Street Fighter V |OT2| Another Fight Isn't Coming Your Way!

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SMH at people who actually think Capcom is gonna abandon this game after season 1 due to the current sales. This game's still gonna be around for years especially since the FGC seems to love it. I mean it has the highest entrance for any EVO game ever.
 
he's been spewing that message since day 1, its quite tiresome and shows a complete lack of understanding how the industry works, but what are you gonna do

Ah, okay.

The thought that people will give up fighting games because SF fails is hilarious too.
 
People really think they gonna abandon SF 5 faster than SFxT got kicked to the curb. SFxT was hated by practically everyone and even that got more than a year of support from Capcom, no way SF 5 gets kicked to the curb in a year like some of you people are predicting.
 
Do you guys give up FG if SFV fails? Which from the financial standpoint it's pretty much guaranteed at this point imo. Sales aren't too hot. Do you think capcom will abandon support for this game after season one? I think so.

This gimmick posting style has gotten a bit old, friend.
 
Do you guys give up FG if SFV fails? Which from the financial standpoint it's pretty much guaranteed at this point imo. Sales aren't too hot. Do you think capcom will abandon support for this game after season one? I think so.

Fighting games, god no.

Tekken , Pokken, a new KOF, are comming out. And i'm currently praying to all deities that a new Soul Calibur happens.

Not to mention the arcsys games that catch my fancy, hopefully a persona 5 maximum arena RKO slamdown happens. With older naoto.
 
We are talking about Japanese sales here. Most of the games on the sales top ten this week are anime games.

Street Fighter appeals to a much more western demographic nowadays.

Yeah, I edited my post. I was thinking about WW sales, not Japanese. GG is popular in Japan, but not nearly as popular as SF or Tekken.
 
SMH at people who actually think Capcom is gonna abandon this game after season 1 due to the current sales. This game's still gonna be around for years especially since the FGC seems to love it. I mean it has the highest entrance for any EVO game ever.

Yeah, these sales are only going to impact one thing: how soon SFV goes F2P.

I don't get the logic of people saying that the game already failed. SFV's actual business model hasn't launched yet. If they can't sell enough premium costumes to justify the free content updates then, yes, the game will have failed. It doesn't make any sense to throw away the platform you've already built and invested money in.

This is a cynical way to phrase this but they're selling this like going to see a movie: the game is the ticket and the overpriced $4 costumes are overpriced $5 bags of popcorn.
 
Pink Karin is life. <3 Thank God it wasn't tied to Hard.
Green Karin because I get to leave my opponents green with envy.
steam alone was 100k via steamspy, so...yeah no. Dont get me wrong, I still think the game will be quite far from the 2mill capcom wanted by march, but its also not gonna be 200k lol
Yeah, 200k by March 31st is like the equivalent of a parent expecting their child to faceplant at the start line of a relay race at a school sports meet. If Capcom had even the slightest inkling that it would catastrophically fail like that all the Sonybux in the world wouldn't have gotten SFV greenlit. A real failure would be something like 1 million sold to customers by March 31st.
It's probably hovering around 500k all total right now. It's also built to be longtail as fuck. I really doubt this game won't end uo making Capcom money. Hell, evo had the largest number of entrants for sfv (iirc).
SMH at people who actually think Capcom is gonna abandon this game after season 1 due to the current sales. This game's still gonna be around for years especially since the FGC seems to love it. I mean it has the highest entrance for any EVO game ever.
Any defense or argument is instantly better if it doesn't use EVO. Seriously, a super hardcore tournament is not the barometer for mainstream success lmao. Gotta nip this argument in the bud because other people are already using it in other threads and it has to be the most desperate one by far.
 
Do you guys give up FG if SFV fails? Which from the financial standpoint it's pretty much guaranteed at this point imo. Sales aren't too hot. Do you think capcom will abandon support for this game after season one? I think so.

No to all. And honestly, the character diversity is so good as-is I wouldn't be salty if all DLC were cancelled.

Personally, I don't want a bloated roster like we got by the end of IV. I think 2-3 seasons of dlc characters would be ideal, (and even 34 characters would be more than I would want) but I expect there to be more than that.
 
