Raise the flame shield: Your "controversial" gaming opinion.

Deeper worlds and more ambitious story I'll definitely give you, those games have the best stories in the series by far, but I don't really play the games for story. The gameplay felt worse to me, iirc it was a lot slower and the class system felt like a step down though it's been a while, I also remember some specific stages having pretty annoying maps (especially in RD). The games are still great though.

Awakening being easy to "break," doesn't bother me personally because I enjoy breaking RPGS and being OP, and on my first playthrough I never figured out how to break the game anyways. I like the waifu and anime stuff, however certain characters (Nowi especially) and in Fates the ability to invite your characters into your quarters for no apparent reason is creepy/embarrassing though but wasn't prominent enough to affect my enjoyment of the games. The story in both games isn't very good but it's not like awful, I've experienced much worse. I'd say the vast majority of games Square Enix has released in the last 15 years probably have worse stories. And again I don't really play the games for the stories.

7 being sort of a Mystic Quest doesn't really bother me because I'm not very good at these games anyways. As a kid the games might have lost me without a 10 chapter tutorial tbh since I had a ton of difficulty starting out. I haven't played enough of FE6 yet to judge that game but from what I played it seemed close in quality with 7 anyways.

I'd say Tellius maps are better designed and more varied than the GBA games, with tighter fights and varying objectives. I'd say that the return of the skill system adds to the strategy and tactics. RD has some of the best levels in FE. That is not where it is weak. Its weakness is as an RPG and the story has some dumb points. Beyond this you have moments like the BK fight. Great moment.

FE Awakening is broken on a basic level: You do not need to break the game. The children are completely broken. The pair up system is completely broken. The combat support system is broken. The support bonuses are poorly balanced. Then you can do that whole re-classing thing, but that wasn't even what I was talking about.

FE6 has a better story, better levels, better gameplay, etc. than FE7. A lot of that comes from FE7 being a lazy prequel and being a 'Mystic Quest.'
 
343 Industries has taken Halo in a better direction than Bungie ever would have had they continued to headline the series, especially considering how Destiny has turned out.

That's the condensed version of my thoughts, anyway.

Hmmm Multiplayer maybe. Idk about their campaigns though. 4 did a good job of humanizing chief but everything else was pretty lackluster. 5 was....bad.
 
-Look right below your post, we have a discussion about how even Fire Emblem is turning into a divisive series because of its new Otaku-based weeb focus.


...wait, what the...we porn games now? What happened?



-Breath of Fire baby! Great writing, solid gameplay, unique and diverse cast, deep and meaningful undertones that touch on the most human of emotions! Oh, whats that? A Breath of Fire 6 is in development?!?!!? Oh my GOD I CANT WAI-



Oh, we mobile Visual Novel now? O...okay, fuck my childhood, i get it..



- Phantasy Star! Features one of the first real female protagonists of an RPG series! A true pioneer! Sci-Fi fantasy and sexy art direction, great gameplay, oh yeah! Pump that good shit RIGHT into my veins baby, i just cant get en-




.....

They hate me. Japan hates me. They hate me and they don't want me to be happy. I'm sure Alis Landale is turning in her little E-grave. I'd love to know what the original creators of the series think about what it has become. I could keep going on if you like, but i'll be courteous to those with bad computers and who may possibly have other humans nearby and dont want to have to explain themselves lol. Because it gets much worse.


It's not just JRPGs, it's "things out of japan" in general. But the games are what hurt the most. My favorite series have all become unrecognizable ;_;

You've made me very sad now. I hate this kind of fan waifu service stuff too, oh well.

Also FF7 compilation definitely sucks.

Am I the only one who wishes FF7 REmake was just pure classic JRPG too? God I can't wait to hate on that remake when it comes out.
 
343 Industries has taken Halo in a better direction than Bungie ever would have had they continued to headline the series, especially considering how Destiny has turned out.

That's the condensed version of my thoughts, anyway.
Half of that is true(multiplayer) and the other half is questionable(campaigns).
 
Holy shit this thread is still alive after 4 years.

