HTC Vive is $799, ships early April 2016

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LOL, do they actually think this thing will sell ?

It will, easily. Reminder that they don't need to selll millions upon millions of this thing. They know what market they are targeting and they will easily sell through most of whatever number they ship. They don't have crazy ass expectations for it, don't worry about that.

Sony, don't be like them.

They won't, at a cost of the actual quality of the thing.

This "PS VR is not comparable to Rift/Vive" is some kind of pre damage control?
I don't see how pointing out the truth is "damage control".
 
As happens with Oculus, this price, plus the one of the other device that will run the games makes it too expensive to have a decently big enough niche market.

Obviously VR headsets wouldn't be mainstream since day one, but need a certain amount of early adopters to justify the devs to bet in VR, and to justify the investment in future hardware revisions for Facebook and HTC.

PS4 already has a fair enough amount of installed consoles, its cost is way cheaper than a VR ready PC for new users. If PSVR is priced under $450-$500 (AND 450€-500€, since EMEA/PAL is the biggest PS market), it would be the only VR platform that may reach a decent and healthy amount of sales to provide a decent amount from profesional developers and potential profitable hardware in the long run.
 
Except it actually will have a VR controller compared to the Rift.

I think a realistic estimate of what the headset is going to be priced is a floor of $300 for the headset by itself, and then $450 for the headset, the camera, two move controllers and a game.

I think that's the lowest they can come in at. So they might come in higher.

They will have a SKU without 'VR controllers' and Oculus will have a SKU with VR controllers by the time the PSVR launches.
 
They will have a SKU without 'VR controllers' and Oculus will have a SKU with VR controllers by the time the PSVR launches.
There is no SKU of the PS VR that doesn't have a VR controller.
The DS4 can be tracked in 3D space. The Rift's Xbox One controller can not.

I think it's fine to talk shit as much as you want about resolution and shit but when it comes to input device at launch the PS VR is better positioned than the Rift. So this "it's not comparable" is ignoring reality in those spots that you don't like the comparison.
 
Except it actually will have a VR controller compared to the Rift.

I don't expect them to package in Move controllers in the base SKU. They already expressed that the DS4 is VR ready, their major launch titles are controller based, and not packaging in move controllers lets them have the best sticker price reveal possible.

There is no SKU of the PS VR that doesn't have a VR controller.

The DS4 can be tracked in 3D space. The Rift's Xbox One controller can not.

Oh that's what you mean, "technically correct" I guess but let's not kid ourselves. The DS4 is practically useless in terms of practical positional tracking used for gameplay purposes.
 
As happens with Oculus, this price, plus the one of the other device that will run the games makes it too expensive to have a decently big enough niche market.

Obviously VR headsets wouldn't be mainstream since day one, but need a certain amount of early adopters to justify the devs to bet in VR, and to justify the investment in future hardware revisions for Facebook and HTC.

PS4 already has a fair enough amount of installed consoles, its cost is way cheaper than a VR ready PC for new users. If PSVR is priced under $450-$500 (AND 450€-500€, since EMEA/PAL is the biggest PS market), it would be the only VR platform that may reach a decent and healthy amount of sales to provide a decent amount from profesional developers and potential profitable hardware in the long run.

At this stage, I think it's more of a positive than a negative to have at least two separate user bases playing VR titles. I think we'll see more VR games on both PS4 and PC than we would if only one was offering VR titles.
 
Not bad. I assume anyone setting up a dedicated VR room is going to be wealthy enough that this is practically pocket change, lol.
 
You are getting more than a standard controller and the room stuff but the price is just mad for mass consumers.

I'm not even sure if VR right now is for anyone but developers, enthusiasts, company showcases and rich people so should we just sit back and ignore it while they'll trailblaze.
 
Thats actually quite big I think. I mean while the Oculus and Vive have an open plattform, lots of experimental stuff, "old games patched to VR" etc. the Sony one is exclusive to a closed plattform.

Exactly it is only big one. PC VR will be great for open scene who want to further experimental.
Some thought Rift and Vive are far ahead than PSVR in technology but actually all are very comparable to work.
 
Seems reasonable compared to the Rift considering what you get, but personally I think that's crazy money for a piece of hardware with a probable limited amount of software. But then, I'm not a PC enthusiast and so I'm not the target audience for this.
 
It will, easily. Reminder that they don't need to selll millions upon millions of this thing. They know what market they are targeting and they will easily sell through most of whatever number they ship. They don't have crazy ass expectations for it, don't worry about that.

They actually need to ship millions - if they can't reach critical mass of users to make developing VR games profitable it'll end with not enough content to consume on VR.
 
