Street Fighter V |OT2| Another Fight Isn't Coming Your Way!

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Does anyone have any good Rashid tutorials? He's fun to play but I've no idea how to use him, especially his V-Trigger.
 
There's a lot of jokes to be made here.
what kin...

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lol
 
My Ryu play has kind of evolved in the past week. After all the time I spent i the beta I thought that a very defensive Ryu was the best way to go and I played that way for the first week. Mainly against characters I felt it was best suited for. But the past week I've changed it up and I feel I've done better. I feel like I'm doing better against characters like Necalli, Karin, Chun, and Rashid by not trying to play keep away all the time. I'm still lame when I think I should be, but I'm not backing off constantly when they come forward. Among those 4, I actually try to rush down Rashid and Necalli because I think Ryu's normals do OK against theirs(I'm still not too familiar with their normals yet so it's more about feel than actual knowledge).
Yea I rush down everyone who beats Kens normals in the mid range and who limits my FB from full screen.

Bison
Karin
Vega
Sim
Necalli

I think shotos should be a little extra aggressive because they're normals are superior.
 
karin is such a predictable character in every way but once she gets in you gotta let it play out. Really annoying. Reminds me of maxi in soul calibur.
 
karin is such a predictable character in every way but once she gets in you gotta let it play out. Really annoying. Reminds me of maxi in soul calibur.
Yea she's one of the characters I really have to use V-reversal against. But Kens v-trigger is so good I almost always want to hold onto it. I think 3 bars is too much for his skill.
 
That feeling when you've been practising all afternoon and doing pretty well, but when it comes to mini-tournament time, you job out all three matches in a row with fingers of jelly.
 
This might be idiotic, but what exactly does it mean if a move is "safe"?

When you use a move and your opponent blocks it they don't have enough time to counterattack before you return to a state where you can block the counterattack. An example of an unsafe move is Ryu's shoryuken. an example of a safe move is Ryu's medium punch.

I'm probably wrong, but I think it's when a move can't really be punished, so the amount of blockstun is > the recovery frames of the move

Basically. Or if the move moves you far enough away.
 
karin is such a predictable character in every way but once she gets in you gotta let it play out. Really annoying. Reminds me of maxi in soul calibur.
Well in her defense, once the do quarter circle back and press hard kick, her 4 or 5 hit canned combo comes out *cough cough* noskillrequired *cough cough* and I assume has to play all the way through to the end.

From what I've seen, she plays like a Rising Thunder character.

I don't like her.
 
I'm probably wrong, but I think it's when a move can't really be punished, so the amount of blockstun is > the recovery frames of the move

When you use a move and your opponent blocks it they don't have enough time to counterattack before you return to a state where you can block the counterattack. An example of an unsafe move is Ryu's shoryuken. an example of a safe move is Ryu's medium punch.

Thank you! I need to learn all of the frame data jargon. Seems very important in SFV.

Is that better than the Hori mini?

Think I'm willing to go to £100 ish ($150) what is the best option within that budget?

Heard amazing things about this stick.
 
Bisons Ex Double stamp is some fresh bullshit I hadnt encountered yet. Same with Vegas screen filling command grab.

Taking me 30 to 45 mins to even get into any ranked matches. Did Capcom subhire the Driveclub network team?
 
Is that better than the Hori mini?

Think I'm willing to go to £100 ish ($150) what is the best option within that budget?

Oh for that budget you can get the Hori Real Arcade Pro 4 Kai @ $149, which is a great stick. The updated model is compatible with PC or PS4 and has the new matte finish Hayabusa buttons. Really slick. Oh, and the Hayabusa stick inside it is my current fave. Highly recommended.
 
Can anyone dill me in on how. Reversals work? I have to be blocming an attack then i hit forward and all 3 buttons at once? And it hits them with my v trigger?
 
Can anyone dill me in on how. Reversals work? I have to be blocming an attack then i hit forward and all 3 buttons at once? And it hits them with my v trigger?

There's reversals and v-reversals.
You are prolly refering to the latter so just input forward and 3k/3p when you block an attack and have at least one bar of v trigger.
 
