Street Fighter 6: Graphics comparison Switch 2 vs other consoles. Direct feed footage

The AMD handhelds are not getting beaten by this system. People have already reported framerate issues for Cyberpunk on Switch (CD Projekt Red claimed that they were targeting 20-30fps, ouch!), and we have seen excellent performance on Cyberpunk for Steam Deck at high settings.



Let's wait and see until the technical YouTube channels get their hands on the ports and do extended tests. Matching the 2013 PS4 at 20 watt TDP in 2025 isn't that impressive.


this video uses FSR in balanced mode.
this means what you see in that video runs natively at 742x464.
let's see how the exact settings and performance will turn out to be on Switch 2 before coming to conclusions here
 
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Its art direction is a mess and its assets are surprisingly low quality despite how much space they take up. The comparison shots just look like they forgot to turn on HDR and adjust contrast and saturation for Series S version. I have PC version and it still looks like ass though even with all the bells and whistles.
Always thought SF6 looked dated even at launch unlike SF4 and 5. Made sense considering it's a last gen game that launched 3 years after current gen started.
 
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Ice Cube Friday GIF by Max


that's freaking impressive i guess if i get one handle the switch 2 is looking pretty pretty good.
The issue with the Series S was the 10GB of ram. The Switch 2 has 12GB of ram so it might not be a problem.
 
this video uses FSR in balanced mode.
this means what you see in that video runs natively at 742x464.
let's see how the exact settings and performance will turn out to be on Switch 2 before coming to conclusions here

Here's the Steam Deck running Cyberpunk at a native 720p at Medium Settings



The Switch 2 can drop to 540p even in docked mode at points.
 
Switch 2 Ampere GPU is more capable than RDNA2.

Ampere can use mesh shader and True Variable Rate Shading, RDNA2 only can use primitive shaders and has no support for VRS.

I think Switch 2 is a generation ahead if you think about it and DLSS is leagues better than PSSR.
Variable Rate Shading

For Gamers

The second DX12 Ultimate feature is Variable Rate Shading (VRS) that is designed to help boost performance by allowing games to intelligently prioritize the rendering power for the visual areas that matter most. VRS is hardware supported on AMD RDNA 2 architecture graphics cards such as the AMD Radeon RX 6000 Series.
Mesh Shaders and Sampler Feedback

For Gamers

The last two features of DirectX 12 Ultimate are Mesh Shader and Sampler Feedback, both designed to give help game developers create more realistic and immersive game worlds filled with high-resolution textures and details.

Mesh Shaders will bring the general compute power of AMD RDNA 2 architecture to the geometry pipeline allowing AMD Radeon RX 6000 Series graphics cards to render exponentially more complex scenes in the games of tomorrow.

Sampler Feedback can shorten loading times and reduce hitching in texture streaming scenarios by providing previously-hidden information that game developers can use to only load texture data when needed.
 
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I love that you think kids play console games these days. They play Fortnite on their iPhones…while in FaceTime chats with their friends…buying skins.

Sure there are way more than 100 million *kids* in the world. There are way more playing on phones and tablets but there's a lot of kids playing on a Switch. Don't tell me all those tens of millions Pokemon and Mario Kart sales are adults...Just stop.
 
Switch 2 being on par with the PS5 was not on my bingo card... Looks like some DLSS going on but I'm impressed.
 
The AMD handhelds are not getting beaten by this system. People have already reported framerate issues for Cyberpunk on Switch (CD Projekt Red claimed that they were targeting 20-30fps, ouch!)

And you just confirmed you're a troll

CDPR themselves say they aim 40 fps

Go back to the dormant alt state, you're not fooling anyone
 
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Here's the Steam Deck running Cyberpunk at a native 720p at Medium Settings



The Switch 2 can drop to 540p even in docked mode at points.

Cdpr said it took them 7 days to get cp running on the switch 2 and that is what is being shown in the video.
100% there will be improvements before launch.
 
The Switch had ports of Doom Eternal, Witcher 3 and Kingdom Come. Games considered to be impossible on the Switch.

