2016 PC Screenshot Thread of No Compromises

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I particularly like the last one, a kid playing, a guy not working at all, a guy pretending to be working, and two guys on their hands and knees working hard.
 

What's going on in the left there? Damn those NV godrays look strange at times. Can't really tell if it's supposed to look like that or if it's just a bug. I think I remember seeing that happen in other titles with NV godrays.
But the game sure looks nice, did Ubi come around to implementing PBR into Dunia yet?
 
What's going on in the left there? Damn those NV godrays look strange at times. Can't really tell if it's supposed to look like that or if it's just a bug. I think I remember seeing that happen in other titles with NV godrays.
But the game sure looks nice, did Ubi come around to implementing PBR into Dunia yet?

I'm not sure if this is actually it, but it could be the moon - it's pretty bright in Primal.
 
What's going on in the left there? Damn those NV godrays look strange at times. Can't really tell if it's supposed to look like that or if it's just a bug. I think I remember seeing that happen in other titles with NV godrays.
But the game sure looks nice, did Ubi come around to implementing PBR into Dunia yet?

Hmmmm. Looks like the god rays. They do tend to look like that in screenshots. In motion with everything moving, it doesn't look as bad. I should have looked at that one for a few more seconds before uploading.

I actually thought this game looked pretty decent.... but then I saw Kingdom Come again and changed my mind.
 
Thanks Otis. Gonna grab that Reshade update too.

Also, are you using The Janitor's objective marker removal? I was using it some time ago before I started using reshade but now there's a conflict with the d3d11.dll file and it's either reshade or objective marker.

Use ENB Injector to get around that. When downloaded put all of your ReShade files in that folder instead of the games exe folder. Only the hud toggle dll goes into the games folder.

EDIT: Or do what Otis said, which seems to be way easier :) lol
 
Thanks Otis. Gonna grab that Reshade update too.

Also, are you using The Janitor's objective marker removal? I was using it some time ago before I started using reshade but now there's a conflict with the d3d11.dll file and it's either reshade or objective marker.

Yeah I use that one. I renamed the reshade dll as dxgi.dll :) then you can use both. It's a myriad of tools though ;) The SyndicateInjector to get the camera dll injected, reshade to get shaders working, the hud toggle... I don't use a trainer (although there are a couple, e.g. to slowmo time, but I found the sites too shady so I didn't download those) but if I would that would be 4. Ubisoft games sure require a lot of work ;)
 
Yeah I use that one. I renamed the reshade dll as dxgi.dll :) then you can use both. It's a myriad of tools though ;) The SyndicateInjector to get the camera dll injected, reshade to get shaders working, the hud toggle... I don't use a trainer (although there are a couple, e.g. to slowmo time, but I found the sites too shady so I didn't download those) but if I would that would be 4. Ubisoft games sure require a lot of work ;)

They sure are a lot of bloody work aren't they. Okay I'm gonna try that.. thanks mate.

Use ENB Injector to get around that. When downloaded put all of your ReShade files in that folder instead of the games exe folder. Only the hud toggle dll goes into the games folder.

EDIT: Or do what Otis said, which seems to be way easier :) lol

Hehe..that sounds pretty easy too, doesn't hurt to have a few options. Thanks :)

TES VI will at least look as good a FarCry Primal right, guys? ... guys?

lol. Too funny. Talking of which, here's an TESV shot that made me do a double take for a photo this week. https://www.flickr.com/photos/125671068@N05/25290765572/

EDIT: K, tried both of those options and neither worked for me. Renaming the reshade d3dll to dxgi caused no problems at all. Game loads and so does reshade, but if I put the objectivemarker d3dll in the AC Unity.exe folder too, then the game won't even start, it crashes immediately. Did it the other way round, removed the reshade dxgi.dll and put only the objectivemarker dll file in there and the game loads up. So there's definitely a conflict with the d3dll and dxgi file. Jan, I even tried your suggestion and moved the reshade and all the corresponding files to the ENB folder (apart from reshade.fx which I left in the ACU.exe folder) but game doesn't load reshade.

