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Actually, Mika really excels in any matchup when she's got her opponent in the corner. Your goal as Mika should ALWAYS be to force your opponent to the corner,anyway you can.

Yeah that I know, I just suck at it. I'll often end up throwing them away from the corner, or misstime an attack during their wakeup or it'll be something else. Characters with DP's also fuck me over there, since it prevents what I can do heavily

edit - damn, cammy have some cheap crossups. Cross ex cannon drill that hit's me on one side, then teleports her to the other side of me. And I mean teleport, she dissapeared on one side and appeared on the other lol
 
Ha, no arrogance :) But seriously, I was so aggressive with Ibuki in SSF4 on because I just felt like I had an answer for everything even if blocked and could mix it up. Going slower with Cammy now and it seems to be working much better.

I've been wondering what I've been doing wrong, since i've been playing like I did in IV. The few videos of matches I've noticed this more and more with successful results.
 
When I was a 500lp player the other day. I always got matched with people over 1000. Now I'm over 1000lp. 3 fights in a row against 2000lp +. Just had to take on a 2700lp gief. It was brutal

Also, Cammy players. STOP jumping!
 
If there is one thing I learned from the "Learning how to learn" article, it is that I shouldn't really focus on wins and losses but rather just improving myself. So I'm thinking of not even keeping score with that anymore.

Another thing is, that I am currently 25 minutes into the "Why I play fighting games" video which is very interesting to say the least, and really makes me think of the characters as toolboxes, where I should look for characters, that are good at things I'm not that great at (yet, anyway). And that it is okay to have a main, but that I shouldn't be afraid of experimenting, also with other characters to learn their moves and strategies. So Charlie Nash will still be my main, but I'll also allow myself to be flexible and try out other characters online.

When I'm done with that video, I think it would be good to continue my reading with the "From Masher to Master" ebook which I just downloaded.
 
If I did a lot of Survival Mode on release day when the servers were down, do I have to beat them again with the same characters to collect the Fight Money? I'm going to be so pissed if so.
 
You have to make them respect your pressure first, so just do meaties first so they start blocking on wakeup, then mix it up with a throw.

The other way is to know your spacing, and stand far away enough so they don't expect the throw or will press any buttons, but move in right as they finish the get up animation.

I see the word meaty getting thrown a lot here but I seriously dont understand it. Is it just a way of saying a heavy punch/kick on wakeup? If not, what is a meaty? What are chun's meaty ( if anyone knows any)?

Because I do for example HP on their wakeup but sometimes they light jab it and they hit me instead.. its so weird
 
If I did a lot of Survival Mode on release day when the servers were down, do I have to beat them again with the same characters to collect the Fight Money? I'm going to be so pissed if so.

If you were offline, yeah. You only get FM while connected.
 
That combo does not work anymore and it is too dependent on having meter to be viable in your overall gameplan IMO. It is good to know though in case the situation ever pops up.

Here are two quick videos I made of some sample combos that you can change around and dissect as they work in separate parts and don't need EX meter or CA use.

https://www.youtube.com/watch?v=6sGa60HzmS4

https://www.youtube.com/watch?v=wVu8nKcF82s

All these combos can be trimmed down to just the soft knockdown and can be combo from crossup and cr.mp. Using cr.mp is is better to use st. b+mk to cancel into assualt to steal meter or use cr.mp>st.mp>EX Scythe for damage.

My overall advice is to learn the basic 3-5 hit combos and get those down in real matched before you try stuff like this or else you will end up wasting meter on stuff that doesn't connect.

Thanks a lot for this, I'm gonna bookmark them! I feel like I am having lots of trouble with anything that involves crouching.
 
I see the word meaty getting thrown a lot here but I seriously dont understand it. Is it just a way of saying a heavy punch/kick on wakeup? If not, what is a meaty? What are chun's meaty ( if anyone knows any)?

Because I do for example HP on their wakeup but sometimes they light jab it and they hit me instead.. its so weird

It's an attack that has an active hitbox over their wakeup hitbox, so all they can do is either reversal with i-frames or block.
 
