That's Nintendo alright.They keep the stuff people either didn't care about or rejected, and throw the rest away. It's absurd.
That's Nintendo alright.They keep the stuff people either didn't care about or rejected, and throw the rest away. It's absurd.
I'll buy that.
It has nothing to do with being stubborn and stuck in the past. It has simply proven over the time that games don't control very good without physical buttons. Add to that, that this controller would cost A TON.
This looks great until you put two hands on the controller and then you start having issues. Without physical buttons you need visual of where to tap the screen. That limits a lot of screen space for buttons. You end up having to share buttons with UI and fighting for screen space.
ShockingAlberto said his source "confirmed" the pictures, the word confirmed in quotation marks. I'm not sure wether this means the pictures are real, or the source confirmed that they're fake.
Until you get a PS4k on the market. Or a Xbone One-Two.
So are we still operating under the assumption shoulders are basically mouse scroll wheels/middle mouse buttons?
Figured this would be a good exercise. Made a quick UI animation concept:
![]()
Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
Not really, since years of Nintendo's decisions have driven the core audience away (so there's no audience for western third parties to sell to, even if Nintendo did their every bidding). And with the PS4K & XB1+ supposedly on the way, Nintendo directly competing with either of them wouldn't end well for Nintendo.No really, they clearly could just do that and have all their 1st party titles, alongside potential 3rd party support. Its because they go their own direction that 3rd parties avoid them and they become Nintendo machines.
Nintendo having a powerful machine, with a well designed traditional controller would work really well, instead of spending loads of money on weird controllers and cheaping out on the actual tech that matters....the console.
That in no way explains the very awkward shape of the controller. They could have chosen an infinite number of other options that provided the same access to touch controls that were of a more appealing shape and aspect ratio. Why go with an extremely drawn out oval?
That in no way explains the very awkward shape of the controller. They could have chosen an infinite number of other options that provided the same access to touch controls that were of a more appealing shape and aspect ratio. Why go with an extremely drawn out oval?
But why though? Nobody really wanted the gamepad in the first place and the Wii U selling poorly reflected that. I just don't have any idea why they're basically making the same mistake again. Not to mention that the original gamepad actually had buttons and this one doesn't so it actually seems like a downgrade if anything.I see what some of you guys are saying.
The best way to look at this is as a Gamepad 2.0 that's been refined with future/current technology. Scrollable wheels, customizable controls and more we don't know. It's sleeker and sexier. Its way more appealing than the Gamepad. It catches casuals eyes much more because of how it looks. And I read Giant Bomb said how this would appeal better to the younger generation.
Not really, since years of Nintendo's decisions have driven the core audience away (so there's no audience for western third parties to sell to, even if Nintendo did their every bidding). And with the PS4K & XB1+ supposedly on the way, Nintendo directly competing with either of them wouldn't end well for Nintendo.
But this isn't thinking forward at all. For hardcore like us this is pointless. We get adjusted to controls quite easily and use on screen prompts. We never look down at our controlling trying to figure out what button does what. Dame design nowadays have on screen prompts. This new feature of appealing to casuals with graphic actions on the controller has no extra benefit at all. All it does is make the system more expensive as well as harder to use as buttons will always be better once you get used to the controls which us hardcore take no more than half hour to adjust per game.
All this is doing is dumbing everything down at the cost of a more expensive system and less responsive controls.
This has sold me on it. Looks great.
But why though? Nobody really wanted the gamepad in the first place and the Wii U selling poorly reflected that. I just don't have any idea why they're basically making the same mistake again. Not to mention that the original gamepad actually had buttons and this one doesn't so it actually seems like a downgrade if anything.
Stop being rational damnitChrist people, at least see the implementation before decrying how "Nintendo hasn't learned a thing." We don't know how it's going to work, how it'll be used, if it's the handheld component or the main controller, if there will be a standard controller option, or how much it'll cost. We just have a prototype of a screen with two nubs on it, no context, and people are losing their minds over it. The proof will be in the utilization and the software.
Wouldn't that allow for more different refreshing experiences?this. as nice as the animation looks. it's an impractical design. the problem with a system with no buttons and the freedom to stick virtual on-screen buttons where you want is that it removes the ability to learn a control pad. buttons are static...they never change. their use may do, but their position does not. it's the reason why when game X tells you the square button is punch, and different game Y tells you square button is pass the ball, you don't have to look at your controller trying to figure it out every time the game changes. you've learns where square is, it's second nature. a reflex motion.
this system of touch screen button that can be placed depending on the game, as many or few as needed sounds great on paper. but you can't learn controls in a general sense anymore. you have to learn them again and again with every game. the wii-u was like this with the few games that made heavy use of the controller screen. and personally i dislike it. a controller shouldn't be something you are constantly aware of, or a barrier into the world you're trying to be immersed in. it should just be a natural extension of yourself. and this, at least based on that animation, wouldn't allow that.
It could work with some kind of smartphone grips/Circle Pad Pro add-on (I'm sure this has been done somewhere in this thread before):
I suppose you'd need triggers on the back, too, if Nintendo ever wanted ports of PS4/XB1 games.