It will, easily. Reminder that they don't need to selll millions upon millions of this thing. They know what market they are targeting and they will easily sell through most of whatever number they ship. They don't have crazy ass expectations for it, don't worry about that.



They won't, at a cost of the actual quality of the thing.


I don't see how pointing out the truth is "damage control".

The idea that the PS4 is going to offer a similar VR experience to the Vive and Rift always confuses me. The PSVR will be closer to a Gear VR than those two.
 
There is no SKU of the PS VR that doesn't have a VR controller.

The DS4 can be tracked in 3D space. The Rift's Xbox One controller can not.

My point stands. VR controllers will almost certainly be available for the Rift by the time PSVR launches. And if I want to be pedantic, a SKU that is just the headset (which we are expecting) doesn't contain a VR controller. Sure, you'll already have one that came with your PS4... but I already have Razer Hydras.

The touch controllers aren't yet priced and dated... but neither is the PSVR.
 
Touch will be $150. I'm pretty certain of that.

The touch controllers seem fairly simple though. I doubt the innards are much different from any other motion controller, and the only additional thing is tracking LED's and a second camera. Could be $150, but I don't think $100 is unrealistic.
 
My point stands. VR controllers will almost certainly be available for the Rift by the time PSVR launches. And if I want to be pedantic, a SKU that is just the headset (which we are expecting) doesn't contain a VR controller. Sure, you'll already have one that came with your PS4... but I already have Razer Hydras.
Sure, if you want to be pedantic then you can maybe buy a PS VR without it being able to function at all because the camera is required.

Congrats
 
That's a completely different concept. New phones are priced high because they are almost a fashion item, so there is a premium that goes down after 6 months. This is a new technology that they should be pricing at cost or as close to cost as possible to maximize adoption. I certainly hope they aren't pricing it this high because of a premium they're attaching to it.

How do you know that this isn't already the case? Smartphone tech + the additional VR tech is not exactly cheap and they are also targeting 1 specific group, which are the enthusiasts.

The adoption will probably take off, once enough enthusiasts have these headset and spread the word how "awesome" these things are. This is what they are counting on, because lets be honest... That's how it works for any kind of technology. You don't get the mainstream adoption right off the start and people need to realize that.
 
They actually need to ship millions - if they can't reach critical mass of users to make developing VR games profitable it'll end with not enough content to consume on VR.

If that was true VR would be already dead, even PSVR, and nobody would be making games for none of the headsets.


But guess what, there are hundreds upon hundreds of developers already developing games for all the main headsets ¯\_(ツ)_/¯

Also a little reminder that the people that buy PSVR, Oculus, Vive at launch are all enthusiasts, and will have a way higher attach rate than the "regular" user. People who own these headsets will buy many games for them.
 
This is the one where you have to practically dedicate a room of your house to use it correct?
Price is one issue, but man that kind of blows that you need that much space to enjoy it.
 
It's much more attractive at that price point than Oculus is at its, that's for sure. Still at least 100$ more than I expected it to be and way outside my comfort zone. Will be interesting to see the Euro pricing, if it's 799€ then RIP Oculus.
 
The EU cost is what worries me more.

I'd have considered getting the Oculus for the US price, but when you factored in VAT and then the silly shipping cost it was just too expensive for my blood.
 
This is the one where you have to practically dedicate a room of your house to use it correct?
Price is one issue, but man that kind of blows that you need that much space to enjoy it.

That's only for games with room tracking made in mind. You can still play games seated.

Why would you get this over Oculus Rift?
This already includes controllers and trackers.. The oculus motion controller is sold separately and it will make it cost much close to the Vive.
 
Sure, if you want to be pedantic then you can maybe buy a PS VR without it being able to function at all because the camera is required.

Congrats

Just as I already have VR controllers that already work with my PC, I already have a PS4 camera. I'm not the only one. They better have a SKU that's just the headset.
 
No it isn't.

PSVR is closer in capabilities and features to Rift and Vive than Gear VR. A PS4 is closer in power to a PC than a Samsung Galaxy S6.

I mean, you're not playing Fallout 4 on your phone.
Actually, with the kinds of PCs needed to run VR at spec (980s and similar), the PS4 is definitely closer to the Samsung in terms of raw power. By a good margin too.
 
No it isn't.

PSVR is closer in capabilities and features to Rift and Vive than Gear VR. A PS4 is closer in power to a PC than a Samsung Galaxy S6.

I mean, you're not playing Fallout 4 on your phone.

It depends on comparable. By comparable I mean same resolution, frame rate, fidelity, comfort.

It is unequivocally a worse solution. How much that matters to a person, is of course, up for debate.
 
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