Just a heads up anyone looking for a new quality Fight Pad to up their game, GameStop has the Hori Fight Commander 4 on sale for only $30. Just picked one up myself. Just wanted to give ya guys a heads up
 
Finally hit 2k LP after being so close since yesterday. I got up to 1500-1600 quickly but the last 400-500 has been a grind. I've gotten many legit beatdowns and have been random'd way more often then I would like to admit. Gonna take a break because I want to feel good for a little while. I ain't no Sabot or Black with 3k+ going "har har, where are all the good people" :p
 
How do i quickrise? Nothing I have tried makes me consistently quickrise

There are two ways:

2 Punches or Down just before you hit the ground will allow you to recover in place.

2 Kicks or Back, Back (I don't think one Back input works) just before you hit the ground will allow you to back recover.
 
How do i quickrise? Nothing I have tried makes me consistently quickrise

There are two quickrise.

Regular Quickrise and Backwards Quickrise.

For regular, either press any 2 punch buttons or just try to jump i.e move up as soon as you're about to hit the ground. (or maybe it's down, not up. Still 2 punches is the most reliable option)

For backwards, either press any 2 kick buttons or just move backwards as soon as you're about to hit the ground.

Sorry, looking forward to Alex. But who knows, I could like Guile in this game. :V

Aww that's a shame. Still, " HAVE FUN LOOSAH"
 
I couldn't find the answer anywhere, but is there an unlockable option to play the character themes over the stage music like in the previous game?
 
I see the word meaty getting thrown a lot here but I seriously dont understand it. Is it just a way of saying a heavy punch/kick on wakeup? If not, what is a meaty? What are chun's meaty ( if anyone knows any)?

Because I do for example HP on their wakeup but sometimes they light jab it and they hit me instead.. its so weird

It's one of the less elucidating names for something

Basically you do an attack do it hits in the later active frames of the move.

So you throw out a meaty HP like you said

If it doesn't hit them and they jab you out of it, you "mistimed your meaty (attack)". The goal is to hit them right as they are able to be hit, so that they "wake up" into getting smacked in the face, instead of them waking up, then having time to hit you with a jab.

Since you throw it out early but they end up getting hit later apparently someone decided it felt "meaty" or something.

You don't have to do this only with Hp, you can do it with any attack, fireballs included, as long as it hits them just as they rise and they can't do anything but take the blow.
 
despite winning well this evening I cant seem to pull of moves that regularly and I cant figure out why, first day i pulled moves off with ease, particularly Kens Super is it? cant remember but the 2 quarter circles then kick, low success rate atm with that in particular

You don't say. Today I tried tens of times pulling off a Critical Art and failed every single time during my matches haha. Went to Training, and tried studying why it was that I were failing it sometimes, and it turned out, that I pressed the left dpad at the same time as the punch, and other times, I pressed a dpad button one too many times. Go to Training, turn on the key presses, and see where you are messing up.
 
I know all of that. I just still find it ridiculously hard to get in, and then when I get in, if I get knocked down, I'm just screwed, I just can't find the opening in his followup barrage at all.

His c.hk also seems much much better and faster than mine, so I feel I can't compete in the knockdown game either...

Who do you use? His cr. hk is death on block (-12) and pretty slow startup(9), it's not a very good move.

And now that you know you can walk through his poison balls it will seriously make his zoning a helluva a lot easier to get through.
 
I'm so damn salty.. I just want against a Ryu. Completely had the first round, then on the second round it went to shit. Lag came by and screwed everything over. I was about to rank up.
 
20160219_154912.jpg


Decided to give street fighter 5 a chance, despite of bad reviews from some users. I am gonna use the ps3 madcatz stick, will leave feedback later to see if it works fine


And for the users that say Blanka should not come back, screw you lol
 
I'm so damn salty.. I just want against a Ryu. Completely had the first round, then on the second round it went to shit. Lag came by and screwed everything over. I was about to rank up.

