Street Fighter V Roster Discussion |Thread 2| Deal with it & place your hope for DLC

Let's dispel this notion that Bengus doesn't know what he's doing. He knows EXACTLY what he's doing. Bengus is undertaking a systematic effort to change his artwork, to make his style more like the rest of the world. That's why we've got Charlie Brown Sean, and giraffe neck Chun, and blonde/brown Vega, and moeblob Cammy. It is a systematic effort to change his artstyle.






10/10 posting
 
Uh, does the PlayStation Store's SF5 pre-order supposed to have the Chun-Li costume DLC?

Why doesn't it mention it on the page...?

I'll pre-order the game there if so. ¯\_(ツ)_/¯
 
"Hey Bengus, we just realized we can't ship story mode until June, but can you just have 300 drawings for our progress report on Friday? We'll give you like 50 dollars. Thanks."

You think you're joking, but I know an illustrator that refuses to work in the games industry because they'd show up to work at 8am, then get a call at 10 to say they needed literally 100 varieties of tree deigns by noon for a meeting.

People who say Bengus is losing his touch have no idea how mismanaged art can get in the games industry. People don't just magically lose the ability to draw.

The quality of the art is definitely because of the raw volume he had to do, I can almost guarantee it. I'm pretty sure Bengus works in-house, he's not just getting some commission he can turn down for being ridiculous. Furthermore, even if he's freelance you basically never turn down a commission. It's a death sentence.
 
[QUOTE="God's Beard!";194609009]You think you're joking, but I know an illustrator that refuses to work in the games industry because they'd show up to work at 8am, then get a call at 10 to say they needed literally 100 varieties of tree deigns by noon for a meeting. People who say Bengus is losing his touch have no idea how mismanaged art can get in the games industry. People don't just magically lose the ability to draw.
[/QUOTE]

Can confirm, there's a gap in industries sometimes as though a graphics artist can just spit out designs at will. There's no allocation for the creative process/feeling and multiple mock ups that take time. "Hey you do art? Cool just have these ready in a few hours - you're a human printing machine right? What do you mean? What did you spend yesterday doing? How can you can spend an entire day creating something that you have to scrap?"
 
Uh, does the PlayStation Store's SF5 pre-order supposed to have the Chun-Li costume DLC?

Why doesn't it mention it on the page...?

I'll pre-order the game there if so. ¯\_(ツ)_/¯
Weird, I thought they mentioned on the page before.

But they do mention it elsewhere:
rTPD9R8.jpg
 
[QUOTE="God's Beard!";194609009]You think you're joking, but I know an illustrator that refuses to work in the games industry because they'd show up to work at 8am, then get a call at 10 to say they needed literally 100 varieties of tree deigns by noon for a meeting.

People who say Bengus is losing his touch have no idea how mismanaged art can get in the games industry. People don't just magically lose the ability to draw.

The quality of the art is definitely because of the raw volume he had to do, I can almost guarantee it. I'm pretty sure Bengus works in-house, he's not just getting some commission he can turn down for being ridiculous. Furthermore, even if he's freelance you basically never turn down a commission. It's a death sentence.[/QUOTE]

Fucking thank you for this
 
[QUOTE="God's Beard!";194609009]You think you're joking, but I know an illustrator that refuses to work in the games industry because they'd show up to work at 8am, then get a call at 10 to say they needed literally 100 varieties of tree deigns by noon for a meeting.

People who say Bengus is losing his touch have no idea how mismanaged art can get in the games industry. People don't just magically lose the ability to draw.

The quality of the art is definitely because of the raw volume he had to do, I can almost guarantee it. I'm pretty sure Bengus works in-house, he's not just getting some commission he can turn down for being ridiculous. Furthermore, even if he's freelance you basically never turn down a commission. It's a death sentence.[/QUOTE]

Na bro. You see Sean's nose? He's clearly washed up
/s. God knows it can be hard to tell in this place sometimes.
 
[QUOTE="God's Beard!";194609009]You think you're joking, but I know an illustrator that refuses to work in the games industry because they'd show up to work at 8am, then get a call at 10 to say they needed literally 100 varieties of tree deigns by noon for a meeting.

People who say Bengus is losing his touch have no idea how mismanaged art can get in the games industry. People don't just magically lose the ability to draw.

