Fakepic February 2016 |OT| Fake Harder

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I've already told you every other time you've asked, me!

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I did. I had some lime tortilla chips and Jacks Special salsa.

I also watched some of that Fuller House and got bored.

I'll get high on life Jobbs

Is it just boobs + small subplot? That's all I've gotten from it based on the thread in OT.

Looks pretty boring. I guess I wasn't a fan of full house either.
 
Tucker and Dale vs Evil
Lawless
Killing The Softly
Gone in Sixty Seconds
Firefly
Dexter
Planet Earth

Already seen it but not in the mood
Maybe
Same as 1
Same as 1
Don't kill me but I never rly liked it that much
Don't want to get into something that takes a massive nosedive
Ew nature

I've gone for catching up on Fargo instead >_>

EDIT: Wait I need to catch up on Agents of Shield as well because I am a nerd who is way too into Marvel stuff

Argh

NEED MORE TIME
 
I tried Tucker and Dale, but it just seemed like it was trying way too hard to be subversive. Especially at the end, when you think things will finally unravel, only for it to continue through really bad writing.

The entire movie is a satire on the typical horror movie tropes. So the bad writing is intentional.
 
The entire movie is a satire on the typical horror movie tropes. So the bad writing is intentional.

No, I got it, it almost shoves it down your throat at times. It tries to have a serious plot, too, which doesn't even come to germination because it doesn't really know what it wants to be. It felt more like a 30 Rock episode than the actual in-depth satire it wanted to be.
 
Due to snowstorm, I am home and watching horror on TV called Eurovision song national selection. But to be fair, it would be quite amusing watching this drunk
 
Jobbs, I'll pretend to be an expert at Unity if you pay me.

UE4 has some really powerful tools that I've only just started learning about.

Blueprint kinda blue me away when I first started learning about them. But my lack of understanding kept me from doing anything super complicated, and I didn't invest the time needed to learn it.
 
Jobbs, I'll pretend to be an expert at Unity if you pay me.



Blueprint kinda blue me away when I first started learning about them. But my lack of understanding kept me from doing anything super complicated, and I didn't invest the time needed to learn it.

So.... you blue yourself?
 
I never liked programming, stuff disgusted me in high school and I hated everything related to programming even during college

and I am pretty mad on myself for that, but I have no will to teach myself this stuff.
 
Baby steps ;)

This is my first game ever.

The goal of the game is to push all of the little dudes off the screen and clear the screen of dudes. See how fast you can do it
how can you get them all off the screen if they're constantly spawning?


my first game ever was a shooter with different objectives each level. first was kill all enemies, second you had to find a document and get to the extraction point, third was kill all the enemies again. last was see how many you can kill in the allotted time

I wonder if I still have it lying around somewhere. I think I gave a copy to my friend but he probably lost or broke the cd since then
I never liked programming, stuff disgusted me in high school and I hated everything related to programming even during college

and I am pretty mad on myself for that, but I have no will to teach myself this stuff.

I found using javascript with canvas to be super easy and fun. you can do a basic game in under 100 lines of code. and that's without generators or anything so you're learning the entire thing by yourself

pretty much everything else requires a bit of setup that makes them seem overwhelming at first. but html and javascript run in every browser so you don't need you to install anything
 
here's something real

This is a test room that I made for something back in 2012 or 2013 or whatever (I guess for people to help me figure out how many enemies I could have at once) that was made from the OG flash version of Ghost Song (previous to the Kickstarter, it was a flash game!)

you can dash with C, shoot with X, jump with Z, switch fire modes with space, cycle weapons with F.. spawn zombies with G.

you can also hold the shoot button down when regular fire mode is on and charge it up, mega man style.

Many of these mechanics have changed in the current version of the game. For example, dashing is now done with L1 and R1, which will always dash left and right respectively regardless of what way you're facing. Also you no longer have to switch fire modes to shoot alternate weapons, you just have two different shoot buttons -- X and Y (which I really think works nice).

The game was completely remade from scratch in high res after the KS, there's no carry over other than some of the core ideas. Virtually no art was carried over either because it wasn't hihg res enough and some of it sucked anyway.
 
it's a joke guys, there is no objective. but that is the first functioning test I ever did.

You just wasted five minutes of my life. You're a monster.

here's something real

This is a test room that I made for something back in 2012 or 2013 or whatever (I guess for people to help me figure out how many enemies I could have at once) that was made from the OG flash version of Ghost Song (previous to the Kickstarter, it was a flash game!)

you can dash with C, shoot with X, jump with Z, switch fire modes with space, cycle weapons with F.. spawn zombies with G.

you can also hold the shoot button down when regular fire mode is on and charge it up, mega man style.

Some of these mechanics have changed in the current version of the game. For example, dashing is now done with L1 and R1, which will always dash left and right respectively regardless of what way you're facing. Also you no longer have to switch fire modes to shoot alternate weapons, you just have two different shoot buttons -- X and Y (which I really think works nice).

... and yet, I'm still going to try this. I might be too impressionable.
 
I've always made things difficult for myself because I feel like mot programming is cheating

Plus I've spent so long getting decent at programming I'm going to damn well use it

I'm kind of the same way. I still hand-code every website I build instead of manipulating Wordpress layouts or the like. I like having a full understanding of what's going on under the hood.

As an aside, I've been curious about Unity for quite a while now and am finally going to give it a try today. I have the whole day free so hopefully I can relearn some C# and figure out what everybody likes about this thig! :D
 
I've always made things difficult for myself because I feel like mot programming is cheating

Plus I've spent so long getting decent at programming I'm going to damn well use it

that's basically how I feel. and its not like its thaaat hard. its pretty much just tedious to do it that way. only problem is I have a lot of problems with following a project through if it takes awhile so this will helpme with that
 
I'm kind of the same way. I still hand-code every website I build instead of manipulating Wordpress layouts or the like. I like having a full understanding of what's going on under the hood.

As an aside, I've been curious about Unity for quite a while now and am finally going to give it a try today. I have the whole day free so hopefully I can relearn some C# and figure out what everybody likes about this thig! :D

their first tutorial on their site has been pretty good and its basically what I'm following http://unity3d.com/learn/tutorials/projects/roll-a-ball/set-up?playlist=17141


the videos are a bit too slow for me though so I've been using the text versions underneath the vids
 
This website has consistently been one of my favorite places to learn Unity scripting. The Graphs tutorial there was what solidified my interest in working with 3D.
 
A very limited recreation of Facing Worlds is the furthest I've gotten with Unity.

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Lady friend from last night is interested in trying this whole thing again.
 
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