Street Fighter V |OT2| Another Fight Isn't Coming Your Way!

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What is the best way to legitimately improve at this game? As someone who is more less brand new to fighting games, I'd like to get better!
The opening post of this thread includes a lot of helpful resources. How to reflect on your losses, the basic fundamentals, how to study character match-ups et cetera.

Silly question and forgive me while asking. I started playing USF4 last August 2015 and my highest pp was 1500. I've been playing SFV beta when it comes out and today my highest is Ultra Bronze. Of course I'm losing and winning and its 50/50. Is that normal or should I be higher than my current standing? Can I be really good and be a huge threat in major tournaments in time if I keep playing and practicing? I feel like I'm doubting myself. Sorry to ask.
Ranked in both games paints an inaccurate picture. It encapsulates some form of progress, sure, but there's more important and valuable information you can process from wins or losses alike if you know where to look rather than focusing on a fleeting point tally in an environment that is practically the wild west.

You can certainly improve in a short timespan if you're receptive to re-evaluating your playstyle, but in high-end tournaments you'll have to play catch up because the top dogs have likely been playing fighting games for years if not decades. This doesn't make them unbeatable, but it does mean they have loads of experience and refinement under their belt. Local tournaments on the other hand usually have a lower barrier of entry, are more frequent through weeklies if you live in a thriving scene and are (ideally) a healthy environment to really understand the ins and outs of how a match flows with players also willing to provide feedback on the spot with the right outlook on things. Just play as you are and don't rush it.
 
I'm not justifying it because the system is broken, I'm stating that people do it because the system is broken. And yes releasing a game without taking this into account is ridiculous and a massive oversight. Call me a fraud because I RQed a few matches, I'll take that, I deserve it, but I think the League's need tuning. People should always be getting points and feeling like they're progressing not feeling like they lost every thing they just earned when they lose a couple matches or have some scrubby Ryu beat them.

haha why exactly should you get points for losing?
 
There different outcomes after the EX elbow depending on what button you press, similar to how Mika have 2 different command throws depending if I use punch or kick

Weird, the throws don't seem different at all aside from her waving her arm, it almost seems more like a just frame thing like karin's tenko.
 
Silly question and forgive me while asking. I started playing USF4 last August 2015 and my highest pp was 1500. I've been playing SFV beta when it comes out and today my highest is Ultra Bronze. Of course I'm losing and winning and its 50/50. Is that normal or should I be higher than my current standing? Can I be really good and be a huge threat in major tournaments in time if I keep playing and practicing? I feel like I'm doubting myself. Sorry to ask.
dont worry too much about LP, it's not a good barometer for anything atm because it's so many quitters holding on to points. Then they're characters easier to win a lot with until you figure out there weakness. (bison, Karin) I would say the best bet to test your skill is play someone better than you in a set. Ranked is great for leveling up and getting a sense of accomplishment, but if you are going back and forth in your class, then that's your class. That's how it was designed Based on the ranking works. It's very easy to rank up, very easy to rank down, so my class is gold, I haven't run across anyone in gold that I'm better than, so until I can improve, I kinda just went back to casual and doing sets in the lounge to up my game and learn matchups. Playing all characters just a little helps, and yes, you can get good enough to participate in Evo by playing everyday.
 
haha why exactly should you get points for losing?

All I meant is that you shouldn't lose as much as you do. Players who are the best will keep rising with more points and lower players will rise as well just not as high. Makes more sense IMO.
 
24_flowchartken02.jpg

This flow chart is outdated big time....


Where's the banana hair? :(
 
Damn. Seeing thr rage quitters on gaf getting exposed and the excuses for it are pretty sad.

You took an L. Accept it and let it be documented. Rage quitters are the worst. Worse than any mythical flow chart ken by a million.
 
All I meant is that you shouldn't lose as much as you do. Players who are the best will keep rising with more points and lower players will rise as well just not as high. Makes more sense IMO.

why should lower skilled players rise and not stay in the low divisions until they improve? is ranked supposed to try to show who is better or just try to not hurt people's feelings with false progression?
 
how the fook do you have 90+ platinum? You my small collection to shame man, to shame...