Figured this would be a good exercise. Made a quick UI animation concept:
![]()
Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
Take your phone in your hands in horizontal position. Try to access areas on the touch screen close to center or the opposite side (depends on the size of the phone). Where do you feel the pressure in your palm?
This has sold me on it. Looks great.
I think it's real.
I can see Nintendo operating under the assumption that Wii U failed mainly because the Game Pad was "too intimidating" for their target audience and that their new -buttonless- controller is now going to fix everything.
It could work with some kind of smartphone grips/Circle Pad Pro add-on (I'm sure this has been done somewhere in this thread before):
I suppose you'd need triggers on the back, too, if Nintendo ever wanted ports of PS4/XB1 games.
Hence the 21:9 aspect ratio with the main action being in the 16x9 area at the center of the screen.
Here's look at this 21:9 gif to get an idea of what I'm talking about there is a 16x9 screen in the center the outlier is purely extra eye candy and not in the way of the main action. (this is just a quick and dirty photoshop hackjob please excuse the quality the shape isn't quite right either.)
![]()
Christ people, at least see the implementation before decrying how "Nintendo hasn't learned a thing." We don't know how it's going to work, how it'll be used, if it's the handheld component or the main controller, if there will be a standard controller option, or how much it'll cost. We just have a prototype of a screen with two nubs on it, no context, and people are losing their minds over it. The proof will be in the utilization and the software.
I wonder if we'll get some pictures of the back of the controller today.
I don't feel any major pressure as it's distributed along my hand. Not on my One Plus One 5.5 inch screen phone or on my Nexus 9 inch screen tablet. Their square shape allows them to sit in my hands comfortably because there is enough surface space for my palm and fingers to wrap around and reach all around the screen.
A pointy oval doesn't have that surface space to apply across a larger part of my hand. It's focused on the ends which will be digging into my palm by the base of my thumbs.
"Current-gen" is pushing it a bit far. WiiU is a "Wii4K" more than a current gen console isn't it? It's like comparing a Tesla car to a beat up Fiat Punto.Nice try, but the Wii U is actually my only current-gen console, and I love it. It's still an abject commercial failure, and this thing entirely stands on what the Wii U was, except remove the stuff that made it attractive/compatible with gamers. They keep the stuff people either didn't care about or rejected, and throw the rest away. It's absurd.
Since people were talking about screen area, if this leak is to be believed and the measurements in that image are correct
Wii U Gamepad: ~108,42 cm^2
NX Controller: ~107,21 cm^2 - (2 times area of a stick) - cut-off bit at the bottom.
So it isn't larger, but it's also not that much smaller area-wise.
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The more I think it the more sense it makes.
Gaf hasn't learned a thing. Too big a preference to overreact on a couple pictures lol.
It may not look promising or may look confusing at best but we haven't seen it in action. Best to hold final judgment until then.
Figured this would be a good exercise. Made a quick UI animation concept:
![]()
Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
Since people were talking about screen area, if this leak is to be believed and the measurements in that image are correct
Wii U Gamepad: ~108,42 cm^2
NX Controller: ~107,21 cm^2 - (2 times area of a stick) - cut-off bit at the bottom.
So it isn't larger, but it's also not that much smaller area-wise.
You know how people will play with this without looking at the controller?
They won't. And then they will be back to their PS4s.
But at the same time, it won't be a single-device hybrid in the sense where you can just dock the handheld for big screen play or wirelessly interface with some HDMI dongle, both of which were scenarios that Iwata shot down. On top of that, bundling the handheld with the console would drive up the price even further than the GamePad ever did. If we are getting a shared platform (which I still think we will), the handheld will be sold on its own & will likely be similar to the console's controller with smarter internals.Yeah, a tricky time to talk new consoles.
Personally I am all for a Hybrid system since I might actually get to play a hi-rez version of Monster Hunter on a home console! Interested to see if Nintendo bring something really interesting and cool to the mix of if they are just being different for the sake of being different.
From the lateat measurements I think it's around 24:9, accounting for the ~1cm panel at the bottom. Is your pic really 16:9, looks more like 4:3?
![]()
The more I think it the more sense it makes.
Wow, dismissiveGAF is out in full force today lol
I'm really hoping that this design is far from what the real thing will be. The Wii U gamepad at least had handles along the side and one long handle across the back that made it very comfortable to hold, and the Wii U pro controller is so fantastic that I use it for PC gaming. I appreciate Nintendo's desire to innovate on hardware design, but I'm very skeptical about this controller. We'll see I guess. As usual, the games are going to be what sells me on the system.
I'm really hoping that this design is far from what the real thing will be. The Wii U gamepad at least had handles along the side and one long handle across the back that made it very comfortable to hold, and the Wii U pro controller is so fantastic that I use it for PC gaming. I appreciate Nintendo's desire to innovate on hardware design, but I'm very skeptical about this controller. We'll see I guess. As usual, the games are going to be what sells me on the system.
Figured this would be a good exercise. Made a quick UI animation concept:
![]()
Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel