Street Fighter V |OT2| Another Fight Isn't Coming Your Way!

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What! FANG is awesome. Tons of fun and easy to learn but still complex. Plus I love charge characters, so...

I hate FANG - part 1

I hate FANG - part 2

I just have no idea how to close. He gets me with the sleeves, I can't jump in because of his anti air, and he controls the screen with the poison. And both players here used him exactly as they should've??? why people gotta be GOOD at this game???

I just fought one that seemed like they knew what they were doing.. I have no idea how to get in on dude. Just purple shit all over the screen.

this exactly
 
I just fought one that seemed like they knew what they were doing.. I have no idea how to get in on dude. Just purple shit all over the screen.
Remember the only horizontal fireball he has, his vskill, has no hitstun, so you can just dash right throught it and bop him in the face. It's a guranteed poison state (if you dont jump it) but if can hit him quickly before it does any big damage.
 
Ok guys, I need pointers. I played two online matches earlier with Laura (trying to make her my main, I do enjoy her moveset) but when I go online I just get pummeled. I will include a youtube video I made today of it, I win the first fight quite easily but the 2nd I get decimated. Like totally torn apart. I know I am too aggressive, but I don't think that's the soul reason why I got beat so badly. Any and all feedback welcome!

https://youtu.be/kXX7Z8bWFR4

EDIT: I should mention, this is my first SF game since I think 3, so I am a bit out of practise too.

The first thing I noticed is that you jump a lot. A lot. Try to train yourself to stop jumping so often and instead, to close the gap, make use of her normals that move you forward as she has a lot. Remember ex elbow will blow through fireballs and long range pokes. Also, raw v-skill at point blank range will get you punished hard against most players. St.hp is a good long range button to fish for crush counters. Cr.hp also has good range.
 
Do we even have enough confidence in the servers to actually say someone is rage quitting?

Mine are always on a K.O. though. ALWAYS.

If someone gets kicked or both of you kicked I believe they are error messages starting with the number 2. But when a suspected cable puller does it, it's "Opponent connection lost"

Anecdotal and stream watching evidence but hey it's unconfirmed and maybe complete bs *shrugs* lol. All I'm going to think right now is when I have gotten round/game winning K.O's and he/she leaves I suspect the worst.

It's simply happening too much.
 
Just some basic observations:

-You're jumping too much
-You're using her qcf+mp without confirming it, it's really unsafe so once you start fighting people who know that you're going to eat a lot of damage.
-Utilize your fireball more
-You're sticking out a lot of limbs for no reason, you're going to get crush countered this way.

Thank you for the feedback! On the jumping thing yeah I agree, and I have been making a effort not to do that! I am not too sure what you mean about confirming it? Forgive my ignorance because I am quite new to all this terminology!

Also yeah, I kick way to much, or go the dash elbow move. Also, while on the subject of crush counters, does Laura have any more apart from that spinning heel-kick type move she does? I am going to have to spend alot more time in the Dojo I think!
 
Didnt lariat beat crossups in SF4? I havent played Gief in that in ages. I couldnt punish crossups earlier with it (in 5 that is). Cant believe I wasnt blocking crossups, see what I mean by I think Im actually regressing? :/



Clearly we should play together one day because I cant beat Necallis on Gief lol

Lariat's not invincible anymore so you'll have to be careful using it to beat crossups on wakeup now

It's still works if you have time to see it
 
I asked this just before the last thread closed, but I'm still wondering.

How the hell am I supposed to beat a decent Zangief? It's like fighting a Street Fighter Bonus Stage car that can suplex you.
 
Ok guys, I need pointers. I played two online matches earlier with Laura (trying to make her my main, I do enjoy her moveset) but when I go online I just get pummeled. I will include a youtube video I made today of it, I win the first fight quite easily but the 2nd I get decimated. Like totally torn apart. I know I am too aggressive, but I don't think that's the soul reason why I got beat so badly. Any and all feedback welcome!

https://youtu.be/kXX7Z8bWFR4

EDIT: I should mention, this is my first SF game since I think 3, so I am a bit out of practise too.

I'm no expert at all, but two things struck my eye:

1) You jump around way too much- not a big deal in those matches, but a Ryu who knows what he was doing could swat you out of the air if you did it too often.
2) Yeah, you were a little too aggressive- the Ryu was throwing out point-blank shoryuken and connecting with them; probably needed to start waiting for him to throw them out and punishing him bad for it.

Also not sure what you have against Ryu to swear about him most of the video, heh.
 