The quality of the art is definitely because of the raw volume he had to do, I can almost guarantee it. I'm pretty sure Bengus works in-house, he's not just getting some commission he can turn down for being ridiculous. Furthermore, even if he's freelance you basically never turn down a commission. It's a death sentence.[/QUOTE]

And an another tangential note, not to mention with like new artists, they try and undersell the shit ot of you because you lack actual business communication experience. They teach the how to not sell your self short and get a job classes in art colleges now.

Artists while a necessary part of many mediums, are always treated like last minute grunt workers in a lot of cases.
 
There's a reason why Paul Rand, one of the world's most famous logo designers, never gave his clients options or revisions in his designs. He'd only ever show up with one.

Clients don't know what the fuck they want or how all this works. You're going to get a lot of people saying shit like "that's a nice painting and all, but I really wish the tiles were green. why? I dunno. Just make it green." Then you spend a whole day making the tile green knowing it's going to look terrible and then they send it back because it looks terrible.
 
[QUOTE="God's Beard!";194611281]There's a reason why Paul Rand, one of the world's most famous logo designers, never gave his clients options or revisions in his designs. He'd only ever show up with one.

Clients don't know what the fuck they want or how all this works. You're going to get a lot of people saying shit like "that's a nice painting and all, but I really wish the tiles were green. why? I dunno. Just make it green." Then you spend a whole day making the tile green knowing it's going to look terrible and then they send it back because it looks terrible.[/QUOTE]

And then sometimes you have to argue against the changes because the thing they are suggesting is actually so shit, you don't want your name on it. You don't want to be associated with thing, because the person asking for the thing, doesn't have an explanation for what they feel artistically.

- grumble grumble, doing my art senior thesis grumble-

edit: and then sometimes they just wanna change your shit, and that's an entirely different possible horrible bag of nails.
 
[QUOTE="God's Beard!";194609009]You think you're joking, but I know an illustrator that refuses to work in the games industry because they'd show up to work at 8am, then get a call at 10 to say they needed literally 100 varieties of tree deigns by noon for a meeting.

People who say Bengus is losing his touch have no idea how mismanaged art can get in the games industry. People don't just magically lose the ability to draw.

The quality of the art is definitely because of the raw volume he had to do, I can almost guarantee it. I'm pretty sure Bengus works in-house, he's not just getting some commission he can turn down for being ridiculous. Furthermore, even if he's freelance you basically never turn down a commission. It's a death sentence.[/QUOTE]

A+ post.
 
It ranged. When you click on a character it goes into a sub-menu which has a scene selection type thing where you pick what part of the character story you want to go straight into. These scenes are made up of fights and the outro. So, for example, Rashid had 3 scenes which was two fights and an outro whereas Laura had 5 scenes which was four fights and an outro. There's a cutscene before each fight.

Hopefully I explained it OK.

You did, and thanks for all the other info as well.

Just to be clear: these short 3 to 5 part story sequences are what replaces this game's traditional arcade mode in which you fight 12 characters or so and then the main boss, correct? If so, then this game seems to lack a central main boss as well if we can assume that one character might have a different "boss" than another (even when most probably end up facing Bison or Necalli).

Seems like V is taking both a step forward and backward at the same time as far as this side of its single player content goes, with each character getting his/her own story but then making them quite short and have them accompanied by stills of varying quality.

That said, that intro movie is bloody fantastic and this gives me hope that the actual full story mode will follow that as an example.

Ps. I currently live in the UK as well Scotia but did not know about the GAME tournament at all unfortunately. Would be a funny coincedence if you'd be from the Berkshire area as well.
 
[QUOTE="God's Beard!";194609009]You think you're joking, but I know an illustrator that refuses to work in the games industry because they'd show up to work at 8am, then get a call at 10 to say they needed literally 100 varieties of tree deigns by noon for a meeting.

People who say Bengus is losing his touch have no idea how mismanaged art can get in the games industry. People don't just magically lose the ability to draw.

The quality of the art is definitely because of the raw volume he had to do, I can almost guarantee it.
I'm pretty sure Bengus works in-house, he's not just getting some commission he can turn down for being ridiculous. Furthermore, even if he's freelance you basically never turn down a commission. It's a death sentence.[/QUOTE]

Yup. I'm convinced that this is the case.
 
