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Street Fighter V |OT2| Another Fight Isn't Coming Your Way!

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Hey guys so I've been trying to play games with a friend but we can't join each other's battle lounges. Since launch we've been hit with the "failed to join battle lounge" message when we tried to join each other's room. Seriously pissing us off. He's on PC but I'm on PS4, so is this a crossplay issue? Hoping someone here would know whats up.
 
Is Laura's super a grab or not? I'm confused. And where can I look something like that up?

In the absence of a website where you can look this up (I don't know of any), you can always go to training mode, set the dummy to block everything, and then fire off her CA.
 
I'm not sure why the site doesn't just crawl all current players and instead relies on people basically asking for information in order for it to populate its datasets. Who even made this?

Hmm. So those character stats only represent people who have registered their name?
 
tried some random battle lounge. people could connect to mine np, but there was some kind of micro lag that was annoying.

tried to do some casuals afterwards but nobody connected for 10 minutes. weird.
 
It's literally one of the best reversals in the game. 5 frame start-up with invincibility.

The only thing keeping it worse than, say, Shoryuken is the vertical hitbox. They can bait it out with a good neutral jump and get a CC combo in.
It's speed and initial invulnerability are certainly big positives, but I just wouldn't call it one of the best EX moves in the game is all. That much seems like a fair enough argument with some of the crazy stuff characters can do in this game.
Community site is pretty cool, hoping CFN adds that type of stat tracking in at some point.

19% Win rate here..
It drives me nuts that the site can't seem to find my ID for some reason while everyone else's works fine. I want to know my win rate. :(
If you screw up with Sim's gameplan at all, it's really hard to extract yourself. Compare that to someone with an invincible reversal option, and they all seem far more attractive.
Indeed

What I find strange is how Nash and Bison became so popular despite having little in the way of reversals themselves. Somehow I don't think Nash, Gief or Sim's usage would budge even if they were given a DP or reversal. Shit, I'd trade Karin's jab for Zangief's any day. Thing stuffs me like a thanksgiving turkey.
In the corner for one bar you can do ex upper after double tenko's. For 2 you can do qcb lk followed by ex tenko, ex upper. Midscreen I don't do 1 bar's really. For 2 after tenko I do qcb lk, ex tenko, ex orochi. They aren't the easiest thing to do though so you gotta lab em up.

Easier 2 bar in the corner is tenko launcher, ex tenko, ex upper. Easier 2 bar midscreen after tenko is ex tenko, ex shoulder also. Think you lose out maybe 30 damage but still get good stun.
EX Orochi and Tenko have a lot to offer, but as long as she can OHOHOHO her way to victory there will definitely be two types of Karin players and I can't blame anyone because her CA is pretty cool looking.
But Gief is popular, he was in Wreck it Ralph.
I still laugh at that argument. The roster threads had some seriously misinformed opinions from all angles.
 
What I find strange is how Nash and Bison became so popular despite having little in the way of reversals themselves. Somehow I don't think Nash, Gief or Sim's usage would budge even if they were given a DP or reversal. Shit, I'd trade Karin's jab for Zangief's any day. Thing stuffs me like a thanksgiving turkey.
They're popular because they're both really good right now. People will gravitate to top tiers in competition, and they're both definitely top tier. (When the nerfs eventually come, I expect Nash's combo damage to get hit.)
 
Is Laura's super a grab or not? I'm confused. And where can I look something like that up?

It's a throw, but it's combo-able. It's startup is slow though, so unless you combo it they can just jump during the animation to avoid it. Hell gief can punish it on reaction with EX piledriver.
 
They're popular because they're both really good right now. People will gravitate to top tiers in competition, and they're both definitely top tier. (When the nerfs eventually come, I expect Nash's combo damage to get hit.)
I know and they have plenty in common with Vega or Sim in those regards (Sim is screwed on usability compared to the other three). People who know what they're doing have some seriously strong offense with any of the four, but the moment you put them on the defensive many fall apart because they have a hard time dealing with pressure without a strong reversal like Karin or Ryu's. Even Sim with his teleports may get away from pressure better than Nash does imo. It'll be interesting to see how the wakeup and defensive game develops over the next few months.
Everybody loves Gief.

Not everybody plays him.
Eh

SF has a lot of grapplers or cmd grab heavy characters that are either as popular, more friendly to use or just straight up more used despite having lower popularity.
 
I've fought a few people who have gotten convenient lag spikes when they were near death and won because I couldn't control my character. Are people able to trigger this? It seems to specific to be random.
 
Id like to main Rashid until Alex drops, any advice with him?

Rashid has amazing buttons. MK moves forward and is great for pressure and poking. HK will go over low attacks and CC. cHP links into MP, use it for combos.

Use down + VSkill to evade crossups, and cMP to stuff jump ins, if not using MP or HP Spinning Mixer.