My proudest achievement in GAF, hahaha.

Guess I'll throw in a controversial opinion: I personally think Witcher 3 is a dreadfully boring game, and I couldn't play it for more than 10 or 15 minutes at a time without thinking, "Why am I playing this?". It has become one of my worst regret-purchases ever.
 
Holy shit this thread is still alive after 4 years.

My proudest achievement in GAF, hahaha.

Guess I'll throw in a controversial opinion: I personally think Witcher 3 is a dreadfully boring game, and I couldn't play it for more than 10 or 15 minutes at a time without thinking, "Why am I playing this?". It has become one of my worst regret-purchases ever.

For the sake of constructive criticism, what would you want it to do better specifically? More engaging encounters? Random events? Better side quests...?
 
FLAME SHIELD ACTIVATE im about to go in on Japan for a second, excuse me



- Beats me, i dont know. I just know that I used to be a sucker for JRPGs, and now i dont care about like, any of them. And it's not just me growing out of it, either. They just all look the exact same now, and japanese games in general are just slanting more and more towards that Otaku niche.

Examples, so you can judge for yourself



-Look right below your post, we have a discussion about how even Fire Emblem is turning into a divisive series because of its new Otaku-based weeb focus.


...wait, what the...we porn games now? What happened?



-Breath of Fire baby! Great writing, solid gameplay, unique and diverse cast, deep and meaningful undertones that touch on the most human of emotions! Oh, whats that? A Breath of Fire 6 is in development?!?!!? Oh my GOD I CANT WAI-



Oh, we mobile Visual Novel now? O...okay, fuck my childhood, i get it..



- Phantasy Star! Features one of the first real female protagonists of an RPG series! A true pioneer! Sci-Fi fantasy and sexy art direction, great gameplay, oh yeah! Pump that good shit RIGHT into my veins baby, i just cant get en-




.....

They hate me. Japan hates me. They hate me and they don't want me to be happy. I'm sure Alis Landale is turning in her little E-grave. I'd love to know what the original creators of the series think about what it has become. I could keep going on if you like, but i'll be courteous to those with bad computers and who may possibly have other humans nearby and dont want to have to explain themselves lol. Because it gets much worse.


It's not just JRPGs, it's "things out of japan" in general. But the games are what hurt the most. My favorite series have all become unrecognizable ;_;

No need for the flame shield man, there's nothing controversial about your opinion.

Holy shit this thread is still alive after 4 years.

My proudest achievement in GAF, hahaha.

Guess I'll throw in a controversial opinion: I personally think Witcher 3 is a dreadfully boring game, and I couldn't play it for more than 10 or 15 minutes at a time without thinking, "Why am I playing this?". It has become one of my worst regret-purchases ever.

I bought the game full-price digitally on PSN. That sphinx thing at the beginning was the furthest I could get. Will give it another try next year.
 
I'll echo the sentiment that Japanese games are getting way too weird, creepy and off putting. It's downright depressing to see what has happened to some series.
 
For the sake of constructive criticism, what would you want it to do better specifically? More engaging encounters? Random events? Better side quests...?

Oh I can objectively say that it's a great game. Beautiful game, great music, great graphics, etc etc. But it just didn't draw me in. I didn't like the battle system, in particular.

But if I have to pinpoint the biggest reason, it's probably because I just don't like Geralt as a character. I just don't enjoy playing as him.
 
I prefer playing against bots over human players most of the time.

Oh yeah? Well I prefer cultivating relationships with bots more than humans most of the time. Not even joking.

Guess I'll throw in a controversial opinion: I personally think Witcher 3 is a dreadfully boring game, and I couldn't play it for more than 10 or 15 minutes at a time without thinking, "Why am I playing this?". It has become one of my worst regret-purchases ever.

What's with this driveby. Get out.
 
You mean you don't like what happened to Medabots?
I'll never understand why the natural evolution for a war strategy game series (Fire Emblem) was to introduce tons of dating sim crap, but Medabots is on an entirely different level. It's seriously one of the most WTF transformations to ever happen to any game series, lol.