Discovered this video and hit the lab with Laura. Curious to try her out online tomorrow. It took a while to figure out the timing on this but when I finally nailed it lawd. This combo looks so fucking dirty
ZuRNiBW.png


FWTB8tU.gif

Saving this for later, thanks for sharing. I now get how useful EX fireball is.
In case you guys missed this, vryu is doing some work on Laura: https://www.youtube.com/watch?v=sXJOPGRCSgA
Also keep an eye on his twitch channel: http://www.twitch.tv/vryu123/profile
He's claiming that black color and that character, just as he did with SF4 Makoto. ^^
 
Green Karin because I get to leave my opponents green with envy.

Yeah, 200k by March 31st is like the equivalent of a parent expecting their child to faceplant at the start line of a relay race at a school sports meet. If Capcom had even the slightest inkling that it would catastrophically fail like that all the Sonybux in the world wouldn't have gotten SFV greenlit. A real failure would be something like 1 million sold to customers by March 31st.


Any defense or argument is instantly better if it doesn't use EVO. Seriously, a super hardcore tournament is not the barometer for mainstream success lmao. Gotta nip this argument in the bud because other people are already using it in other threads and it has to be the most desperate one by far.

Evo and other tournaments are basically advertising. Casual gamers are putting eyes on that shit more and more every year. It's quite unfair to believe it doesn't hold an impact on the opinions of new players.
 
Any defense or argument is instantly better if it doesn't use EVO. Seriously, a super hardcore tournament is not the barometer for mainstream success lmao. Gotta nip this argument in the bud because other people are already using it in other threads and it has to be the most desperate one by far.

EVO is a good barometer for this game having a long life because the people who go/will watch on stream are the ones buying the updates. Looking at the drop off for the various versions of SFIV shows that it really wasn't the mainstream buying those updates.

Capcom has made their bed with SFV so there's nothing that can be done there. The question is are there enough people willing to spend money on costumes and characters to fund additional seasons that are mostly targeting the hardcore/people who aren't going to sell SFV back in a month anyway. Tournaments and the FGC are good for those sales as they continually advertise the game.

However, the Evo argument isn't a good one because those entries might not be at the same level as SFV's entries for 2017 which would be a better barometer for how healthy the game's community is.

When did Capcom announce the details for CPT 2016? When the time comes for them to announce CPT 2017 is when we know what kind of future SFV has.
 
Any defense or argument is instantly better if it doesn't use EVO. Seriously, a super hardcore tournament is not the barometer for mainstream success lmao. Gotta nip this argument in the bud because other people are already using it in other threads and it has to be the most desperate one by far.
They're also patching in the cinematic single player around the time EVO happens and their DLC characters will be out, too. Of course it appeals mostly to the hardcore players, but that should get some fresh eyes on the game.
 
Finally getting normal antiairs and bnbs down. The endless parade of Ryukens are finally crumbling.

he's been spewing that message since day 1, its quite tiresome and shows a complete lack of understanding how the industry works, but what are you gonna do

Theres been a desperate movement to "III" this game, which I fear will show as those very features roll out in the coming months and take the heat away from flaws it has.

Speaking of which any word on download sales?
 
nice!

that black outfit looks boss as fuck. i'm not touching hard survival though

Fuck. I hate when the good colors are passed Normal. I still haven't even tried Hard mode because of all the horror stories.

With Laura, I discovered that a constant c.fp -> fireball loop would take down a lot of AI (they block the normal and get hit by the fireball over and over), but I never tried it passed normal. And getting that loop started can be a pain.
 
They're also patching in the cinematic single player around the time EVO happens and their DLC characters will be out, too. Of course it appeals mostly to the hardcore players, but that should get some fresh eyes on the game.
yea I just want to fast forward to June already lol. The doom and gloom of posters is somewhat robbing me of my joy since it's almost like people want it to fail. Capcom should have released this digitally only or something and called it SFV:Tourney addition. Then SFV releases in June at retail. There's no denying casuals make up a huge chunk of sales, but my goodness they trash you and turn their back on u at the drop of a hat. It's one thing for a game to not be good, but when u know the content you want is coming later, for the same price, why on earth wouldn't you just wait for that day? Instead of bashing the company for selling you "garbage"

Today, I hate people...and my faith in humanity weakened a little bit. I mean it's just common sense, get SFV when it's "ready" for you. I guess Capcom could have marketed that message better, but it's not hard at all to discover for yourself either.
 
Fuck. I hate when the good colors are passed Normal. I still haven't even tried Hard mode because of all the horror stories.

