Street Fighter V |OT2| Another Fight Isn't Coming Your Way!

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So i saw someone do a move with Rashid that I've never done. It's like an ex dive kick that zig zags. How to do?

V-skill ex dive kick, I think. I don't use normal jump ex dive kick too much, that one just bounces off if blocked right?
 
Ucchedavāda;196266926 said:
And yet it pales in comparison to having go through Survival mode for the colors .. that mode is the worst.
lol yeah and survival mode colors are for the outfit you're wearing alone. If you want colors for preorder DLC outfits (and presumably story mode when they're available) you gotta run through survival again.
 
If I was blocking before the V-trigger, I wouldn't be pushed toward him ?

I thought I that even in a blocking state you would get sucked.

As far as I know, I was blocking and when the animation started it was already too late for me to input the jump command.

You're blocking and getting sucked to him. Hold up as you're blocking and getting sucked in and as soon as the vacuum effect wears off you're jumping out.
 
Thank you for the feedback! On the jumping thing yeah I agree, and I have been making a effort not to do that! I am not too sure what you mean about confirming it? Forgive my ignorance because I am quite new to all this terminology!

Confirming is when you make sure an attack hits before cancelling into another move. You either do this by just being quick enough to notice an attack hits, or know for a fact it will beforehand.

This keeps you from throwing out moves that can be punished on block (such as her qcf+mp). Also as a side note, her qcf+lp is safe on block. You're at a slight disadvantage so still not the best situation, but you won't eat a combo for free.

Also yeah, I kick way to much, or go the dash elbow move. Also, while on the subject of crush counters, does Laura have any more apart from that spinning heel-kick type move she does? I am going to have to spend alot more time in the Dojo I think!

Her st.HK is a great tool for fishing for CCs. If it hits you get a free qcf+mp atleast, and a big combo if you were at close range. Her overhead move is actually pretty bad, and you should use it sparingly. Even when it crush counters you can't really follow it up with anything unless you're in the corner and on hit you get little bit of damage and no advantage.
 
You shouldn't be trying to get close to gief. Gief's whole gameplan is to get close to you, you want to keep him out of your space.

No, you don't want to close distance most of the time. Don't do a jumping tatsu if you want to close distance either.

Your gameplan as Ken is generally to make Gief come to you by fireballing on the ground and DPing his jumpins. Then as he's blocking, sneak in the step overhead or V-skill kick a few times.

... makes sense, haha.

I'll have to adopt this strategy.
 
How do you cancel in SFV?

Do a move the moment the previous connects. Not all moves cancel into others.

Easy example, Ryu crouching medium kick, press the kick and buffer a fireball, as soon as the kick hits hit the punch for the fireball.

When making contact on opponent blocked or hit during the animation input the special move.
Ex. Opponent blocks or get hit by Nash's standing medium punch input sonic boom command and it will cancel the rest of the medium punch animation and throw a sonic boom.
Note not all moves can be canceled

Canceling is simply doing a move before the animation for the previous move ends. So if you go to training mode and do a crouching medium kick, wait for it to end and then do a fireball, it will be two separate attacks. However, if you do a crouching medium kick and input the fireball command before the leg is retracted (while the dummy is still recoiling from the hit), it will be a 2-hit combo. That's it in a nutshell.

It's actually even easier to cancel into V-trigger. Do a normal that's cancelable (standing mp probably works for everybody in the game) and then hit HP + HK before the animation for the standing MP ends. It has to be done quickly. If you do it right, V-Trigger will activate while the opponent is still in hitstun, and this will allow you do do another attack (or even the same standing MP).
This is some useful information. I'll bookmark this post and read through it again tomorrow. Think I wanna practice xx into something with either Ryu or Nash.

Ucchedavāda;196267034 said:
If I am not mistaken, that is just the EX version of his air Eagle Spike.

Rashid's QCB+k, can be done in the air. IF you do it in the air + ex, you get that zig zag double hit.

Gonna try this quick in Training tomorrow.

Confirming is when you make sure an attack hits before following up with another move. You either do this by just being quick enough to notice an attack hits, or know for a fact it will beforehand.

This keeps you from throwing out moves that can be punished on block (such as her qcf+mp). Also as a side note, her qcf+lp is safe on block. You're at a slight disadvantage so still not the best situation, but you won't eat a combo for free.
This is super nice to know as well. Yet another term for my notes. Wow, so much to learn in this post alone. Makes me so happy.
 
