NX Controller Rumor [Up5: Original was fake, and thus this is too]

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It has nothing to do with being stubborn and stuck in the past. It has simply proven over the time that games don't control very good without physical buttons. Add to that, that this controller would cost A TON.

Wait, I never said anybody was stubborn and stuck in the past in that post. We don't know how much this controller will cost, though.

Tbf I'm not around kids. I don't have kids or communicate with them. I've never really realized how people say kids today are growing up with buttonless systems. And if Nintendo is going for something that caters to them while giving us a great tech that can replace buttons I can't complain.
 
This looks great until you put two hands on the controller and then you start having issues. Without physical buttons you need visual of where to tap the screen. That limits a lot of screen space for buttons. You end up having to share buttons with UI and fighting for screen space.

Hence the 21:9 aspect ratio with the main action being in the 16x9 area at the center of the screen.

Here's look at this 21:9 gif to get an idea of what I'm talking about there is a 16x9 screen in the center the outlier is purely extra eye candy and not in the way of the main action. (this is just a quick and dirty photoshop hackjob please excuse the quality the shape isn't quite right either.)

n2zlcbgpfqy4.gif
 
I'm willing to give this a chance but If this is real then each home system better also come bundled with a classic controller option of some kind, no idea how they would expect decent 3rd party support otherwise.

ShockingAlberto said his source "confirmed" the pictures, the word confirmed in quotation marks. I'm not sure wether this means the pictures are real, or the source confirmed that they're fake.

Ok, thanks.
 
Until you get a PS4k on the market. Or a Xbone One-Two.

Well, I guess that's always going to be an issue. At this rate, new PS4 or Xbox One will basically run things at 4k@30fps and 1080p@60fps+ graphical advancements. Nintendo will always have to rely on their own 1st party efforts but going weird with the specs and/or controller is a major way that 3rd parties will ignore them again.

As long as the system does 1080p@30-60fps, 3rd parties should have no excuse.
 
No really, they clearly could just do that and have all their 1st party titles, alongside potential 3rd party support. Its because they go their own direction that 3rd parties avoid them and they become Nintendo machines.

Nintendo having a powerful machine, with a well designed traditional controller would work really well, instead of spending loads of money on weird controllers and cheaping out on the actual tech that matters....the console.
Not really, since years of Nintendo's decisions have driven the core audience away (so there's no audience for western third parties to sell to, even if Nintendo did their every bidding). And with the PS4K & XB1+ supposedly on the way, Nintendo directly competing with either of them wouldn't end well for Nintendo.
 
That in no way explains the very awkward shape of the controller. They could have chosen an infinite number of other options that provided the same access to touch controls that were of a more appealing shape and aspect ratio. Why go with an extremely drawn out oval?

Take your phone in your hands in horizontal position. Try to access areas on the touch screen close to center or the opposite side (depends on the size of the phone). Where do you feel the pressure in your palm?
 
That in no way explains the very awkward shape of the controller. They could have chosen an infinite number of other options that provided the same access to touch controls that were of a more appealing shape and aspect ratio. Why go with an extremely drawn out oval?

I think for a handheld it looks a potentially comfortable shape, it seems to curve underneath like a dish or pair of dishes. Basically hold a smartphone sideways by your fingertips on the back and with your thumbs halfway down the edges, then imagine there is extra phone extending to cover the rest of your fingers and bulges to fill out the gap behind them.
 
Can't say I like the design. Also, that shape is so weird. I dunno whether I will be able to hold it without cramping up. Those grips on modern controllers are there for a reason.

Then again, until they reveal it I won't judge. We're no longer at the infamous "star shaped controller" brainstorming stage, but it's still a pre-alpha devkit controller unit.

However, if it stays like this, hoo boy. I am unwilling to accept a practically button-free controller. I needs me my buttans. Shape or functionality be damned. Buttons are more important than any of that.

To me, that is.
 
I see what some of you guys are saying.

The best way to look at this is as a Gamepad 2.0 that's been refined with future/current technology. Scrollable wheels, customizable controls and more we don't know. It's sleeker and sexier. Its way more appealing than the Gamepad. It catches casuals eyes much more because of how it looks. And I read Giant Bomb said how this would appeal better to the younger generation.
But why though? Nobody really wanted the gamepad in the first place and the Wii U selling poorly reflected that. I just don't have any idea why they're basically making the same mistake again. Not to mention that the original gamepad actually had buttons and this one doesn't so it actually seems like a downgrade if anything.
 
