It's the entrance door puzzle. Draw any shape and you lift the pot with the same shape.
Ha, didn't even notice that.
Those tutorial area puzzles, they are there the whole game? Right? Or am I crazy for missing them so many times.
It's the entrance door puzzle. Draw any shape and you lift the pot with the same shape.
It is probably just an old sound that we didn't correctly tune.
The windmill used to work very differently. It used to be more of a power generator for other stuff on the island, and there was a visual battery gauge that would fill up as it turned, and then there was a timing puzzle where you would turn it off and the battery started draining and you had a certain amount of time to go do something non-obvious before the battery ran out.
But that was too much like stuff in other games, and was not really related to the core ideas of The Witness. i.e. it sucked so I cut it.
The reason the windmill locks into certain positions is that the [REDACTED] puzzles involved with it used to be very different in shape and required the blades to be in certain positions. You would solve it by rotating the windmill into various positions and then locking it in those positions. But this was a little tedious and not too interesting, i.e. it sucked so I cut it. But I left the windmill locking in because hey you might as well; I think real windmills lock in place usually when shut down.
It's the entrance door puzzle. Draw any shape and you lift the pot with the same shape.
Ha, didn't even notice that.
Those tutorial area puzzles, they are there the whole game? Right? Or am I crazy for missing them so many times.
I found that every shape makes a (slightly) different sound when you're standing next to it ...
Coincidence or does it actually mean something?
I have a few left. I'm still trying to find this "whoa" moment that people seem to have encountered, but after the initial completion I can say the game doesn't like to offer very much feedback. I know it's the philosophy of the design, but it can also be alienating to 90% of players.
Yeah I just finished it and was hoping to get some reveal that explains the island, some twist that would make some of those weird audio tapes and videos make sense, some reward for going through tons of scribbles of Tetris blocks and puzzles all over my floor
Yeah I just finished it and was hoping to get some reveal that explains the island, some twist that would make some of those weird audio tapes and videos make sense, some reward for going through tons of scribbles of Tetris blocks and puzzles all over my floor
Instead I got one of the most unsatisfying endings in gaming history, considering how much time I spent unlocking all the lasers and figuring this whole game out
Still a fantastic game. But it's like following Indiana jones solving tons of cave puzzles to get to the end that reveals .... The end of the cave. No effort to reveal anything. No conclusion that wraps it all up.
I see there are still some secrets I guess reading the spoiler thread, but not sure I'm really motivated to continue. Showing me the start new game screen at the end was not something I was interested in seeing that's for sure
It is hilarious, it feels like you are talking about life, death and reincarnation.
Life. 5/10. Would live again.
Almost a 1GB update with no notes today, any ideas? They completely unpinned the patch notes thread in the forum for some reason, too.
I went to do the mountain top puzzle today again and it confused the shit out of me. They have made it so that each start point only has one exit. I can see how that may be easier for first time players but one of my old solutions no longer works, lol. Kinda weird they changed it!
Screenshot of the top puzzle change? I am curious and on PS4.
So one of the start points used to have more than one solution? Or it had only one solution and it was changed?
I am bad at seeing multiple solutions so I would not be surprised either way.
I think before you had the option to exit in any direction you wanted. Now, when you click a start point for the line puzzle only one exit will pop up as the solution. Here is a gif of the exit popping up as I select a start point. Look on the right side as I start the puzzle.
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I was playing it and I thought this was different. It was really confusing at first. Pretty sure this is the change.
I probably spent more time on those 3 mountaintop puzzles than any other puzzle, for some reason. I don't think it's intended to be so hard, so I can see why it was made easier.
What did the other panel (the single line) on the mountaintop do? I remember looking for a change but I never saw anything different. Did it change the river?
It doesn't do anything by itself. It's just a hint about what you should do with the river.
Does anyone know if the light switch in the secret hotel area at the end of the path counts towards all 523 puzzles? Or is it possible to get 523 before you get there? I'm on 522 right now and I wondered if that counted as 523 but it won't show because the loading point is before you enter the secret area.