So do we know what time frame in March the update is supposed to hit? I'm guessing late cuz I have no sense they're close to releasing it.
 
Haven't played in a few days. I'm gonna be so rusty.

I didn't play for 2 days due to being out of town... Dropped from 30,000's to 120,000s...

Got back to 40,000s in under 2 hours of play... Easiest online competition ever... Lots of people down there that have no clue what a cross up is or how to defend it...

I ran a few Karin Combo Clinics on some players... I honestly feel kind of bad about it... ^_^;
 
Laggy connections are the worst in this. Was fighting a Chun and they were skipping around and getting unhit and then I was getting AA'd... Oh well. We were tied 2-2 before the servers went down.
 
A set between MasterMilk and I:
https://www.youtube.com/watch?v=y5pQp-4j_nA


Feedback is appreciated!

I have this playing in the background as I tend to work stuff. The only real advice I have from what bits I've seen is I'd probably sit in training for a while with Counter on random to improve how often you can confirm into st.HP instead of cr.MP. You can actually get a bit more using the opposing CC into cr.MP link but I think I'd just focus on st.HP confirms until that is natural. I found it really helps to just train muscle memory into going to down back immediately after either df.HP or s.HK, so you can just roll slightly to go into st.HP if you hear the crack or cr.MP if you just get the normal hit. Feels like Bison eats off CCs much more easily than much of the roster so getting the extra damage from st.HP xx HP Inferno or xx HK DKP at a minimum will help a lot.

As far as the Mika match-up itself I'm not super versed in it myself. Just from observing what's in the video I felt like in the neutral you were maybe looking to move up a little too far; I think I'd probably want to hang out slightly farther to try and make her earn closer than st.HP range (just trying to encourage her to use longer buttons you have a better chance of punishing) until the space collapses. There were some times where you and Mika were just crouch-staring because you were out of cr.MP and she was out of cr.MK ranges, which is where I'd probably throw st.HP xx HP Blast and push her back out (or if you want to go in st.HP xx EX DKP for the slight initiative). Doing those cancels seems like it would help pressure Mika to make her feel like she has to force her way any closer. Otherwise I'd want the space to collapse enough to get st.HK into play. Plus you are at better df.HP spacing to leverage the reach advantage and make her even more timid of her longer pokes and still get st.HP follow-ups to any CCs it awards.

You actually need to be slightly closer than absolute max st.HP range to force them to block the HP Blast as well or you'll get pushed out, but it's still outside cr.MP range and probably her cr.MK. Since Mika's only real reversal option is EX bomber or whatever that armored shit is, if they ever show that they are willing to throw it between st.HP xx HP Blast to go through, you can start doing stuff like st.HP xx EX Inferno which beats that option clean and only leaves you -1 if she just blocks.
 
If I was blocking before the V-trigger, I wouldn't be pushed toward him ?

I thought I that even in a blocking state you would get sucked.

As far as I know, I was blocking and when the animation started it was already too late for me to input the jump command.
If this is like every other SF, you can't be grabbed out of block stun. The way tick throws work is that you make your opponent block and then immediately grab them once they've recovered. This is why they can still do something about it if they are really quick to respond.

With Gief's (I'm assuming) 1-frame CA, you're still going to be in block stun when it goes off.
 
So do we know what time frame in March the update is supposed to hit? I'm guessing late cuz I have no sense they're close to releasing it.

I mean, they haven't given us any time frame one way or another. Could be March 1st, could be March 31st. I'm only hoping for 1 thing & 1 thing only - please don't break the servers even more than they were at launch.
 
I didn't play for 2 days due to being out of town... Dropped from 30,000's to 120,000s...

Got back to 40,000s in under 2 hours of play... Easiest online competition ever... Lots of people down there that have no clue what a cross up is or how to defend it...

I ran a few Karin Combo Clinics on some players... I honestly feel kind of bad about it... ^_^;
Wait until you hit 500, there is no mercy at the top -_-
 
Offline is sad time. Can I unlock colors and trophies if I do survival hard? Just no fight $ ?
I would hold off on doing survival until you're online, gives you a good chunk of Fight Money that can be put towards DLC characters. I think someone mentioned in this thread that if you do Easy, Normal and Hard and Story Mode you have enough FM for all 6 DLC characters.
 