Yup. I'm convinced that this is the case.

Me too, he's still a fantastic artist in my eyes even when he can only do so much if time is short. That said, one might possibly criticise him for taking this assignment in the first place perhaps, especially if it didn't allow him to fully represent his skills, but then again who can refuse a paycheck in this day and age.
 
That's fine. But there's a difference between this particular art bengus drew sucks and bengus sucks as an artist.

For sure. He's got too large a body of work that's a much higher quality (even if his style never appealed to me, SFZ aside) to write him off for one poor showing.
 
I too am inclined to think that Bengus was overloaded and rushed with art demands. Like I was saying yesterday, some of the stills in the character stories looked great, as if he'd had the time to do them properly, whereas others looked like shit and were more than likely rushed.

You did, and thanks for all the other info as well.

Just to be clear: these short 3 to 5 part story sequences are what replaces this game's traditional arcade mode in which you fight 12 characters or so and then the main boss, correct? If so, then this game seems to lack a central main boss as well if we can assume that one character might have a different "boss" than another (even when most probably end up facing Bison or Necalli).

Seems like V is taking both a step forward and backward at the same time as far as this side of its single player content goes, with each character getting his/her own story but then making them quite short and have them accompanied by stills of varying quality.

That said, that intro movie is bloody fantastic and this gives me hope that the actual full story mode will follow that as an example.

Ps. I currently live in the UK as well Scotia but did not know about the GAME tournament at all unfortunately. Would be a funny coincedence if you'd be from the Berkshire area as well.

There were no other options I saw that would imply a classic arcade mode. The only mode that I don't know much about was Battle Lounge, but seeing as that and the other online modes were greyed out (because the PS4 in GAME wasn't connected to the Internet) I'm inclined to think that Battle Lounge is an online mode.

No I'm not from the Berkshire area, but I forgot about the tournament as well. I only went in to pre-order and left with the photos haha
 
I still like some of the art tbh, the lower detailed people in the background (like that ken) should be enough proof that he's rushed
 
There were no other options I saw that would imply a classic arcade mode. The only mode that I don't know much about was Battle Lounge, but seeing as that and the other online modes were greyed out (because the PS4 in GAME wasn't connected to the Internet) I'm inclined to think that Battle Lounge is an online mode.

No I'm not from the Berkshire area, but I forgot about the tournament as well. I only went in to pre-order and left with the photos haha

I see; we'll have to see then if these story vignettes offer enough to hold us over single player wise until the more meaty story mode arrives.

I guess you simply had a very luck day that day then! Good for you.
 
I like the current art, but man I would love an official US copy with one of these as the cover art:

That Shinkiro cover is BOSS

I hope that maybe for future DLC seasons they'll swap character story illustrators.... Season 2 art from Shinkiro, Kinu, Edayan, Akiman, or Ikeno PLZ CAPCOM
 
My guesses for Season 2 are

Akuma (popular sf2)
Sodom (wildcard that was gonna be in originally, hasnt been in sf in awhile)
Sakura (popular alpha (I expect somewhat of a rework like dhalsim))
Dudley (popular sf3)
Oro (wild card that hasnt been seen in awhile (the way this character plays will be quite different I suspect)
Viper (popular sf4 (probably gonna be reworked a little to keep her more honest)

If we were gonna do any sort of story relevancy to the characters being added in, Sodom gave up fighting to go open a restaurant. They mention it in Poison's story mode back in 4. That being said was he ever a popular character that was due for a comeback?
 
Yea Sean definitely looks whitewashed in this. Either that or Bengus doesn't know to color brown skin for under a spot light.
 
I like the current art, but man I would love an official US copy with one of these as the cover art:

That is awesome. Love Shinkiro. Unlikely we'd get anything that quality for multiple in-game screens.

Such collages are nice, but they made the right choice for the US game cover though.
 
That is awesome. Love Shinkiro. Unlikely we'd get anything that quality for multiple in-game screens.

Such collages are nice, but they made the right choice for the US game cover though.

They could have done a reversible cover like UMvC3. :(
 
[QUOTE="God's Beard!";194617233]The cover should be whatever Capcom thinks will draw in the most new players. People forget that cover art is marketing first and foremost.[/QUOTE]
And that cover ain't eye catching.
 
