80s Bad Guy
Banned
Is it only available through steam?
That's where I got it, but someone earlier posted a bandcamp link.
https://camposantogames.bandcamp.com/album/firewatch-original-score
Is it only available through steam?
I'm not disappointed that Firewatch didn't veer into sci-fi or horror territory. Quite the opposite. I'm disappointed because it had such an amazing premise, an absolutely riveting setting and style and an immediately likable dynamic between H&D and then it promptly squandered all of it. They didn't need to resort to using so many tricks. They needed to have way more confidence in their writing and the initial setup. There is an amazing, touching, human story somewhere in this game's past. It got lost somewhere along its development. Of all the things I'm most disappointed in with Firewatch, the fact that we'll never get to play that game is the biggest.
Also to speak more on the game, I personally wanted more information about D. But I understand that this is a story about two lonely individuals, and I felt the loneliness Henry felt whenever communication was cut off or when I was denied the one thing I wanted after 15 minutes of playing: seeing what D looks like.
Yup, precisely.
People who assume that the detractors don't like this game because it didn't have any huge "epic" twist or whatever are completely misunderstanding the point.
For those who have played both, how does Oxen Free fare in regard to dynamic and authentic feeling conversations compared to Firewatch?
I saw this on reddit and I agree:
The game feels like a semester in college. During that semester my roommate or classmates feel like the world to me. I am absorbed by what is around me, ignoring friends and family back at home. My small circle of friends feel like the center of the universe. But when the semester ends and we go on break (or graduate) it feels bittersweet. I'm moving to another stage of my life and the very act of moving on helps me grow as a person, but deep down I know I wouldn't mind staying in this moment; but I can't.
What bugs me is that I get the sense that Henry isn't really moving on. He's basically being forcibly moved. He loses the forest and he loses Delilah. But I don't get the sense that he was ready for the next step, whatever that is (though I feel the devs are strongly saying he should go to Australia and be with his wife) So I find that profoundly sad.
So what was the camp with the surveillance equipment all about? It manned 3 people, had military grade tech and kept recorded logs of psychological behaviour. I highly doubt that was just him =/
I think you're right, and I definitely think that's a question the devs want us to ask; whether or not Henry is really going to make the "right" decision or try to escape again. I like that you're given long-term choices to make in dialogue to Delilah such as "Move to Boulder with me" and such because it does feel like the possibility is logical, but in the greater scheme of things and realistically, it's probably not going to happen.
Yeah but why is going back to his wife in this situation correct? She's in Australia, with her family, being well cared for. It's a rough situation- this isn't a binary event like death or divorce. She is lost to the world but still alive so is it only right to stay married and be near her when he can literally do nothing for her now? Or does he have the right to move on with his life and try to seek happiness elsewhere? I feel like the devs are inserting a very strong moral judgment that the only correct thing is to go to Australia and anything else is problem avoidance and not healthy. I just don't know that I agree with that.
It was heavy handed. D flat out goes "if you love someone you should look after them" referring to Ned and his son, but it was also drawing parallels to Henry's position. The problem I have with that is it's apples and oranges. Not only did I find it a bad way to tie the Ned story into back into Henry, I disagreed with it on a personal level.
Yeah but why is going back to his wife in this situation correct? She's in Australia, with her family, being well cared for. It's a rough situation- this isn't a binary event like death or divorce. She is lost to the world but still alive so is it only right to stay married and be near her when he can literally do nothing for her now? Or does he have the right to move on with his life and try to seek happiness elsewhere? I feel like the devs are inserting a very strong moral judgment that the only correct thing is to go to Australia and anything else is problem avoidance and not healthy. I just don't know that I agree with that.
My gripe with the ending wasn't that it wasn't something amazing. I just wanted there to be some closure. Did he go back to his wife? Did Delilah ever meet up with him down in Boulder? Did they ever even eventually meet? I've never liked endings that just end, and this was no exception.
I adored most of the rest of the game, though.
I felt like I got closure to the story that was being told. To me, it was pretty obviously Delilah was never going to Boulder to see him. If she was they would have left on the same helicopter (at least that is how I interpreted it). It was very clear that he wasn't over Julia and while he went to the forest to get away from his past, he couldn't out run it. I am kind of curious if he went back to see Julia though. That is the one area I agree with you on. As for the situation with Delilah, I thought they made it very clear they would never meet while being still being a bit coy about it.
I've already voiced my thoughts on the game regarding the story (I thought it was great), but I'm probably going to be a little bit controversial in saying I was a little disappointed by the overall visual and level design.
For the most part the game looked beautiful, the main areas were really well-crafted and gorgeous to take in, but my gosh, the game was occasionally really unpolished outside the 'golden path'. Some really bad communication in what was clear cut paths and what wasn't through the edges of areas. Sometimes you could navigate through dense shrubbery, sometimes you were blocked by waist high ones. Some really clumsy environment art jammed in here and there and spots that completely lacked any mesh detail or spots where you could see behind a rock mesh that had no back-facing. I kept running into areas where I wasn't allowed to walk or hop down foot-high ledges, or hitting weird invisible walls. That breaks immersion for me when the rest of the game is so damn good
I might be much more susceptible to noticing these things as I'm a level designer by trade, but it really broke my heart that a bunch of areas felt super rushed. For example, one spot down by the left of the waterfall:
it looks like the area was just blocked in with the basic terrain and a few trees, then totally forgotten about...
I hit a literal invisible wall up at the north of the map. It's just empty space that you can't enter.
![]()
All this space was impossible to move onto.
Is there any reason to play through the game a second time? (ie. What decisions actually make a difference?)
Is there any reason to play through the game a second time? (ie. What decisions actually make a difference?)
I just don't understand why one man would do so many odd things cutting power cables knocking Henry out recording audio making it sound like they did bad things and then ultimately leading Henry to the key to the cave to discover the dead body it just doesn't add up to me and the more I think about the game the more I just feel the story falls apart in the end
I love how many people on the Steam forums are starting to paint this as a anti-male game thanks to the ending and the credits mentioning Anita Sarkessian.
Ugh (not to the mention of Anita, but to those Steam users)
One thing that wasn't clear to me, when D was talking when the phone lines were down, did the game ever say who she was talking to?
I remember her saying "he has no idea" which makes me think it was Ned she was talking too.
I saw earlier that someone in this thread brought up an interview that mentioned an potential alternate ending, but did anyone bring up that Sean Vanaman tweeted earlier today about it?
![]()
The validity of whether or not it existed was brought into question, so I just figured I'd bring it back up in case no one has. Doesn't sound substantial, but could be interesting.
Oh, it's right in the replies to the tweet, hah.
Does there have to be a plot twist or a huge reveal in every game though?
What was in Ned's makeshift bunker at the top of the hill? I just left well enough alone since he said he didn't want to be found, and figured there was probably booby trap or something in it
What was in Ned's makeshift bunker at the top of the hill? I just left well enough alone since he said he didn't want to be found, and figured there was probably booby trap or something in it