Japaaaaaaaaaan WTF >:[
 
- the censorship of sexual content (specially with Nintendo) is extremely disappointing. Sex is something good and objectification is fine, too, because it happens irl, too. Seeing gamers being shamed when they speak out positively for such games is terrible. One of the reasons I have DoAX 3 pre-ordered.

- Mario is an asshole that stole attention from Luigi. I's like Goku and Vegeta. The former wins all the battles, while the latter actually puts in effort, but is punished for it.

- Metroid Prime 4 will be revealed at E3 2016 and it'll be a mere HD-version of Prime 1-3, unimaginative, derivative gameplay. We will force ourselves to like it. But in our heart we will not.

- Mass Effect 1 is the best in the trilogy and the shooter-crowd ruined 2 and 3 for all RPG-fans. Better combat in 2 and 3? Yeah, no.

- Pokemon is even more stale than Animal Crossing. There is no reason to play any Pokemon-game but the latest release. All previous games are just worse versions of latest.

- Resident Evil's story might have always been clichee, but up until RE3, it was a good story. RE4 took a weird turn, and RE5 killed the plot.

- No Man's Sky will be the biggest letdown of 2016 once it's released. Will get boring to play very quickly. (yeah, today I'm pessimistic about it again)

- Dark Souls is not a JRPG
 
- Pokemon is even more stale than Animal Crossing. There is no reason to play any Pokemon-game but the latest release. All previous games are just worse versions of latest.
The wording of this confuses me. Are you saying that the best version of Pokemon to play is the most recently released? So as of right now, either XY or ORAS? Because if that's what you're saying, I vehemently disagree.
 
- Mass Effect 1 is the best in the trilogy and the shooter-crowd ruined 2 and 3 for all RPG-fans. Better combat in 2 and 3? Yeah, no.

- Dark Souls is not a JRPG

You're damn right about Mass Effect. I like how there was RNG and accuracy involved with the shooting. I also like how the shooting functioned with a cooldown instead of ammo

As for Dark Souls....uh that's not even an opinion. It's objectively wrong. Even if you were to argue that it's based on a western fantasy style, it's still pretty distinctly Japanese
 
I kinda want another crash to happen or for gaming to change into something I hate so I stop buying games that I will never finish
Just everyone stop releasing all these good games all the time, thanks
 
Oh boy that's my kind of thread.

- The Legend of Zelda series sucks. But TWW is GOAT.
- No 2D Final Fantasy lives up to any 3D Final Fantasy because I can't identify with or care about 2 dimensional pixels.
- Halo is pure garbage and I don't get how people are still playing this
- Half Life is immensely overrated.
- Digimon Story Cyber Sleuth >>> All pokémon games since Gen 3. (Can't blame Gen 1 and 2 for basically inventing the genre)
- Nintendo needs to hire some people who actually know how to create a story. Again, can't identify with pixels without personality. Want me to save the world? Then make me care about it FFS!

Damn that felt good :)
 
My controversial opinion: games from Japan are just fine.

Many complain about the overabundance of Anime games coming out, but for every Tokyo Mirage Sessions there is a Mario, Bloodborne, or TMNT game. People treat media in a weird fashion, especially when it comes to games. When many people look at a Mario game or Platinum crossover their first thought isn't, "Oh, that's a japanese game", they just see it as a game. Sure, you may know it's japanese, but it doesn't really cross your mind when you go to play or review it. Whereas, when people see a game with a hint of anime influence come overseas they attribute it first and foremost as a japanese game, not simply a game. Over time, this has led to a lot of people getting fed up with the 'output of Japanese games' when much of it is a slightly flawed perception to begin with.

The market is also more than big enough to allow for the anime games without issue. If you don't like a game for it's styling or story threads, you can pick up something completely different in the same genre (or a different one) with ease. There are tens of thousands of games out there to explore. Not trying to say 'go play a different game', just that on a larger scale it shouldn't bother you that much.




