Kotaku: Sony is working on a ‘PS4.5; briefing devs on plans for a more powerful PS4

Are you not understanding or am I not understanding?

The way I see it, it's still a PS4. All PS4's play the games for PS4. Period. One will play them faster.

So, if this is the case, why do you need to upgrade if your current system still plays the same game(s)? Who is making you upgrade? The games work on both machines.

Maybe it's just me and I don't even care. I'm content with my NES and Game Boy still.

I'm saying the casual gamers who are waiting for PS4/Xbox One Slim at $200-250 before upgrading from their PS360 will care. Roughly 170 million PS3 and 360s were sold. The majority of console gamers STILL haven't been sold on a current gen console yet.
 
I'm not being literal. Sheesh. People take things too seriously.

You act as if I attacked you or something, I just said there is no 720P PS4 games that I know of.


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Reading through this read what strikes me are some of the disingenuous arguments put forward by people who are against this whole iterative approach. Don't get me wrong, I fully understand and even endorse concerns of 1-2 yearly upgrades / iterations of ps4. That would be too frequent and we will end up with too many iterations. 3 years would be fine though. This is typically the mid point of any generation and if you're going to release a new iteration, this is the perfect time to do so.
But it's statements such as 'I will end up with a gimped console experience on my ps4' and 'I want the best possible version of a game on my current console' which are really odd.
Last I checked ps4 has been behind the pc platform since day one. It has always been getting 'gimped' versions of games. Ps4 owners have never had the 'best possible version' of any game unless they have been exclusives. And let's face it, there have been only a handful of true exclusives on the platform.
What's more, when Microsoft release their mid console cycle iteration of the Xone, the ps4 versions of multiplat games will be even lower on the optimisation ladder. What then? Are those who bought the ps4 because of it's status as the most powerful console available, feel peeved off that it is no longer true and whine about how they are now getting compromised versions of multiplat games?
In my opinion any one of the big 3 manufactures have to go the same way if the others are going this route. Otherwise they would get left behind and risk losing significant market share. As this thread has proven, there are too may people hung up about others getting a better experience than them and fear getting the 'inferior hands me down' version of a game.
 
Gotta say the timing is weird for this if it launches this year. psvr in october and ps4.5 in november?

They could advertise the 4.5 as "The best way to experience VR"

For the early adopters / hardcore that would be pretty enticing. I mean there's people spending $800 on Vive. If they could get a PSVR and a 4.5 for around the same price that could attract some people
 
The way I see it, it's still a PS4. All PS4's play the games for PS4. Period. One will play them faster.

So, if this is the case, why do you need to upgrade if your current system still plays the same game(s)? Who is making you upgrade? The games work on both machines.
This.
No instead let's flip out.
 
Gotta say the timing is weird for this if it launches this year. psvr in october and ps4.5 in november?
Got to start sometime.
PSVR/perhiperal cycles will no longer be dependent on console cycles (or iterations going forward). PSVR and a potential PS4.5 hitting at the same time might not be ideal but likely the PSVR will sell out no matter what this holiday season anyways.
 
It might be worth it just to give really good quality AA in VR even if nothing else changes.
They could advertise the 4.5 as "The best way to experience VR"

For the early adopters / hardcore that would be pretty enticing. I mean there's people spending $800 on Vive. If they could get a PSVR and a 4.5 for around the same price that could attract some people

At least it would have a usb port in the back! If not an integrated headset port.
 
If there is an actual prototype and documentation floating around that means this thing is pretty far along and makes the idea its launching this year plausible.

Also if that is indeed accurate I wonder how long it will take before leaks on the specs start floating around
 
I thought that Wii U was 176 gflops

I thought so too, some say it is in the middle of the too as well. Either way, that 50x thing is el oh el.

How will Sony be able to sell a 4K console for $400 and still make profit? To have 4K done decently on PC you would need to spend around $650 for a GTX 980 Ti. AMD's R9 Fury cards cost about the same.

What Sony will pay, and what nVidia charges consumers because they basically have a lock right now, are two different prices, remember that. Just for what they pay, and we pay arguments sake. I would also argue they are allotted an even bigger discount for going with an APU solution locked in with AMD.

NHL 15 was 720p on ps4 wasn't it?

Dat parity? Surely it was not because the machine could not do more in a sports game with a small arena and no draw distance.
 