Playing the same account since 2010 man, time flies, it's been over 6 years so it's just over 1 platinum a month. :)

I have also doubled down on some games, such as SF x Tekken on both Vita and PS3, Sleeping Dogs on both PS3 and PS4, so the second playthrough went much easier. Not to mention really easy ones such as The Walking Dead, Wolf Among Us, Sound Shapes (which gives 1 platinum per console), and the list goes on. It just adds up as time goes, I even "waste" a bunch of time on games that have no platinum, ones I just can't platinum (like Elder Scrolls PS4), or ones I've already plat and just play for fun. :)
 
This is weird, I'm getting a *ton* more lag on matches, even stuff where the connection is 5 bars.

It was fine earlier this week, but today it's all super laggy. I wonder what's up...
 
This whole gaffers rq ordeal reminds me of the Nietzsche quote:

“Beware that, when fighting monsters, you yourself do not become a monster... for when you gaze long into the abyss. The abyss gazes also into you.”

I hope they implement rage quit penalties like jailtime in KI plus a rage quitters hell.
 
This whole gaffers rq ordeal reminds me of the Nietzsche quote:

“Beware that, when fighting monsters, you yourself do not become a monster... for when you gaze long into the abyss. The abyss gazes also into you.”

I hope they implement rage quit penalties like jailtime in KI plus a rage quitters hell.

Sounds very similar to a Dark Knight quote... Can't remember what it was though.
 
why should lower skilled players rise and not stay in the low divisions until they improve? is ranked supposed to try to show who is better or just try to not hurt people's feelings with false progression?

They still would be considered lower because the top players have way more points. It just helps newer players feel like they're progressing somewhat rather than endlessly de-ranking and losing points. Either way points are the bane of online competitive games, makes people go crazy including me.
 
This whole gaffers rq ordeal reminds me of the Nietzsche quote:

“Beware that, when fighting monsters, you yourself do not become a monster... for when you gaze long into the abyss. The abyss gazes also into you.”

I hope they implement rage quit penalties like jailtime in KI plus a rage quitters hell.

Capcom will go the lowest effort route so I doubt they will do something elaborate like that. They'll just give the win to the person who didn't ragequit and maybe add in a disconnect % meter on character screens.
 
Weird, the throws don't seem different at all aside from her waving her arm, it almost seems more like a just frame thing like karin's tenko.

I just tried it myself and it does seem to be the kick version, which lands you on the same side instead of the other side like the punch version.
Guess it must be the worse option because I didn't see the laura player use it on the stream at all, though it looks fly as fuck.
 
This is weird, I'm getting a *ton* more lag on matches, even stuff where the connection is 5 bars.

It was fine earlier this week, but today it's all super laggy. I wonder what's up...

Yeah it is the same with me but been this way for over a week. I cant really trust any of the bars anymore.

Anyone up for some experimental matches? both serious and playing with the rest of the cast.
 
Capcom will go the lowest effort route so I doubt they will do something elaborate like that. They'll just give the win to the person who didn't ragequit and maybe add in a disconnect % meter on character screens.

Oh yeah, I remember they implemented a disconnect % in SF4. I wonder why they didn't bother putting it in this time.
 
All I meant is that you shouldn't lose as much as you do. Players who are the best will keep rising with more points and lower players will rise as well just not as high. Makes more sense IMO.
Nah, lp is pretty fair in SFV man. Once the patch comes and RQ is a thing of the past it should be more clear. Experience doesn't go down, and it may be no limit to your player level, and that's enough to show how much you play and dedicated to online you are.

case in point, you can go from rookie to silver in 2 hours of continuous winning. It's very very easy to rank up, but also very easy to rank down. You lose to someone who theoretically should be weaker than you, they should be rewarded with more points. You lose more points, but since you are better than the majority of your peers you are simply going to get them back anyway because out of every 1 loss you have 5 or more wins. then you get to the level where you are 50% or less. In that bracket, you are never going to get a win streak, you lose, you win, you lose you win, this is the bracket that you are designed to stay in until you improve to a point better than your peers, OR you and your peers all improve to an even further degree away from the previous group. The normal good player is probably hovering around 2500 points on average. With a bigger user base and more people in rank, that is going to increase to 3500 over time. If the game sells well over the years, gold rank today will be nothing more than 'decent' as time goes on because more players will have reached it and only the pros will be up the diamond and master ranks.

It's very well designed, there's no way to just play your way to the top with countless hours, you have to be good, and excel in each level.
 
They still would be considered lower because the top players have way more points. It just helps newer players feel like they're progressing somewhat rather than endlessly de-ranking and losing points. Either way points are the bane of online competitive games, makes people go crazy including me.

