therealminime
Member


I particularly like the last one, a kid playing, a guy not working at all, a guy pretending to be working, and two guys on their hands and knees working hard.
Some quick scenery snaps from early on in the game
Far Cry Primal
What's going on in the left there? Damn those NV godrays look strange at times. Can't really tell if it's supposed to look like that or if it's just a bug. I think I remember seeing that happen in other titles with NV godrays.
But the game sure looks nice, did Ubi come around to implementing PBR into Dunia yet?
Great shot!AC Unity | Hattiwatti Tools | Reshade|OtisFX
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What's going on in the left there? Damn those NV godrays look strange at times. Can't really tell if it's supposed to look like that or if it's just a bug. I think I remember seeing that happen in other titles with NV godrays.
But the game sure looks nice, did Ubi come around to implementing PBR into Dunia yet?
Hmmmm. Looks like the god rays. They do tend to look like that in screenshots. In motion with everything moving, it doesn't look as bad. I should have looked at that one for a few more seconds before uploading.
I actually thought this game looked pretty decent.... but then I saw Kingdom Come again and changed my mind.
CryEngine at it again, got damn that looks good O.O
Thanks Otis. Gonna grab that Reshade update too.
Also, are you using The Janitor's objective marker removal? I was using it some time ago before I started using reshade but now there's a conflict with the d3d11.dll file and it's either reshade or objective marker.
Thanks Otis. Gonna grab that Reshade update too.
Also, are you using The Janitor's objective marker removal? I was using it some time ago before I started using reshade but now there's a conflict with the d3d11.dll file and it's either reshade or objective marker.
CryEngine at it again, got damn that looks good O.O
Yeah I use that one. I renamed the reshade dll as dxgi.dllthen you can use both. It's a myriad of tools though
The SyndicateInjector to get the camera dll injected, reshade to get shaders working, the hud toggle... I don't use a trainer (although there are a couple, e.g. to slowmo time, but I found the sites too shady so I didn't download those) but if I would that would be 4. Ubisoft games sure require a lot of work
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Use ENB Injector to get around that. When downloaded put all of your ReShade files in that folder instead of the games exe folder. Only the hud toggle dll goes into the games folder.
EDIT: Or do what Otis said, which seems to be way easierlol
TES VI will at least look as good a FarCry Primal right, guys? ... guys?
I wish the armour in SC looked more worn, as the really perfectly clean PBR materials don't look half as good as if they had some wear to them. Kind of like this
I wish the armour in SC looked more worn, as the really perfectly clean PBR materials don't look half as good as if they had some wear to them. Kind of like this
Lightning in this game on par with Withcer 3, but it needs more res textures
I have kind of just started wandering around the world slowly (just because I want more Witcher) and have decided to stop and snap a photo whenever I see something I like.
I thought that's how everyone took screenshots. At least that's how I do it. Except I throw most of them away because they never do the game enough justice![]()
Agree with you. But give it a try, the pop-in with Ultra-high mod setting On(whatever it is called) is OK, I would love to see more screenshots from experienced GAFers. Besides the gameplay is good.Needs less pop-in, less fog, better LOD. Textures were the least of my concerns when playing it. Sadly I never played long enough to get out of the rather drab looking starting area![]()
EDIT: K, tried both of those options and neither worked for me. Renaming the reshade d3dll to dxgi caused no problems at all. Game loads and so does reshade, but if I put the objectivemarker d3dll in the AC Unity.exe folder too, then the game won't even start, it crashes immediately. Did it the other way round, removed the reshade dxgi.dll and put only the objectivemarker dll file in there and the game loads up. So there's definitely a conflict with the d3dll and dxgi file. Jan, I even tried your suggestion and moved the reshade and all the corresponding files to the ENB folder (apart from reshade.fx which I left in the ACU.exe folder) but game doesn't load reshade.
[LIBRARY]
LibraryName=ReShade32.dll
[TARGETPROCESS]
ProcessName0=RememberMe_REAL.exe
Agree with you. But give it a try, the pop-in with Ultra-high mod setting On(whatever it is called) is OK, I would love to see more screenshots from experienced GAFers. Besides the gameplay is good.
Hm, I've done thid with Remember Me, it worked there. Just checked the file structure/naming, in my case it's a dx9 game and I left the ReShade filename as ReShade32.dll and didn't change it to d3d9.dll, then of course, the enbinjector.ini file I had to edit so it looks like this for me:
Needs to be all adjusted for a different game.
Hm, I've done thid with Remember Me, it worked there. Just checked the file structure/naming, in my case it's a dx9 game and I left the ReShade filename as ReShade32.dll and didn't change it to d3d9.dll, then of course, the enbinjector.ini file I had to edit so it looks like this for me:
Needs to be all adjusted for a different game.