So if I win and it fails to send match results, does that mean the other guy is fucking around or is that a genuine failure of the network?
I'm staying the hell away from that mode, expect perhaps to clear easy for the FM. It's just not fun in the long run.Survival is ruining my soul
Honestly you just kind of have to know what makes the computer tick. I've always been fond of figuring out the computer in fighting games since I love chasing high scores. Going through entire games and getting double perfects is what I end up striving for. Eventually I'm hoping to do hell mode and double down the entire way through.
Anyway, what i've noticed about the computer in this game is that it's very weak to frame traps, crossups, and neutral jump meaties. This actually goes for most Capcom fighters. So once you realize that and you have a timing and rhythm down, you can just keep the computer in the same situation for the entire round. With Mika I would get some sort of knockdown and then just neutral jump fp fp xx fp peach and repeat the process.
What you want to notice though is how individual characters respond to jumping and that's a big part of what makes this work. Characters like Bison, Chun, Dhalsim or anyone that relies on a normal to anti air will get destroyed by this tactic very easily without much worry about timing. If the computer detects that you're in a jumping state then it WILL try to AA you, but since those characters do it with normals they will get hit during their startup every single time they try it. If they happen to block I will sometimes just finish the combo because they will usually try to AA in between the st.fp and the fp peach.
Anyway, what i've noticed about the computer in this game is that it's very weak to frame traps, crossups, and neutral jump meaties. This actually goes for most Capcom fighters. So once you realize that and you have a timing and rhythm down, you can just keep the computer in the same situation for the entire round. With Mika I would get some sort of knockdown and then just neutral jump fp fp xx fp peach and repeat the process.
What you want to notice though is how individual characters respond to jumping and that's a big part of what makes this work. Characters like Bison, Chun, Dhalsim or anyone that relies on a normal to anti air will get destroyed by this tactic very easily without much worry about timing. If the computer detects that you're in a jumping state then it WILL try to AA you, but since those characters do it with normals they will get hit during their startup every single time they try it. If they happen to block I will sometimes just finish the combo because they will usually try to AA in between the st.fp and the fp peach.
so your saying they didnt adjust difficulty settings for survival properly? considering that this game feels unfinished, that is actually believable
I didn't realize these collector's statuettes came in pieces and had to be put together LOL. More of a general comment, but I wish publishers offered something more substantial than this shoddy crap.
I didn't realize these collector's statuettes came in pieces and had to be put together LOL. More of a general comment, but I wish publishers offered something more substantial than this shoddy crap.
GGs Shadowcreep. Time for lunch.
It looks really good in person and is pretty weighty.I didn't realize these collector's statuettes came in pieces and had to be put together LOL. More of a general comment, but I wish publishers offered something more substantial than this shoddy crap.
That's actually for the best. That statue is HUGE. It also makes it less prone to breaking in transit.
You should really stop playing that crap lolFuck Nash, Necalli and Survival mode.
I am playing a SF2 cabinet that is insane. Guile can do Sonic Booms in the air. Projectiles like Hadoukens can move so slow that you can just walk in them. Shit is crazy. Anyone know what this could possibly be?
It's a standad SF2 World Warrior cabinet. The logo is not rainbow so I don't think it's Rainbow Edition.
You should really stop playing that crap lol
I am playing a SF2 cabinet that is insane. Guile can do Sonic Booms in the air. Projectiles like Hadoukens can move so slow that you can just walk in them. Shit is crazy. Anyone know what this could possibly be?
It's a standard SF2 World Warrior cabinet. The logo is not rainbow so I don't think it's Rainbow Edition.
I finally found another match and the connection was dropped immediately. Why do I try. What did I do to deserve this.
Ryu isn't the best, but he isn't bad either. I've only been playing him and though he definitely has some issues and struggles in some match ups, I think he's a pretty solid character that will sit somewhere in the middle for this initial version of SFV.
I was free to your throws but then the throw setup kinda became obvious. You could definitely add some more tick throws to your game after jab.GGs, gotta find that anti Sim tech and stop giving myself up for free.
I don't think I ever played a Rainbow cab that actually said it was a rainbow cab.
There were several flavors of rainbow-like hacks out there back in the day
Lmao I just fought Darksydephil and I think he rage quit on me. The youtuber if anyone knows him![]()
Time it like a safe jump. Most times I just empty jump and then I block their srk or whatever and punish.Huh, the neutral jump thing is what I was using. What do you do against characters that anti air with specials?
I haven't lost to one yet. I haven't faced anything higher than a super bronze though.I hateeeee facing zangief so muuuuch. IT's like you know literally everything they're going to do and when but you still fall into the traps.
Very bad day. 1000 LP -> 500 LP. I don't know what happened.
Dude. I saw your replays on the leaderboard and you were beast. Weren't you in the top 20 in the world? And I think you were using Dhalsim. "Learning Dhalism" lolSomeone who's 1000-2000 LP add me. I'm trying to learn Sim without feeling the pressure of fighting strangers. Not new to fighting games but SFV isn't clicking for me yet.
CFN: ItsMahvelBaby
PSN same as here1
Does anyone want to play in a lounge? My bison is semi-decent.
Where are you from?Does anyone want to play in a lounge? My bison is semi-decent.
I was free to your throws but then the throw setup kinda became obvious. You could definitely add some more tick throws to your game after jab.
I don't know if its my old man reactions or what, but I can't use jab as aa against jump ins for some reason, while F. Champ can do teleport into fierce on the spot. :/
Time it like a safe jump. Most times I just empty jump and then I block their srk or whatever and punish.
Birdie is the trickiest son of a bitch out of all of them though. He gives me the most trouble. The bastard just blocks everything and he AA's with jumping roundhouse for fucks sake. FOLLOW THE RULES YOU SHITBIRD! It seems like every Capcom game has one character that is programmed different, it's really weird. Well I guess a lot of fighters are like that but I notice it is Capcom fighters more. Why does Sagat not fall for crossups in ST? Why does Akuma fight like a fucking human opponent with perfect reads in 3rd Strike? Why could you just sweep Johnny Cage and Sonya to death in the original MK? No idea.