I hate FANG - part 1

I hate FANG - part 2

I just have no idea how to close. He gets me with the sleeves, I can't jump in because of his anti air, and he controls the screen with the poison. And both players here used him exactly as they should've??? why people gotta be GOOD at this game???



this exactly
You're definitely beating yourself here more than these FANGs being better than you. Especially in the first game where you corner the FANG multiple times but then immediately give it up and corner yourself for a crossup jump short that he always blocks. You should instead kept your corner pressure up, make him fear the threat of a command grab that could come at anytime, and make him panic and try and jump out of the corner (make sure to keep an eye out for his command dash too. Many FANGs will panic ex command dash as soon as they're feeling the pressure). You're also committing too much with target combo xx lp peach. You do it a lot right in his face which is not safe at all. Practice seeing if you get the hit first before commiting to the lp peach. Mix it up a bit too with the buttons you press on the ground; her forward+hp is very good up close and leaves you at advantage to catch them pressing a button with a quick button of your own.

In the second game you're too hungry for the jump-in. You get clipped and impaitient and keep jumping at him. You want to approach and pressure FANGs from the ground (at least initially). Yes, he's got big limbs, but you just walk up and block, pushing him to the corner, until he whiffs something or does some stupid and you punish him. When you have meter, her ex shooting peach is good for whiff punishing thanks to armor. Be careful though, Fang has many moves that hit multiple times and will blow up predicatble uses of it. You have to find a way to make him scared of pressing buttons if you can. Whether it's whiff punishing moves with stand jab, stand mk, or even her slide if you think you can. I'd recommend going into training mode and learning the ranges of FANG's limbs and which ones you punish with what when being thrown out recklessly in the nuetral. Once you have a Fang convinced you're not going to be jumping in is... when you jump at him with a big 'ole dropkick!

Oh, and be careful when FANG is nuetral jumping after a knockdown. Reversal ex shooting peach will lose to his two hitting jumping hk every single time. Better to block (or ex air grab if he timed it wrong).

Honestly, you just gotta work on your paitience a bit!
 
Wait until you hit 500, there is no mercy at the top -_-

I somehow doubt I will ever break the top 5,000 much less 500... ^_^;

I think my personal best was 7000th or so in Super Street Fighter IV with Ibuki... (If you don't count the briefest of times when I was top 3000 2 hours after SFV launched...lol...)
 
We don't know a time frame. My guess is late March.

What is a "block stun"? You can refuse to go into a stun state?
Block stun is when you're blocking a hit, basically. So, when you block an attack, your character will remain in a blocking state for a certain number of frames. That's block stun.
 
Servers just got turned off for 3 hours lol.



No exp or fight money, lol at the idea of playing that mode for fun.

Dammit. I knew there was supposed to be an update today, but didn't know it was now, nor that it would take 3 hours :/.

The update better improve online performance a great deal.
I know it won't.

Oh well, time to train some more with Cammy then I guess.
 
Gief's CA is like that Drake album.

If you're seeing the animation startup, you're too late.

However, if he caught you with V-trigger (as in you didn't block it and your character is swaying forward) that means you actually can't escape bc you're still in vacuum effect.

Solution is to be blocking when he V-trigger's in or don't do something punishable, then hold up after you get close in your blocked state

You're blocking and getting sucked to him. Hold up as you're blocking and getting sucked in and as soon as the vacuum effect wears off you're jumping out.

If this is like every other SF, you can't be grabbed out of block stun. The way tick throws work is that you make your opponent block and then immediately grab them once they've recovered. This is why they can still do something about it if they are really quick to respond.

With Gief's (I'm assuming) 1-frame CA, you're still going to be in block stun when it goes off.

Thanks. Hope I remember this the next time I fight a good Zangief.

The guy was a silver category.
 
Little late but how do you get to see the preorder costumes? I had bearded Ryu and put the code in but don't notice a change and find if I can download it. Or does it just unlock it to buy once the shop is available?
 
Little late but how do you get to see the preorder costumes? I had bearded Ryu and put the code in but don't notice a change and find if I can download it. Or does it just unlock it to buy once the shop is available?

When you choose your character it's the selection above the color choice.
 
Little late but how do you get to see the preorder costumes? I had bearded Ryu and put the code in but don't notice a change and find if I can download it. Or does it just unlock it to buy once the shop is available?
Change his costume in battle settings
 
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