lucebuce12
Member
Welp, I literally went like 1-26 against a Necalli in a lounge. Guess I have no where to go but up.
The fact that you stuck around for 27 matches proves that you have a future in this game. Just keep at it!
Welp, I literally went like 1-26 against a Necalli in a lounge. Guess I have no where to go but up.
PS4 share button.
Bodied on 48. Sigh.
I'm in this for the long haul. Fang is my dude!The fact that you stuck around for 27 matches proves that you have a future in this game. Just keep at it!
It was interesting watching that :3I'm starting to play better footsies now with R. Mika. This match with Ryu I posted is a good example of my adaption:
https://www.youtube.com/watch?v=r4EP6qOXFVw
Then I also just bodied some Birdie rookie...
https://www.youtube.com/watch?v=RKVQzfVLPQM
I feel bad a lil'
I'm in this for the long haul. Fang is my dude!
The first 25 levels aren't even hard though, they're tedious. The AI doesn't even fight back and it just feels like it's put there to be a time sink, not to give challenge :/ I grew up playing arcade and NES games and none of the good ones had you run through 25 levels of empty corridor before you fought an actual enemy ¬.¬The incentive to use the other buffs is to preserve your score. Using the health boost all the time kills your score. Using the double downs boosts your score.
Remember the actual goal of survival is to get the highest score possible (even though a lot of people are only playing it for colors).
Basically, what you're saying is you want them to make it easier. But, it's supposed to be hard. That's why they label it "hard" and "hell".
It's an annoying mode, but I'm glad it's annoying. It's old school. Back in the day, games had hard challenges that rewarded you with goodies. That's what this is.
Survival modes are supposed to be grinds. That's what survival mode IS. An endurance test.
You're just salty because the mode is doing its job.
I hope they don't even sell those colors. Make them badges of honor.
Yay, the matchmaking decided to work for me before calling it a night. Went from waiting 5-10 minutes per match to getting insta-connected when requeueing. "Waiting for your opponent" sometimes took strangely long (20-60 sec), but it was still great. Managed to play just enough games to start getting my MMR dialed in too. I actually got to duke it out with some fellow newblets at the end, and closed the night out with a whopping 123 LP.
Now to hope that everything doesn't implode again for friday evening. I'd like to get through Week 1 with more than 12 games.![]()
The trick is to use his dash I think. It goes through projectiles and during v trigger allows him to dash through the other player.So from early impressions which characters have good, safe pressure? I started with Cammy but she seems to have a lot of trouble opening up down back players except tick throws. I've heard Bison is strong in keeping pressure but his walk speed is something I can't get over.
That just ain't right. The game should offer extra rewards like a small increase in health (that you can stack with points) or defense depending on how little health you lost in the previous round. As it stands this survival mode is hellish even before hell mode.
It's fucking awful, isn't it. Not even fun, either. I've given up on trying hard survival, the trouble I've gone through just to get to stage 48 with Chun Li and then lose isn't worth it especially when you've got to do it for both outfits, and that's just ONE character!
I'm consigned to defeat on that mode and the thought that I'll just be using fight money to buy colors if that becomes a thing. I really hope it is, because I got the season pass so I won't be using FM for characters/outfits.
Yup, you apparently only unlock the colours for the costume you wore while doing survival or something to that effect.It would be less daunting if there was some consistency to the ai. It's just weird how they space the hard fights. Sometimes the harder ai will eat hits until they get to 10 percent and then their first touch will be an empire combo. Then they just set up shop half an inch from your face and react to your buttons.
Wait you have to do it for every individual costume?...I did not know this.
Fucking love it when I expect a DP on their wakeup and they do nothing, but when I try to meaty they go for the DP.
I think it's different for each character
forward + plus all three punch buttons during a block stun i think
While blocking, forward + 3xp or 3xk depending on your character.
Minimum of 1 V-Gauge bar is required.
Forward and press all punches or all kicks right after a block.
I'm starting to play better footsies now with R. Mika. This match with Ryu I posted is a good example of my adaption:
https://www.youtube.com/watch?v=r4EP6qOXFVw
Then I also just bodied some Birdie rookie...
https://www.youtube.com/watch?v=RKVQzfVLPQM
I feel bad a lil'
Bruhs, how come no one told me about double tapping?
Do you have any advice against Vega's cr.lp? I work real hard to get into range and he just does cr.lp until I'm out of range again. That cr.lp has 4f start up and +2 block.
Battle lounges seem to have better players more consistently in my experience.I have 3325 LP
my last 5 matches have been against people under 1k LP.
WORKING AS INTENDED
this is boring as fuck
You mean to dash?
Same here, lost more than I won tonight but I never quit on a loss.Calling it a night after getting bodied left right and center. Still fun as heck, I love this game.
Yup, you apparently only unlock the colours for the costume you wore while doing survival or something to that effect.
Another annoyance of this system is that nobody in their right mind is going to do this on a host of Tournament Setups for every character, so I hope tournie players like only having the 2 default colours unless someone finds a way to spread the unlocks via a save file or something![]()
Pretty much my reaction too. Hope matchmaking taking anywhere from 30 seconds to 10+ minutes isn't what they consider "intended"
SFV Server @SFVServer
Ranked/Matchmaking system has been tweaked a bit, so matches should be coming faster. Let us know if you notice the improvements!
Well that was timely lol. It's nice to see them fixing the issues with the online.
SFV Server @SFVServer
Ranked/Matchmaking system has been tweaked a bit, so matches should be coming faster. Let us know if you notice the improvements!
Fighting someone ranked almost in the top 1000 while you are 53000 iz surely working as intended.