These SFV threads are always picking up at about this time. I guess it's because there's more Americans/Canadians and people from that side of the world in this thread, than lets say Europeans. Not complaining, just something I noticed. :)
 
I've been saying that for years. A Capcom 2D beat 'em up with this kind of engine would be awesome. The appeal for that kind of game these days is so small though. Only hardcore gamers would buy a game like that.

Don't be so negative. I want that game. Tekken has given us a couple beat em modes in their games, but they weren't good, okay at best and terrible at their worst, but I think Capcom could actually make a good beat 'em up that gives characters with a movelist as large as a fighting game.

If I did it I would make it with Ryu, Chun-Li, Karin, and Birdie.
 
How do you cancel in SFV?

When making contact on opponent blocked or hit during the animation input the special move.
Ex. Opponent blocks or get hit by Nash's standing medium punch input sonic boom command and it will cancel the rest of the medium punch animation and throw a sonic boom.
Note not all moves can be canceled
 
I asked this just before the last thread closed, but I'm still wondering.

How the hell am I supposed to beat a decent Zangief? It's like fighting a Street Fighter Bonus Stage car that can suplex you.

You make him stay at ranges where he can't suplex you.

Which character do you use?
 
Also, I fought a Zangief that did the V-Trigger and, once I was close, his CA. I tried jumping from it, no dice. How the hell are we supposed to escape this ?

Gief's CA is like that Drake album.

If you're seeing the animation startup, you're too late.

However, if he caught you with V-trigger (as in you didn't block it and your character is swaying forward) that means you actually can't escape bc you're still in vacuum effect.

Solution is to be blocking when he V-trigger's in or don't do something punishable, then hold up after you get close in your blocked state
 
Ok guys, I need pointers. I played two online matches earlier with Laura (trying to make her my main, I do enjoy her moveset) but when I go online I just get pummeled. I will include a youtube video I made today of it, I win the first fight quite easily but the 2nd I get decimated. Like totally torn apart. I know I am too aggressive, but I don't think that's the soul reason why I got beat so badly. Any and all feedback welcome!

https://youtu.be/kXX7Z8bWFR4

EDIT: I should mention, this is my first SF game since I think 3, so I am a bit out of practise too.

If it makes you feel any better, that second match is hardly a "decimated or torn apart" loss. lol. I've went into matches I got dizzied, Critical Art'd, perfected, and yes it happens in this game as the damage is so damn high.

As for advice I'd say:
- jump less;
- try to concentrate more on punishing whiffed moves - Ryu whiffed several shoryukens and tatsumakis and you didn't really take advantage of it.

gl
 
You make him stay at ranges where he can't suplex you.

Which character do you use?

Ken.

I sort of figured it out, partially. Throw a hadouken at the right moment and try to close the distance, perhaps with a jumping tasumaki. But if one of my attacks gets blocked it's 'Welcome to Suplex City'.

I think I'm going to have to learn a few decent combos, because Zangief gives few attack opportunities.
 
Bison is no joke in this game. I'm scared to press buttons when I play against him online lol

This is truth...
I have not managed to beat anyone playing Bison...and stage 30 Bison on Normal Survival wrecks my shit every time as Karin... I just want a color besides Red, Blue, or Yellow for my main... Come on...

Which is hilarious because everything up to stage 30 is a joke.
 
Ok guys, I need pointers. I played two online matches earlier with Laura (trying to make her my main, I do enjoy her moveset) but when I go online I just get pummeled. I will include a youtube video I made today of it, I win the first fight quite easily but the 2nd I get decimated. Like totally torn apart. I know I am too aggressive, but I don't think that's the soul reason why I got beat so badly. Any and all feedback welcome!

https://youtu.be/kXX7Z8bWFR4

EDIT: I should mention, this is my first SF game since I think 3, so I am a bit out of practise too.

To Add
-Anti air with her anti air grab
-Do the light version of her elbow to get a grab or meaty normal mix up.
-Dash and command grab sometimes.
-EX Elbow can take 1 hit so use it to go through fireballs
-If you stun get a bigger combo,
back dash twice, charged HP fireball, jpHK, (fireball hits) fHP~HPxxAnti air grab
-Don't curse so much Kappa
 
I'm no expert at all, but two things struck my eye:

1) You jump around way too much- not a big deal in those matches, but a Ryu who knows what he was doing could swat you out of the air if you did it too often.
2) Yeah, you were a little too aggressive- the Ryu was throwing out point-blank shoryuken and connecting with them; probably needed to start waiting for him to throw them out and punishing him bad for it.

Also not sure what you have against Ryu to swear about him most of the video, heh.