Not really, since years of Nintendo's decisions have driven the core audience away (so there's no audience for western third parties to sell to, even if Nintendo did their every bidding). And with the PS4K & XB1+ supposedly on the way, Nintendo directly competing with either of them wouldn't end well for Nintendo.

Yeah, a tricky time to talk new consoles.

Personally I am all for a Hybrid system since I might actually get to play a hi-rez version of Monster Hunter on a home console! Interested to see if Nintendo bring something really interesting and cool to the mix of if they are just being different for the sake of being different.
 
Christ people, at least see the implementation before decrying how "Nintendo hasn't learned a thing." We don't know how it's going to work, how it'll be used, if it's the handheld component or the main controller, if there will be a standard controller option, or how much it'll cost. We just have a prototype of a screen with two nubs on it, no context, and people are losing their minds over it. The proof will be in the utilization and the software.
 
But this isn't thinking forward at all. For hardcore like us this is pointless. We get adjusted to controls quite easily and use on screen prompts. We never look down at our controlling trying to figure out what button does what. Dame design nowadays have on screen prompts. This new feature of appealing to casuals with graphic actions on the controller has no extra benefit at all. All it does is make the system more expensive as well as harder to use as buttons will always be better once you get used to the controls which us hardcore take no more than half hour to adjust per game.

All this is doing is dumbing everything down at the cost of a more expensive system and less responsive controls.

If you're that hardcore a gamer you shouldn't find it too hard to adapt to a new controller.
 
I think it's real.

I can see Nintendo operating under the assumption that Wii U failed mainly because the Game Pad was "too intimidating" for their target audience and that their new -buttonless- controller is now going to fix everything.
 
This has sold me on it. Looks great.

All the mockups look fancy, sure. But then you take a second to think about it and there's absolutely no advantages to this concept. It's an even further crippled WiiU (whose concept was already lacking value big time) which would again add price for no concrete reason. Even when people proclaimed that you could do any Wiimote commands with buttons, the point was still providing a different/more fun experience through motion. Which can't be said for digital buttons and a handicapped video image.
 
But why though? Nobody really wanted the gamepad in the first place and the Wii U selling poorly reflected that. I just don't have any idea why they're basically making the same mistake again. Not to mention that the original gamepad actually had buttons and this one doesn't so it actually seems like a downgrade if anything.

why?
because if this thing is real it will also be your next 3DS/portable.
at home use it as a controller for the nx. on the go use it as a "gameboy 2.0"
 
Christ people, at least see the implementation before decrying how "Nintendo hasn't learned a thing." We don't know how it's going to work, how it'll be used, if it's the handheld component or the main controller, if there will be a standard controller option, or how much it'll cost. We just have a prototype of a screen with two nubs on it, no context, and people are losing their minds over it. The proof will be in the utilization and the software.
Stop being rational damnit
 
I wonder if we'll get some pictures of the back of the controller today.
 
this. as nice as the animation looks. it's an impractical design. the problem with a system with no buttons and the freedom to stick virtual on-screen buttons where you want is that it removes the ability to learn a control pad. buttons are static...they never change. their use may do, but their position does not. it's the reason why when game X tells you the square button is punch, and different game Y tells you square button is pass the ball, you don't have to look at your controller trying to figure it out every time the game changes. you've learns where square is, it's second nature. a reflex motion.

this system of touch screen button that can be placed depending on the game, as many or few as needed sounds great on paper. but you can't learn controls in a general sense anymore. you have to learn them again and again with every game. the wii-u was like this with the few games that made heavy use of the controller screen. and personally i dislike it. a controller shouldn't be something you are constantly aware of, or a barrier into the world you're trying to be immersed in. it should just be a natural extension of yourself. and this, at least based on that animation, wouldn't allow that.
Wouldn't that allow for more different refreshing experiences?
If executed correctly, it could be a great way to make tutorials for games too.

For example if the game wants to teach me how to jump, the jump button for the game would just rise as a semi-physical button from the touch screen, if the game wanted to teach me how to attack, the attack button would rise as a semi-physical button from the touch screen, allowing players to get the control relatively easily.
 