We're all taking 523 from the counts on our saves, so nobody could be counting something that doesn't show up on saves. I just hit 523 myself.
And I'm pretty sure closing the gate counts towards the 523 and the sun puzzle counts towards the +135. But both are saved without locking you into the secret area.
Yeah, I'm an idiot. I've got to 523 before and I'm playing through again. The missing panel for me was the first fucking triangle puzzle in the game behind the opening area walls. Can't believe I missed that and it was my last panel. That's why I was so confused as to why I was at 522, hahaha.
I would like to know if there is a logical way of exploring the island, given away by an increasing complexity of the hidden triangle panels. So, regarding triangle panels, is there a way to rank them in a logical manner so that there is a logic behind the teaching of the puzzle rule? I remember I have started seeing triangle panels with 2 triangles, and only ended up seeing the most simple puzzles with 1 triangle when I was approaching the end of the game.
Considering that the absolute simplest one of all can't be found until the end... (The single-square double-triangle one by the elevator in the mountain)
They don't really progress in complexity as much as provide redundancy, with several panels teaching the exact same thing. I know I had missed half when I had to test my understanding of the rules.
Weren't there a singe-square single-triangle one?
Don't think so. That would be unsolvable unless the exit is on the same side.
Yeah, but I think it was.
Just checked. The closest is the two-square single-triangle one in the jungle.
Just a couple of quick comments or notes from me.
Does anyone know the significance of the one dark cloud?
Before the video ending you walk past a view of the room where you can see the person in the video (you?) Lying on the couch, but it's actually a different scene from that in the video. The photos on the wall are different, and many of the small details, notably the pee bottle, are missing. Any guess on the significance of that?
Just a couple of quick comments or notes from me.
Does anyone know the significance of the one dark cloud?
Before the video ending you walk past a view of the room where you can see the person in the video (you?) Lying on the couch, but it's actually a different scene from that in the video. The photos on the wall are different, and many of the small details, notably the pee bottle, are missing. Any guess on the significance of that?
That first person credits area video was apparently filmed the Monday (with the props gathered that weekend) before release while the trippy diorama area was created a while before that. There could be more to it, especially with how intentionally bizarre and cryptic the video seems, but I'd say it's just a matter of production realities rather than a clue.
Although one moment in the EXCELLENT and SPOILER HEAVY Giant Bomb interview where Jon catches himself and does (but doesn't quite) reveal something, is that the person in the first view of the roomis not him.
He stumbled into saying he was switching off takes with someone - his experience holding his breath over and over certainly sounded personal. Perhaps there's aAlthough one moment in the EXCELLENT and SPOILER HEAVY Giant Bomb interview where Jon catches himself and does (but doesn't quite) reveal something, is that the person in the first view of the roomis not him.
Never did find the credits room everyone was talking about though.
Just not a whole lot of incentive to really dig into every angle and find the remaining environment puzzles. I had fun going for some of the more obvious ones, even if they were a bit devious, if I saw a shape I was determined to figure it out up until now. But I'm guessing there's an extreme number of well hidden ones that I just really can't be bothered to check out.
He stumbled into saying he was switching off takes with someone - his experience holding his breath over and over certainly sounded personal. Perhaps there's apink light switch version with someone else to be found!
The credits room doesn't actually take that long. Did you find the seventh vault in the tunnels after the challenge?
I have reached +88 just by randomly wandering around and noticing them all over the place, but, yeah, the further you go the harder it'll be to track down the rest.
And I finally got a bit of closure - managed to see what happens to the boat when it's somewhere else when you summon it. Yeah, it gets me thinking about how the mechanism works.
What happens to the boat? Did you noclip or something to see it?The credits room doesn't actually take that long. Did you find the seventh vault in the tunnels after the challenge?
I have reached +88 just by randomly wandering around and noticing them all over the place, but, yeah, the further you go the harder it'll be to track down the rest.
And I finally got a bit of closure - managed to see what happens to the boat when it's somewhere else when you summon it. Yeah, it gets me thinking about how the mechanism works.
What happens to the boat? Did you noclip or something to see it?