But homie, points don't make you pull that plug.

That sodium? Maybe.
 
They still would be considered lower because the top players have way more points. It just helps newer players feel like they're progressing somewhat rather than endlessly de-ranking and losing points. Either way points are the bane of online competitive games, makes people go crazy including me.

They should progress when they win. Why should you be rewarded for losing?
 
But homie, points don't make you pull that plug.

That sodium? Maybe.

Like I said I basically only RQed a few matches I wouldn't even call it RQing, the majority of the ones I bounced were teleport lag city, so why would I play a match like that? That's the issue what's if a match is hella laggy and you disconnect, will you get punished for that? Seems hard to regulate/control.

I was salty with vulva though. That was just me being an asshole. Can I mail you your LP?
 
They still would be considered lower because the top players have way more points. It just helps newer players feel like they're progressing somewhat rather than endlessly de-ranking and losing points. Either way points are the bane of online competitive games, makes people go crazy including me.

Git gud or get rekt
 
Worked my way into Bronze last night with Nash. I am swimming in a sea of Shotos now! Seriously 9/10 fights are Ryu/Ken with the remaining being Rashid/Karin.
 
Silly question and forgive me while asking. I started playing USF4 last August 2015 and my highest pp was 1500. I've been playing SFV beta when it comes out and today my highest is Ultra Bronze. Of course I'm losing and winning and its 50/50. Is that normal or should I be higher than my current standing? Can I be really good and be a huge threat in major tournaments in time if I keep playing and practicing? I feel like I'm doubting myself. Sorry to ask.
I mean... I guess if you were to work at it you could. There's not really a point where you just become good or a "normal" point you should be at on some imaginary skill gain timeline. Just play the game, have fun, and you'll get better as you go.

If you've been playing fighting games for less than a year you probably shouldn't be sweating about whether you're going to do damage at tournaments.
 
Playing the same account since 2010 man, time flies, it's been over 6 years so it's just over 1 platinum a month. :)

I have also doubled down on some games, such as SF x Tekken on both Vita and PS3, Sleeping Dogs on both PS3 and PS4, so the second playthrough went much easier. Not to mention really easy ones such as The Walking Dead, Wolf Among Us, Sound Shapes (which gives 1 platinum per console), and the list goes on. It just adds up as time goes, I even "waste" a bunch of time on games that have no platinum, ones I just can't platinum (like Elder Scrolls PS4), or ones I've already plat and just play for fun. :)
oh snap Sound shapes gives a plat? Gonna go back and get it during a SFV lull. Also got 80% of the trophies in SFV already it's actually not a hard plat if you're a fighting game fans. Everything else is just playing the game I have

300 online matches
100 V-Reversals
End the game with Ex move 'x' number of times
End the round with critical art 'x' number of times
Watch 50 replays
Get 1million fight money

All are going to come naturally with just playing, dunno how to get that 1 million fight money without survival though. I'm only at 350k -_-
 
oh snap Sound shapes gives a plat? Gonna go back and get it during a SFV lull. Also got 80% of the trophies in SFV already it's actually not a hard plat if you're a fighting game fans. Everything else is just playing the game I have

300 online matches
100 V-Reversals
End the game with Ex move 'x' number of times
End the round with critical art 'x' number of times
Watch 50 replays
Get 1million fight money

All are going to come naturally with just playing, dunno how to get that 1 million fight money without survival though. I'm only at 350k -_-

It's not a hard plat if you don't suck at the game. RIP dreams.
 
They should progress when they win. Why should you be rewarded for losing?

You guys aren't understanding the concept. You still lose points just less, especially when you lose to a much higher ranked player than you. So in essence if you are at least winning half of your matches your points will still go up, just slower than players who are winning all the time.
 
Last night I got at least one match against every character on the roster except for Chun Li.
Am I on a different network?

And I've given up on platinuming this shit because I'm too much of a scrub to ever see Gold.
 
People on the Cannes stream complaining about Birdie's EX swan dive grab. They think eventually people will be able to react to it, but I feel like it's just slightly too fast.
 
You guys aren't understanding the concept. You still lose points just less, especially when you lose to a much higher ranked player than you. So in essence if you are at least winning half of your matches your points will still go up, just slower than players who are winning all the time.

That's how it already works at the moment. Guess you wouldn't know how many points losing takes away from you though.
 
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