Street Fighter V Roster Discussion |Thread 2| Deal with it & place your hope for DLC

Yeah I'll be playing online tonight. I used to do pretty well in SF4 against skilled players. Hopefully I'll see how this plays competitively in a better light.
Yeah, and if you have a main, good idea to watch one of the top players of that particularly character. I main Ken, and watch Momochi for example.
 
I might get the game today, I dunno yet but it's taking a while here in Peru, as games usually arrive early (5 days to a week early). Say I am playing through Story Mode and Survival and get some Fight Money, will I keep it from now on? What if Capcom decides to reset the whole thing right before launch? :/
 
You found more depth in a day or two with 4? I don't even understand how that's possible. The move sets in 4 were no more complicated.

I feel like your comparing a game you spent years with to a game that just came out. I'm guessing you didn't bother with the betas? I've spent much more time with the game than you, if that's true. I'm flat out telling you you're wrong on this one.

U guys are getting on this dude for saying that, but when Arturo and SnakeEyez and Infiltration and Desk said some equally silly/goofy/09er shit the sky was falling, lol.
 
I might get the game today, I dunno yet but it's taking a while here in Peru, as games usually arrive early (5 days to a week early). Say I am playing through Story Mode and Survival and get some Fight Money, will I keep it from now on? What if Capcom decides to reset the whole thing right before launch? :/
If they reset it deleting your save and doing them again should do the trick.
U guys are getting on this dude for saying that, but when Arturo and SnakeEyez and Infiltration and Desk said some equally silly/goofy/09er shit the sky was falling, lol.
Not me, I made fun of people being worried about those impressions on every single opportunity lol
 
Unlocking the Easy/Normal colors should be really simple. Plus you get Fight Money doing so.

Yeah, it won't be hard, it's just tedious. Not a fan of having to unlock stuff, especially in some past games where you had at least 6 colors from the beginning. It was more annoying in SSF4 due to the roster size though. And for tourney goers it can be kinda annoying not having your color available because they didn't unlock it.
 
And they should be. This game right here is early access.
I’m ok with that as long as they update them, which many sites don’t. That’s what I have a problem with. If you don’t have a rotating review process, then you should judge the game on its own merits. A fighting game, is about how good and competitive the fighting is. And so far, I don’t think a broken character has been discovered, it’s extremely hard to get a tight level of balance out of the gate in fighters. Capcom may have done that here, but that’s not exciting, because “where are all the modes??” Oh, gotta wait 3 weeks for a new one? 6/10.

I’m sorry, this is a game for me, and I’m just sticking up for the other side of the fence here. I’m probably going to spend no more than $30 on the game over the course of its life because that’s how much I’m going to play it. The value for me is ridiculous, its never going to leave my PS4’s HDD.

Ok, that’s it, I’m done championing SF! Have fun guys/gals and enjoy! Catch me online, will likely keep Omnistalgic as my user name but might change it to OmniSmilez or OmniKen dunno.
 
Oh I get it. It usually takes me a while to elevate my play so to speak. All I'm saying is I'm getting there pretty quickly, and I wish the game had more modes in order for me to get my money's worth so to speak.

Y'all had the beta for a while, so I'm sure you got more experience. But am I really the only one who feels there's been a step down from previous iterations, somewhat? I find that strange. I'll be sure to post impressions as I improve.

Well, you are pretty much fighting the systems in place far less than before, so you are able to get to the "meat" of the game faster. In addition to that, fundies are far more important than bullshit tactics, so you'll be throwing out and spacing out things instead of worrying about hitting links all the time and executing combos.

That isn't to say those things aren't there, they just are more about fighting the opponent rather than spending hours grinding it out.

And your execution can still drop in a match. Maybe even sometimes moreso with SFV, since you can't rely on Ultras/easy backdashes/whatever, and the damage is so high that you don't have many opportunities to fuck up hard. So breaking midmatch is going to be more common, and from that, the game is going to be more stressful, and more thoughtout per match.

As for how characters play, most of them seem to be able to be used in different ways, rather than just the most optimal formats. I mean, I bet there will be optimal ways to play characters, but the range is going to be more than SF4, where if you played someone in a different way, you were looking for that L.

Like, you can play Ryu as a stun monster, or defensively and rely on that parry more often. Or mix and match. Ken MIGHT be better at long range rather than rushdown primarily, and Mika's corner game is better than elsewhere, but for the latter, it's about getting to the corner that's the fun part.

So basically, they want you to get in the game faster so you can start fighting real people and start learning your style and the style of others, and focus on that mental game more often than not rather than worrying about grinding out combos and dialing those in. Which you will still do, but it'll be more about the application rather than the length.
 
I dunno, Konami are fucking pricks when it comes to PC, Capcom has a history of letting things slide with SF4 and Cross Tekken

Well guaranteed people will try to hack fight money... we'll see if Capcom gets caught with their pants down like with the data mine.

They've either proactively taken measures beyond the already cracked encryption key like server side authentication... or they're about to get blown up and will have to do a lot of reactive changes post launch.
 
U guys are getting on this dude for saying that, but when Arturo and SnakeEyez and Infiltration and Desk said some equally silly/goofy/09er shit the sky was falling, lol.

Some of them also said they missed invincible back dashes and the like so lol

This seems like such a catch 22 for the developers of this game. Focus pretty hard on betas that make sure netcode is quality. The base players that will be around for years will want that most. Get that done, but have nearly everything else meaningful for the type of player you hope to draw in be missing from the jump because of that. So strange.
 
Well guaranteed people will try to hack fight money... we'll see if Capcom gets caught with their pants down like with the data mine.