My other opinion is when it comes to games becoming 'more anime' as in the case of Fire Emblem: was it not the series' path to begin with? If you look at six onwards at the very least, you can tell that if it were technically possibly to pull off, the style of the game would be very similar to what we have now. The marriage system was already in place, the art direction was getting there, and the storylines have always been cliched and anime to me (the last surviving x being recruited, bad guy isn't the big bad, only you can use the legendary weapon). The stories have traditionally been pretty much the same low tier quality, even PoR honestly. But I don't care about the stories in games the same I do for movies/books. In games I view story as a chance to get to better know the characters and units I'm using in game. Something that gives me the information I need to say, "well statistically this unit is better, but I like the other one more so I'll use them." All I want is something serviceable that holds together the narrative and gives me some reason to keep playing.

And that is the key for me. As long as the narrative is serviceable, the aesthetic is decent in both look and sound, and the gameplay is good/great, I'm happy. When people complain about FE being ruined now I don't see it, because it plays just as well as it always did, if not better.
 
My controversial opinion: games from Japan are just fine.

Many complain about the overabundance of Anime games coming out, but for every Tokyo Mirage Sessions there is a Mario, Bloodborne, or TMNT game. People treat media in a weird fashion, especially when it comes to games. When many people look at a Mario game or Platinum crossover their first thought isn't, "Oh, that's a japanese game", they just see it as a game. Sure, you may know it's japanese, but it doesn't really cross your mind when you go to play or review it. Whereas, when people see a game with a hint of anime influence come overseas they attribute it first and foremost as a japanese game, not simply a game. Over time, this has led to a lot of people getting fed up with the 'output of Japanese games' when much of it is a slightly flawed perception to begin with.

The market is also more than big enough to allow for the anime games without issue. If you don't like a game for it's styling or story threads, you can pick up something completely different in the same genre (or a different one) with ease. There are tens of thousands of games out there to explore. Not trying to say 'go play a different game', just that on a larger scale it shouldn't bother you that much.




My other opinion is when it comes to games becoming 'more anime' as in the case of Fire Emblem: was it not the series' path to begin with? If you look at six onwards at the very least, you can tell that if it were technically possibly to pull off, the style of the game would be very similar to what we have now. The marriage system was already in place, the art direction was getting there, and the storylines have always been cliched and anime to me (the last surviving x being recruited, bad guy isn't the big bad, only you can use the legendary weapon). The stories have traditionally been pretty much the same low tier quality, even PoR honestly. But I don't care about the stories in games the same I do for movies/books. In games I view story as a chance to get to better know the characters and units I'm using in game. Something that gives me the information I need to say, "well statistically this unit is better, but I like the other one more so I'll use them." All I want is something serviceable that holds together the narrative and gives me some reason to keep playing.

And that is the key for me. As long as the narrative is serviceable, the aesthetic is decent in both look and sound, and the gameplay is good/great, I'm happy. When people complain about FE being ruined now I don't see it, because it plays just as well as it always did, if not better.
I just said something similar in another thread, but it's pretty disingenuous to pretend Awakening and Fates follow the same philosophy as any game in the series released before those. It's not that FE didn't have anime art before, but if you had told me what would happen to the series back when I was playing Sacred Stones, I wouldn't believe you. To say designs haven't gotten way more pandering, to say shipping and marriage haven't grown exponentially in the series, that's downright silly.

I still love FE, though, but it truly feels like a different series tone-wise.
 
I just said something similar in another thread, but it's pretty disingenuous to pretend Awakening and Fates follow the same philosophy as any game in the series released before those. It's not that FE didn't have anime art before, but if you had told me what would happen to the series back when I was playing Sacred Stones, I wouldn't believe you. To say designs haven't gotten way more pandering, to say shipping and marriage haven't grown exponentially in the series, that's downright silly.

I still love FE, though, but it truly feels like a different series tone-wise.

i understand that it feels different, I'm just saying looking back it seems like a decently obvious progression. For the best bonuses you had to ship characters together in the others as well, and I remember many an hour grinding those out in the tower playing SS. The marriage system and such is a pretty natural progression from that, in my experience at least. As far as designs go, there are usually only a few that really pander. From my experience so far, Charlotte, Rhajat, Camilla, and debatably Orochi are the only pandering designs I can think of off the top of my head. Meanwhile there are at least 6x as many female designs alone that don't pander. Certainly there is more now than there was before, but it is a fairly insubstantial piece of the whole in my experience.
 