With Laura, I discovered that a constant c.fp -> fireball loop would take down a lot of AI (they block the normal and get hit by the fireball over and over), but I never tried it passed normal. And getting that loop started can be a pain.
Hmmm, I will try this, tried normal survival twice at release and I lost at #30 and #29, wasting an hour of my life. The difficulty spike for the last 3 fights is quite bullshit, considering you have to first deal with 20 minutes of boring and useless fights each time to get there; but I really want that 6th color for Laura. ;__;
 
As usual people jumping the gun on early sales reports. Yes it does appear to be lower, but wait until April for the full report.

"omg Capcom is gonna close shop on the franchise in august after season 1 dlc " lol wow just stop. "200K sales not looking so good" lol really? SFV is here and will be for the next 5+ years.

Just flick through these reviews, the majority of them are absolute stupidity. all the information was published in multiple sources and mediums about what exactly will be released on launch day. there were no secrets, trickery or false advertising. how about making informed purchases? there has never been so much information available about any street fighter before it's release date than SFV had (which includes 4-5 online betas).

http://store.steampowered.com/app/310950/?snr=1_7_15__13#app_reviews_hash

If this was a popular FPS release and they revealed the same platform and content release schedule as Capcom saying 'hey! the huge cinematic campaign single player mode, ai modes and other features will be available in 1-4 months, this is a continuous update platform, right now we are focusing on releasing the game for multiplayer aspects" the reviews would not be filled with negative uninformed kaka
 
Damn dc'ing has really caught on these last 24 hours lol.

Silver scrubs like myself be all like "if I just quit whenever I suck, I'll gitgud!"

Meanwhile I'm here taking my beating by Laura, Ryu, Karin, Necalli and Zangief like a true fighter
 
Hmmm, I will try this, tried normal survival twice at release and I lost at #30 and #29, wasting an hour of my life. The difficulty spike for the last 3 fights is quite bullshit, considering you have to first deal with 20 minutes of boring and useless fights each time to get there; but I really want that 6th color for Laura. ;__;

I don't understand how people are having even the slightest amount of trouble with normal survival... You can literally double down the first 23 or so matches. I regularly get 500k points by the end and I'm not at all what I would consider good at this game.
 
Evo and other tournaments are basically advertising. Casual gamers are putting eyes on that shit more and more every year. It's quite unfair to believe it doesn't hold an impact on the opinions of new players.
No, it's actually a reasonable view supported by tons of years of average sales despite hundreds of tournaments and several EVOs for many new fighters over the years. PC/console ports, updates/expansions (hello ASW updates), netcode overhauls, single player content and normal marketing have all done more for sales than tournament performance ever has.
EVO is a good barometer for this game having a long life because the people who go/will watch on stream are the ones buying the updates. Looking at the drop off for the various versions of SFIV shows that it really wasn't the mainstream buying those updates.

Capcom has made their bed with SFV so there's nothing that can be done there. The question is are there enough people willing to spend money on costumes and characters to fund additional seasons that are mostly targeting the hardcore/people who aren't going to sell SFV back in a month anyway. Tournaments and the FGC are good for those sales as they continually advertise the game.

However, the Evo argument isn't a good one because those entries might not be at the same level as SFV's entries for 2017 which would be a better barometer for how healthy the game's community is.

When did Capcom announce the details for CPT 2016? When the time comes for them to announce CPT 2017 is when we know what kind of future SFV has.
EVO and fighting game LTDs have until now had nothing to do with one another. If you want to talk about streaming popularity, tournament longevity and audience retention then you are free to talk about that with other posters, but my argument was simply about game sales and tournament having little effect upon them. I'm not talking about anything else.
They're also patching in the cinematic single player around the time EVO happens and their DLC characters will be out, too. Of course it appeals mostly to the hardcore players, but that should get some fresh eyes on the game.
Then the sales increase will rightly come from casuals seeing content that excites them, not tournament streams showing them that they'll forever be scrubs.
yea I just want to fast forward to June already lol. The doom and gloom of posters is somewhat robbing me of my joy since it's almost like people want it to fail. Capcom should have released this digitally only or something and called it SFV:Tourney addition. Then SFV releases in June at retail. There's no denying casuals make up a huge chunk of sales, but my goodness they trash you and turn their back on u at the drop of a hat. It's one thing for a game to not be good, but when u know the content you want is coming later, for the same price, why on earth wouldn't you just wait for that day? Instead of bashing the company for selling you "garbage"

Today, I hate people...and my faith in humanity weakened a little bit. I mean it's just common sense, get SFV when it's "ready" for you. I guess Capcom could have marketed that message better, but it's not hard at all to discover for yourself either.
That's not exactly good for Street Fighter or future Capcom fighting games either if people take that advice to heart and it falls short of Capcom execs expectations come March 31st.
 
