Audio files are all .wav
the rest seems engine specific. .dds , .cfg , .mtl files. Not .obj or anything like that.
.mtl is a material file, usually exported with an OBJ. You sure you dont see an FBX or something?
Audio files are all .wav
the rest seems engine specific. .dds , .cfg , .mtl files. Not .obj or anything like that.
Having flash backs to the Humble THQ bundle. Is Crytek going to be having a fire sale in six months?
.mtl is a material file, usually exported with an OBJ. You sure you dont see an FBX or something?
Will it have blackjack and hookers?
I want to drift race with elephants for blackjack / hooker money. Make it happen!Yes and yes
The environmental props pack has .tgs, .max, and .fbx files
(Or was it Quake 3 Id Tech, I forgot)
As an incredibly jaded ex-programmer who wants to make games in a non-frustrating manner, should I consider getting this? I've not heard great things about CryEngine's ease of use![]()
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But I think they should probably be clearer about this on the page itself rather than relying on searching through twitter responses