I prefer playing against bots over human players most of the time.

You're not alone.

That's not controversial, that is a true statement IMO and many others. I've put tons of hours in Destiny and I'll take The Division every time.

Comparing the betas, Destiny wins for me. I've played TTK a lot as well, and its gameplay mechanics, shooting, enemies, and locations are far more varied than those of Division, which makes it better for me. The story might be better in Division, but the sci-fi setting in Destiny is more interesting. Not to mention, that no jackass is going to take your loot there.
 
  • Warhammer: End Times - Vermintide is a better Left 4 Dead.
  • Most SRPGs have barely evolved tile-based combat, much less approached the dynamism of XCOM.
  • No idea where the praise for graphical fidelity or art direction for MGSV comes from. It runs well because it looks like a cross-gen game, and the environment you're in is a boring looking desert which then leads to another boring desert with slight bits of vegetation and rain. I like the game, but solely because of the gameplay systems.
  • I love Platinum Games, but Vanquish is a mediocre at best shooter with lackluster controls (grenade arc terrible), dumb AI, boring uncreative weapons, weak level design with poor to sometimes pointless cover placement, a poorly implemented melee attack, and jet sliding with slow mo was about the only fun thing to do in that game. Binary Domain was a far better Japanese stab at third-person shooters.
  • Sleeping Dogs is a better GTA than any of the actual GTA games (including 5), from combat to driving, and including story.
  • Titanfall is a better Call of Duty game, and I hope it doesn't take cues from CoD's terrible single-player campaign design for the sequel.
  • Broforce is a better game in single-player, solely because the shared screen camera ruins co-op for me.
  • 8-Player matches in Super Smash Bros. WiiU are a chaotic sucky mess that I have no idea why people were excited for.
  • I like Diablo-style games, but don't enjoy the combat in Grim Dawn. Lacks weight, heft and the interesting abilities of Torchlight 1-2, Diablo 1-3 or Path of Exile.
 
Pokémon Black/White is the worst entry in the mainline series. The decision to populate the world with only new Pokémon until beating the main story would have been welcome if the vast majority of the Gen V designs weren't overly complicated messes that do not fit in with previous generations' designs. The new designs are done no favors by the now-fully animated sprites, which, while being a big step up from previous games, look blocky and awkward on the DS.
 
The same thing happens with movies and tv shows. It seems the average human being on the Internet is just gushing out the ass and mouth with "hype" and all they can do is fixate on insignificant details to form some kind of idea into what the product they want could possibly be until the day the product comes out. Then they're disappointed that their hilariously demanding dreams didn't come true and developers/directors/writers/publishers are all a bunch of lazy fucks that don't know a thing about what they're making.
It's so dumb.

Unbelievably true and frustrating.
 
I kind of cringe too but only because they specifically mention the original Game Boy version of Tetris. Why not Grand Master 3?

In that case they are just wrong then, because the original Tetris for Game Boy includes game braking exploits that allows you to climb certain pieces backwards and is limited by a fairly low max high score. Even the DX version is a better implementation, and I suspect that there are even better ones that have come later.
 
- Resident Evil's story might have always been clichee, but up until RE3, it was a good story. RE4 took a weird turn, and RE5 killed the plot.

Recently I finished RE 4 and honestly... It was an ok game. some parts were alright, others were hilariously bad. All in all an ok game and I shook my head several times wondering why this game is so beloved.

As DiracSea said the story of the "old" games was never something really groundbreaking and was never THE most important part of the games.
But as much as I can accept a little clichee and goofiness in the plot, RE 4s Story was compete nonsense.

Ashley, the presidents daughter gets kidnapped and injected, basically to extend the influence of the bad guys in their Masterplan of world domination.

The little guy (forgot his name) with his fancy castle and the giant walking robot in the form of himself.

