bananafactory
Banned
Is that a light hint of Nate's theme that kicks in with the ND logo at 0:20?
Now we need the one with the dude shooting a beam lmaoWow that was freaking awesome, wish I didnt see it but wow.....
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I don't think so, it was only 250 MB
Falcon Punch!!!!
I want this for my avatar.Nathan Derp
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Eh, looks alright i guess
lmao, yeah the eyes looked weird on the still
Graphically it looks insane. As a "story" trailer, it looks okay. I don't play games just to be amazed by their graphics.
Also the fact that ND are absolutely terrible at making gameplay that isn't boring out of the arse doesn't inspire me with a lot of confidence.
Pretty clear this was originally planned for PS3 and upresed here and there.
thank god there is 2 gameplay trailers on youtube
Looks really good! I can see it having a somewhat sad ending with Nathan dying, or coming close to death realizing his real treasure is back home with Elena
As you probably know, when it comes to tech, developers have to make different choices that need to fit the type of game they're making. For example, you can't have the same level of detail seen in The Order in an open world game on comparable level of hardware, but that doesn't mean that TO is doing more than any open world game. They are simply using the same or comparable resources in a different way, because the game design and hw limitations require it. U4 tech is top notch, but that doesn't make other top notch games like The Order, Battlefront, The Witcher 3, Quantum Break, AC Unity/Syndicate, etc worse. They're just using the same/similar resources in a different way, to achieve different things. Sometimes they do some of it wrong (Unity's crowds that destroy the frame rate for no real reason), other times they do everything stunningly right (Battlefront, a 60fps game even on consoles with that level of tech). Some of them are doing some things better, while others achieve better results at rendering other stuff (e.g. Uncharted's character models are better but Unity has a better global lighting algorithm and Battlefront has the best textures), and all of them have limits but ultimately they're all in the same ballpark for different reasons.
There is stuff considerably above these games, like the Kite tech demo, which features a 100km2 map and unparalleled rendering techniques, but that thing runs on a Titan X/980ti.
As you probably know, when it comes to tech, developers have to make different choices that need to fit the type of game they're making. For example, you can't have the same level of detail seen in The Order in an open world game on comparable level of hardware, but that doesn't mean that TO is doing more than any open world game. They are simply using the same or comparable resources in a different way, because the game design and hw limitations require it. U4 tech is top notch, but that doesn't make other top notch games like The Order, Battlefront, The Witcher 3, Quantum Break, AC Unity/Syndicate, etc worse. They're just using the same/similar resources in a different way, to achieve different things. Sometimes they do some of it wrong (Unity's crowds that destroy the frame rate for no real reason), other times they do everything stunningly right (Battlefront, a 60fps game even on consoles with that level of tech). Some of them are doing some things better, while others achieve better results at rendering other stuff (e.g. Uncharted's character models are better but Unity has a better global lighting algorithm and Battlefront has the best textures), and all of them have limits but ultimately they're all in the same ballpark for different reasons.
There is stuff considerably above these games, like the Kite tech demo, which features a 100km2 map and unparalleled rendering techniques, but that thing runs on a Titan X/980ti.
But did you consider muscles? Very easy to jump forward and roll diagonally. This isn't rocket science.Momentum how does it work
I added some photoshop magic to it to make his eyes look like this![]()
this and the quadbike part, i hope we can explore everything. shit is gonna be dope as fuck
hopefully blimblim post soon
Here you go.I want this for my avatar.
"I like the hell we've been through."Holy shit that looks good. Even when watched on my shitty phone.
What are Drake's last words in the trailer? ...my phone speaker sucks, can't hear it properly.
Sometimes you can just imagine the footage without the compression, you know. Also, the E3 trailer wasn't perfect, it had shitloads of banding. Hopefully it's been removed.i dont get why people are so impressed by this, if you watched the HQ version of the e3 gameplay it was way more impressive. i can't even imagine people's reaction when they see the HQ version.
"I like the hell we've been through."
"I like the hell we've been through."
"I like the hell we've been through."
.
That said, U4 is a wonderful looking game, but it has this painterly/almost pastel look to it and I'm not sure if it I like it or it annoys me.
..but damn it should've been Chloe together with Drake..that blond ain't got shit on my gurl Chloe.
i dont get why people are so impressed by this, if you watched the HQ version of the e3 gameplay it was way more impressive. i can't even imagine people's reaction when they see the HQ version.
And they both look like standard Uncharted... Don't look like it'll be better than Drake's Fortune which still remains the best in the series.
And they both look like standard Uncharted... Don't look like it'll be better than Drake's Fortune which still remains the best in the series.
Is that a light hint of Nate's theme that kicks in with the ND logo at 0:20?