stargateheaven
Member
I mean at least I don't play Ken?
Please. Rage quitting is the lowest of the low.
I mean at least I don't play Ken?
The opening post of this thread includes a lot of helpful resources. How to reflect on your losses, the basic fundamentals, how to study character match-ups et cetera.What is the best way to legitimately improve at this game? As someone who is more less brand new to fighting games, I'd like to get better!
Ranked in both games paints an inaccurate picture. It encapsulates some form of progress, sure, but there's more important and valuable information you can process from wins or losses alike if you know where to look rather than focusing on a fleeting point tally in an environment that is practically the wild west.Silly question and forgive me while asking. I started playing USF4 last August 2015 and my highest pp was 1500. I've been playing SFV beta when it comes out and today my highest is Ultra Bronze. Of course I'm losing and winning and its 50/50. Is that normal or should I be higher than my current standing? Can I be really good and be a huge threat in major tournaments in time if I keep playing and practicing? I feel like I'm doubting myself. Sorry to ask.
I'm not justifying it because the system is broken, I'm stating that people do it because the system is broken. And yes releasing a game without taking this into account is ridiculous and a massive oversight. Call me a fraud because I RQed a few matches, I'll take that, I deserve it, but I think the League's need tuning. People should always be getting points and feeling like they're progressing not feeling like they lost every thing they just earned when they lose a couple matches or have some scrubby Ryu beat them.
There different outcomes after the EX elbow depending on what button you press, similar to how Mika have 2 different command throws depending if I use punch or kick
dont worry too much about LP, it's not a good barometer for anything atm because it's so many quitters holding on to points. Then they're characters easier to win a lot with until you figure out there weakness. (bison, Karin) I would say the best bet to test your skill is play someone better than you in a set. Ranked is great for leveling up and getting a sense of accomplishment, but if you are going back and forth in your class, then that's your class. That's how it was designed Based on the ranking works. It's very easy to rank up, very easy to rank down, so my class is gold, I haven't run across anyone in gold that I'm better than, so until I can improve, I kinda just went back to casual and doing sets in the lounge to up my game and learn matchups. Playing all characters just a little helps, and yes, you can get good enough to participate in Evo by playing everyday.Silly question and forgive me while asking. I started playing USF4 last August 2015 and my highest pp was 1500. I've been playing SFV beta when it comes out and today my highest is Ultra Bronze. Of course I'm losing and winning and its 50/50. Is that normal or should I be higher than my current standing? Can I be really good and be a huge threat in major tournaments in time if I keep playing and practicing? I feel like I'm doubting myself. Sorry to ask.
haha why exactly should you get points for losing?
Please. Rage quitting is the lowest of the low.
haha why exactly should you get points for losing?
All I meant is that you shouldn't lose as much as you do. Players who are the best will keep rising with more points and lower players will rise as well just not as high. Makes more sense IMO.
how the fook do you have 90+ platinum? You my small collection to shame man, to shame...
This whole gaffers rq ordeal reminds me of the Nietzsche quote:
Beware that, when fighting monsters, you yourself do not become a monster... for when you gaze long into the abyss. The abyss gazes also into you.
I hope they implement rage quit penalties like jailtime in KI plus a rage quitters hell.
why should lower skilled players rise and not stay in the low divisions until they improve? is ranked supposed to try to show who is better or just try to not hurt people's feelings with false progression?
This whole gaffers rq ordeal reminds me of the Nietzsche quote:
Beware that, when fighting monsters, you yourself do not become a monster... for when you gaze long into the abyss. The abyss gazes also into you.
I hope they implement rage quit penalties like jailtime in KI plus a rage quitters hell.
Weird, the throws don't seem different at all aside from her waving her arm, it almost seems more like a just frame thing like karin's tenko.
Sounds very similar to a Dark Knight quote... Can't remember what it was though.
I hope they implement rage quit penalties like jailtime in KI plus a rage quitters hell.
Sounds very similar to a Dark Knight quote... Can't remember what it was though.
The heroes to villians quote? Rage quitters were never heros to begin with!!! Heh.
