Emperor_Uriel
Member
So my "$350 Bloodborne machine" was, in fact, a $350 Bloodborne machine?
are peeps honestly taking the utterings of someone whose track record is 'TLG @ E3' (which EVERYONE was guessing would make an appearance) over GopherD?
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oh no
not driver updates
This is as good as confirmed, considering Patrick is the author of this report. There's a reason he has the nickname Scoops, and he would not even touch this story if he hadn't thoroughly vetted it first.
To the people calling BS, I'm sorry, but you are very, very likely wrong -- for better or worse.
Hmmm, sounds like a good reason to fragment the console player base then! Must be awful to buy something only for it to be obsolete the next year. Like, imagine buying hardware to play games in 1080p only to find out that there's an updated version that can play games in 4K! Something like that would only happen on PC.
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Bigger size for beefier hardware, bruh!!!!
WE ULTRA LIGHT BEAM NOW!
This sounds like a terrible idea.
People aren't so caught up about performance that they'd want this.
And you do know that games which require 4GB VRAM for High textures can be played on... not high?This is what is precisely NOT going to happen. Sony is NOT going to make exclusive software for the PS4.5 because the economies of scale to actually profit of a AAA game requires you to either go multiplatform or to release it to as many people as possible without murdering your vision.
Just 2 years old and some change.
This sounds like a terrible idea.
People aren't so caught up about performance that they'd want this.
So my "$350 Bloodborne machine" was, in fact, a $350 Bloodborne machine?
I love the name PS4K but I'm a little iffy on the change in console cycle. I can afford to upgrade every two years, and would love the increased power. I worry about the game experience degrading severly for those left behind.
It seems like both Sony and Microsoft are heading in this direction. I'm not going to make any definitive decisions until there are clear answers.
Do I need to buy this new console?
Can I keep my PS4/XB1 and buy some type of attachment similar to the N64 Expansion pack or that external adapter Alienware has for their laptops?
Cost?
Is any of this even true for this console generation?
E3 can't come soon enough.
I want it. Was planning on buying a PS4 when PSVR headset came out. Would love a more powerful unit that would handle VR comparable to what the PCs will be doing.
And you do know that games which require 4GB VRAM for High textures can be played on... not high?
So essentially your point is invalid?
True, but that doesn't mean that it's going to run well on the old console. Hell, we have a very recent example of what can go wrong with this system: the 3DS version of Hyrule Warriors is unplayable on a non-New 3DS.This is what is precisely NOT going to happen. Sony is NOT going to make exclusive software for the PS4.5 because the economies of scale to actually profit of a AAA game requires you to either go multiplatform or to release it to as many people as possible without murdering your vision.
Dont they usually wait till the SKU is on store shelves before announcing any price drops or new SKUs?
I remember the Slim versions of both the 360 and PS3 were announced at E3 and Gamescom respectively and were available within days, if not immediately.
If this thing is indeed real, Sony wont butcher its sales for 6 months while everyone waits for the new more powerful SKU. It will probably be announced when it's close to being released.
Random, crazy thought I just had: What if Sony put Cell architect into it to allow for PS3 BC?
I'm not sure I agree with the outrage against this. All I see is the option to potentially play games on High settings if you have a PS4. Why is this bad?
Legit 4K gaming on a current-gen APU is kinda a ridiculous assertion, no?
Bluntly, if this rumour proves accurate, I'm just going to skip to the logical conclusion and invest in a PC, and let my PS4 collect dust.
True, but that doesn't mean that it's going to run well on the old console. Hell, we have a very recent example of what can go wrong with this system: the 3DS version of Hyrule Warriors is unplayable on a non-New 3DS.
You're right, maybe it will be released shortly after E3?
This is not exactly a "slim version", Sony's never done this before so who knows.
Because you were literally just saying that PC gaming isn't an option because of some nonsense incompatibility statements. Sure, old ass PC games don't work on modern cards - no shit. You can't slip a PS2 game into a PS4 either. But just because games suddenly start requiring 4GB of VRAM at max doesn't mean that you can't play the game at all if you have a 3GB card - you just play it on lower settings. Literally all the "drawbacks" you listed pertaining to PC gaming are either non-existent or drawbacks that a potential PS4/PS4K situation would also have.With all due respect, how are you equating graphic cards support where multiple generations and countless iterations exist- to PS4.5/PS4 cross compatibility? What makes you think developers will sabotage the PS4 users when PS4.5 exists? I'm looking at it in a way where PS4 and 4.5 will be forward and backwards compatible. One will have higher resolutions/framerates, the other will be scaled back. I'm also pretty sure there will be SDK level support to help the transition and porting much easier too.
And you do know that games which require 4GB VRAM for High textures can be played on... not high?
So essentially your point is invalid?
Can you imagine when E3 comes around, and everyone is watching their conference waiting for this announcement and!.. nothing. Man that would be something.
Any response from Sony/Yoshida/Boyes/etc. ?
Patrick was positive that PS4 would have DRM and not play used games based on his sources. Look how that turned out.
Legit 4K gaming on a current-gen APU is kinda a ridiculous assertion, no?
dont forget that there is always gamescom and TGS
So my "$350 Bloodborne machine" was, in fact, a $350 Bloodborne machine?
PC gaming is incredibly simple now. You can even download an app (GeForce Experience) that will do it for you and you essentially have a console experience.It's not invalid, because it's still not easy to know when your hardware ceases to be a case of "will work, but not on high" and becomes "it's not gonna be playable". A PS4 or a PS4.5 would both be guaranteed to play every game sold as a PS4 game without issues. You wouldn't be fucking around with various settings to work out how nice it can look before performance gets stupid (only to find out that this changes at different areas of the same game).
It'd still be super fucking simple, in a way that PC gaming never is.
When I buy a PC I don't upgrade it all that often. Plus buying a fully tricked out PC is expensive. If you want windows, then you'll have to buy the OS. Then you don't get to have all the multimedia systems, you're PSN friends or Sony 1st party exclusives.
To me consoles and PC optimize two very different things. But with this incremental upgrade. You are simply getting all the benefits that drew you to the console in the first place, but without having to wait a full generation for a hardware upgrade. If consoles are good enough now, then consoles just got better.
I don't believe I ever argued it was a better deal. I think I argued that PCs aren't a cheaper solution just because you can upgrade whenever. Consoles do a lot get get the most out of yesterdays hardware in ways that PCs don't as effectively ever achieve.
Except releasing a PS5 would be worse for devs. It resets the user base again. With common parts, manufacturers have no more reason to go with that model. Incremental upgrades is much better for secs as they no longer have to develop the game twice if they want to target the new console and the old console. They just query the hardware using some API and load up a configuration file that turns on and off effects as well as deciding which assets to load and call it a day. For consumers, it's a plus in that they don't have to fall behind in tech if they don't want and have the funds to upgrade. For manufacturers and their partners like AMD, it's an opportunity to make more money. It's a win for anyone who is rational.
It's not invalid, because it's still not easy to know when your hardware ceases to be a case of "will work, but not on high" and becomes "it's not gonna be playable". A PS4 or a PS4.5 would both be guaranteed to play every game sold as a PS4 game without issues. You wouldn't be fucking around with various settings to work out how nice it can look before performance gets stupid (only to find out that this changes at different areas of the same game).
It'd still be super fucking simple, in a way that PC gaming never is.
Now you'll get a "$399 Bloodborne 60fps machine"!