They've either proactively taken measures beyond the already cracked encryption key like server side authentication... or they're about to get blown up and will have to do a lot of reactive changes post launch.

It sounds like FM transactions are still handled through their in-game store (hence not being able to buy the unlocked alternate costumes until the store is enabled in March), so I don't know what you could really accomplish with client-side fuckery. We've already heard some folks mention all their FM "reset" in these pre-release days so that value seems associated to your CFN account on their end.
 
so we start w 2 colors, 3 are added via survival

where are the last 5 from?

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Until they allow people to just buy them from the shop...

I'm surprised that's not what they're doing. If I was Capcom and I created a system where you can buy DLC with in-game currency, I'd have a ton of stuff to funnel that currency away from things that could be purchased with real money. Frankly, I hope they sell like 50 colors per costume for FM.
 
I've definitely found a lot more depth in 4. I've actually took my time to learn moves in that game. Same with 3. Hell, same with Alpha. I'm definitely giving it more time. I'm posting my impressions as I get them.

What are you referring to with this? Like special moves and supers took you more time to learn or learning the overarching mechanics?

I think SFV's great strength is that it does away with a lot of the unnecessary execution hurdles that plagued SFIV. I can focus on using all of my character's tools optimally vs. grinding out the arbitrarily difficult link I need to have access to to have a decent hit confirm. There are still timing based combos but they're not obnoxiously difficult to do.
 
I might get the game today, I dunno yet but it's taking a while here in Peru, as games usually arrive early (5 days to a week early). Say I am playing through Story Mode and Survival and get some Fight Money, will I keep it from now on? What if Capcom decides to reset the whole thing right before launch? :/

I'm actually afraid that the patch would be the stunt the MKX pulled
 
I'm surprised that's not what they're doing. If I was Capcom and I created a system where you can buy DLC with in-game currency, I'd have a ton of stuff to funnel that currency away from things that could be purchased with real money. Frankly, I hope they sell like 50 colors per costume for FM.

well considering that color palettes are just hex values in this game rather than a full blown texture map- that's a pretty feasible thing for them to do.

... although that does mean you don't get alt colors with funky patterns or whatever- for better or worse
 
Each difficulty has their own set of rounds:

Easy is 10
Normal is 30
Hard is 50
Hell is 100

If I have to beat each difficulty in order to get every character's extra colours, that's 190 rounds for each character.



That should hopefully keep me busy until the March update comes out.
Yeah. Although as I mentioned a page or so back I did this over the last couple of days and woke up today with all my fight money, titles, and alt colours gone. Hard reset.

Weirdly it still showed my completion stats for story and survival modes, but I'd lost all the rewards. Won't be doing it again until after launch.
 
Yeah. Although as I mentioned a page or so back I did this over the last couple of days and woke up today with all my fight money, titles, and alt colours gone. Hard reset.

Weirdly it still showed my completion stats for story and survival modes, but I'd lost all the rewards. Won't be doing it again until after launch.

Damn, that's rough. I'm glad I'm not getting the game till Tuesday (although I still really want to play it). Hopefully this hard reset doesn't happen at launch accidently or something.
 
have no idea what you’re talking about. Simple, does not measure a game’s depth.

Reviews matter little to fighting games fans.

Are sites going to update reviews after all this content is released for free? they should do that as well. So either way, reviews are not going to be a good barometer of how well made the game is. Regardless, their opinion matters little as the community is what keeps the game going and great word-of-mouth. This is not MK with WB backing it and going to see 2 million in a month. Capcom is trying to turn this into there own evergreen platform more than likely. it’s a different model, and one that many users like myself will get 1000 of hours out of even with the few modes it has. Your opinion is just your opinion, it shouldn’t get horrible reviews if the game is good. This comparison to what other games are doing is silly, what is SF doing, is it good?

Haha! I told you dawg. Good to see you've come to the realization of all this now.
 
Made things harder to unlock in a patch shortly after release.

I worry that the real reason we're not seeing anything from the Capcom store until after a month is so that they can gauge how much Fight Money people are earning in that time and tune the prices of costumes/characters based on that amount.
 
And miss out on console sales? No way.

I want the game this Tuesday.
No, the console date is set in stone for months, can't change that. But I guess there are physical PC copies as well? Who knows. The game is too bare-bones for a $60 release though, that's for sure.
 
White Cammy is best Cammy
I worry that the real reason we're not seeing anything from the Capcom store until after a month is so that they can gauge how much Fight Money people are earning in that time and tune the prices of costumes/characters based on that amount.
Eh, they have a ceiling on characters since whatever price they go with the amount you get from character stories needs to cover it as they have promised doing that will net you enough for one character.
 
No, the console date is set in stone for months, can't change that. But I guess there are physical PC copies as well? Who knows. The game is too bare-bones for a $60 release though, that's for sure.

Definitely an opinion I can respect but I don't agree with it.
 
Hmm, two stores says on their website, that the game comes out Feb 16, but they also lists the game as being in stock in all of their stores. I might go take a look.
 
Now for stuff that actually worries me, I've seen some players like JWong and PR Rog complain about frame drops on offline versus, PS4 version of course. I want to see them for myself, but if that's true then that should be fixed ASAP. The game doesn't even look all that demanding, we have 30 fps backgrounds ffs.

I wonder if tourneys will switch over to PC (non-CPT events, of course)
 
I'm sure most already know but I played the beta on PC so the dithered shadows on PS4 are a bit of a surprise for me :P still looks good though. Also I haven't got the 6gb patch yet (it's DLing atm) but there's frame drops even in Training mode :/
 
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