Street Fighter V |OT2| Another Fight Isn't Coming Your Way!

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Neutral jump or backdash.

She might not always go for the grab, but it's probably her best mixup tool after an elbow that hits.

For example, she can jab -> light elbow again afterwards if you press a button/jump/backdash.

Damn man her mixups are even dangerous than those 50/50 traps on MKX. But I guess good strategy is to try to Zone her out as Ryu,
 
That seems insanely dangerous since she seems so plus. She could grab, or hit me out of an attempted jump/backdash.

I'm fighting a Laura in a lobby right now and I've never been so helpless in a matchup. Just dash after dash into grab after grab into reset into reset.

Mmmm Laura Salt

Rmruxrr.gif
 
Damn man her mixups are even dangerous than those 50/50 traps on MKX. But I guess good strategy is to try to Zone her out as Ryu,

Ryu is really tough for her to deal with. Not only does she have to work to get in through the fireballs, but Ryu's damage in the close range is really high, so even eating a single combo can really mess Laura up. His mp and cross ups give me nightmares.

Besides Gief and Chun, Ryu has definitely been my toughest mu.

does it have good range? EX version that is.

About 50% of the screen, maybe a little higher. It's probably something to test out in the training room if you wanna see.
 
Nah, my Laura is real ass too. Dropped like a 1000LP in the past week. She's giving me Makoto vibes with how I'm having a ton of difficulty properly controlling her.

damn, I actually managed to hit bronze and maintain it when I switched to playing her o.O *knock on wood*

idk if I'd compare her to Makoto though, Laura feels easier to get into a good groove with whereas Makoto was a challenge for me.
 
Also you never play anyone but your main in casual match if you're a high rank because people will upload you when you lose.
Yeah that was one thing I liked about sf4. I never had to worry about my character BP or PP since I only played 1 ranked match with every character so everyone had roughly the same amount of points. No one could tell who my main was and I liked it that way, because people love to get high and mighty if they beat your main.

And I usually don't even have a true "main" since my playstyle revolves mostly around counter picking and matchup knowledge.
 
damn, I actually managed to hit bronze and maintain it when I switched to playing her o.O *knock on wood*

idk if I'd compare her to Makoto though, Laura feels easier to get into a good groove with whereas Makoto was a challenge for me.

Playing Laura in the lower levels definitely feels simpler compared to Makoto, but when you're getting into the resets and v-skill cross ups, it's real easy to get lost with where I am on the screen.

But really I'm kinda exaggerating. No one is as difficult to control in this game as Makoto is.

Mmmm Laura Salt

Rmruxrr.gif

Cammy's love jumping :P
 
Man Laura, Karin and Bison 3 characters I hate playing against. Who thought it was a great idea to make Bisons dash projectile invincible and Scissor kicks are unpunishable...
Also how do you get in on turteling birdies? I cant really zone him out because of that projectile invincible throw move. and his super good AA.
 
People (like me haha) are letting Laura get away with blocked LP elbow though. It is -2, in throw range, and she has no surprise DPs like Rashid/Necalli's.

I want to main Laura someday, but I'm so bad at SF so will git gud with basic Ryu 1st.
 
I just wish I could get a solid 150 off the lp, like Vega's at least. That would make it fine imo. I need that enticement.
I am tempted to use it more, just because the ex version is decent and I feel like I'm training myself to never use it. Which version do you use? Play it safe with the long reach lp, or you go for the hp's damage typically ?

vega's lp is only 120
 
Man Laura, Karin and Bison 3 characters I hate playing against. Who thought it was a great idea to make Bisons dash projectile invincible and Scissor kicks are unpunishable...
Also how do you get in on turteling birdies? I cant really zone him out because of that projectile invincible throw move. and his super good AA.

Bisons mk scissors is -3, lk is -4, both are punishable. Rh is safe at -2 tho
 
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Wait, what the fuck?!

GOHLfno.png

Oh, there we go.

Does that website only pull from Ranked Matches?