Haha, I am just a bad loser (And I always get pasted by Ryu, even in SF2 lol) - but I accept that I am going to lose ALOT for the foreseeable while I iron out the basic mistakes! I started swearing when I KNEW, I KNEW he was going to throw them shoryuken's and I kept getting caught. In the first match I wanted to the guy to do it so I could rush in and punish him - and when the second guy did it I just had no answer!

Thanks for all the feedback so far guys, I have to head out now but I will revisit the thread in the morning to read if anyone has anymore feedback and just to read the typical tips and tricks from everyone. This is one fighting game I want to get better at, MKX never really got my caught up this much!
 
DLC characters cost 100,000 FM each and you can easily get enough for multiple characters via the character level up bonues and stuff from Survival and Story Mode.

If you complete all the character stories you get around 160,000FM and completing them and the Survival Mode (Easy) for each character gets you around 256,000FM (if I remember right).

From there it gets a bit harder because Normal mode is braindead easy until the last two or so fights then it becomes somewhat hard.

No one knows the FM rewards from the Challenges that are coming in March. They could be good and make it fairly trivial to get FM or it could be slightly more than the 50FM per match win. We don't know yet.


Costumes will cost 40,000FM which seems disproportionate compared to the characters, like for the price of two and a half costumes you can buy a fully featured fighter. And there are Premium costumes that can only be bought with Zenny which is a real money currency (like $5 = 500 Zenny (eg, not sure the actual rate)). I think you can also buy Fight Money because I don't remember seeing how much Characters of Costumes cost in Zenny.

You get 2 characters worth of Fight Money very easily. There is also a trophy/achievement for getting 1 million Fight Money which is equivalent of 10 DLC characters. However getting that amount as of now is a grind but after March update it might be relatively easy to get that amount if you just keep playing.

How it works:

You earn Fight Money in-game via online matches, Survival, or the Character Stories. Character Stories should give you roughly 100k in Fight Money when you complete all of them which is enough to earn one DLC character for free. They are planning to add more ways to earn FM in March with Daily Challenges and the Trials, the former of which is said to be simple tasks like "Perform Hadouken five times" so presumably they wouldn't have to be done in an online match.

However

If you also play Survival on Easy and Normal with all characters (each character, when you beat survival, gives you a ton of FM) this number can go up to something like 256k or close to 260k in FM -- enough to earn two DLC characters.

This number can then increase even further if you try to beat Survival on every difficulty with all the characters (Easy, Normal, Hard, and Hell). Further increasing the earnable FM.

This is all excluding character level ups which for each level you get 1k FM. So, if you level up Ryu to 15, that's 15k FM just from one character. And leveling them up can be done just by playing them -- doesn't matter if it's the Character Stories, Survival, or online matches.

So you can definitely earn half if not more than half of the DLC characters for free just by playing the game. Some people have posted in here that from playing and completing a few Survivals on Hell (also including FM accumulated from other difficulties and character stories) has pushed them up to 900k in Fight Money.

There's separate currency you can buy with real money called Zenni (or is it with a y?) This cannot be earned in-game and is separate from FM. You can either buy Zenni to then buy premium costumes or DLC characters or you can just outright buy the DLC characters with your actual money.

In addition, there are character costumes in the game you can only get with Fight Money and they are the story alternate costumes. These costumes cost 40k FM each so if you really only want characters and don't care about costumes you can ignore them otherwise keep that in mind if you want to find some balance between getting a costume you want and the characters that get released in the future. (But do note these costumes aren't available until the Shop opens in March).

Note: I do not have the game yet so some of my numbers may be inaccurate this is just based on what I have read. Someone who has the game can feel free to correct me.

Wow! Thank you for the very, very thorough answers!

This is what I needed to know.

I think I may pick it up, knowing that I can just sink a lot of hours into it (which I was planning to do anyway) to get those extra characters eventually.

Another question, though: can I only earn FM once from those objectives? For instance, if I play a Character Story 5 times in a row will I get money the first time but not the second through fifth times? Can I use Survival Mode to keep earning FM or do I only get it once per difficulty after I beat it?

I understand the challenges and trials are coming up, which is okay in my opinion. Just wanted to know if I could avoid paying extra money for DLC characters, which it appears I can.
 
Wow! Thank you for the very, very thorough answers!

This is what I needed to know.

I think I may pick it up, knowing that I can just sink a lot of hours into it (which I was planning to do anyway) to get those extra characters eventually.

Another question, though: can I only earn FM once from those objectives? For instance, if I play a Character Story 5 times in a row will I get money the first time but not the second through fifth times? Can I use Survival Mode to keep earning FM or do I only get it once per difficulty after I beat it?