The guy who sells you weapons makes no sense at all.

The use of old (and also new) RE characters was lazy.

Yeah, let's do an escape sequence, where Ashley drives and operates a giant bulldozer with claws in front to destroy walls and doors and stuff.

Jesus...

Also, as much as I (and probably most players) welcomed the better gunplay, aiming and controls all together, the amount of shooting was insane for an Resident Evil game. Yeah, I know... They can alter the formula when they want to and it's ok to have a little more action here and there, but that was ridiculous.
Sometimes it felt more like an ammunition collectathon than a horror survival action game.

The levels were alright, I guess. The beginning was awesome and some of the bosses were memorable, but especially some of the later parts felt a little lazy and seemed only to be there to give me a little arena to fight two waves of infected people in it.

The riddles and stuff were all in all maybe the laziest of the series. And that's saying something coming from games where you mostly put things you found in holes in the walls.
There were one or two funny or challenging ones but most of the time you saw something, your mind started to think about a solution only to remember yourself "oh right, it's RE4, so it's always the most simple one."

The only part I really liked besides the beginning was when you come to the inevitable laboratory area and these things with the parasites on their bodies attack you. That was fun, sometimes intense and one of the very few parts of the game that created some kind of atmosphere.

Honestly... I didn't hate the game and I get why it was so well received at the time of its release. It was a new approach to a series many felt to have reached a point where it had to develop.
But the way Capcom choose was just not the right one in my opinion.

It has better controls, is obviously better on the technical side and maybe a little better boss fights.
But besides this, the game doesn't come close being the best in the series.
I would place it below RE 1-3 and Code Veronica, which I just started.
 
I have no idea why FE: Awakening and FE: Fates are so popular and highly rated. The writing, story, music, voices are terribad.
Why does everyone love the MC in Fates by default? Why does the MC get to lead the army even though he/she is not the top in seniority?

PxZ2's gameplay and balancing is much worse than PxZ1. Sadly the developers listened to the whiners about "stages which dragged too long", "XP being used for everything".
 
Legend of Zelda: Ocarina of Time is the worst 3D Zelda game.Every title in the series builds on it and adds their own thing, becoming a superior title.

Twilight Princess is OoT with better dungeons.
Wind Waker is OoT with a MUCH better overworld.
Skyward Sword is OoT with better Combat and Bosses.
 
Legend of Zelda: Ocarina of Time is the worst 3D Zelda game.Every title in the series builds on it and adds their own thing, becoming a superior title.

Twilight Princess is OoT with better dungeons.
Wind Waker is OoT with a MUCH better overworld.
Skyward Sword is OoT with better Combat and Bosses.

You might also want to wear a Goron Tunic for that one. I would have liked to see Wind Waker have fewer, but larger islands. And more underwater stuff.
 
Legend of Zelda: Ocarina of Time is the worst 3D Zelda game.Every title in the series builds on it and adds their own thing, becoming a superior title.

Twilight Princess is OoT with better dungeons.
Wind Waker is OoT with a MUCH better overworld.
Skyward Sword is OoT with better Combat and Bosses.

Fully agree with this statement. I only want to add that Twilight Princess also has better overworld and the sense of interconnected world in general, and Majora's Mask is better in terms of side quests.
 
I find it increasingly embarrassing that so many games are only dealing with childlike fantasies and themes and I genuinely find it disturbing that it seems to appeal to so many men in their 30's and above.
It's not just in gaming but in entertainment in general.

I only have a few examples of "adult games" coming to mind:

-Planescape Torment: it's all about owning up, finding who you are and taking responsibility for your actions

-Soulsborne series: About persevering, accepting failure, practicing to become better and overcoming seemingly impossible odds.

-Braid: how should I put it?
It's about the fact that in life, you have to suffer to learn anything meaningful but in games, you can reload and learn from the experience minus the pain.

Generally speaking, I find survival games to be more "adult" than other games because it's all being powerless and struggling to survive.

To be clear, I understand the importance of escapism but there is a difference between escapism for children and adults.
 