My god I haven't played this game in a while
 
How the heck do you deal with Laura's mixup where you throws the projectile while you're in the air and she dashes under you? Seems she can either go to your left, your right, maintain pressure with combos, or grab you. All of it happens really quickly, so are you just supposed to have reactions that fast or am I missing something?
 
How the heck do you deal with Laura's mixup where you throws the projectile while you're in the air and she dashes under you? Seems she can either go to your left, your right, maintain pressure with combos, or grab you. All of it happens really quickly, so are you just supposed to have reactions that fast or am I missing something?

You guess. It's a mixup.

Don't get hit by the fireball
 
You guess. It's a mixup.

Don't get hit by the fireball

I know it's a mixup, just seems like she has so many choices. Also, kinda at a loss at what to do considering the speed it all happens. She seems highly mobile on top of being able to press just about anything. I have trouble with her, Bison, and Dhalsim, but none of those matchups feel as hopeless for me as Laura, probably due to her speed.
 
How the heck do you deal with Laura's mixup where you throws the projectile while you're in the air and she dashes under you? Seems she can either go to your left, your right, maintain pressure with combos, or grab you. All of it happens really quickly, so are you just supposed to have reactions that fast or am I missing something?

Guess. That's why it's called the mixup.

She can do even more than that too. Her EX fireball on hit is her most dangerous tool.
 
I know it's a mixup, just seems like she has so many choices. Also, kinda at a loss at what to do considering the speed it all happens.

That's why it's a good mixup. Commit to your action beforehand.

She seems highly mobile on top of being able to press just about anything. I have trouble with her, Bison, and Dhalsim, but none of those matchups feel as hopeless for me as Laura.

Her buttons are relatively short. You have to keep her out as any character basically. Or be mauling her if you can't.
 
How the heck do you deal with Laura's mixup where you throws the projectile while you're in the air and she dashes under you? Seems she can either go to your left, your right, maintain pressure with combos, or grab you. All of it happens really quickly, so are you just supposed to have reactions that fast or am I missing something?

If she's hitting u with the FB as you're jumping in, space your jumps better. Also keep in mind there's a long startup for the fireball, and if you hit her, the fireball disappears. So if you jump in make sure you come down with a good button that'll stuff her and make sure to space it accordingly.

In terms of meta, laura is pretty bad without a fireball on the screen, and it's pretty hard for her to put one out at a range where it can be significant to the match, so it's only fair that she's rewarded when one is out.
 
Huh, guess I'm just hitting my limit in terms of skill and reaction then.

No, not even. You don't sound fully aware of the situation. When exactly did she hit you, what were you pressing, what was the spacing, what was her followup. Let's have a very specific breakdown of what happened. Awareness leads to preparation which leads to comfort in scenarios.
 
If she's hitting u with the FB as you're jumping in, space your jumps better. Also keep in mind there's a long startup for the fireball, and if you hit her, the fireball disappears. So if you jump in make sure you come down with a good button that'll stuff her and make sure to space it accordingly.

In terms of meta, laura is pretty bad without a fireball on the screen, and it's pretty hard for her to put one out at a range where it can be significant to the match, so it's only fair that she's rewarded when one is out.

Nah, it's one of her combos with EX fireball I think. If I get hit and she has more EX, the mixup is an almost guaranteed stun for me since I can't react or guess right and she just does it over and over.
 
Nah, it's one of her combos with EX fireball I think. If I get hit and she has more EX, the mixup is an almost guaranteed stun for me since I can't react and she just does it over and over.

What side she ends up on matters on which normal she uses before the dash. When you land she's either going to most likely go for a meaty, or throw. You can either guess the mixup, or try your invul reversal and hope she doesn't bait it out.
 
Nah, it's one of her combos with EX fireball I think. If I get hit and she has more EX, the mixup is an almost guaranteed stun for me since I can't react or guess right and she just does it over and over.

Necalli has an EX DP right? That will shut down anything Laura tries to do on a reset besides block.

Though if she guesses and blocks then you're fucked.
 