If we were gonna do any sort of story relevancy to the characters being added in, Sodom gave up fighting to go open a restaurant. They mention it in Poison's story mode back in 4. That being said was he ever a popular character that was due for a comeback?

Not really, but he was more popular than Birdie. And like Birdie he was pretty unique in terms of playstyle. With that said, I don't know if his trope is something Capcom would want to chance nowadays.

I would be tremendously disappointed if there isn't at least 1 new character per year after the first wave. Sweet spot for me would be 1 or 2 new, 1 obscure returning character, 4 or 5 by popular demand.
 
[QUOTE="God's Beard!";194609009]You think you're joking, but I know an illustrator that refuses to work in the games industry because they'd show up to work at 8am, then get a call at 10 to say they needed literally 100 varieties of tree deigns by noon for a meeting.

People who say Bengus is losing his touch have no idea how mismanaged art can get in the games industry. People don't just magically lose the ability to draw.

The quality of the art is definitely because of the raw volume he had to do, I can almost guarantee it. I'm pretty sure Bengus works in-house, he's not just getting some commission he can turn down for being ridiculous. Furthermore, even if he's freelance you basically never turn down a commission. It's a death sentence.[/QUOTE]

Thank you so much for this post. It's clearly a rushed job to draw all this shit in short notice

People talking shit about Bengus lately is just fucking stupid
 
[QUOTE="God's Beard!";194609009]You think you're joking, but I know an illustrator that refuses to work in the games industry because they'd show up to work at 8am, then get a call at 10 to say they needed literally 100 varieties of tree deigns by noon for a meeting.

People who say Bengus is losing his touch have no idea how mismanaged art can get in the games industry. People don't just magically lose the ability to draw.

The quality of the art is definitely because of the raw volume he had to do, I can almost guarantee it. I'm pretty sure Bengus works in-house, he's not just getting some commission he can turn down for being ridiculous. Furthermore, even if he's freelance you basically never turn down a commission. It's a death sentence.[/QUOTE]

Yeah, I never thought it was because he was "slipping" or anything like that. It just looks like he was rushed to hell and back, and it's a shame because we've seen what he's capable of when he takes his time.
 
This talk about box art reminds me of way back when SFIV'S was first released, and it was this one (on the right).

17n1qfmpoygjujpg.jpg


And everybody bitched about it saying "WE WANT THA REE-YA" and so they changed it to this one..

sfiv_-_ps3_final_pack_front.jpg


Capcom knows they cannot go wrong with Ryu so they just slap him front and center and know they're good now.

Looking back that Chun Li box art was pretty sweet...with the smoke surrounding her and shit.
 
So I'm guessing the US isn't going to be getting this bundle after all

http://blog.eu.playstation.com/2016/01/21/street-fighter-v-ps4-bundle-available-announced/


My guesses for Season 2 are

Akuma (popular sf2)
Sodom (wildcard that was gonna be in originally, hasnt been in sf in awhile)
Sakura (popular alpha (I expect somewhat of a rework like dhalsim))
Dudley (popular sf3)
Oro (wild card that hasnt been seen in awhile (the way this character plays will be quite different I suspect)
Viper (popular sf4 (probably gonna be reworked a little to keep her more honest)

Akuma, Sakura, and Dudley seem like definites for Season 2. Not too sure about the other 3. C. Viper maybe, but Sodom and Oro seem like huge stretches. Just by the Launch cast and season 1 Capcom seems to be bringing a lot of characters who were in USF4 back so I wouldn't be surprised to see Sean come back as one of the characters in season 2. For the remaining 2 I'm guessing we'd get either Sagat (to top off the WW cast), Fei Long, or Cody/Guy.
 
Thank you so much for this post. It's clearly a rushed job to draw all this shit in short notice

People talking shit about Bengus lately is just fucking stupid
Yea I think it's fine to say people don't like the art but to say Bengus fell off or that he sucks now isn't fair in this case. He has to do drawings for the story modes of each of the first 16 characters and probably at least the 6 dlc characters currently in the pipeline. He did do that nice promotional poster.

I'm just hoping we get some new Kinu art out of this at some point.
 
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