Let's dispel this notion that Bengus doesn't know what he's doing. He knows EXACTLY what he's doing. Bengus is undertaking a systematic effort to change his artwork, to make his style more like the rest of the world. That's why we've got Charlie Brown Sean, and giraffe neck Chun, and blonde/brown Vega, and moeblob Cammy. It is a systematic effort to change his artstyle.
"Hey Bengus, we just realized we can't ship story mode until June, but can you just have 300 drawings for our progress report on Friday? We'll give you like 50 dollars. Thanks."
Weird, I thought they mentioned on the page before.Uh, does the PlayStation Store's SF5 pre-order supposed to have the Chun-Li costume DLC?
Why doesn't it mention it on the page...?
I'll pre-order the game there if so. ¯\_(ツ_/¯
First time showing the airport stage?
The "Why Play" blank section was the worst its been so far haha. All he said was that he is a kooky character.
It ranged. When you click on a character it goes into a sub-menu which has a scene selection type thing where you pick what part of the character story you want to go straight into. These scenes are made up of fights and the outro. So, for example, Rashid had 3 scenes which was two fights and an outro whereas Laura had 5 scenes which was four fights and an outro. There's a cutscene before each fight.
Hopefully I explained it OK.
The art sucks horribly, regardless of the reason or excuse. Two names are associated: Bengus and Capcom. I blame both.
Yup. I'm convinced that this is the case.
That's fine. But there's a difference between this particular art bengus drew sucks and bengus sucks as an artist.
You did, and thanks for all the other info as well.
Just to be clear: these short 3 to 5 part story sequences are what replaces this game's traditional arcade mode in which you fight 12 characters or so and then the main boss, correct? If so, then this game seems to lack a central main boss as well if we can assume that one character might have a different "boss" than another (even when most probably end up facing Bison or Necalli).
Seems like V is taking both a step forward and backward at the same time as far as this side of its single player content goes, with each character getting his/her own story but then making them quite short and have them accompanied by stills of varying quality.
That said, that intro movie is bloody fantastic and this gives me hope that the actual full story mode will follow that as an example.
Ps. I currently live in the UK as well Scotia but did not know about the GAME tournament at all unfortunately. Would be a funny coincedence if you'd be from the Berkshire area as well.
Everything about this game seems rushed from an artwork standpoint. I mean the cover was the first image made for the game.
There were no other options I saw that would imply a classic arcade mode. The only mode that I don't know much about was Battle Lounge, but seeing as that and the other online modes were greyed out (because the PS4 in GAME wasn't connected to the Internet) I'm inclined to think that Battle Lounge is an online mode.
No I'm not from the Berkshire area, but I forgot about the tournament as well. I only went in to pre-order and left with the photos haha
Who the hell picks the box art for the U.S.? They really messed up here. Such a bland cover.
I like the current art, but man I would love an official US copy with one of these as the cover art:
My guesses for Season 2 are
Akuma (popular sf2)
Sodom (wildcard that was gonna be in originally, hasnt been in sf in awhile)
Sakura (popular alpha (I expect somewhat of a rework like dhalsim))
Dudley (popular sf3)
Oro (wild card that hasnt been seen in awhile (the way this character plays will be quite different I suspect)
Viper (popular sf4 (probably gonna be reworked a little to keep her more honest)
The cover should highlight more than one character.『Inaba Resident』;194616278 said:I think its perfect. Ryu with his arms crossed making a V.
Nice and simple.
I like the current art, but man I would love an official US copy with one of these as the cover art:
The cover should highlight more than one character.
That is awesome. Love Shinkiro. Unlikely we'd get anything that quality for multiple in-game screens.
Such collages are nice, but they made the right choice for the US game cover though.
『Inaba Resident』;194616278 said:I think its perfect. Ryu with his arms crossed making a V.
Nice and simple.
They could have done a reversible cover like UMvC3.![]()
I think they did a reversible cover for UMvC3 to have both Marvel & Capcom's artists take a jab at the characters.They could have done a reversible cover like UMvC3.![]()
If we were gonna do any sort of story relevancy to the characters being added in, Sodom gave up fighting to go open a restaurant. They mention it in Poison's story mode back in 4. That being said was he ever a popular character that was due for a comeback?
My guesses for Season 2 are
Akuma (popular sf2)
Sodom (wildcard that was gonna be in originally, hasnt been in sf in awhile)
Sakura (popular alpha (I expect somewhat of a rework like dhalsim))
Dudley (popular sf3)
Oro (wild card that hasnt been seen in awhile (the way this character plays will be quite different I suspect)
Viper (popular sf4 (probably gonna be reworked a little to keep her more honest)
Yea I think it's fine to say people don't like the art but to say Bengus fell off or that he sucks now isn't fair in this case. He has to do drawings for the story modes of each of the first 16 characters and probably at least the 6 dlc characters currently in the pipeline. He did do that nice promotional poster.Thank you so much for this post. It's clearly a rushed job to draw all this shit in short notice
People talking shit about Bengus lately is just fucking stupid