Street Fighter V |OT| No Options to Select

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I was thinking about writing a thread about this as I am probably not the first person on the internet with these impressions after one day of trying to learn a fighting game, but I rather just resort to one post in this thread as a sort of venting.

I have never ever touched Street Fighter. I played a bit of Tekken when I was young with my friends, mashing buttons and resorting to using "The Panda!" and "The Tiger!" because they looked funky and cool. And when I say young, I mean like, 10 years old with the original Playstation. I am too young to have experienced arcades, but it was still too early to easily find tutorials and high level play on the internet. We all gave up and moved on when the next generation of consoles came out with prettier graphics.

When the Gamecube came out me and my friends maxed out the timer on Melee over a two-year period. I think that was 999 hours or something ridiculous. Around then, broadband was relatively common and Youtube became a thing. While my friends moved on to Halo and eventually Call of Duty, I still loved Smash. I looked up Smashboards and got my mom to print out a twenty-or-so page document at her office about Falco, my favorite character. I watched games between Ken and PC Chris, the best Melee players and they were doing ridiculous things I didn't know was possible.

I am still interested in Smash and follow the scene closely. I thought this would help me in the world of Street Fighter, as I understand concepts such as spacing, hitstun, mixups, armor, anti-airs etc.

I seem to have been very wrong.

Jumping into Street Fighter V today was a wake-up call. I went into training mode and had no idea what to do. The game basically teaches you nothing. It tells you how to walk, block and that there are six buttons for attacking. So I resorted to Youtube. There are guides out there, but there are hard to find ones for absolute beginners. I guess it encourages experimenting in training mode, but I have no idea what I should be experimenting with. Online, when it worked, I got completely wrecked. I'm 15-0 (only casual matches) as I type this. I have learned some basic combos with Ryu and can practically perform shoryus ten out of ten times. But that doesn't help when I never get the opportunity to hit with my moves.

I need to learn some fundamentals, and the game does abslutely nothing to teach you the basics. What beats jumping in, what beats block, how do I counter a fireball spammer who DPs me everytime I jump over his projectiles?

The game should teach you fundamentals. But it doesn't, so how do I learn?

Someone else advised it in another thread, but there's a book on Amazon Kindle called Simplifying Street Fighter: A New players Guide to Street Fighter V that's very good at this, and it concentrates on Ryu. It does a good job of teaching stuff like footsies, spacing and cancels.

I found it easy to understand, whereas most of what I've read on forums has been a little impenetrable, or assumes too much about my prior knowledge.

It comes from a USFIV perspective mainly, but Ryu is fairly similar in both games.
 
Boobs are still bouncy on P2 side? How has that not been fixed?
KuGsj.gif
Actually, the funny thing is it's JUST Chun-li now. Everyone else is fixed.
 
How is the PC version? I bought it and an official PS4 stick. I'm now told the stick probably won't work, the game isn't optimised on PC and the options are lame. Kind of tired getting shafted every time I buy a game on PC.
 
This launch has been a hot mess. Go to sleep disappointed, wake up and find that Battle Lounges as a whole are basically down at the moment. Can't create a Battle Lounge or find any that are open.

The one thing I was looking forward to in the full release coming off of the beta was having longer sets with people. I can't do that at the moment. :(

The game should teach you fundamentals. But it doesn't, so how do I learn?

It seems you already frequent the Fighting Game Noob Thread. I can't think of a better place to access the resources you'll need to "get" fighting games.
 
Someone else advised it in another thread, but there's a book on Amazon Kindle called Simplifying Street Fighter: A New players Guide to Street Fighter V that's very good at this, and it concentrates on Ryu. It does a good job of teaching stuff like footsies, spacing and cancels.

I found it easy to understand, whereas most of what I've read on forums has been a little impenetrable, or assumes too much about my prior knowledge.

It comes from a USFIV perspective mainly, but Ryu is fairly similar in both games.

Telling people to find outside of in-game sources to understand how to play fighting games highlights the problems of what they aren't doing to attract new players. People should not have to buy books players recommend to understand how to play a game. The game should be able to teach players how to play to a decent standard.
 