What side she ends up on matters on which normal she uses before the dash. When you land she's either going to most likely go for a meaty, or throw. You can either guess the mixup, or try your invul reversal and hope she doesn't bait it out.

Just gonna take some practice I guess. I was getting better in the the sets I was having with a Silver ranked Laura and managed to win some matches, but it never lasted long. Still, at least there was improvement.

I still think her elbow into reset command grab is dirty.

Necalli has an EX DP right? That will shut down anything Laura tries to do on a reset besides block.

Though if she guesses and blocks then you're fucked.

Yeah, the issue with that is that I couldn't react to which side she was going to be on. Gonna have to practice some more against her to get it down.

No, not even. You don't sound fully aware of the situation. When exactly did she hit you, what were you pressing, what was the spacing, what was her followup. Let's have a very specific breakdown of what happened. Awareness leads to preparation which leads to comfort in scenarios.

Lol, I didn't mean it like I was giving up, I just meant I need to practice fighting against her more.
 
Any tips vs. Zangief as Chun?

Never let him jump. Between st. lk, st rh, ex bird, st. fierce, he shouldn't be able to get in with a jump. Keep him distanced with your far buttons but be wary of ones with a lot of recovery like fierce. mix up your button usage to throw off timing. Neutral Jump and punish all running grabs.
 
Man, Bison is so cool... So, so, so cool. I want to be able to play with his teleport like I've seen in some videos, that will be the day when I achieve happyness xD
 
Damn, it is a struggle to get out of Gold. That's all I can say. Here's my thoughts regarding balance changes having made it to Gold status, played the shit out of the cracked Beta's, and playing against a huge variety of characters. I don't know if anyone will give a shit but it might be interesting:

NERFS

Chun and Cammy lose their annoyingly good 3 frame Jabs. Why do these characters have 3 frame Jabs when throws have 5 frame startup? What possible reason is there for these characters to have such a big advantage?

Cammy's Hooligan slide (doing Hooligan and not hitting a button) being unsafe on block. Maybe EX remains safe.

Dhalsim's Yoga Flame being made more unsafe on block. He's the only character with a fireball that's safe on block unless you have super. Why?

Chun's EX Lightning Legs being made more unsafe on block. Why is it safe unless you have super? This move is so amazingly good right now, it has multiple ways to confirm into, it lets her in, and if you block it this still allows her to dictate the match and possibly throw you or do Hungetzun or something.

Karin's Tenko possibly being made more unsafe on block. Just a personal pet peeve; this move seems to be safe online for some reason. I know how to punish it, I know I can punish it, but for some reason online it's hard to punish it on block. I think it's -4 right now on block, so where's the harm in adding a few extra negative frames so it's not as abusable online?

Take away the juggle ability of Ken's V-Skill Kick. Why if he hits you out of the air with his V-Skill running Kick can he then juggle into his SRK? Another personal pet peeve, but it's just dumb and it's dumb-looking.

BUFFS

Buff Necalli's dive kick. Give him the ability to do dive kick from a neutral jump. Possibly make his HK a faster poke but at the sacrifice of him not being able to Crush Counter with it. Necalli has a really hard time going in and he needs a little help there.

Fang. Oh boy, this guy might need to be completely overhauled. Buff the amount of meter he gains and make his Nishikyu safe on hit at least.

Buff Mika's V-Skill. Reduce the recovery it has and instead of it buffing her grab damage, why not have it increase her V-Meter or Critical Art Meter? Just reducing the horrible recovery it has would be a big step. Possibly buff either her crossup by giving it a bigger hitbox or increasing the range on her 6MK back to what it was in Beta 2.

Buff Vega's V-Skill. It's pretty much worthless, it makes more sense to just jump over a fireball rather than dodge it. I don't know what exactly could be done to improve it. My thought is that maybe it changes depending on what stance he has? Claw-less form would be used as a better poke but the claw version can be held longer and work as a real dodge.
 
Cammy needs buffs, not nerfs. Hooligan can be jabbed or grabbed very easily. It's not safe at all.


If you do all of the Single Player Stuff, you get 1,088,150 Fight Money.
 
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