What I'm kind of curious about -- probably a little off-topic -- is that in the early days of Idle Thumbs (the podcast) I always got the impression that the guys, as players, were mostly interested in open, simulation-driven games like Deus Ex, Thief, or Dishonored (Chris, Steve, and Nick in particular, I think) or in very, uh, mechanics-driven games (probably not the right term) like Mario, Donkey Kong, or Pikmin. Yet, as developers, they have (co-)created The Walking Dead S1, Gone Home, The Walking Dead S2, Firewatch, and Tacoma -- games driven mostly by narrative with little interaction outside of dialogue.
Maybe I've read too much into some of the discussions early but I've been wondering if their interests just shifted or if it's not feasible for an indie studio to develop games that are a bit more open, or if I plainly remember stuff from 2008 wrong.
File this under stupid reader mail or something.