So is everyone going to spend a big chunk of their fight money on Alex? I plan on skipping him and buying Balrog for sure and then picking between Ibuki and Urien. If somehow I earn 300k FM before March then I will consider Alex.
 
I really want to pick up this title and try out the online, but it seems like it's best to wait a little awhile for patches and maybe a price drop.
 
I was thinking about writing a thread about this as I am probably not the first person on the internet with these impressions after one day of trying to learn a fighting game, but I rather just resort to one post in this thread as a sort of venting.

I have never ever touched Street Fighter. I played a bit of Tekken when I was young with my friends, mashing buttons and resorting to using "The Panda!" and "The Tiger!" because they looked funky and cool. And when I say young, I mean like, 10 years old with the original Playstation. I am too young to have experienced arcades, but it was still too early to easily find tutorials and high level play on the internet. We all gave up and moved on when the next generation of consoles came out with prettier graphics.

When the Gamecube came out me and my friends maxed out the timer on Melee over a two-year period. I think that was 999 hours or something ridiculous. Around then, broadband was relatively common and Youtube became a thing. While my friends moved on to Halo and eventually Call of Duty, I still loved Smash. I looked up Smashboards and got my mom to print out a twenty-or-so page document at her office about Falco, my favorite character. I watched games between Ken and PC Chris, the best Melee players and they were doing ridiculous things I didn't know was possible.

I am still interested in Smash and follow the scene closely. I thought this would help me in the world of Street Fighter, as I understand concepts such as spacing, hitstun, mixups, armor, anti-airs etc.

I seem to have been very wrong.

Jumping into Street Fighter V today was a wake-up call. I went into training mode and had no idea what to do. The game basically teaches you nothing. It tells you how to walk, block and that there are six buttons for attacking. So I resorted to Youtube. There are guides out there, but there are hard to find ones for absolute beginners. I guess it encourages experimenting in training mode, but I have no idea what I should be experimenting with. Online, when it worked, I got completely wrecked. I'm 15-0 (only casual matches) as I type this. I have learned some basic combos with Ryu and can practically perform shoryus ten out of ten times. But that doesn't help when I never get the opportunity to hit with my moves.

I need to learn some fundamentals, and the game does abslutely nothing to teach you the basics. What beats jumping in, what beats block, how do I counter a fireball spammer who DPs me everytime I jump over his projectiles?

The game should teach you fundamentals. But it doesn't, so how do I learn?

I think playing ranked (or even casual) at this very moment isn't ideal. Of course playing against AI doesn't teach you much, but at least getting used to the game's timing it will help.

The problem with ranked now is that the game had not time to rank up all the better players out of the rookie pools. Once the best players start moving up ranks, the lower ranks will be less competitive.

Heck, I play a lot of Street Fighter, and I'm doing mostly unlocks for now to save myself the stress. Getting a feel of each character is important too, so you know each one's strengths and weakness. For example if you play Zangief and know how hard it can be to close on Ryu, for example, once you play Ryu you will be better zoning a Zangief out and so on.
 
I have saying this for ages unfortunately the fighting game scene is not friendly to noobs. Luckily o grew up with Street Fighter and know the fundamentals and I have always wanted some sort of in depth training mode or videos so beginners can learn. Everytime I have mentioned this in forums people just dismiss my concerns and point to YouTube or say newbies don't have the patience or learn as they get wrecked online. The lack of an in depth training mode is unfortunate and in would have loved Street Fighter to appeal to a wider audience unfortunately that is not the case and most casuals won't be able to get serious and will play this game for a month and get destroyed then sell the game while the fighting game community while big will stay the same size.

It's laziness on Capcom's end. Killer Instinct and Guilty Gear have been out for awhile and both games do a damn fine job of teaching new players fundamentals.
 
I've had a few "failed to send data to servers" in a row now. Still getting fights though so that's cool.

I thought they were disconnects at first but I just lost and it happened and I fed didn't quit, so must just be messed up a bit still.
 
Some quick questions:

- Any good pads like the Madcatz one?
- Any news on d-input for the PC version?
- Is there any input lag when translating between d-input and x-input?
 
Telling people to find outside of in-game sources to understand how to play fighting games highlights the problems of what they aren't doing to attract new players. People should not have to buy books players recommend to understand how to play a game. The game should be able to teach players how to play to a decent standard.