I understand the challenges and trials are coming up, which is okay in my opinion. Just wanted to know if I could avoid paying extra money for DLC characters, which it appears I can.

Character Stories are a one time thing. Survival FM is technically earnable multiple times on any difficulty because you get the same FM for completing it with each character.

So, say you do Easy with Ryu, you can then go and do Easy with Ken and get the same amount of FM. Then you go to Chun-Li on Easy and complete that to get FM. So on and so forth. But after that, you can't repeat say Ryu on Easy to get FM again -- unless you want to play it to try and level up the character for the 1k FM per level up bonus.

If you want to get FM for completing Survival with Ryu again you'd have to go to the Normal difficulty next. Then on Normal after beating it with Ryu you could go to Ken and beat it with Ken to get more FM. Rinse and repeat until all characters are complete on Normal and then move onto Hard.

Now of course, that's all easier said than done as Survival on Normal can be pretty tricky -- the last few characters definitely go hard apparently so be aware you may fail a few times along the way. But as long as you persevere and aren't too easily frustrated then you'll be able to get them completed most likely. Hard and Hell is where things get a little dicey (and more or less is where the grinding comes in).
 
Wow! Thank you for the very, very thorough answers!

This is what I needed to know.

I think I may pick it up, knowing that I can just sink a lot of hours into it (which I was planning to do anyway) to get those extra characters eventually.

Another question, though: can I only earn FM once from those objectives? For instance, if I play a Character Story 5 times in a row will I get money the first time but not the second through fifth times? Can I use Survival Mode to keep earning FM or do I only get it once per difficulty after I beat it?

I understand the challenges and trials are coming up, which is okay in my opinion. Just wanted to know if I could avoid paying extra money for DLC characters, which it appears I can.

The rewards are one time only. Repeats reward no FM.
 
Ken.

I sort of figured it out, partially. Throw a hadouken at the right moment and try to close the distance, perhaps with a jumping tasumaki. But if one of my attacks gets blocked it's 'Welcome to Suplex City'.

I think I'm going to have to learn a few decent combos, because Zangief gives few attack opportunities.

You shouldn't be trying to get close to gief. Gief's whole gameplan is to get close to you, you want to keep him out of your space.
 
Ken.

I sort of figured it out, partially. Throw a hadouken at the right moment and try to close the distance, perhaps with a jumping tasumaki. But if one of my attacks gets blocked it's 'Welcome to Suplex City'.

I think I'm going to have to learn a few decent combos, because Zangief gives few attack opportunities.

No, you don't want to close distance most of the time. Don't do a jumping tatsu if you want to close distance either.

Your gameplan as Ken is generally to make Gief come to you by fireballing on the ground and DPing his jumpins. Then as he's blocking, sneak in the step overhead or V-skill kick a few times.
 
Ok guys, I need pointers. I played two online matches earlier with Laura (trying to make her my main, I do enjoy her moveset) but when I go online I just get pummeled. I will include a youtube video I made today of it, I win the first fight quite easily but the 2nd I get decimated. Like totally torn apart. I know I am too aggressive, but I don't think that's the soul reason why I got beat so badly. Any and all feedback welcome!

https://youtu.be/kXX7Z8bWFR4

EDIT: I should mention, this is my first SF game since I think 3, so I am a bit out of practise too.

I'm going to tell you - the reason you got beat was because you were being too aggressive. You were playing as if he was a training dummy, try to land your moves & combos, when you should have realized those two Ryu's played very, very differently.

Laura's move set, while it can be aggressive, isn't overly so. Her ideal range on most opponents is right on the border between mid & close. You jumped a lot, but I don't know if that was you trying to preempt hadoukens or if you were using that as a way of getting in. In either event, Laura is actually way more dominant on the ground. If you're dealing with someone who wants to zone via fireball, your ex-shoulder tackle gives you a hit of armor & punishes for some strong damage. Don't be afraid to use that. Also, at that border between medium & close, her HK crush counter should crush ryu on his fireball startup frames if you use it to poke, which you weren't doing.

In the first match, your opponent didn't once try & wake up shoryuken you, and he might have thrown 1 or 2 fireballs out, total. Your 2nd opponent used all 3 of his specials way more frequently, which punish you whiffing specials, your jump ins, or you trying to dash in. Also, the 2nd Ryu woke up with DP on you once or twice. You need to learn Laura's better wake up game options when you get a knock down. For example, you could be charging a fireball and using that to cover you getting in when your opponent gets knocked down. Or you could throw out your fireball for a meaty wakeup.

Also, utilize cr.mk->lk shoulder tackle-> command grab reset. At this level of play, you'll probably catch way more opponents with that than you realize.
 