It could work with some kind of smartphone grips/Circle Pad Pro add-on (I'm sure this has been done somewhere in this thread before):


I suppose you'd need triggers on the back, too, if Nintendo ever wanted ports of PS4/XB1 games.

This makes so much more sense. Either a peripheral (which would kinda suck) or just an alternative controller model.
 
Take your phone in your hands in horizontal position. Try to access areas on the touch screen close to center or the opposite side (depends on the size of the phone). Where do you feel the pressure in your palm?

I don't feel any major pressure as it's distributed along my hand. Not on my One Plus One 5.5 inch screen phone or on my Nexus 9 inch screen tablet. Their square shape allows them to sit in my hands comfortably because there is enough surface space for my palm and fingers to wrap around and reach all around the screen.

A pointy oval doesn't have that surface space to apply across a larger part of my hand. It's focused on the ends which will be digging into my palm by the base of my thumbs.

https://www.youtube.com/watch?v=udkU101fFOk

This at least would be somewhat comfortable to hold. Even if you got rid of the physical buttons for some reason and shifted the thumbsticks down a bit to all for digital buttons to be placed around it.
 
I think it's real.

I can see Nintendo operating under the assumption that Wii U failed mainly because the Game Pad was "too intimidating" for their target audience and that their new -buttonless- controller is now going to fix everything.

The main thing that has me hesitating about whether this is real is Kimishima's comment about moving away from WiiU. This seems like a direct follow-up.
 
Since people were talking about screen area, if this leak is to be believed and the measurements in that image are correct

Wii U Gamepad: ~108,42 cm^2
NX Controller: ~107,21 cm^2 - (2 times area of a stick) - cut-off bit at the bottom.

So it isn't larger, but it's also not that much smaller area-wise.
 
Hence the 21:9 aspect ratio with the main action being in the 16x9 area at the center of the screen.

Here's look at this 21:9 gif to get an idea of what I'm talking about there is a 16x9 screen in the center the outlier is purely extra eye candy and not in the way of the main action. (this is just a quick and dirty photoshop hackjob please excuse the quality the shape isn't quite right either.)

n2zlcbgpfqy4.gif


From the lateat measurements I think it's around 24:9, accounting for the ~1cm panel at the bottom. Is your pic really 16:9, looks more like 4:3?
 
Christ people, at least see the implementation before decrying how "Nintendo hasn't learned a thing." We don't know how it's going to work, how it'll be used, if it's the handheld component or the main controller, if there will be a standard controller option, or how much it'll cost. We just have a prototype of a screen with two nubs on it, no context, and people are losing their minds over it. The proof will be in the utilization and the software.

Gaf hasn't learned a thing. Too big a preference to overreact on a couple pictures lol.

It may not look promising or may look confusing at best but we haven't seen it in action. Best to hold final judgment until then.
 
I wonder if we'll get some pictures of the back of the controller today.

If this is real the GAF made sure that the leaker is already fired today or at least he doesn't have access to the device any more.


I don't feel any major pressure as it's distributed along my hand. Not on my One Plus One 5.5 inch screen phone or on my Nexus 9 inch screen tablet. Their square shape allows them to sit in my hands comfortably because there is enough surface space for my palm and fingers to wrap around and reach all around the screen.

A pointy oval doesn't have that surface space to apply across a larger part of my hand. It's focused on the ends which will be digging into my palm by the base of my thumbs.

Maybe read again what I wrote? I'm not talking about just holding the device. Move your thumb towards the other side of the phone without moving your hand from the device. Like you would hold a gamepad and press buttons on it. Don't tell me that the corner doesn't pressure in your palm when you do that.
 
Nice try, but the Wii U is actually my only current-gen console, and I love it. It's still an abject commercial failure, and this thing entirely stands on what the Wii U was, except remove the stuff that made it attractive/compatible with gamers. They keep the stuff people either didn't care about or rejected, and throw the rest away. It's absurd.
"Current-gen" is pushing it a bit far. WiiU is a "Wii4K" more than a current gen console isn't it? It's like comparing a Tesla car to a beat up Fiat Punto.