How do you define what that is though? Programming such an in-game tutorial is a very daunting task and much easier shown with videos with people playing and explaining. There's way too much information to convey. KI had very detailed tutorials and it barely scratched the surface.

A Capcom video tutorial series would be way more effective and efficient.
 
I was thinking about writing a thread about this as I am probably not the first person on the internet with these impressions after one day of trying to learn a fighting game, but I rather just resort to one post in this thread as a sort of venting.

I have never ever touched Street Fighter. I played a bit of Tekken when I was young with my friends, mashing buttons and resorting to using "The Panda!" and "The Tiger!" because they looked funky and cool. And when I say young, I mean like, 10 years old with the original Playstation. I am too young to have experienced arcades, but it was still too early to easily find tutorials and high level play on the internet. We all gave up and moved on when the next generation of consoles came out with prettier graphics.

When the Gamecube came out me and my friends maxed out the timer on Melee over a two-year period. I think that was 999 hours or something ridiculous. Around then, broadband was relatively common and Youtube became a thing. While my friends moved on to Halo and eventually Call of Duty, I still loved Smash. I looked up Smashboards and got my mom to print out a twenty-or-so page document at her office about Falco, my favorite character. I watched games between Ken and PC Chris, the best Melee players and they were doing ridiculous things I didn't know was possible.

I am still interested in Smash and follow the scene closely. I thought this would help me in the world of Street Fighter, as I understand concepts such as spacing, hitstun, mixups, armor, anti-airs etc.

I seem to have been very wrong.

Jumping into Street Fighter V today was a wake-up call. I went into training mode and had no idea what to do. The game basically teaches you nothing. It tells you how to walk, block and that there are six buttons for attacking. So I resorted to Youtube. There are guides out there, but there are hard to find ones for absolute beginners. I guess it encourages experimenting in training mode, but I have no idea what I should be experimenting with. Online, when it worked, I got completely wrecked. I'm 15-0 (only casual matches) as I type this. I have learned some basic combos with Ryu and can practically perform shoryus ten out of ten times. But that doesn't help when I never get the opportunity to hit with my moves.

I need to learn some fundamentals, and the game does abslutely nothing to teach you the basics. What beats jumping in, what beats block, how do I counter a fireball spammer who DPs me everytime I jump over his projectiles?

The game should teach you fundamentals. But it doesn't, so how do I learn?

Tbh fighting games have yet to achieve some sort of comprehensive guide like Dota 2 or Starcraft. It's rough, but the best way right now is to have person-to-person feedback via online or real life.

I wouldn't advise buying anything right now, if you want a guide try this ebook instead.
 
Someone else advised it in another thread, but there's a book on Amazon Kindle called Simplifying Street Fighter: A New players Guide to Street Fighter V that's very good at this, and it concentrates on Ryu. It does a good job of teaching stuff like footsies, spacing and cancels.

I found it easy to understand, whereas most of what I've read on forums has been a little impenetrable, or assumes too much about my prior knowledge.

It comes from a USFIV perspective mainly, but Ryu is fairly similar in both games.

Thank you very much, bought! Yes, that was my problem with most of the tutorials I found. Many assumes I had played some sort of fighting game before when I come from practically zero knowledge. The game is a wall that doesn't want to be broken into. I am frustrated, but I know this game can be beautiful, just like I think Smash is at the highest level. Otherwise it wouldn't have the dedicated audience that it does. It just doesn't want me to see it.
 
I guarantee if they took out Survival Mode, and put in Arcade Mode instead that people would be begging for Survival Mode.

Something I've learned from this whole experience...every mode has its fans.

Yep, remember the massive complaints about the lack of survival mode in Street Fight X Tekken? Oh wait.
 
While I hope the rumored in depth character training modes next month are great...the bottom line is that if you want to get good at fightng games (or anything really), you will need to put in time to do so. Someone can teach you all of the tricks and tools and you still will spend a good chunk of the time feeling overwhelmed and losing a lot. That is just a part of the process. And many just won't be able to get passed that no matter what..and that's ok. I have accepted that I will probably never be good at fighting games. I lack the time and general motivation to do so. No in depth training mode will change that.
 
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