swearing-circle
Member
Well I completed this late last night and posted my thoughts randomly but now after sleeping on it I have to say, I hate the ending even more than I initially realised.
It's underwhelming in every sense of the word. The game teases you with a sinister plot device but fails to deliver upon it. That's not the key issue but it's definitely a massive one. Ned's story as many have pointed out, makes little practical sense and there are other plot holes that I never even considered.
The most damning thing for me though, is that the game fails to say anything meaningful. Sure, there are parallels between Ned and Henry's life in regards to running away from a problem but that by itself is not an interesting narrative unless it's explored and developed in any meaningful way. You see it coming a mile away, it's not subtle and it's not handled well at all. Sure, it's an "interesting" parallel but they managed to make it incredibly meaningless. "Oh, so they're both running away form their issues...so what?"
Part of the issue in this regard is the fact that none of the characters have any sort of arc. We learn nothing about anyone besides what is dumped on us at the start in regards to Henry's wife. They hint at potential development with the sleep walking but then it's never mentioned again. Delilah is a blank slate from the start of the game right up to the very end. Sure, she has a strong and likeable personality but her and Henry end up as nothing but tropes by the end of it all.
I loved the game up until the final hour or so and it's a real shame because that final hour is probably what's going to stick in my mind when I think back to this and that's why I think this game failed in what it set out to do. The gameplay is fine, the first half is great and the mystery and sense of paranoia is developed really well but at the end of the day, the game does nothing with any of it. It fails to tell a compelling mystery, it fails at telling at being a character piece because we learn nothing about anyone and it fails to tell a human story for the exact same reason. Probably the biggest disappointment i've had with a game in a long long time.
It's sad because I genuinely thought this was going to rank as one of my all-time favourite story driven games.
It's underwhelming in every sense of the word. The game teases you with a sinister plot device but fails to deliver upon it. That's not the key issue but it's definitely a massive one. Ned's story as many have pointed out, makes little practical sense and there are other plot holes that I never even considered.
The most damning thing for me though, is that the game fails to say anything meaningful. Sure, there are parallels between Ned and Henry's life in regards to running away from a problem but that by itself is not an interesting narrative unless it's explored and developed in any meaningful way. You see it coming a mile away, it's not subtle and it's not handled well at all. Sure, it's an "interesting" parallel but they managed to make it incredibly meaningless. "Oh, so they're both running away form their issues...so what?"
Part of the issue in this regard is the fact that none of the characters have any sort of arc. We learn nothing about anyone besides what is dumped on us at the start in regards to Henry's wife. They hint at potential development with the sleep walking but then it's never mentioned again. Delilah is a blank slate from the start of the game right up to the very end. Sure, she has a strong and likeable personality but her and Henry end up as nothing but tropes by the end of it all.
I loved the game up until the final hour or so and it's a real shame because that final hour is probably what's going to stick in my mind when I think back to this and that's why I think this game failed in what it set out to do. The gameplay is fine, the first half is great and the mystery and sense of paranoia is developed really well but at the end of the day, the game does nothing with any of it. It fails to tell a compelling mystery, it fails at telling at being a character piece because we learn nothing about anyone and it fails to tell a human story for the exact same reason. Probably the biggest disappointment i've had with a game in a long long time.
It's sad because I genuinely thought this was going to rank as one of my all-time favourite story driven games.