Rashid can walljump downwards for crossups on people that are close to the wall.

jHK cHP MP > EX Eagle Strike > HP Spinning Mixer

Crossup jMK MP cMK > LK Eagle Strike

^^ are two combos that I use frequently as Rashid.
 
I've fought a few people who have gotten convenient lag spikes when they were near death and won because I couldn't control my character. Are people able to trigger this? It seems to specific to be random.

People are saying PC players can trigger lag spikes by alt+tabbing out of the game

No idea if this is possible for PS4 players
 
Yes yes YES!!!!

Finally did Survival Normal with cammy, fuck Bison at the end, I don't think he has an answer to jumpin attacks, cheesed his ass good. ^_^

...15 more characters to go. :(

Edit: Also go bless matchmaking resetting the match would have mutilated me without the bailout.
 
I know and they have plenty in common with Vega or Sim in those regards (Sim is screwed on usability compared to the other three). People who know what they're doing have some seriously strong offense with any of the four, but the moment you put them on the defensive many fall apart because they have a hard time dealing with pressure without a strong reversal like Karin or Ryu's. Even Sim with his teleports may get away from pressure better than Nash does imo. It'll be interesting to see how the wakeup and defensive game develops over the next few months.
I think mediocre wakeup is being overstated as an issue, primarily because the characters who want to abuse it by putting you in a blender (Laura, Mika) are probably a bit undertuned right now- Laura specifically just doesn't seem to do enough damage. The lack of hard knockdowns is a big factor there.

As Birdie, if I guess right, I'm back to neutral pretty quickly.
 
SF has a lot of grapplers or cmd grab heavy characters that are either as popular, more friendly to use or just straight up more used despite having lower popularity.

Only lie detected is "as popular".

Don't think he has been used much in SFV since they made SPD significantly slower to startup, which makes him instantly harder to use.
 
People are saying PC players can trigger lag spikes by alt+tabbing out of the game

No idea if this is possible for PS4 players

IIRC they can only trigger noticeable rollback seen from their opponent's end if there was already rollback present on the PC player's end from the start.
 
Could someone answer my question about my Laura, I get hit by cr. MP xx qcf MP and then I always seem to get hit by command grab. It's definitely not a combo since it separates into a 2-hit combo and a 2-hit combo. However, I can't seem to dash or jump out of it because it seems there's enough hit-stun on qcf MP to land the command grab. Could anyone provide some insight on how to counter or approach this? I play Cammy, so a reversal is probably an option.
 
Could someone answer my question about my Laura, I get hit by cr. MP xx qcf MP and then I always seem to get hit by command grab. It's definitely not a combo since it separates into a 2-hit combo and a 2-hit combo. However, I can't seem to dash or jump out of it because it seems there's enough hit-stun on qcf MP to land the command grab. Could anyone provide some insight on how to counter or approach this? I play Cammy, so a reversal is probably an option.

backdashing or jumping will counter any command grab
 
They're popular because they're both really good right now. People will gravitate to top tiers in competition, and they're both definitely top tier. (When the nerfs eventually come, I expect Nash's combo damage to get hit.)

Makes me wonder what they'd nerf of Bison's. He seems so close to being either total shit or godlike OP. I think he's fine currently, but still think people will get used to his dash timings.
 
I just did this very thing with Ken's medium punch Shoryuken to clear Hell. Trying to play an honest game of Street Fighter against AI is not worth it.
Did you almost lose a bunch of times?

It seems like on hard mode at around stage 40 the CPU will start seriously punishing your DPs after blocking and by the time you get to 44 (Mika) she'll grab the shit out of you at will. Is the secret to just keep DPing no matter what or do you have to adapt on the fly and play for real when they stop you?
 
I never thought Gief and Sim's inclusion was about popularity, but more about diversity of playstyles.

It's both. There's also the part where they made Zangief into a purer grappler by removing Green Hand and the second Lariat, which would distort too much the other grapplers in the roster.

They clearly were biased towards SF2 characters too.
 
It's both.

They clearly were biased towards SF2 characters too.

I think that's because SF2 is the foundation upon which the archetypes exist. I think it is both, sure, but it would also be silly to make other characters that do the same thing when you've got these two characters with that legacy who already exist.
 
I think that's because SF2 is the foundation upon which the archetypes exist. I think it is both, sure, but it would also be silly to make other characters that do the same thing when you've got these two characters with that legacy who already exist.

They made Gief a more purer grappler, taking him back to his SF2 roots. Doing the same to the other available grapplers would have changed them too much, while with Gief it looks more natural.

But they could as easily done it anyway; Claw and Dictator are massively changed from their previous incarnations. The same could have happened to Gief (and it happened to Dhalsim too to some extent).

They've said they started with the character list they wanted in, and then with the rest of the decisions; it is clear they wanted Gief first, and decided how to change him to fit in the game later.
 
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