Speaking of v-triggers, I should make my questions simple. What's the best way to learn to block properly? It feels weird to me as a non-fighting game player because if I hold left to block, Mika starts walking left.

Also, is there a way to block hadokens while standing, crouching, or otherwise? Or are slides/jumps your only options?
 
Borrowed it from the library today. I'll try to get some time in with it this week, but I'm swamped with other games.

Hopefully nobody will place a hold on it so that I can get some time in with it.
 
Speaking of v-triggers, I should make my questions simple. What's the best way to learn to block properly? It feels weird to me as a non-fighting game player because if I hold left to block, Mika starts walking left.

Also, is there a way to block hadokens while standing, crouching, or otherwise? Or are slides/jumps your only options?

You'll start blocking when your opponents attacks you when you hold back or down back. To learn it you can record the NPC dummy to do some attack strings and try to block them. You can block hadoukens the same way.
 
Speaking of v-triggers, I should make my questions simple. What's the best way to learn to block properly? It feels weird to me as a non-fighting game player because if I hold left to block, Mika starts walking left.

Also, is there a way to block hadokens while standing, crouching, or otherwise? Or are slides/jumps your only options?

Every move has a very long extending hitbox which is the block trigger, if you are in range of this hitbox, your character will stop moving backwards and go into a block animation.
You can test the range by setting a dummy to attack and moving in and out of range.

And you can block hadokens by just standing or crouching, there are no unblockables in this game, ryu's v trigger denjin hadoken breaks block, but it's still blockable.
 
Oh for that budget you can get the Hori Real Arcade Pro 4 Kai @ $149, which is a great stick. The updated model is compatible with PC or PS4 and has the new matte finish Hayabusa buttons. Really slick. Oh, and the Hayabusa stick inside it is my current fave. Highly recommended.

Damn looks and sounds great but UK price is £140!
 
Speaking of v-triggers, I should make my questions simple. What's the best way to learn to block properly? It feels weird to me as a non-fighting game player because if I hold left to block, Mika starts walking left.

Also, is there a way to block hadokens while standing, crouching, or otherwise? Or are slides/jumps your only options?

You can crouch block by holding down back. If you don't want to be moving while blocking standing you have to wait until right before the fire ball comes to block it. Neutral Jumping (just jumping up) is a good option to avoid fire balls and also gives you a little bit of time depending on the screen position to move forward before he can throw another fireball since only one fireball can be on the screen at a time for a player.

How do I download pants for Cammy?

You see Cammy has this condition...
 
Not touching ranked till they put in a system to stop RQ, ill play casual all day instead.

I know they are just meaningless points but id like to be able to rank up especially since i take my losses without crying.
 
Man, fuck Survival. I'm using a Trainer to get the Colors. Tired of this broken POS mode. Maybe when Capcom decides to make it fair I'll go back to it.


Trying to learn Mika right now. No idea what I'm doing.
 
Yeah. I'm dropping her for now. Going to give Ryu a go next. I played Ken back on SNES so I have the basics down and have a lot of stuff in gooteck's books and videos to work on with him.

Birdie didn't click with me the but I've played him. Rally between Chun Li, Ryu and Cammy for my main at the moment.
Which book and videos are you using specifically?
 
My Ryu play has kind of evolved in the past week. After all the time I spent i the beta I thought that a very defensive Ryu was the best way to go and I played that way for the first week. Mainly against characters I felt it was best suited for. But the past week I've changed it up and I feel I've done better. I feel like I'm doing better against characters like Necalli, Karin, Chun, and Rashid by not trying to play keep away all the time. I'm still lame when I think I should be, but I'm not backing off constantly when they come forward. Among those 4, I actually try to rush down Rashid and Necalli because I think Ryu's normals do OK against theirs(I'm still not too familiar with their normals yet so it's more about feel than actual knowledge).
The hyper aggressive Ryu players are the ones giving me problems. Most people seem to play defensive with him, so I've gotten used to that and can pressure him pretty well, but when one random Ryu decides to just go all in, it really fucks me up. I think both playstyles are legit though.
 
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