Legend of Zelda: Ocarina of Time is the worst 3D Zelda game.Every title in the series builds on it and adds their own thing, becoming a superior title.

Twilight Princess is OoT with better dungeons.
Wind Waker is OoT with a MUCH better overworld.
Skyward Sword is OoT with better Combat and Bosses.
I think the problem with that statement is that the later games did things better, but were worse in other other aspects. OoT is like the most vanilla experience of the 3D games.
 
I find it increasingly embarrassing that so many games are only dealing with childlike fantasies and themes and I genuinely find it disturbing that it seems to appeal to so many men in their 30's and above.
It's not just in gaming but in entertainment in general.

I only have a few examples of "adult games" coming to mind:

-Planescape Torment: it's all about owning up, finding who you are and taking responsibility for your actions

-Soulsborne series: About persevering, accepting failure, practicing to become better and overcoming seemingly impossible odds.

-Braid: how should I put it?
It's about the fact that in life, you have to suffer to learn anything meaningful but in games, you can reload and learn from the experience minus the pain.

Generally speaking, I find survival games to be more "adult" than other games because it's all being powerless and struggling to survive.

To be clear, I understand the importance of escapism but there is a difference between escapism for children and adults.

You're only taking what you want from games to fit your opinion.

- Bloodborne isn't ABOUT perservering etc. , it's ABOUT killing monsters and that's it. The perservering etc. is just HOW you play it.

Every game is escapism (except maybe work simulator) and the power fantasies that exist within them are there because they are fun (That Dragon Cancer was interesting but a pretty terrible game). Most people play games because they're fun. They're a break from real life and the risk/reward element is far more immediate than it is in life and is therefore satisfying. You're thinking way too much about it.

It's funny that you mention "Survival" games as true adult games as I find games like ARK, Minecraft and Rust to have some of the most immature followings and gamers who are most "escaped" from their daily responsibilities.
 
-Soulsborne series: About persevering, accepting failure, practicing to become better and overcoming seemingly impossible odds.

This is true for a ton of games. Basically every game that offer a significant challenge and requires time and effort to get good at. Fighting games, shmups, some action games, strategy games, MOBAs, RTS, etc. Damn, lots of adult games out there!
 
I bought a 250 GB PS3 Slim yesterday. It was cheap, so I said "why not". I got home, I plugged it in and downloaded the few games I had gotten alongside my Vita purchases. God of War I and II HD, Knytt Underground, FFX/X-2 HD, etc. I booted up the games and... I was thoroughly underwhelmed. The XMB is gorgeous, but that's it. Nothing clicked with me. I just came back home from returning it to the store (and getting Twilight Princess HD CE and Hyrule Warriors!)

This experience has cemented my opinion that "big boy" consoles are just not for me. I'm not compatbile with them. From no onwards, it's all PC and Nintendo for me. And the Vita. It's OK for what it is.

Recently I finished RE 4 and honestly... It was an ok game. some parts were alright, others were hilariously bad. All in all an ok game and I shook my head several times wondering why this game is so beloved.

It's so uncommon to find a kindred spirit who shares this opinion :') I actually think RE4 is an outright bad game, but that's just me.
 
Legend of Zelda: Ocarina of Time is the worst 3D Zelda game.Every title in the series builds on it and adds their own thing, becoming a superior title.

Twilight Princess is OoT with better dungeons.
Wind Waker is OoT with a MUCH better overworld.
Skyward Sword is OoT with better Combat and Bosses.

I agree with the latter part of your post, similarly to ALTTP, OoT has been surpassed in most areas.

But there is something about OoT's structure, A+ pacing and the fact that it came before that still makes me enjoy it the most (on top of nostalgia).

And besides, Majoras is by far the weakest game for all the reasons you mentioned (still 9/10 material).

As for my controversial opinion:

Skyward Sward is an absolutely incredible game. It's extremely well designed*, has the most clever puzzles and items (the beetle is pure genius), the best dungeons and combat. I absolutely loved it's Demon's Souls inspired leveldesign too.
People who hate on it have no taste and can't see fantastic gamedesign if they are beaten over the head with it. Second best 3D Zelda just behind OoT. Swimming controls worked well too.

