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I'm sure some people are still having random drops, but it's not that hard to identify a real rage quit.

I've had a few times where I've been beaten, and directly afterwards I get the disconnect error. I already know what that person is thinking. That's an easy one to identify, but it doesn't mean that's what's happened.
 
People have been throwing around the term rage quitting since launch, but it's really far more likely there's still server drops going on. I've had it so many times at the same point in a match with the same error. And a few of those times I've had to log back in directly afterwards.

Timing would be awfully conspicuous, then, to always happen after or near a loss.
 
I'm mainly using Nash, but wanted to try my Karin against a friend and fellow gaffer. Still lots of room to improve, I think the character is very straightforward though. I'll be trying out Necalli too.
Karin vs Ryu
 
I was actually suprised when I beat someone with a 20 win streak and he didn't ragequit.

Anyway. I think casual matches give me better opponents then ranked for some reason. So... I think I'll play casual from now on lol.
 
Timing would be awfully conspicuous, then, to always happen after or near a loss.

True but still quite likely. I mean if the maximum number of rounds a game can go to is 3, then there's a 1/3 chance that a match will disconnect on the 3rd round, where it would always seem, that the disconnection was caused by the loser.

It's not that unlikely.

I've experienced random d/cs both when winning and losing, and in many instances we were having a good fight and I did not feel that the guy would randomly dc just because he was losing a game, but it occurs anyway.

Also had matches where the other guy was teleporting. I close my eyes and mash reversal (idk what else to do, I can't fight what I can't see but reversal is a pretty good option if he's pressing buttons) and pray that he disconnects. Sometimes it may be the case that the opponent sees you teleporting (because it's laggy for him but not you?) and therefore wants the game to end. I don't blame people for dropping out of those games.

As far as I know, for whatever reason the lag is not synchronous between players in this game. I have played people and had to message them saying 'you know you're teleporting right?' only to have them completely unaware, or so they claim! It's annoying to have a guy teleporting around the screen to a degree where he's practically invisible, only for him to be able to clearly confirm his bnbs and perform full combos without issue.
 
Well they sure had the budget to let the lady in versus say all the numbers up to at least '21st'.
 
I have fought 4 matches ranked, only won one (very close)

Fought 4 matches casual, won all of them. I guess I know where I belong :(

Eh, do what you want. I have only bothered with Ranked one time. Otherwise it's been all Battle Lounge for me. Not because I feel Ranked is too tough but Battle Lounge is just way more fun. Plus you can play long sets for more practice.
 
True but still quite likely. I mean if the maximum number of rounds a game can go to is 3, then there's a 1/3 chance that a match will disconnect on the 3rd round, where it would always seem, that the disconnection was caused by the loser.

It's not that unlikely.

I've experienced random d/cs both when winning and losing, and in many instances we were having a good fight and I did not feel that the guy would randomly dc just because he was losing a game, but it occurs anyway.

Also had matches where the other guy was teleporting. I close my eyes and mash reversal (idk what else to do, I can't fight what I can't see but reversal is a pretty good option if he's pressing buttons) and pray that he disconnects. Sometimes it may be the case that the opponent sees you teleporting (because it's laggy for him but not you?) and therefore wants the game to end. I don't blame people for dropping out of those games.

As far as I know, for whatever reason the lag is not synchronous between players in this game. I have played people and had to message them saying 'you know you're teleporting right?' only to have them completely unaware, or so they claim! It's annoying to have a guy teleporting around the screen to a degree where he's practically invisible, only for him to be able to clearly confirm his bnbs and perform full combos without issue.

To have a random disconnect at the END of the final round is not all that likely and if it happens in conjunction with a 10-20 wins streak for an opponent who doesn't seem particularly skilled, I think there's a fair conclusion to draw.

Again, I'm not doubting that some people are over-diagnosing rage quits, which was Baleoce's original point. I just think the real ones are easy to identify and the likelihood of misjudging them is low.
 
https://www.youtube.com/watch?v=m3jSqDySk4M

Guys this is why execution is important.

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Fuck me I'm so mad I fucked up the yoga flame cancel. Easiest thing to do too dunno how I flubbed it.
 
It's not even really "rage" quitting right now though, it's more calculated quitting to use Capcoms shitty design decision to not punish them. As we saw earlier in the thread, some people want the trophy no matter what too so until Capcom takes action, it's going to keep happening.

Admittedly, with the way the servers have been acting, it would be hard to punish disconnects.
 
It's not even really "rage" quitting right now though, it's more calculated quitting to use Capcoms shitty design decision to not punish them. As we saw earlier in the thread, some people want the trophy no matter what too so until Capcom takes action, it's going to keep happening.

Admittedly, with the way the servers have been acting, it would be hard to punish disconnects.

Exactly. Punishing disconnects should, for the time being, not be a priority.

It's probably slightly unfair for me to say that because in X amount of matches I've played, I've not seen one rage quit, so I haven't felt the pang of frustration. I have been disconnected 3-4 times though during (usually even) matches, and while my opponent was moving around, not standing still which is a key sign of RQ.

Probably related to playing 99% Japanese and Korean opponents. Almost never see rage quits here.
 
Have had several black screen disconnects this morning. Got bopped by an R. Mika in ranked, but redeemed myself in my next two matches. Still have trouble dealing with my nerves playing online, I forget a lot of the fancy stuff.
 
https://www.youtube.com/watch?v=m3jSqDySk4M

Guys this is why execution is important.

LLShC.gif
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Fuck me I'm so mad I fucked up the yoga flame cancel. Easiest thing to do too dunno how I flubbed it.