I just had a match against a cammy (they may have rage quitted) that they half bodied me in round 1, I scrapped a win in round 2, totally bodied them in round 3
 
Who do you use? His cr. hk is death on block and pretty slow startup, it's not a very good move.

And now that you know you can walk through his poison balls it will seriously make his zoning a helluva a lot easier to get through.

I dunno, it works on me everytime I feel.

It's like there's only 2 scenario that must play out in a fang fight

a. I try to block stuff and not push buttons and he gets to do whatever

b. When I try to push buttons - *BAM* instant c.hk into all the poison and crossup shit in the world


Decided to give street fighter 5 a chance, despite of bad reviews from some users. I am gonna use the ps3 madcatz stick, will leave feedback later to see if it works fine


And for the users that say Blanka should not come back, screw you lol

If he's not made of 100% pure cancer this time around, sure, bring him back, otherwise he can rot in hell
 
It's one of the less elucidating names for something

Basically you do an attack do it hits in the later active frames of the move.

So you throw out a meaty HP like you said

If it doesn't hit them and they jab you out of it, you "mistimed your meaty (attack)". The goal is to hit them right as they are able to be hit, so that they "wake up" into getting smacked in the face, instead of them waking up, then having time to hit you with a jab.

Since you throw it out early but they end up getting hit later apparently someone decided it felt "meaty" or something.

You don't have to do this only with Hp, you can do it with any attack, fireballs included, as long as it hits them just as they rise and they can't do anything but take the blow.

Thanks to you and Reizo for the very clear explanations!!

That's actually pretty smart, I need to incorporate it in my gameplan now
 
It's always interesting seeing people who have never played a fighting game get into one and want to learn. They want to learn everything now but it will normally backfire and you will get over wealmed.

As someone who has always loved fighting games, played them a hell of a lot less in the past 10 years or so but is still finding I can hold my own and not get constantly destroyed I would simply suggest the following.

First, try out the characters via story mode and see if any immediately feel good.

Once you have one go to training mode and just do all the moves. Don't worry about combos for the moment just get those moves coming out naturally and a feel for the speed / distance of your normals.

Then set the bot to CPU and up the difficulty a bit and just practise blocking for a while till it makes sense and feels natural.

Before you fight people you want to understand a few very simple tools:

How to stop an air attack. Most people go straight to specials but often its a crouching move of some kind. For ryu you can just do down + heavy punch. For mika down + medium punch.

Then you want to now how to react to combos being done to you. Something fast is normally the simple answer. With mika just a crouching medium kick tends to work. It does a little damage and creates a small amount of space easing pressure.

Then you want one combo you can pull off when the opportunity arises. With ryu you can chain crouching medium kick into fireball. If you get a jumping heavy kick in you can follow up with this as well.

Then maybe just try playing a bit more defensively than you brain tells you to and try to react to your opponent.

If you keep it simple to start and get this stuff burned into your brain you can expand on it all later. But you need the basics down first or you will just end up a mess.

I am by no means an expert. But I played a shit ton of SF in my youth (I'm 34 now). What I have recently realised is while I had no idea about the lingo used, a lot of stuff talked about I do naturally as all I did was practise as a kid and work out what worked without knowing the technical reason why.

I doubt I will get super high in the rankings but I feel I do OK right now and I'm.having fun (which I was really when I tried 4). There is tons of stuff I don't understand still but to just have fun and stand a chance you don't need it. However you can always learn that later.

It's hard enough to learn what to expect from each opponent let alone know your own characters entire combo set. I would wager the former is more important.
 
I dunno, it works on me everytime I feel.

It's like there's only 2 scenario that must play out in a fang fight

a. I try to block stuff and not push buttons and he gets to do whatever

b. When I try to push buttons - *BAM* instant c.hk into all the poison and crossup shit in the world

So who do you use? Pattern recognition and making the appropriate reads is on you.

But knowing your tools and options so you can properly assess risk/reward is a conversation we can have.
 
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