*1 or 2 "filler areas" like the tadtone thing nothwithstanding
 
I bought a 250 GB PS3 Slim yesterday. It was cheap, so I said "why not". I got home, I plugged it in and downloaded the few games I had gotten alongside my Vita purchases. God of War I and II HD, Knytt Underground, FFX/X-2 HD, etc. I booted up the games and... I was thoroughly underwhelmed. The XMB is gorgeous, but that's it. Nothing clicked with me. I just came back home from returning it to the store (and getting Twilight Princess HD CE and Hyrule Warriors!)

This experience has cemented my opinion that "big boy" consoles are just not for me. I'm not compatbile with them. From no onwards, it's all PC and Nintendo for me. And the Vita. It's OK for what it is.

Weird games to come to any sort of conclusion. Couple of PS2 remakes and a side-scroller.
 
I loved the 'Always Connected' Xbox One plan

Why exactly? Nothing's stopping you from going digital now, you just don't have to be online every 24 hours to play your games. That seems more like a benefit to me. As for the sharing of games, I don't think it was ever cleared how it would be implemented, and whether all publishers would have agreed on it or not.

A part of the always online plan seemed to be the idea to sell user information to the advertisers. Here's an article about it from October 05, 2013:

http://adage.com/article/special-report-ana-annual-meeting-2013/xbox-reshape-marketing/244605/
Yusuf Mehdi said:
Holy grail

"We are trying to bridge some of the world between online and offline," he said. "That's a little bit of a holy grail in terms of how you understand the consumer in that 360 degrees of their life. We have a pretty unique position at Microsoft because of what we do with digital, as well as more and more with television because of Xbox. It's early days, but we're starting to put that together in more of a unifying way, and hopefully at some point we can start to offer that to advertisers broadly."

In an email to Ad Age after his speech, Mr. Mehdi said he was referring to reaching consumers with unified advertising experiences across multiple devices. Marketers in the audience, however, interpreted the comments to mean data could be made available for market research.

Xbox One can essentially work like TV that watches you, potentially bringing marketers a huge new trove of data about what's going on in living rooms, including, as one marketer put it after the speech, unprecedented information about how people engage with TV advertising.

"It could have a big impact on pricing," he said, given Xbox One's capacity for seeing whether people are paying attention or how their bodies respond to the ads, said the marketer, who wasn't authorized by his company to speak for attribution.

In his email, Mr. Mehdi clarified that "Microsoft does not have plans to target ads or content based on any data Kinect collects, and we will not in the future unless someone chooses to allow us to do so. Even then, we would give them a clear explanation of what is collected and how it will be used."

Biometric responses

Still, if Microsoft did offer such data, it could reshape marketing. Given that Xbox 360 has sold more than 78 million units, if even a fraction of likely Xbox One users could be persuaded to share data, the technology could create the world's largest panel for measuring biometric responses to advertising.
 
Weird games to come to any sort of conclusion. Couple of PS2 remakes and a side-scroller.

I tried more, actually. I was just listing the first few games I remembered. I've accumulated quite a few PS3 and PS4 games as a by-product of paying for Plus for my Vita.

As for your reaction to my opinion (and considering the thread we are in...), well. I've never liked console gaming, with the exception of Nintendo consoles, which are a beast of a different nature. I decided to try a PS3 for a few hours, but it didn't change my mind. If that makes it "weird"... so be it.
 
I tried more, actually. I was just listing the first few games I remembered. I've accumulated quite a few PS3 and PS4 games as a by-product of paying for Plus for my Vita.

As for your reaction to my opinion (and considering the thread we are in...), well. I've never liked console gaming, with the exception of Nintendo consoles, which are a beast of a different nature. I decided to try a PS3 for a few hours, but it didn't change my mind. If that makes it "weird"... so be it.

Fair enough, though I'm not really reacting to your opinion, nor do I find anything weird about not liking Playstation. Just thought it was funny how the games you listed weren't even PS3 games originally.
 
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