sitting there to intimidate the opponent knowing that an ultra is available). That is why it's more of a comeback mechanic in 4.

Yeah agreed, it's not really a comback mechanic because that meter is something you earn this time around. It still just hurts when someone hits you with one hit confirm into CA and you watch your health drain in a big way. I think right now I just choke and don't press the "right" button in certain scenarios and it makes me lose the entire match which I had control over until that moment. It's definitely fair, I just makes you so salty. I can't wait to see some of the blow ups and pop offs this game will bring during tournaments.
 
Does Nash have any wake up options at all aside from block and hope it's not a grab? I've just lost like 5 matches in a row (granted they were to really high level players) because after I got knocked down once, it was over.

Super. That's it. I thought his V-trigger had invincible frames for awhile until meaties were just straight stuffing it in start up. Alpha Counter is good if you know when to use it. Other than that Nash has to block.
 
Calling it. At the end I was vacillating betwen 1900 and 2100 LP's. Really not happy with that, to be honest, but at least a lot of the losses came from trying new things.

I think the key is really going to be learning when exactly one can hit buttons after enemy combo strings.
 
Calling it. At the end I was vacillating betwen 1900 and 2100 LP's. Really not happy with that, to be honest, but at least a lot of the losses came from trying new things.

I think the key is really going to be learning when exactly one can hit buttons after enemy combo strings.
After discovering that V-Skill counters Moonsalt, I'm going to test some other stuff.
 
Super. That's it. I thought his V-trigger had invincible frames for awhile until meaties were just straight stuffing it in start up. Alpha Counter is good if you know when to use it. Other than that Nash has to block.

Hm, then I should probably learn how to do the v reversals as well as how to use quick rise/back roll.
 
I couldn't get the back roll consistently for the entirety of this beta. The only thing I didn't test was to just tap back, with no button pressed.
 
Couldn't play as much as I'd hoped but I'm glad I got to try this before relase. Netcode is not good, it is serviceable at 4 and 5 bars. The fact that we don't get frame delay info in real time in 2016 is a disgrace but it's Capcom we're talking about here so I guess following in ASW's footsteps was too much to ask for. Also, the lack of D-input compatibility is just awful considering that USFIV did support those controllers.

However, the core of the game is solid. It's the most variety among SF characters since SF III. Not just those obvious moveset differences but in approach and execution. For locals, SF V is bound to rock so I really hope that they address the controller compatibility issues and improve on the netcode over time.
 
Managed to haggle my way to only ~2600 LP :/
I wish I would have used Birdie from the beginning, life would have been a lot easier.
My attempts at learning Mika were uh....they were something else.
 
Cammy seems hella solid, her mixups, pressure and damage are A1. Ken on the other hand...

I think mixups get busted altogether by jab, but the traps and her pressure are pretty nuts once they get going. Damage is pretty high for how mobile she is.


What pad are you using? The hori FC4?

Just a DS4, not by choice. Waiting for my TES+ so it's been a little frustrating watching myself drop inputs!
 
Hm, then I should probably learn how to do the v reversals as well as how to use quick rise/back roll.
More like you should learn how to stop them from getting in in the first place. Nash has 8 different antiairs, playing him effectively is choosing the right one for the right situation & match up.
 
Dude she has a reversal, alpha counter & command grabs, what more do you want? Do you understand characters like Nash l, Dhalsim, & Vega have no reversals?

Honestly, I don't want any more. I'm fine with how Mika plays. It just she isn't as an easy character as some others. Well I don't play any of those characters so I don't know anything about them. But I know I had a hard time dealing with full screen pressure from Ryu and Dhalsim. And I totally forgot about her V-reversal.
 
Top Bottom