This is weird, I'm getting a *ton* more lag on matches, even stuff where the connection is 5 bars.
It was fine earlier this week, but today it's all super laggy. I wonder what's up...
Capcom will go the lowest effort route so I doubt they will do something elaborate like that. They'll just give the win to the person who didn't ragequit and maybe add in a disconnect % meter on character screens.
Nah, lp is pretty fair in SFV man. Once the patch comes and RQ is a thing of the past it should be more clear. Experience doesn't go down, and it may be no limit to your player level, and that's enough to show how much you play and dedicated to online you are.All I meant is that you shouldn't lose as much as you do. Players who are the best will keep rising with more points and lower players will rise as well just not as high. Makes more sense IMO.
They still would be considered lower because the top players have way more points. It just helps newer players feel like they're progressing somewhat rather than endlessly de-ranking and losing points. Either way points are the bane of online competitive games, makes people go crazy including me.
You either die a hero or live long enough to see yourself become the villain? That one?
Oh yeah, I remember they implemented a disconnect % in SF4. I wonder why they didn't bother putting it in this time.
Oh yeah, I remember they implemented a disconnect % in SF4. I wonder why they didn't bother putting it in this time.
Ain't no body got time implementing that shit. Release train ain't gonna stop for anyone.
Choo Choooo motherfuckers
That is practically the story of SFV.
They still would be considered lower because the top players have way more points. It just helps newer players feel like they're progressing somewhat rather than endlessly de-ranking and losing points. Either way points are the bane of online competitive games, makes people go crazy including me.
I want to play against GAF but I'm at work.
But homie, points don't make you pull that plug.
That sodium? Maybe.
They still would be considered lower because the top players have way more points. It just helps newer players feel like they're progressing somewhat rather than endlessly de-ranking and losing points. Either way points are the bane of online competitive games, makes people go crazy including me.
I mean... I guess if you were to work at it you could. There's not really a point where you just become good or a "normal" point you should be at on some imaginary skill gain timeline. Just play the game, have fun, and you'll get better as you go.Silly question and forgive me while asking. I started playing USF4 last August 2015 and my highest pp was 1500. I've been playing SFV beta when it comes out and today my highest is Ultra Bronze. Of course I'm losing and winning and its 50/50. Is that normal or should I be higher than my current standing? Can I be really good and be a huge threat in major tournaments in time if I keep playing and practicing? I feel like I'm doubting myself. Sorry to ask.
See now I want to play one of you and ragequit on purpose
EVEN IF I'M WINNING
oh snap Sound shapes gives a plat? Gonna go back and get it during a SFV lull. Also got 80% of the trophies in SFV already it's actually not a hard plat if you're a fighting game fans. Everything else is just playing the game I havePlaying the same account since 2010 man, time flies, it's been over 6 years so it's just over 1 platinum a month.![]()
I have also doubled down on some games, such as SF x Tekken on both Vita and PS3, Sleeping Dogs on both PS3 and PS4, so the second playthrough went much easier. Not to mention really easy ones such as The Walking Dead, Wolf Among Us, Sound Shapes (which gives 1 platinum per console), and the list goes on. It just adds up as time goes, I even "waste" a bunch of time on games that have no platinum, ones I just can't platinum (like Elder Scrolls PS4), or ones I've already plat and just play for fun.![]()
oh snap Sound shapes gives a plat? Gonna go back and get it during a SFV lull. Also got 80% of the trophies in SFV already it's actually not a hard plat if you're a fighting game fans. Everything else is just playing the game I have
300 online matches
100 V-Reversals
End the game with Ex move 'x' number of times
End the round with critical art 'x' number of times
Watch 50 replays
Get 1million fight money
All are going to come naturally with just playing, dunno how to get that 1 million fight money without survival though. I'm only at 350k -_-
They should progress when they win. Why should you be rewarded for losing?
You guys aren't understanding the concept. You still lose points just less, especially when you lose to a much higher ranked player than you. So in essence if you are at least winning half of your matches your points will still go up, just slower than players who are winning all the time.