The one interesting thing about the Pro Tour is that they really penetrate parts of the world with it that are barely on GAF's radar. Around 10 events in Latin America, several in China and the Middle East, Russia etc. They specifically mentioned emerging markets in their plans for the game, too. Hope that helps.

Then the sales increase will rightly come from casuals seeing content that excites them, not tournament streams showing them that they'll forever be scrubs.
Well I'm saying it's a combined effort. Makes more sense for gaming outlets to report on it if the biggest tournament is happening and the actual single player is coming.

I don't understand how people are having even the slightest amount of trouble with normal survival... You can literally double down the first 23 or so matches. I regularly get 500k points by the end and I'm not at all what I would consider good at this game.
The points aren't the problem. One of those last opponents will hit you hard and you'll only get the "Low Health" buff afterwards. Then you're done.
 
I just want to say that SFxT wasn't practically hated by everyone, Beautiful Ninja. &#65533;&#65533;

It was a pretty good game marred by some terrible decisions. But I think the biggest problem was that it wasn't fun to watch. This made it drop out of streams, and thus out of FGC mindshare fairly quickly. It's still pretty early in SF5's lifespan, but from what I watched I don't think it shares this problem.

What killed SFxT for me personally was the use of the best auto-block gems in ranked mode. I know they eventually toned them down, but I still can't believe they didn't put any limits on that thing. Ranked mode? Sure! A-rank? Go ahead and use it. Nothing was more frustrating then seeing a good Dhalsim player with that fucking thing,

Hmmm, I will try this, tried normal survival twice at release and I lost at #30 and #29, wasting an hour of my life. The difficulty spike for the last 3 fights is quite bullshit, considering you have to first deal with 20 minutes of boring and useless fights each time to get there; but I really want that 6th color for Laura. ;__;

I can't guarantee anything!

That is the biggest problem with survival mode. It's that grind to round ~25. It's so boring, and it takes so long.
 
I am brand new at fighting games and was having a really difficult time last night even learning basic combos for Ryu by YouTuber ahmz1404. It starts with st.LP, st.LP xx qcb+MK and I very, very rarely could get the cancel. The video said it was from easiest to hardest so I thought I'd start with that "easy" combo and not being able to get it was disheartening. Is that a bad combo to start with? Any tips on how to consistently get that cancel?

I'm playing on PC on a PS3 stick using x360ce (if that makes any difference). Thanks!
 
Story mode hits in June because...they weren't going to release a major character right before Evo. Simple as that.

Unless people can provide facts and sales stats that Evo boosts sales for fighters for that month after the tourney, I'm not going to believe it. Need some receipts. That would be six months after a slow ass launch and things get better? It doesn't tend to work that way.

Just because people like to watch, doesn't mean they are buying.
 
I am brand new at fighting games and was having a really difficult time last night even learning basic combos for Ryu by YouTuber ahmz1404. It starts with st.LP, st.LP xx qcb+MK and I very, very rarely could get the cancel. The video said it was from easiest to hardest so I thought I'd start with that "easy" combo and not being able to get it was disheartening. Is that a bad combo to start with? Any tips on how to consistently get that cancel?

I'm playing on PC on a PS3 stick using x360ce (if that makes any difference). Thanks!
Dissect the combo and do it in parts until you can get it consistently. Do sLP xx MK Tatsu until you're comfortable with the cancel window then add the extra sLP afterwards.
 
I'm not sure how to feel yet on Ryu now only being able to do an Air Tatsumaki on a forward jump. Really lose out on a lot of good setups.

This bothered me a lot, I didn't even know they removed it at first and thought I was doing something wrong.

I am brand new at fighting games and was having a really difficult time last night even learning basic combos for Ryu by YouTuber ahmz1404. It starts with st.LP, st.LP xx qcb+MK and I very, very rarely could get the cancel. The video said it was from easiest to hardest so I thought I'd start with that "easy" combo and not being able to get it was disheartening. Is that a bad combo to start with? Any tips on how to consistently get that cancel?

I'm playing on PC on a PS3 stick using x360ce (if that makes any difference). Thanks!

