toastyToast
Member
R.Mika's CA can't be blocked so, I'm guessing I just have to jump as soon as she activates it. Shit is so far reaching.
yeah you can jump. i don't think its as fast as giefs. the window is pretty damn small though
R.Mika's CA can't be blocked so, I'm guessing I just have to jump as soon as she activates it. Shit is so far reaching.
Wow that feeling of finally winning your first ranked match. ;-; worth the struggle my friends.
yeah you can jumped. i don't think its as fast as giefs
If a DC can deduct points like a loss, couldn't it also award the person who stayed with points? That's probably the ideal solution. Just treat the disconnect like that player resigning from the match.
It would be hilarious if Capcom implemented w/l ratio, that it would do it retroactively, so all of their rage quits would show up as losses on their profiles.
I have so much trouble landing it. I think it's because I'm not fast enough to do it in a combo yet.R.Mika's CA can't be blocked so, I'm guessing I just have to jump as soon as she activates it. Shit is so far reaching.
Mika's is 3 frame start up iirc.
I have so much trouble landing it. I think it's because I'm not fast enough to do it in a combo yet.
i've found Mika's bar way too useful to use on super anyway
just checked. you have until about mika's hand makes contact with her butt
i've found Mika's bar way too useful to use on super anyway
I have so much trouble landing it. I think it's because I'm not fast enough to do it in a combo yet.
You need to mix things up, you have several options avaiable during a knockdown so you gotta use what the situation needs. For example, say you're getting jumped on, you might want to quick rise or roll back to mess up the enemy's setup, or if they get too predictable you can do a reversal - you usually want to do the light or EX version of it.Newbie question here but what the hell am I supposed to do when knocked down. I just feel like I can't/don't block if I just get up so my best bet is always to try and EX my way out. Especially when an opponent knocks me down and then jumps to be in position to kick me the second i get up. I feel like I can't get any regular anti air out so am I supposed to EX? Or is it my lack of back-dash/quick-rise because I haven't really utilized those at all yet.
Huh, didn't know that. Will try in practice modeYou and me both, it's pretty tough. I realized you can do it immediately after a jumping HK connects, it feels really good when you get it.
Same, I usually use it for EX moves but there are sometimes........ I just have toi've found Mika's bar way too useful to use on super anyway
Dude u had him! 3rd round you should have punished him for going for the long block that two hit kick win Karin is super unsafe, but you just did a neutral jump when you should have taken pressure. Solid Mika, but matchup knowledge killed u more than smug, I thought you had the more impressive play anyway, though smug throw game was pretty nicez
Same, I usually use it for EX moves but there are sometimes........ I just have to
It's gotta be a lot of work to manually disconnect your PS4/PC/reconnect it the reconnect and get back online. It's a lot of effort over something as trivial as a Street Fighter ranking so that you can play against players you clearly don't have the ability to compete against.
Seems like such a ridiculous thing to do.
Well ranked was fun until I encountered a ragequitter... Anyone down for a couple FT3's?
ID: xTaKeR
i've found Mika's bar way too useful to use on super anyway
I'm not a good Zangief fighter, but...
-Zangief must be close to opponents, to maximize his power.
-His main struggles are projectiles but he can use the Lariat or the headbutt
-His fierce punch can be charged, and it has armor.
-The spinning piledriver has a shortcut, you can do 412369 instead of the full circle to piledrive your opponent. This is great from defense. It is important to practice this move. If you do this same move, but wait a little moment to press punch, you can do the air piledrive instantly.
-About the CA, well, practice. I can do it only from jump.
Karin's Tenko -> Orochi is really hard to pull off for me.
Think like a half-circle motion, ending on a forward or backward jumpThat's super helpful. Thanks! Yeah, he got super frustrated against my Ryu since he had trouble approaching. I suggested the lariat but had no idea the headbutt also breaks through projectiles. What exactly would a 412369 input look like?
Think of numeric notation like putting directions on a numpadThat's super helpful. Thanks! Yeah, he got super frustrated against my Ryu since he had trouble approaching. I suggested the lariat but had no idea the headbutt also breaks through projectiles. What exactly would a 412369 input look like?
I really have no idea what's wrong with my PC. The first round of almost every online match is unplayable because of the bad framerate. Then it just kicks in and it's smooth 60FPS. Maybe my SSD is getting bad or something.
probably server related
Think like a half-circle motion, ending on a forward or backward jump
Think of numeric notation like putting directions on a numpad
789
456
123
So for example, a quarter circle forward motion would be a 236. 412369 would be back, downback, down, downforward, forward, upforward
Nice, thanks!This.
The more I play her the less it comes to mind during a match, her EX moves are too good to blow away like that.
Some hit confirms for the super:
- After jump in
- After LK>MP target combo
- after two jabs
- One standing MP (single hit confirm)
Remember you can also buffer the super since she has no QCB+P move.
So you can do, LP>QCB+LP>QCB+LP to get the LP>LP>Super combo.
You can move move the map in CFN with right thumbstick? Huh, useless but I never knew haha.
Try doing it like another Tenko, but ending the motion on down after the QCF.
You can zoom in and out too.
i've found Mika's bar way too useful to use on super anyway
So far i've found all characters EX moves to be worth more than saving it up for a Super. Kinda wish we still had a separate Ultra bar![]()
I often prefer saving up as Bison. His CA is the best anti-air in the game, which is usually his weakness, and if you have 3 EX bars you can do 80% of a person's life bar from two combos in V-Trigger.So far i've found all characters EX moves to be worth more than saving it up for a Super. Kinda wish we still had a separate Ultra bar![]()
Lol niceYou can zoom in and out too.
So far i've found all characters EX moves to be worth more than saving it up for a Super. Kinda wish we still had a separate Ultra bar![]()