The dithered shadows I can deal with to an extent but the 30 FPS backgrounds, yuck!
Hope both get patched. Cause the game is really good looking otherwise (except the backgrounds themselves in certain stages).
The background animations are the worst. I'm really wondering if they made the right engine choice. How did MKX have no issues with this with UE3?
Frame rate issues are really noticeable to me, but I admit, I'm not great at noticing differences in lighting quality, so I could be missing something obvious.
It's also weird how there's not much consistency. How does the NYC stage have all 60 fps NPCs yet some don't?