Just watch the Switch 2 get "impossible ports" of games like BG3 and Space Marine 2. They'll probably run better than the Series S as well.
There's a lot of "won't happen" so far since we began talking about switch 2 and a lot of pillars are cracking. 🤷‍♂️
they can do ports, they put max payne on the gba once and is a very good port considering the diferences of capability by the time, but say they can just do a port whitout no working whatsoever for a very know very heavy cpu game is too much

btw, a lot of leakers where sayin that there is or there was a port of flight simulator and other games that we still didn't see yet, so is not everything winning right, if those games never show up on the console i want to see if people will be back here and say that hes not powerful as they hope or think he is
 
But just a month ago, did anyone have on their bingo card that a single switch 2 game would surpass a Series S one? Nobody. Not even me.
the issue was always the cpu, i was talking here about the cpu a few months back, in the case of gpu i always expect that he could even surpass in dock mode, after all that is the nvidia field, so in games that use less cpu he can do a good job

and of course he has more memory
 
Here's the Steam Deck running Cyberpunk at a native 720p at Medium Settings



The Switch 2 can drop to 540p even in docked mode at points.


Oh forgot about your last part of the post… dude

Rich even says the 540p part is the marketing REEL shrinking down the footage on a CG render of switch to showcase portable mode and that it's likely an oddity of the making of the reel.

"actually think well he's he's got a 540p pixel count here but that seems to be on the market area shot and that seems to be a transition point into handheld play"

C9LJCI7.jpeg


and this is used to pixel count?

Holy shit you're wasting everyone's time
 
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Imagine if Larian announced Baldur's Gate 3 on Switch 2 after all the trouble they had on Series S :messenger_tears_of_joy:
"30 fps > 60 fps. Get over it"

- @Sanepar , 2025.



The 'impossible port' claims were always nonsense. journalists were actually surprised at seeing games run on Switch - an Xbox 360 tier console - with Xbox 360 level visuals.




That's extremely unlikely.
Youll see BG3 on Switch 2 at some point. Won't look as nice as PS5 version of course
Then that's a real dilemma.

How do they get that data?.Online? Most kids don't go online.
Here's some other data that supports it https://www.gamedeveloper.com/business/nintendo-survey-reveals-who-s-purchasing-the-switch

This data was about the person in the house who most wanted the Switch, not the person who answered the survey.
 
I guess so, 1 GHz vs 3.5 GHz. The difference is quite big. I wonder to which degree (if) it's faster than a 1.6 GHz jaguar core for example being much newer.
It should be around Skylake's IPC, if the single thread Geekbench 5 figures give an indication. So that would be more than double Jaguar's IPC, and I would expect at 1 GHz the CPU still to be faster than the PS4 Pro's CPU.
 
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Deliberately stayed out the thread to see first page reactions.

They did not disappoint.

Great port and it's not even particularly optimized to push Switch 2 to its limits. The PS5 version still obviously looks better, but I did notice some skin texture gradations in Switch 2 footage that doesn't seem present elsewhere. Could be due to color space differences in hardware and some post-processing.

Crazy how Switch 2 version is at worst on par with Series S, and better in some other areas. I remember when a lot of people were saying that wouldn't be possible even when docked. Guess reality is setting in for 'em 😁

Arm smartphone CPU, it is very bad compared to the x86 on the consoles, people will learn over time

Well in terms of pure horsepower yes the Switch 2 CPU is weaker than that of the consoles. But it being "very bad" is kind of contextual. RISC-based CPUs have simpler instructions and load-store architectures than x86 (CISC) processors, and they don't spend cycles on branch prediction (because they don't have that built into the processor). Because of that they can usually run at higher clocks than an equivalent CISC chip while also consuming less power.

So clearly, they have advantages over x86 processors, and whether they perform as sufficiently or not depends on how code is optimized for the chip. You also have to remember, Switch 2 specifically has dedicated hardware for image upscaling (and technically, the Tensor cores can also be used for other AI-driven tasks). Console-wise the only other console with dedicated hardware for upscaling is the PS5 Pro.

Generally speaking, at least when compared to Series S, if both were targeting the same output resolution and framerate, and same general visuals feature set (including RT and image upscaling), the Switch 2 has the advantage. Series S can use its more powerful CPU to try doing certain upscaling and RT tasks in software but it'll be much less efficient that way. What's more, Series S has less RAM and its RAM is technically split into two pools whereas Switch 2 has more RAM that is fully unified.