You'll have an easier time learning cancels with a normal that has a longer animation if you aren't too comfortable pulling off specials yet.

Try cr. MK or cr. HP
 
Really need that ragequit fix Cacpom.

At this point they should probably just put up a short term temporary thing if making a proper system is taking longer.

Just something that says like "if you dc more than xx%of your matches, you get locket of matchmaking for a while"
 
Well I'm saying it's a combined effort. Makes more sense for gaming outlets to report on it if the biggest tournament is happening and the actual single player is coming. A combined effort so to say.
I can see that. Some people are just leaning too much on EVO when casual players have already looked at the launch package and said "no thanks". The big stuff that may bring in stragglers will be actual content for the game.
Story mode hits in June because...they weren't going to release a major character right before Evo. Simple as that.

Unless people can provide facts and sales stats that Evo boosts sales for fighters for that month after the tourney, I'm not going to believe it. Need some receipts. That would be six months after a slow ass launch and things get better? It doesn't tend to work that way.

Just because people like to watch, doesn't mean they are buying.
Pretty much
 
As usual people jumping the gun on early sales reports. Yes it does appear to be lower, but wait until April for the full report.

"omg Capcom is gonna close shop on the franchise in august after season 1 dlc " lol wow just stop. "200K sales not looking so good" lol really? SFV is here and will be for the next 5+ years.

Just flick through these reviews, the majority of them are absolute stupidity. all the information was published in multiple sources and mediums about what exactly will be released on launch day. there were no secrets, trickery or false advertising. how about making informed purchases? there has never been so much information available about any street fighter before it's release date than SFV had (which includes 4-5 online betas).

http://store.steampowered.com/app/310950/?snr=1_7_15__13#app_reviews_hash

If this was a popular FPS release and they revealed the same platform and content release schedule as Capcom saying 'hey! the huge cinematic campaign single player mode, ai modes and other features will be available in 1-4 months, this is a continuous update platform, right now we are focusing on releasing the game for multiplayer aspects" the reviews would not be filled with negative uninformed kaka

True, but fighting games carry a legacy of 20+ years. All SF games had an arcade mode and SFV is seen as a transgression of that legacy. :p It's understandable that there is a backlash, but I more or less agree with Capcom that the future of the genre is "esport". It's all about finding that balance between having the casual support so you can earn your money back and make profits and competitive support / longevity that Capcom enjoy. Best of both world right now is Smash Brothers, since it's selling 10 + million copies per game which permit a healthy competitive scene.
 
Then the sales increase will rightly come from casuals seeing content that excites them, not tournament streams showing them that they'll forever be scrubs.
Unlikely such SP concessions (fight a bunch of people and see cutscene, yay?) actually entice casuals to buy a $60 game and learn how to perform SRK. Showing my friends the diff between MK and HK was enough for them to NOPE out.

I wonder if SF is like Dark Souls, devoid of casual market and content to subsist (to okay sales) on genre fans.
 
I don't understand how people are having even the slightest amount of trouble with normal survival... You can literally double down the first 23 or so matches. I regularly get 500k points by the end and I'm not at all what I would consider good at this game.
Yeah I don't know, I breezed through the first 27 fights, then got surprised when Dic started to block my offense and punish every unsafe move I did.
The second time around I had like 25% HP for those last fights, and, of course, the game only gave me the smallest version of the life supplement each time. ^^
 
Honest, my power went out during a match. I feel bad. I hate being matched against ryu or ken (because I have no idea what I'm doing) but I never quit.
 
Honest, my power went out during a match. I feel bad. I hate being matched against ryu or ken (because I have no idea what I'm doing) but I never quit.

We've had like 20 years to get used to Ryu/Ken matches, so here's the skinny

Hadoken is ass, jump over that shit and fuck em up
Make em Shoryuken, then full punish when they miss that shit
Keep kicking them in the dick
YOU WIN!
 
It's probably hovering around 500k all total right now. It's also built to be longtail as fuck. I really doubt this game won't end uo making Capcom money. Hell, evo had the largest number of entrants for sfv (iirc).

Just because a game is built to have a long tail, doesn't mean it will, especially with the negativity surrounding user reviews.

A 1-2 hour Story mode simply isn't going to bring in that much of a crowd. If it was double, say 3-4 hours, MAYBE you would, but as is, no. The game needs more than that what they've promised at this point.
 
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