I don't know that gamers can't adapt. i don't know that gamers can't get past their preconceptions of controller inputs. Sure I dig physical buttons and hate smartphone gaming, but what's to say this doesn't find ways to solve the issues? They keep the stuff that made the concept interesting (the second screen and off-TV play) and sure they remove some of the comfortable zone padding, but they also remove a lot of the things people rejected on the gamepad (while, true, probably exploding costs at this point).

I don't think the picture is a black as you paint it.
 
Since people were talking about screen area, if this leak is to be believed and the measurements in that image are correct

Wii U Gamepad: ~108,42 cm^2
NX Controller: ~107,21 cm^2 - (2 times area of a stick) - cut-off bit at the bottom.

So it isn't larger, but it's also not that much smaller area-wise.

Its that big? Looks smaller. My original view was it was too small for a handheld with a good resolution - but I guess it could be more akin to a tablet and be quite large.
 
Gaf hasn't learned a thing. Too big a preference to overreact on a couple pictures lol.

It may not look promising or may look confusing at best but we haven't seen it in action. Best to hold final judgment until then.

Damn, if we did this all the time, GAF would be empty for 99% of the year. Speculating/trash-talking stuff we have never seen is a staple of how GAF works.
 
Since people were talking about screen area, if this leak is to be believed and the measurements in that image are correct

Wii U Gamepad: ~108,42 cm^2
NX Controller: ~107,21 cm^2 - (2 times area of a stick) - cut-off bit at the bottom.

So it isn't larger, but it's also not that much smaller area-wise.

Your calculations are of the whole nx controller screen? or just the middle square part?
 
Perhaps this has been addressed, I'm only on page 12 so my apologies if it's already been asked.

I'm ignorant when it comes to tech, but does none currently exist where a material such as a screen can be somehow molded by passing an electric current through it to produce various shapes and designs of various firmness? So as to form buttons/dpads? Sure they wouldn't be hard as traditional buttons are, but hard enough to give sufficient tactile feedback to sense proximity.

I'd think that'd be theoretically possible if it doesn't exist already. Why couldn't something like this be done? Prohibitively expensive? Not energy efficient enough for batteries? I just can't see Nintendo abandoning buttons (IIRC Iwata said getting rid of them would be a mistake).
 
I'm really hoping that this design is far from what the real thing will be. The Wii U gamepad at least had handles along the side and one long handle across the back that made it very comfortable to hold, and the Wii U pro controller is so fantastic that I use it for PC gaming. I appreciate Nintendo's desire to innovate on hardware design, but I'm very skeptical about this controller. We'll see I guess. As usual, the games are going to be what sells me on the system.
 
Yeah, a tricky time to talk new consoles.

Personally I am all for a Hybrid system since I might actually get to play a hi-rez version of Monster Hunter on a home console! Interested to see if Nintendo bring something really interesting and cool to the mix of if they are just being different for the sake of being different.
But at the same time, it won't be a single-device hybrid in the sense where you can just dock the handheld for big screen play or wirelessly interface with some HDMI dongle, both of which were scenarios that Iwata shot down. On top of that, bundling the handheld with the console would drive up the price even further than the GamePad ever did. If we are getting a shared platform (which I still think we will), the handheld will be sold on its own & will likely be similar to the console's controller with smarter internals.
 
Wow, dismissiveGAF is out in full force today lol

It's a valid concern. Think about using your smartphone as a controller with virtual buttons. How would you know you are pressing the correct one without constantly looking at the screen on the controller.
 
I'm really hoping that this design is far from what the real thing will be. The Wii U gamepad at least had handles along the side and one long handle across the back that made it very comfortable to hold, and the Wii U pro controller is so fantastic that I use it for PC gaming. I appreciate Nintendo's desire to innovate on hardware design, but I'm very skeptical about this controller. We'll see I guess. As usual, the games are going to be what sells me on the system.

The thinking is , is that there will be various accessories that this oval shaped screen can click into it, so either handles, a wheel etc.
 
I'm really hoping that this design is far from what the real thing will be. The Wii U gamepad at least had handles along the side and one long handle across the back that made it very comfortable to hold, and the Wii U pro controller is so fantastic that I use it for PC gaming. I appreciate Nintendo's desire to innovate on hardware design, but I'm very skeptical about this controller. We'll see I guess. As usual, the games are going to be what sells me on the system.

Look at this picture:


It has some grips on the back or the form to hold it better.
 
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