At the very least, unless talking a poorly optimized port or a game with heavy reliance on x86 instructions that don't have RISC equivalents (or the RISC equivalents require many more cycles to execute), it's reasonable to expect Switch 2 to perform at Series S levels or somewhat better when docked. Undocked is a whole other ballgame, but that's not the subject here.

Switch 2 being on par with the PS5 was not on my bingo card... Looks like some DLSS going on but I'm impressed.

TBF...SF6 is not pushing the PS5 to its limits. Also fighting games in general are generally not too taxing on hardware performance unless you're cranking the resolutions up to mad amounts.

Or at least it's been that way for the past several generations. I think the last time fighters were visual showcases to push a hardware was PS1/Saturn and arguably OG Xbox with DOA3 & Ultimate.
 
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Crazy how Switch 2 version is at worst on par with Series S, and better in some other areas. I remember when a lot of people were saying that wouldn't be possible even when docked. Guess reality is setting in for 'em 😁
It definitely is awesome to have a handheld that performs similarly to recent tethered consoles. So far Switch 2 is exceeding my expectations. There may be trade offs here or there, but that's more than fine. My Steam Deck will be getting far less use now.
 
It definitely is awesome to have a handheld that performs similarly to recent tethered consoles. So far Switch 2 is exceeding my expectations. There may be trade offs here or there, but that's more than fine. My Steam Deck will be getting far less use now.

Something interesting about Nvidia's statement on Switch 2 is it having 10x the graphics performance of the Switch.

Now I doubt they mean in terms of TF because that would mean ~ 7.8 TF of compute for FP32 which I don't think is possible, at least not in the Switch 2 as we know it. However, I think with it docked and DLSS enabled, and provided it's the right type of game...yeah, I think it could actually get around an equivalent of that type of performance.

But it's going to depend on game optimizations and game type; for example I doubt most open-world games hit around 10x improvement on Switch 2 when compared to Switch. I doubt Witcher 4 will run 10x better than Witcher 3 did (and yeah, I do think there's gonna be a Witcher 4 port for Switch 2 because why not?). But the performance will likely be a lot more than some want to admit, and it'll probably perform at least as well as Series S/One X when docked and the game is well optimized (and using DLSS 3.x).

Ironically, that might also help Series S out a bit, so maybe there's a bit less "Xbox skip"s...at least if the only limiting factor were performance-related. And should also mean even better optimized versions of games for PS5 & PS5 Pro, too.

Dunno if it will do much for PC though; between Windows 11 bloat and GPU driver issues they just seem to be in hell right now. Maybe the next Xbox handheld(s) help out but I'd expect most improvements to be due to Steam Deck, including Steam Deck 2 (whenever that finally arrives) & Steam OS.
 
Deliberately stayed out the thread to see first page reactions.

They did not disappoint.

Great port and it's not even particularly optimized to push Switch 2 to its limits. The PS5 version still obviously looks better, but I did notice some skin texture gradations in Switch 2 footage that doesn't seem present elsewhere. Could be due to color space differences in hardware and some post-processing.

Crazy how Switch 2 version is at worst on par with Series S, and better in some other areas. I remember when a lot of people were saying that wouldn't be possible even when docked. Guess reality is setting in for 'em 😁



Well in terms of pure horsepower yes the Switch 2 CPU is weaker than that of the consoles. But it being "very bad" is kind of contextual. RISC-based CPUs have simpler instructions and load-store architectures than x86 (CISC) processors, and they don't spend cycles on branch prediction (because they don't have that built into the processor). Because of that they can usually run at higher clocks than an equivalent CISC chip while also consuming less power.

So clearly, they have advantages over x86 processors, and whether they perform as sufficiently or not depends on how code is optimized for the chip. You also have to remember, Switch 2 specifically has dedicated hardware for image upscaling (and technically, the Tensor cores can also be used for other AI-driven tasks). Console-wise the only other console with dedicated hardware for upscaling is the PS5 Pro.

Generally speaking, at least when compared to Series S, if both were targeting the same output resolution and framerate, and same general visuals feature set (including RT and image upscaling), the Switch 2 has the advantage. Series S can use its more powerful CPU to try doing certain upscaling and RT tasks in software but it'll be much less efficient that way. What's more, Series S has less RAM and its RAM is technically split into two pools whereas Switch 2 has more RAM that is fully unified.