Damn you already had it in the bag mate! I know how that feels :( To make it worse he left himself open with that DP, but of course you weren't expecting that :/

That Dhalsim is really good. How do you do that air teleport so quick?
TK motion, basically you do the command on the ground and finish it with an up-forward so you jump and the teleport comes out immediately: forward, down, down-forward, up-forward + 3P or 3K.
 
Damn you already had it in the bag mate! I know how that feels :( To make it worse he left himself open with that DP, but of course you weren't expecting that :/


TK motion, basically you do the command on the ground and finish it with an up-forward so you jump and the teleport comes out immediately: forward, down, down-forward, up-forward + 3P or 3K.

lol yup. Happy ending though, I bodied him third round and it ranked me up to silver :D

That Dhalsim is really good. How do you do that air teleport so quick?

You do the DP motion, then swing the joystick to up-right or up-left before hitting all three punches/kicks. The only difficult thing is timing when you hit the buttons, it needs to be slightly delayed. Otherwise it's not hard to get used to.
 
I'm still so bad at canceling during a combo

Gonna take a lot more practice

How many frames in advance do inputs read for special moves?

I shouldn't be, but I'm specifically having trouble canceling shoryuken into shinku hadouken. My mind like turns to mush at knowing when to start the input for the critical art.
 
To have a random disconnect at the END of the final round is not all that likely and if it happens in conjunction with a 10-20 wins streak for an opponent who doesn't seem particularly skilled, I think there's a fair conclusion to draw.

Again, I'm not doubting that some people are over-diagnosing rage quits, which was Baleoce's original point. I just think the real ones are easy to identify and the likelihood of misjudging them is low.

Oh yeah certainly, but what I mean is only some of the real ones are easy to identify. The last second disconnections as someone gets sucked into your critical art are very very likely to be rage quits (very likely, but not all of them are) but any earlier than that and I would say it's hard to tell with any degree of reliability.

Either way, the community and game is in its infancy so there's not much point throwing around these accusations. So long as the game doesn't work all that consistently online (heck, I still regularly disconnect even from training mode) there's not much point in calling people out for it, in my opinion.

I'm still so bad at canceling during a combo

Gonna take a lot more practice

How many frames in advance do inputs read for special moves?

I shouldn't be, but I'm specifically having trouble canceling shoryuken into shinku hadouken

I'm confused as to what you mean here but for the cancels from normals you need to input the special practically as the normal hits. So if you're doing cr.lp, cr.lp, ex shoryuken, then you need to input the shoruken right as the second lp hits.

If you're practicing this then try with something that isn't a z motion (shoryuken) these are harder to cancel at the right moment then quarter circles which require less input, and as such are faster to get out.

Edit: I didn't see you were trying to cancel super from src.

Just do it as one motion, triple quarter circle forward, hitting light punch in the middle (causing DP) then again after another quarter circle, and you should get the critical art out.
 
This is probably a stupid question but are ranks character or profile specific? want to try to play some ranked with Cammy. Been using Karin all this time (but I am kinda a better Cammy player).
 
I'm still so bad at canceling during a combo

Gonna take a lot more practice

How many frames in advance do inputs read for special moves?

I shouldn't be, but I'm specifically having trouble canceling shoryuken into shinku hadouken. My mind like turns to mush at knowing when to start the input for the critical art.

You can simplify super canceling because the first motion (DP or Fireball) counts as half the double-fireball input for super. So the simplest way to cancel it is shoryu+P, qcf+P. You don't have to do two qcf before second P, just the one.
 
I'm still so bad at canceling during a combo

Gonna take a lot more practice

How many frames in advance do inputs read for special moves?

Try holding the attack button down after doing the special move, I think SFV holds the input for the special in memory for a few frames that way, like in KOFXIII. So it will still come out and combo even if you do it too early.

I shouldn't be, but I'm specifically having trouble canceling shoryuken into shinku hadouken. My mind like turns to mush at knowing when to start the input for the critical art.

Do the DP and then QCF+P really fast after.

(try mashing)
 
I'm still so bad at canceling during a combo

Gonna take a lot more practice

How many frames in advance do inputs read for special moves?

I shouldn't be, but I'm specifically having trouble canceling shoryuken into shinku hadouken. My mind like turns to mush at knowing when to start the input for the critical art.

You can use the shoryuken motion as part of the shinku motion.

So f, d, df, punch, f, d, df, f, punch.

Actually, with the shortcut system, you probably don't even need the "forward" input after the shoryuken, just go back to "down".
 
I'm still so bad at canceling during a combo

Gonna take a lot more practice

How many frames in advance do inputs read for special moves?

I shouldn't be, but I'm specifically having trouble canceling shoryuken into shinku hadouken. My mind like turns to mush at knowing when to start the input for the critical art.

Just do them one after another. As soon as the DP hits, you need to input the rest of the motion or else it won't cancel as you're off the ground already.
 
I shouldn't be, but I'm specifically having trouble canceling shoryuken into shinku hadouken. My mind like turns to mush at knowing when to start the input for the critical art.
Do it immediately.

As soon as your DP connects, mash x2 qcfPunch. CA will hit.

Same thing for cMP fireball into CA

Edit: beaten
 
Anyone from Europe intrested in playing against me?

Heh, are you PunishedSnake (or similar) on CFN as well? I think we played yesterday in ranked :D I'm not sure, but didn't we even play twice in a row for some reason? I'm cwDevil, Germany, Ryu.

Edit: Ah, saw your next post. Wasn't you :>
 
Thanks! you were doing a fine job yourself!
It was nice seeing you pull off that wall combo with the ex at the end. Always satisfying when your combos work as intended, isn't it?
Heh thanks. I still struggle with landing her command throws. Can't find a reliable way to combo into them.
 
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