If there is an actual prototype and documentation floating around that means this thing is pretty far along and makes the idea its launching this year plausible.

Also if that is indeed accurate I wonder how long it will take before leaks on the specs start floating around

Surely it also dampens any talk of 16nm. If they're still 28nm what can they possibly do that is meaningful for games?

4K UHD for streaming apps would be simpler. Maybe throw a UHD blurays player in there because what the hell.
 
Sony would be stupid to reveal the PS4k at E3 with the PSVR right around the corner. Unless they are making some $700 bundle for the holiday season. I wouldn't buy a PSVR of the PS4k was coming out next year.

Pretty much were I am. Was fully on board for PSVR but now, until details are cleared up, I'm not even planning on preordering. If I need a new PS4 for optimal vr, I'll just get a Vive or oculus.
 
Surely it also dampens any talk of 16nm. If they're still 28nm what can they possibly do that is meaningful for games?


Quite a bit. They could go up to a 3TF GPU without even upping the power draw. Throw in HBM and a better CPU and they could have a console that outpaces the standard PS4 substantially
 
Surely it also dampens any talk of 16nm. If they're still 28nm what can they possibly do that is meaningful for games?

4K UHD for streaming apps would be simpler. Maybe throw a UHD blurays player in there because what the hell.
Not having full 16nm production ready doesn't mean they can't produce them at all from my understanding.

EDIT: I'm talking about producing a limited amount of chips for prototype hardware.
 
My main sticking problem is the reality of dealing with the developer side of this, not Sonys.

In particular this gen we've already seen title after title getting multiple patches after the event to improve aspects like frame rate and just flat out bugs everywhere.

Now as opposed to just trying to patch titles for three different platforms, you're effectively asking cross platform developers to config titles for PS4 / PS4K / XB1 / XB1 + / PC, let alone what iterations come after.

Imagine a title like Witcher 3 hitting whilst these five platforms were in the mix. More work for effectively the same returns. Why would they be inclined to up their game when they can just use all their promo bullshots from the ps4.k / XB1+ versions and then just say to the existing user base - 'you want better framerates, why don't you consider upgrading?' instead of just having each base model we have now to work on?

For everyone saying 'you don't have to upgrade, no one is forcing you to' - thats correct. However I can honestly see this move leading to a drop in quality of post release title support for base using PS4 and XB1 owners.
 
My main sticking problem is the reality of dealing with the developer side of this, not Sonys.

In particular this gen we've already seen title after title getting multiple patches after the event to improve aspects like frame rate and just flat out bugs everywhere.

Now as opposed to just trying to patch titles for three different platforms, you're effectively asking cross platform developers to config titles for PS4 / PS4K / XB1 / XB1 + / PC, let alone what iterations come after.

Imagine a title like Witcher 3 hitting whilst these five platforms were in the mix. More work for effectively the same returns. Why would they be inclined to up their game when they can just use all their promo bullshots from the ps4.k / XB1+ versions and then just say to the existing user base - 'you want better framerates, why don't you consider upgrading?' instead of just having each base model we have now to work on?

For everyone saying 'you don't have to upgrade, no one is forcing you to' - thats correct. However I can honestly see this move leading to a drop in quality of post release title support for base using PS4 and XB1 owners.

Its entirely possible one of the reasons this is coming is due to 3rd parties. We know that several of them are not happy with the power of current gen and have had to adjust their engines down and cut features to accommodate them. UE4 for example
 
Its entirely possible one of the reasons this is coming is due to 3rd parties. We know that several of them are not happy with the power of current gen and have had to adjust their engines down and cut features to accommodate them. UE4 for example

They will still have to do that anyway.
 
Are you sure it wasn't because iterative design in the console space runs opposite to the reason consumers buy into said space? Consumer mindset counts for a lot.

Nope. I'm pretty sure it's because DS, 3DS, 3DS XL, 2DS, New 3DS are as confusing as fuck as to what is/isn't compatible.
 
Its entirely possible one of the reasons this is coming is due to 3rd parties. We know that several of them are not happy with the power of current gen and have had to adjust their engines down and cut features to accommodate them. UE4 for example
PS4/XB1 would still be the lowest common denominator though.
 
Its entirely possible one of the reasons this is coming is due to 3rd parties. We know that several of them are not happy with the power of current gen and have had to adjust their engines down and cut features to accommodate them. UE4 for example

This won't end well for PS4 and XB1 1.0.
 
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