At the very least, unless talking a poorly optimized port or a game with heavy reliance on x86 instructions that don't have RISC equivalents (or the RISC equivalents require many more cycles to execute), it's reasonable to expect Switch 2 to perform at Series S levels or somewhat better when docked. Undocked is a whole other ballgame, but that's not the subject here.



TBF...SF6 is not pushing the PS5 to its limits. Also fighting games in general are generally not too taxing on hardware performance unless you're cranking the resolutions up to mad amounts.

Or at least it's been that way for the past several generations. I think the last time fighters were visual showcases to push a hardware was PS1/Saturn and arguably OG Xbox with DOA3 & Ultimate.
Keep in mind that it's not just about coding, its about the game itself, otherwise we could be playing modern games on the ps2 or even more on the ps4

The ports on the switch 2 will have to be downscaled heavily, less polygons, less objects and elements on the screen, less npcs, possible cuts on levels or small worlds/levels, all of this because of its CPU

And this assuming that is possible because there will be situations where this could not be achieved no matter what like probably GTA 6
 
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Deliberately stayed out the thread to see first page reactions.

They did not disappoint.

Great port and it's not even particularly optimized to push Switch 2 to its limits. The PS5 version still obviously looks better, but I did notice some skin texture gradations in Switch 2 footage that doesn't seem present elsewhere. Could be due to color space differences in hardware and some post-processing.

Crazy how Switch 2 version is at worst on par with Series S, and better in some other areas. I remember when a lot of people were saying that wouldn't be possible even when docked. Guess reality is setting in for 'em 😁



Well in terms of pure horsepower yes the Switch 2 CPU is weaker than that of the consoles. But it being "very bad" is kind of contextual. RISC-based CPUs have simpler instructions and load-store architectures than x86 (CISC) processors, and they don't spend cycles on branch prediction (because they don't have that built into the processor). Because of that they can usually run at higher clocks than an equivalent CISC chip while also consuming less power.

So clearly, they have advantages over x86 processors, and whether they perform as sufficiently or not depends on how code is optimized for the chip. You also have to remember, Switch 2 specifically has dedicated hardware for image upscaling (and technically, the Tensor cores can also be used for other AI-driven tasks). Console-wise the only other console with dedicated hardware for upscaling is the PS5 Pro.

Generally speaking, at least when compared to Series S, if both were targeting the same output resolution and framerate, and same general visuals feature set (including RT and image upscaling), the Switch 2 has the advantage. Series S can use its more powerful CPU to try doing certain upscaling and RT tasks in software but it'll be much less efficient that way. What's more, Series S has less RAM and its RAM is technically split into two pools whereas Switch 2 has more RAM that is fully unified.

At the very least, unless talking a poorly optimized port or a game with heavy reliance on x86 instructions that don't have RISC equivalents (or the RISC equivalents require many more cycles to execute), it's reasonable to expect Switch 2 to perform at Series S levels or somewhat better when docked. Undocked is a whole other ballgame, but that's not the subject here.



TBF...SF6 is not pushing the PS5 to its limits. Also fighting games in general are generally not too taxing on hardware performance unless you're cranking the resolutions up to mad amounts.

Or at least it's been that way for the past several generations. I think the last time fighters were visual showcases to push a hardware was PS1/Saturn and arguably OG Xbox with DOA3 & Ultimate.
Can the Tensor cores be used for CPU tasks?
 
It's only bad because of the low clocks. The IPC itself is decent.
Doesn't matter why is but it is, i not attacking the console hardware, he is very capable and we can still see so much beautiful games on him, but he's not as capable as modern desk console CPU
 
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Honestly thought we moved past that but guess not
Unfortunately not. Not even counting that user who is making a particular ass of himself in this thread, I often see people in this place call Nintendo "kiddie" games fairly often. Big, manly men adults can only play games with blood, violence, and naughty words in them, and aren't allowed to enjoy anything else 😆.

As far as this thread, I am with whoever said that if we are having to blow up stills and really hunt down the differences with the PS5 version than this bodes really well for the SW2. Granted this is a fighting game and isn't as demanding as other larger scaled game, but this little machine is definitely looking much better than what many of the people who swung by every SW2 thread shitting all over it would have you believe it was capable of. I can't wait to get this thing in my hands!
 
