Exactly what happened to me. Easy first round, lost the next two. He was just seeing what we were capable of first, so he can exploit our habits later
This has happened to me too many times already, it stings real bad.
Exactly what happened to me. Easy first round, lost the next two. He was just seeing what we were capable of first, so he can exploit our habits later
My problem isn't that being knocked down puts me at a disadvantage.
It's that as Mika I'm put at a disadvantage where I have zero option other than turn into a punching bag.
Dunno what character you play, but I'm guessing you dont litterally block 100% of the time? Probably do the occassional dp or ex move when the opponent is getting a bit to predictable with stuff a dp could easily punish, no?
Yeah that's who he was playing. Got too cocky after blowing him up in the first round. Tsk on me.
Guys, I seriously doubt that was Mike Ross lol. I've never seen him use that name when I saw his past screennames (one of which was Vermilion).Exactly what happened to me. Easy first round, lost the next two. He was just seeing what we were capable of first, so he can exploit our habits later
I can do Dhalsim's BnB combo from SF4 just fine, but for some reason I cannot consistently do j.fierce db.fierce mp.flame combo 100%. I wonder if my muscle memory is fucking me up.
maybe you should be pressing df.fierce instead there
it's a lot more easier to roll into a yoga flame motion that way
OH lmao, that's right, I completely forgot that db.fierce is only necessary in SF4 hahaha. Will try that in a few minutes.
I dunno, even though there aren't Ultras in V I've still gotten bopped because someone landed a huge combo into Critical Art and my health was around half health. That seems pretty comeback mechanic like to me. The damage in this game makes comebacks pretty likely even if you could argue if it takes skill or not. Hard to say at the moment, it's just not as obvious as it was in SF IV.
I finally got to play the beta today for the first time and I'm trash. Granted not being able to go into training mode along it being the first time I've actually played SF5, it was to be expected.
Ken and Cammy are fun as fuck but Laura and Mika absolutely kick my shit in, and laggy Bisons are fucking unreal. Hopefully when the game drops, I could get a few games in with FGC GAF, SF5 was hella fun for the 3 hours I've played.
I've probably played more characters in this beta than the entire life of SF4. I pretty much avoided all the charge and mashing special characters in 4, so it's awesome to not have to cross off 50% of the cast from the get go. Even Bison is much more approachable since he has a nice combo ender that isn't a charge move.
That's to your advantage probably. Almost every Dhalsim I've played either whooped my ass, or the match was really close. It's hard to learn how to play against a character if you are facing them once every 40 or 50 games.
Oh, matches stopped being uploaded to the network I guess. None of the ones I did last evening are on there.
I've probably played more characters in this beta than the entire life of SF4. I pretty much avoided all the charge and mashing special characters in 4, so it's awesome to not have to cross off 50% of the cast from the get go. Even Bison is much more approachable since he has a nice combo ender that isn't a charge move.
That's to your advantage probably. Almost every Dhalsim I've played either whooped my ass, or the match was really close. It's hard to learn how to play against a character if you are facing them once every 40 or 50 games.
You know, the best and the worst thing about being a newbie is the adrenaline rush. I can't remember the last time a game really got my heartrate up, but this does it. Pretty cool, even if it donks my execution.![]()
I just fought a Gief that only attempted 1 normal throw... and whiffed it. Huh.
I dunno, even though there aren't Ultras in V I've still gotten bopped because someone landed a huge combo into Critical Art and my health was around half health. That seems pretty comeback mechanic like to me. The damage in this game makes comebacks pretty likely even if you could argue if it takes skill or not. Hard to say at the moment, it's just not as obvious as it was in SF IV.
This has happened to me too many times already, it stings real bad.
Man, I really think Mika isn't going get any love in tournament play. She seems to have a few good matches up but lack a good wakeup and crazy mix up options. Cammy seems to super easy to learn compared to something like Alpha 3 or hell even SFIV (mostly vanilla). She's a very beginner friendly character.
Man, I really think Mika isn't going get any love in tournament play. She seems to have a few good matches up but lack a good wakeup and crazy mix up options. Cammy seems to super easy to learn compared to something like Alpha 3 or hell even SFIV (mostly vanilla). She's a very beginner friendly character.
Impressions after 8 hours playing Cammy on pad: once my stick arrives (hopefully not too long after launch, preferably before, Amazon!), she seems like she'll be pretty tough. Pretty honest and not much super tough mixup, but the way wake-up works in this game as well as having some strong (if not stubby) normals should make her a really solid threat.
I imagine she slides as more people learn to block her but she can still be a force.
So most of all I'm seeing that I need to work on my confirms. Especially when I land a crush counter. So many rounds lost cause I left so much damage on the table.
Impressions after 8 hours playing Cammy on pad: once my stick arrives (hopefully not too long after launch, preferably before, Amazon!), she seems like she'll be pretty tough. Pretty honest and not much super tough mixup, but the way wake-up works in this game as well as having some strong (if not stubby) normals should make her a really solid threat.
I imagine she slides as more people learn to block her but she can still be a force.
Yeah I understand what you mean about it feeling similar to a comeback but I feel the difference is that if a player has critical art that means they did not use EX abilities. It also means they stayed active enough to earn the meter. It comes down to decision making. So either you also have a lot of meter saved up or you have spent it in the rounds. Using EX moves for most chars are a way to take a frame advantage to counter an opponent where you wouldn't normally have or increase damage. They are game changers and can switch the momentum of the game.
If someone feels its that simple that they are losing because the opponent is using a 'comeback' mechanic of combo'ing into CA when they are at half health then why don't they do the same? Just get your opponent to half health and save your meter for CA. But wait it's not that simple. Suddenly they will find the need to use their EX abilities and v-reversals instead of saving up for a CA.
The Ultra meter in SF4 just sat there for 2 purposes (1 waiting to be used and 2 sitting there to intimidate the opponent knowing that an ultra is available). That is why it's more of a comeback mechanic in 4.
Does Nash have any wake up options at all aside from block and hope it's not a grab? I've just lost like 5 matches in a row (granted they were to really high level players) because after I got knocked down once, it was over.
So most of all I'm seeing that I need to work on my confirms. Especially when I land a crush counter. So many rounds lost cause I left so much damage on the table.
Just played your first match?Haven't lost the entirety of the beta.
I am the one true wind god
After discovering that V-Skill counters Moonsalt, I'm going to test some other stuff.Calling it. At the end I was vacillating betwen 1900 and 2100 LP's. Really not happy with that, to be honest, but at least a lot of the losses came from trying new things.
I think the key is really going to be learning when exactly one can hit buttons after enemy combo strings.
Super. That's it. I thought his V-trigger had invincible frames for awhile until meaties were just straight stuffing it in start up. Alpha Counter is good if you know when to use it. Other than that Nash has to block.
Cammy seems hella solid, her mixups, pressure and damage are A1. Ken on the other hand...
What pad are you using? The hori FC4?
More like you should learn how to stop them from getting in in the first place. Nash has 8 different antiairs, playing him effectively is choosing the right one for the right situation & match up.Hm, then I should probably learn how to do the v reversals as well as how to use quick rise/back roll.
Dude she has a reversal, alpha counter & command grabs, what more do you want? Do you understand characters like Nash l, Dhalsim, & Vega have no reversals?
So glad the beta is extended. Venture Bros. And beta tonight. Life is fucking good.