Character Stories are a one time thing. Survival FM is technically earnable multiple times on any difficulty because you get the same FM for completing it with each character.

So, say you do Easy with Ryu, you can then go and do Easy with Ken and get the same amount of FM. Then you go to Chun-Li on Easy and complete that to get FM. So on and so forth. But after that, you can't repeat say Ryu on Easy to get FM again -- unless you want to play it to try and level up the character for the 1k FM per level up bonus.

If you want to get FM for completing Survival with Ryu again you'd have to go to the Normal difficulty next. Then on Normal after beating it with Ryu you could go to Ken and beat it with Ken to get more FM. Rinse and repeat until all characters are complete on Normal and then move onto Hard.

Now of course, that's all easier said than done as Survival on Normal can be pretty tricky -- the last few characters definitely go hard apparently so be aware you may fail a few times along the way. But as long as you persevere and aren't too easily frustrated then you'll be able to get them completed most likely. Hard and Hell is where things get a little dicey (and more or less is where the grinding comes in).

The rewards are one time only. Repeats reward no FM.
Thanks to the both of you. Kind of annoying, but with challenges/trials on the way I will just suck it up. My friends have been going hard into GGXrd so I'm not too concerned about overall content (or lack thereof).
 
How do you cancel in SFV?

Canceling is simply doing a move before the animation for the previous move ends. So if you go to training mode and do a crouching medium kick, wait for it to end and then do a fireball, it will be two separate attacks. However, if you do a crouching medium kick and input the fireball command before the leg is retracted (while the dummy is still recoiling from the hit), it will be a 2-hit combo. That's it in a nutshell.

It's actually even easier to cancel into V-trigger. Do a normal that's cancelable (standing mp probably works for everybody in the game) and then hit HP + HK before the animation for the standing MP ends. It has to be done quickly. If you do it right, V-Trigger will activate while the opponent is still in hitstun, and this will allow you do do another attack (or even the same standing MP).
 
How do you unlock story mode alt costumes?

Have they chucked that shit behind fight money? If so kinda glad the sales reports so far are shitty. Look at MK ffs.

I have to say, I find it pretty dumb that we have to unlock the costumes in story mode, THEN purchase them for 40k FM a pop. It's ludicrous.
 
Ucchedavāda;196266179 said:
That made me laugh. I guess they did not know you can just jump to escape those throws (unless you predict that as well).
Same tbh
If I can give you some unsolicited advice, you're missing a lot of free damage after you do the rope toss. If you're at mid-screen, you can backdash, charge HK and follow up with EX wingless airplane. If you're in the corner, you can follow rope toss with f.HP > Wingless Airplane (normal or EX).
Unsolicited advice is very welcome :) this is my first SF and the first fighting game I've been any kind of serious about so any advice is awesome.

I have a little trouble with the f.HP > wingless but I've been practicing in practice mode, just haven't made it into a match yet :P
 
So i saw someone do a move with Rashid that I've never done. It's like an ex dive kick that zig zags. How to do?
 
Canceling is simply doing a move before the animation for the previous move ends. So if you go to training mode and do a crouching medium kick, wait for it to end and then do a fireball, it will be two separate attacks. However, if you do a crouching medium kick and input the fireball command before the leg is retracted (while the dummy is still recoiling from the hit), it will be a 2-hit combo. That's it in a nutshell.

It's actually even easier to cancel into V-trigger. Do a normal that's cancelable (standing mp probably works for everybody in the game) and then hit HP + HK before the animation for the standing MP ends. It has to be done quickly. If you do it right, V-Trigger will activate while the opponent is still in hitstun, and this will allow you do do another attack (or even the same standing MP).
Ah ok, wasn't sure if it was that simple or something more complex like jump-cancelling in blazblue. Thank ya
 
I have to say, I find it pretty dumb that we have to unlock the costumes in story mode, THEN purchase them for 40k FM a pop. It's ludicrous.

Except that ... INEXPLICABLY...you can't actually purchase them for use anywhere but story yet even though you unlocked them.

Why would you play story again ever? This is so dumb.


What a tease Capcom...
 
Gief's CA is like that Drake album.

If you're seeing the animation startup, you're too late.

However, if he caught you with V-trigger (as in you didn't block it and your character is swaying forward) that means you actually can't escape bc you're still in vacuum effect.

Solution is to be blocking when he V-trigger's in or don't do something punishable, then hold up after you get close in your blocked state

If I was blocking before the V-trigger, I wouldn't be pushed toward him ?

I thought I that even in a blocking state you would get sucked.

As far as I know, I was blocking and when the animation started it was already too late for me to input the jump command.
 
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