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Unfortunately not. Not even counting that user who is making a particular ass of himself in this thread, I often see people in this place call Nintendo "kiddie" games fairly often. Big, manly men adults can only play games with blood, violence, and naughty words in them, and aren't allowed to enjoy anything else 😆.
To me those people are no different than kids who's trying too hard to be "grownup".

I'm playing video games to have fun not trying look "mature" I have looooong past that age.
 
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Can the Tensor cores be used for CPU tasks?

Tensor cores are very specialized for matrix computations, and in a gaming environment I would be inclined to say no, not in a general sense at least. In a datacenter they can help though but for more scientific calculations.

Now can there also be NPC behavior / Physics simulation done by AI inference on tensor cores and alleviate the CPU? Yes! Physics based simulations often rely on matrix operations for fluid dynamics and rigid body dynamics.

Now the interesting twist is what if Nvidia kept the DLA (deep learning accelerators) from AGX Orin? They are much more energy efficient than tensor cores, 2.5x power efficiency according to Orin documentation, and have a huge amount of TOPs. Could this be ideal for physics and AI behavior?

AI behavior by neural networks :



Of course, almost forgot PhysX to use GPU and alleviate CPU.

There's tech that Nvidia developed that with their API and SDK in Switch 2 dev kits they can leverage such as mesh shaders. This effectively save on CPU/memory/bandwidth ping pongs for geometry, something that nanite failed to do as it still relied on CPU decompression. Mesh shaders are actually more impactful on mobile hardware than a big powerful PC. It saves on latency and the smaller you are the more impactful that is. Alan wake 2 developer had a nice GDC talk about this and they saved more milliseconds on Series S than the other consoles.

Now if those DLAs are still there its also a golden opportunity to have Neural compression for texture and alleviate GPU and banwidth/VRAM by huge factors. DLA is also perfect use case for other AI tasks and not touch GPU tensor cores such as the AI work done on webcams.

Also ARM A78 is one of the best pick (at least for the time T239 was made) for mobile. The anandtech page has not been updated for a while so of course A78 would not be top of list, but we want vs zen 2 anyway (desktop version!)


It ranked #1 for Performance per area (PPA/GHz). Zen 2 desktop are BIG comparatively. And PPC wise it was outclassing Zen 2. 89% of a Zen 3 5900X's PPC. Now that doesn't mean it beats Zen 2 3950X in geekbench5 score, but that the score it got was more efficient per clock than Zen 2.

Now, Switch 2 uses A78C. Strangely in my previous analysis I did not capture that AGX Orin uses the A78AE which are lower performance and two clusters of 4 CPUs rather than one big octa-core like A78C.
While A78 is more for smartphones / small mobile devices, A78C is for larger mobile devices like laptops, chromebooks, etc. Bigger L3 cache. A78C should have roughly same single-core performance, although geekbench single core performances put it at +10% over A78(AE), but should be marginally better in multi-core performances.

"The octacore (up to 8 big CPU cores) configurations lead to more scalable multi-threaded performance improvements when compared to Cortex-A78, which supports 4 big CPU core and 4 little CPU core (Cortex-A55) configurations in the DynamIQ shared unit. Big.LITTLE is the de-facto standard in mobile (and will remain so in the future). However, the 8 core configurations of Cortex-A78C unleash the multi-threaded performance required for demanding digital immersion workloads, such as gaming on-the-go and all-day productivity. Cortex-A78C also increases the L3 cache memory to 8MB, which helps to further improve performance, especially for workloads with large datasets."

Also these ARM CPUs are made for mobile LPDDR memories and are built to mitigate memory high latencies. No idea how impacted culled down Zen 2 processors going from PC DDR to high latency GDDR 6 went

Steam deck Van Gogh can sort of give us a glimpse. with LPDDR 5 latency being similar to GDDR 6.


"A small L3 hurts Renoir, but Van Gogh sees a special level of pain because LPDDR5 latency is abysmal"

"The LPDDR5 setup therefore saddles the CPU with garbage memory latency,"

"All that is made worse by the CPU's small L3 cache, which means the cores are less insulated from memory than they would be on a desktop or server Zen 2 implementation."

So while I think Switch 2 will have a tough day for CPU limited games on base consoles, I think its not that clear cut as peoples think.
 
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