AC Unity

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the only thing i wish square did was allow higher res textures for hair .
from play you don't notice it v
but once you get close . eh...
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I wish the armour in SC looked more worn, as the really perfectly clean PBR materials don't look half as good as if they had some wear to them. Kind of like this

Those are not the finished models / materials , so I would not worry about it. These are pre-them redoing their character pipeline )to have the new material layering ala The Order 1886 or the Infiltrator demo). The Marine and Outlaw armour sets will probably look very different soon enough.
 

Just look at that stretch limo horse O_O

Lightning in this game on par with Withcer 3, but it needs more res textures

Needs less pop-in, less fog, better LOD. Textures were the least of my concerns when playing it. Sadly I never played long enough to get out of the rather drab looking starting area :(

I have kind of just started wandering around the world slowly (just because I want more Witcher) and have decided to stop and snap a photo whenever I see something I like.

I thought that's how everyone took screenshots. At least that's how I do it. Except I throw most of them away because they never do the game enough justice :(
 
I thought that's how everyone took screenshots. At least that's how I do it. Except I throw most of them away because they never do the game enough justice :(

Ha! Clearly it was late last night, I meant I'm wandering looking for people working in the world. I find it super interesting finding the jobs/hobbies people are doing in the game.
 
Needs less pop-in, less fog, better LOD. Textures were the least of my concerns when playing it. Sadly I never played long enough to get out of the rather drab looking starting area :(
Agree with you. But give it a try, the pop-in with Ultra-high mod setting On(whatever it is called) is OK, I would love to see more screenshots from experienced GAFers. Besides the gameplay is good.
 
EDIT: K, tried both of those options and neither worked for me. Renaming the reshade d3dll to dxgi caused no problems at all. Game loads and so does reshade, but if I put the objectivemarker d3dll in the AC Unity.exe folder too, then the game won't even start, it crashes immediately. Did it the other way round, removed the reshade dxgi.dll and put only the objectivemarker dll file in there and the game loads up. So there's definitely a conflict with the d3dll and dxgi file. Jan, I even tried your suggestion and moved the reshade and all the corresponding files to the ENB folder (apart from reshade.fx which I left in the ACU.exe folder) but game doesn't load reshade.

Hm, I've done thid with Remember Me, it worked there. Just checked the file structure/naming, in my case it's a dx9 game and I left the ReShade filename as ReShade32.dll and didn't change it to d3d9.dll, then of course, the enbinjector.ini file I had to edit so it looks like this for me:

[LIBRARY]
LibraryName=ReShade32.dll

[TARGETPROCESS]
ProcessName0=RememberMe_REAL.exe

Needs to be all adjusted for a different game.
 
Agree with you. But give it a try, the pop-in with Ultra-high mod setting On(whatever it is called) is OK, I would love to see more screenshots from experienced GAFers. Besides the gameplay is good.

I had the graphics up as high as they could go. But sadly, I hate the gameplay. Well, not the combat. But literally everything else.

I'm almost 18 levels into the game and I still don't have a clue what's going on or what I'm supposed to be doing. The quests were dull as dishwater so I gave up on them. Every system in this game, to the way mounts work to basic professions, are way too convoluted and poorly explained. The UI is a mess and mostly ends up obscuring information rather providing you with more. I felt like I needed a new tutorial for every screen in the game.

I could go on but... it's definitely not the game for me.
 
PSA: The Division hotsamples. So you can use SRWE to quickly swap to something like 8K and take shots, then swap back down. Great for different aspect ratios as well.
 
Hm, I've done thid with Remember Me, it worked there. Just checked the file structure/naming, in my case it's a dx9 game and I left the ReShade filename as ReShade32.dll and didn't change it to d3d9.dll, then of course, the enbinjector.ini file I had to edit so it looks like this for me:



Needs to be all adjusted for a different game.


That might have been the problem, I didn't targetprocess the injector.ini file to the ACU.exe or edit the library name. I just dumped 'em in there and thought as if by magic everything would work..:s. Will try that when I get home from work.
 
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Hm, I've done thid with Remember Me, it worked there. Just checked the file structure/naming, in my case it's a dx9 game and I left the ReShade filename as ReShade32.dll and didn't change it to d3d9.dll, then of course, the enbinjector.ini file I had to edit so it looks like this for me:
Needs to be all adjusted for a different game.

I think I need to sleep more lol. AC Unity is dx11 so enb won't inject it.
 
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